NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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  • OGSPORTS
    NBA 2K Gameplay Producer
    • Dec 2010
    • 170

    #466
    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

    Originally posted by Hot Kidd
    That is great to hear.

    I know that the 'big men are too fast' complaint has been on the forums for the 6 years Ive been a member. But most of thr discussion has been about their open court speed. Their lack of speed should really show up in lateral stuff; hopefully they've nailed it.

    If I trap with Dirk on the pick and roll, I want to get blown by.
    I thought BEDS did a great job with that this year. Playing with John Wall is much better than it was in 2K15 IMO.
    Twitter: @ScottOGallagher

    Comment

    • OGSPORTS
      NBA 2K Gameplay Producer
      • Dec 2010
      • 170

      #467
      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

      Originally posted by vannwolfhawk
      Also, so you guys can change defensive stuff in a roster just like you can add offense in roster update? Will you be updating how different teams play defense throughout the year if they are doing something different? Maybe it was talked about and or I missed that. Just curious....
      Yes but this will only change on trends. I'll be watching games, you will be watching games. From there I'll take that information to my NBA contacts and go from there. That's why I wanted to put the CP3 example in the blog. We could all see something specific in game 46 of the regular season BUT that may only happen that one time.
      Twitter: @ScottOGallagher

      Comment

      • Mickeyknoxx
        Rookie
        • Nov 2008
        • 186

        #468
        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

        Hey OG, really nice job.

        Can you talk a little about Fouls and Turnovers ? I mean, Are we going to get good sim numbers next to real life numbers ? More offensive fouls, traveling calls, more fouls off ball ? Reading about the new AI, are we going to get more animations of bad passes, errors of communication. I mean, the guy passes and the receiver goes first and the balls goes out of bounds, you know, some bad timing. I know we had this on 2k15, but they seen random and not so organic.

        Thanks a lot for your effort and all the dev team. Talking form Brasil. Pre Order made today for PC.

        Comment

        • 2_headedmonster
          MVP
          • Oct 2011
          • 2251

          #469
          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

          Originally posted by OGSPORTS
          Yes but this will only change on trends. I'll be watching games, you will be watching games. From there I'll take that information to my NBA contacts and go from there. That's why I wanted to put the CP3 example in the blog. We could all see something specific in game 46 of the regular season BUT that may only happen that one time.
          How customizable are the new defensive adjustments in game for the user? This ace thing has me a bit confused. Also will hedging with a slow big leave you open to a blocking foul?

          Comment

          • OGSPORTS
            NBA 2K Gameplay Producer
            • Dec 2010
            • 170

            #470
            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

            Originally posted by vannwolfhawk
            I think I'm more excited about defense in this game and what you guys did over anything else! Truly incredible! This game will be a true chess match and coaches dream!

            Let me ask if playing in an online league head to head will having auto defensive settings will the CPU still make coaching adjustments as if they would against another user? Meaning let's say I'm playing durant and thunder and he's lighting me up will CPU auto double? Auto double a mismatch in the post of lebron was posting Tony Parker? Or will they realize how to play steph curry on pnr as opposed to Andre miller? Will this all be the same vs a user with the defensive settings set to auto?
            If the user flips his "AI Coach Adjustments" setting to AUTO, then he will get the same adjustments as if it were the CPU. There will be ZERO double teams for the user if the setting is on Manual.
            Twitter: @ScottOGallagher

            Comment

            • 2_headedmonster
              MVP
              • Oct 2011
              • 2251

              #471
              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

              Originally posted by OGSPORTS
              All there and if there's any issues or missed by some chance, just let me know and we can update them!
              There was a soft full court trap the 07 celtics uses to use to control the pace. Id love to do that to keep people from just zooming up the court on me. Any chance something similar made it?

              Comment

              • OGSPORTS
                NBA 2K Gameplay Producer
                • Dec 2010
                • 170

                #472
                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                Originally posted by 2_headedmonster
                How customizable are the new defensive adjustments in game for the user? This ace thing has me a bit confused. Also will hedging with a slow big leave you open to a blocking foul?
                You have all the options you had last year but with a few more nobs added.
                Twitter: @ScottOGallagher

                Comment

                • OGSPORTS
                  NBA 2K Gameplay Producer
                  • Dec 2010
                  • 170

                  #473
                  Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                  Originally posted by Mickeyknoxx
                  Hey OG, really nice job.

                  Can you talk a little about Fouls and Turnovers ? I mean, Are we going to get good sim numbers next to real life numbers ? More offensive fouls, traveling calls, more fouls off ball ? Reading about the new AI, are we going to get more animations of bad passes, errors of communication. I mean, the guy passes and the receiver goes first and the balls goes out of bounds, you know, some bad timing. I know we had this on 2k15, but they seen random and not so organic.

                  Thanks a lot for your effort and all the dev team. Talking form Brasil. Pre Order made today for PC.
                  I would expect more turnovers just from off ball steals and denials being improved this year. Everyone is different so I can't speak on what simulation numbers you're looking for. This a BIG system, heavy ISO players will need to change their approach. Again, this is on the higher difficulty levels I'm referring to.
                  Twitter: @ScottOGallagher

                  Comment

                  • stillfeelme
                    MVP
                    • Aug 2010
                    • 2405

                    #474
                    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                    Originally posted by OGSPORTS
                    You have all the options you had last year but with a few more nobs added.
                    I guess that was the only part that was messing the actual settings screen I guess you didn't want to show that yet.

                    There is either settings for every defensive player under the ball handler or settings for the defensive roll man. It will be interesting either way.

                    Comment

                    • 2_headedmonster
                      MVP
                      • Oct 2011
                      • 2251

                      #475
                      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                      Originally posted by OGSPORTS
                      You have all the options you had last year but with a few more nobs added.
                      Id like to personally say thank you for all the love the defense has gotten this year. Via twitter i have been giving you the blues about the areas that were lacking and suggestions and you have seemingly came through. Things will not be perfect but thats to be expected, so i cant say you wont hear more complaints in the future but in my Tupac voice.... "You are appreciated"

                      Comment

                      • OGSPORTS
                        NBA 2K Gameplay Producer
                        • Dec 2010
                        • 170

                        #476
                        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                        Originally posted by 2_headedmonster
                        Id like to personally say thank you for all the love the defense has gotten this year. Via twitter i have been giving you the blues about the areas that were lacking and suggestions and you have seemingly came through. Things will not be perfect but thats to be expected, so i cant say you wont hear more complaints in the future but in my Tupac voice.... "You are appreciated"
                        thank you!
                        Twitter: @ScottOGallagher

                        Comment

                        • alabamarob
                          MVP
                          • Nov 2010
                          • 3320

                          #477
                          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                          Originally posted by OGSPORTS
                          You have all the options you had last year but with a few more nobs added.
                          On a side isolation is there a defensive setting that allows us to bring a big to the strong side box to deter an isolation drive? Or are my only options to double out on the perimeter or wait for the drive to start for a double to come?
                          I am fine either way just didnt know if i needed to manually bring my help this way or is there a setting for that. Thanks for all the additions.
                          Psn: Alabamarob
                          Xbox: Alabama Rob

                          Youtube: 2k Hawks

                          Settings I play on.
                          Minutes: 12
                          Difficulty: HOF
                          Online or Offline player: Both
                          In a MLO: Yes

                          Comment

                          • redsox4evur
                            Hall Of Fame
                            • Jul 2013
                            • 18169

                            #478
                            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                            Hey OG I got one question for you. Can we manually call for a pick with any forward this year playing as a guard? Meaning the 3, 4, or 5. Because right now I think you can only call for a pick from the 4 or 5.
                            Follow me on Twitter

                            Comment

                            • CookNBA03
                              Pro
                              • Jul 2011
                              • 677

                              #479
                              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                              Originally posted by redsox4evur
                              Hey OG I got one question for you. Can we manually call for a pick with any forward this year playing as a guard? Meaning the 3, 4, or 5. Because right now I think you can only call for a pick from the 4 or 5.
                              You can call a pick from anyone on the floor.

                              Comment

                              • redsox4evur
                                Hall Of Fame
                                • Jul 2013
                                • 18169

                                #480
                                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                                Originally posted by CookNBA03
                                You can call a pick from anyone on the floor.
                                Yea I missed worded that. I want to know if a 3 can set a pick for my guard. Because right now the 3 will set a pick if you are calling for one with the 4 or 5 and not for a guard.
                                Last edited by redsox4evur; 09-06-2015, 03:20 PM.
                                Follow me on Twitter

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