Game vs cpu would be great if not for the legacy issues that remain.....
Miss your second free throw and the cpu is fast breaking the other way with a numbers advantage. How often do you see that in real life? Happens every time in the game.
When the cpu decides to score it will score. I've played great defense only to have a guard get in the paint and throw a pinpoint accurate pass when the ball, his arms and other body parts impale two of my defenders bodies. So much for a live ball. My guys get hung up by bodies on the sideline and take forever bumping into players as they try to get free while running a play yet the cpu can ghost through people if they absolutely need a bucket.
I've had smothering defense on a player that has picked up his dribble beyond the timeline and yet that player is able to pinpoint a bullet pass 30 feet to a player under the basket that my cpu controlled defender decides to not cover.
With all of the new plays and freelance offense the cpu's go to is still spamming the paint with dribble moves.
When it counts the most your cpu controlled teammates go brain dead. I've played tough defense and forced a bad shot only to watch my two teammates under the basket watch as the ball hits the ground. Usually the shooter swoops in and gets the ball and either passes to one of my brain dead teammates man for an easy bucket or get fouled.
The game is so good otherwise. It just stinks especially when you're sweating out every possession and the cpu gets the cheap stuff. Random guy open under the basket. 40 foot laser accurate passes. Body parts going through people.
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