There is nothing wrong with the CPU on-ball defense. Here are some tips....

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  • strawberryshortcake
    MVP
    • Sep 2009
    • 2438

    #211
    Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

    Originally posted by DreSki
    Pretty much. Dont get me wrong i understand why this had to be done. Zig zag cheese and overpowering offense ran rampant last year online so i get it but the bumping just seems so excessive.

    There really needs to be a way to play good D without excessively getting bumped all around. I definitely want there to be defense tho. Dont want another 3 point and dunk contest game like last year felt like but there needs to be a better way.

    The thing is the common theme (or complaint) right now (and always has been) is CPU defense >> MY offense ...


    The cpu defense is too powerful, I can't get pass the defenders (translation: It's too difficult to score)

    My own offense is too weak, i can't make shots (translation: It's too difficult to score)

    The cpu offense is too powerful (translation: It's too difficult to stop the cpu)

    My teammate defensive artificial intelligence is stupid (translation: It's too difficult to stop the cpu)

    You've got the "can we just tone down the cpu defense just a little bit" (translation: It's too difficult to score)

    You've got the "can we make my scoring for the user just a little bit easier (translation: It's too difficult to score)

    It's always the cpu's fault. Never the gamer.

    Pre-patch: CPU is happy; User complains.

    Post-patch: User is happy; CPU complains (but it's okay, because it's now easier for the user. Always the user.)
    Last edited by strawberryshortcake; 10-02-2015, 03:46 AM.
    Fixes
    NBA2k Defense AI,Footplant, Gameplay
    MLB Show Pitching/throwing
    Madden/Live Animations Walking, Throwing

    Comment

    • Kese86
      Rookie
      • Aug 2012
      • 158

      #212
      Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

      Originally posted by strawberryshortcake
      Then you're not doing it right. I am usually able get around the screen easily, or go over the screen to stay with the defender even if the CPU tries to set a screen. It's not difficult to avoid getting trapped in the screen. Honestly, I think the CPU needs to be much, much better at setting screens. It's too easy to get around the CPU screens, rendering them pretty much ineffective.

      On the flip side, it's fairly easy to screen off the CPU with plenty of success. You just have to feather your ball handler in the direction/angle that allows your teammate to shield off the defender. Even if you have already set the screen, you can still move your ball handler freely and this will also trigger your teammate to make small adjustments to screen the CPU defense.

      People automatically scream cheat when all it takes is practice and an understanding of the mechanics.
      What difficulty are you playing on to get these results? On HOF/SIM the CPU could run Floppy all game because your A.I. teammates get caught on off-ball picks all the time unless you manually control them, and even then the ball will go through your body sometimes when you jump in the passing lane. When the user runs Floppy the CPU slips past off-ball screens all the time or your teammates can't catch it cleanly allowing the CPU to catch up. Sliders are subjective so I don't really care for that solution. I wish 2K would release objective settings that don't have the cheesey CPU animations on defense.

      Comment

      • DreSki
        Rookie
        • Nov 2006
        • 258

        #213
        Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

        Originally posted by strawberryshortcake

        The thing is the common theme (or complaint) right now (and always has been) is CPU defense >> MY offense ...


        The cpu defense is too powerful, I can't get pass the defenders (translation: It's too difficult to score)

        My own offense is too weak, i can't make shots (translation: It's too difficult to score)

        The cpu offense is too powerful (translation: It's too difficult to stop the cpu)

        My teammate defensive artificial intelligence is stupid (translation: It's too difficult to stop the cpu)

        You've got the "can we just tone down the cpu defense just a little bit" (translation: It's too difficult to score)

        You've got the "can we make my scoring for the user just a little bit easier (translation: It's too difficult to score)

        It's always the cpu's fault. Never the gamer.

        Pre-patch: CPU is happy; User complains.

        Post-patch: User is happy; CPU complains (but it's okay, because it's now easier for the user. Always the user.)
        While a part of me wants to take offense to this because it feels like your trying to take a shot at me i wont and ill just say this. Ive been a avid player and buyer of 2k since Allen Iverson was on the cover back on dreamcast. Ive also played ball personally while also being a huge fan and i also believe im a pretty good sim bball player as well. That being said i dont like or appreciate having words put into my mouth or being categorized as a person that said the games too hard or that i cant beat the cpu. Not once did i say that. I said the bumping is excessive which makes it not as fun to me which imo it is.

        In the real NBA people do not get bumped that extent on the perimeter. Its not the 70s you cant just maul people holding the ball as you see fit. I can beat the cpu i do it consistently but there are times i beat the cpu off the dribble and they slide, warp, and catch up when they shouldnt have and bump the **** out of me anyway. Ive said it twice already and ill say it a third time since you apparently didnt read my posts. I dont want soft defense. I want good defense in the game. But it needs to be implemented in a better way. More help Defense and better representation of forcing a player to go to one side as apposed to getting knocked around.

        So next time before you decide to quote one of my posts make sure you look through all of them instead of trying to put a label on me or the point im trying to get across.

        Comment

        • Sovartus
          Pro
          • Mar 2007
          • 503

          #214
          Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

          Originally posted by strawberryshortcake

          The thing is the common theme (or complaint) right now (and always has been) is CPU defense >> MY offense ...


          The cpu defense is too powerful, I can't get pass the defenders (translation: It's too difficult to score)

          My own offense is too weak, i can't make shots (translation: It's too difficult to score)

          The cpu offense is too powerful (translation: It's too difficult to stop the cpu)

          My teammate defensive artificial intelligence is stupid (translation: It's too difficult to stop the cpu)

          It's always the cpu's fault. Never the gamer.

          These are always the kinds of posts that make me shake my head. From my perspective, everything you are communicating says "I can do it and you can't so I'm better than you!" A person would be naïve to believe there aren't some fundamental flaws with the programming of a video game. Most people who have an issue with the defense aren't saying they can't get by defenders at all, they are saying the method by which the computer defenders use to stop you are not the best, nor most realistic way to do it. We are simply asking for a better solution to the problem, not complaining that we can't beat it.

          If you are a person who understands basketball minimally, you would know that the amount of contact being initiated by the computer defenders would constitute a blocking foul at least half the time. We are asking for realism not ease of play.


          Sent from my iPhone using Tapatalk
          These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

          Comment

          • Hadlowe
            Rookie
            • Aug 2013
            • 284

            #215
            Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

            Originally posted by Sovartus
            These are always the kinds of posts that make me shake my head. From my perspective, everything you are communicating says "I can do it and you can't so I'm better than you!" A person would be naïve to believe there aren't some fundamental flaws with the programming of a video game. Most people who have an issue with the defense aren't saying they can't get by defenders at all, they are saying the method by which the computer defenders use to stop you are not the best, nor most realistic way to do it. We are simply asking for a better solution to the problem, not complaining that we can't beat it.

            If you are a person who understands basketball minimally, you would know that the amount of contact being initiated by the computer defenders would constitute a blocking foul at least half the time. We are asking for realism not ease of play.


            Sent from my iPhone using Tapatalk
            I've said this elsewhere, but it merits repeating. The bumping and sliding is the animation engine's way to display what the stat engine says should be happening on screen. The stat engine says that John Wall can get past a mediocre defender in an isolation situation x% of the time. There are user inputs that can modify that percentage, notably, properly used sizeup animations that were reworked this year specifically to counter the increased perimeter bumping. Overall, though, the statistics engine controls what happens on screen.

            Our job as a user is to trick the statistics engine into allowing us to win. It is being able to recognize gaps in the defense and exploit those, and that is not going to be with a dribble drive on every friggin' play. I am in love with dribble pitch action at the elbow, to the point that I worry they might patch it out.

            Comment

            • Sovartus
              Pro
              • Mar 2007
              • 503

              #216
              Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

              Originally posted by Hadlowe
              I've said this elsewhere, but it merits repeating. The bumping and sliding is the animation engine's way to display what the stat engine says should be happening on screen. The stat engine says that John Wall can get past a mediocre defender in an isolation situation x% of the time. There are user inputs that can modify that percentage, notably, properly used sizeup animations that were reworked this year specifically to counter the increased perimeter bumping. Overall, though, the statistics engine controls what happens on screen.



              Our job as a user is to trick the statistics engine into allowing us to win. It is being able to recognize gaps in the defense and exploit those, and that is not going to be with a dribble drive on every friggin' play. I am in love with dribble pitch action at the elbow, to the point that I worry they might patch it out.

              Yes I'm very aware of how the game works under the hood and your theory suggests that John Wall beats mediocre defender B a very low % of the time. The system actually isn't that simple. There are tons of calculations and physics taken into consideration like momentum, agility rating, etc which affects the formula for outcome. Without being too technical with what I've seen during my visits to 2K, the developers and I have had in depth discussion about defense and defensive controls. The bumping thing would be more along the lines of collision detection I would imagine, more so than formulas that determine success one on one.


              Sent from my iPhone using Tapatalk
              These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

              Comment

              • Hadlowe
                Rookie
                • Aug 2013
                • 284

                #217
                Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                Originally posted by Sovartus
                Yes I'm very aware of how the game works under the hood and your theory suggests that John Wall beats mediocre defender B a very low % of the time. The system actually isn't that simple. There are tons of calculations and physics taken into consideration like momentum, agility rating, etc which affects the formula for outcome. Without being too technical with what I've seen during my visits to 2K, the developers and I have had in depth discussion about defense and defensive controls. The bumping thing would be more along the lines of collision detection I would imagine, more so than formulas that determine success one on one.


                Sent from my iPhone using Tapatalk
                Sure, but all the under the hood calculations presented as animations should lead to outcomes that (roughly) reflect the NBA game. Right now, the bumping is being used as a tool to reach some pretty good statistical outcomes (computers and users being forced more into midrange jumpers and points in the paint coming from big men as well as penetrating guards.) On screen, it can appear a little jarring, but it is preferable to the paintspam and open corner threes of the last several years.

                Comment

                • strawberryshortcake
                  MVP
                  • Sep 2009
                  • 2438

                  #218
                  Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                  Originally posted by Kese86
                  What difficulty are you playing on to get these results? On HOF/SIM the CPU could run Floppy all game because your A.I. teammates get caught on off-ball picks all the time unless you manually control them, and even then the ball will go through your body sometimes when you jump in the passing lane. When the user runs Floppy the CPU slips past off-ball screens all the time or your teammates can't catch it cleanly allowing the CPU to catch up. Sliders are subjective so I don't really care for that solution. I wish 2K would release objective settings that don't have the cheesey CPU animations on defense.
                  I've tried all levels including Pro, Allstar, Superstar, HOF. I had the impression you were talking about your controlled player with the ball, and trying to set a screen so you could get free from the defender, OR you guarding the ball handler and a screen has been set by the opposition. If you're talking about off-ball screen (i.e. floppys, etc.), I'll have to revisit that area. With on-ball screen/cpu vs. user interaction, the cpu screen game is simply not strong enough.

                  Originally posted by DreSki
                  While a part of me wants to take offense to this because it feels like your trying to take a shot at me i wont and ill just say this. Ive been a avid player and buyer of 2k since Allen Iverson was on the cover back on dreamcast. Ive also played ball personally while also being a huge fan and i also believe im a pretty good sim bball player as well. That being said i dont like or appreciate having words put into my mouth or being categorized as a person that said the games too hard or that i cant beat the cpu. Not once did i say that. I said the bumping is excessive which makes it not as fun to me which imo it is.

                  In the real NBA people do not get bumped that extent on the perimeter. Its not the 70s you cant just maul people holding the ball as you see fit. I can beat the cpu i do it consistently but there are times i beat the cpu off the dribble and they slide, warp, and catch up when they shouldnt have and bump the **** out of me anyway. Ive said it twice already and ill say it a third time since you apparently didnt read my posts. I dont want soft defense. I want good defense in the game. But it needs to be implemented in a better way. More help Defense and better representation of forcing a player to go to one side as apposed to getting knocked around.

                  So next time before you decide to quote one of my posts make sure you look through all of them instead of trying to put a label on me or the point im trying to get across.
                  That particular post was not a pot shot at you. It's more directed at the general theme that I see posted frequently irregardless of the user. Your statements reflects the same general theme that I keep coming across, thus I quoted your post.

                  Read any forum, message board, and it's always defense that needs to be toned down because the offense side is struggling. Defense is too tough so it's not fun, but then their remark also comes with a side of "however, I still also want a tough defense."

                  The annual theme for any sports title is never "we want a lockdown hardcore defense." It's mostly as long as it doesn't compromise my offensive gameplan, then I'm game. When something tips in favor of the defense (irregardless of the manner expressed by the game), it's time for the developers to reconsider.

                  When a tough defense (irregardless of the manner expressed by the game) is presented, the user wanting a tough defense no longer wants the tough defense. Most of those users also expressed disdain for online exploits (i.e. zig zag) and if the existing defense is meant as a counter measure for online exploits and apparently the only way to combat these online exploits, why is it so difficult to accept the defense in its existing state?

                  Yes, I hear you guys about wanting simulated realism. I hear you guys. I really, truly do. I absolutely want that too.
                  In the finely tuned world of realistic simulated sports video games, we wouldn't have cheesers. Three strikes and your out. Cheese three times online and you are banned from ever stepping foot online ever again. Now go cheese in your offline franchise if you so choose. Don't flood your cheese tactics online.

                  But that's not the case. The swiss and mozzarella will also surface to the top. The counter measure is to implement not the most realistic counter measures because cheese isn't representative of simulation realistic gameplay.

                  Note: I don't play online. But it's also a strain when one keeps reading about online exploit, cheese this and that, cherry pickers, charge cheese, 7 footers that can't be stopped, contested shots going in, or whatever cheesers present to both the online cheese and sim community. 2k makes a lot of money off the casuals and the casuals flood the online community.

                  (yes, for the sake of realistic simulation play, certainly remove the warp, remove the hitch that prevents the offensive player from proceeding forward when the defender is clearly beat, stop the defender from warping in front of the offensive ball handler when he is clearly beat.)

                  Yes, we all want realism in our sports simulation. That's the ultimate goal. But that is not the ultimate goal for the cheeser. The reason I am a big proponent for the existing on-ball defense is stated above but also because the 'other' basketball game has perimeter defense that is far less bump heavy, but that also means I was able to score at will. I was able to blow by the on-ball defender much easier than I can in 2k16. I've already shut down my playtime with the other game because there is no challenge whatsoever.


                  EDIT: Plus, my educated guess is if you change the cpu on-ball defense currently present in the game. It'll also affect the users ability to play on-ball defense. Too many successful overpowered dunks in traffic with no regard to players in the paint. Here are tools to block them, hand tracking, better blockers. Then people start saying the blocks are too overpowered. Too many contested jumpers being made, then here are tools we have in place to decrease the amount of contested jumpers, but then well now I can't make contested jumpers and wide open shots despite people having success with contested shots and open shots. One things overpowered, we give you the tools to combat those overpowered offensive approach, then the concerns become well those defensive tactics are now too overpowered because the offensive can't do anything ... even though there are people who aren't having difficulties. Just the whole idea of users needing the defense to be nerfed to the point where the offense has the upper edge. This whole back and forth ... damned if we do, damned if we don't.


                  Originally posted by Sovartus
                  These are always the kinds of posts that make me shake my head. From my perspective, everything you are communicating says "I can do it and you can't so I'm better than you!" A person would be naïve to believe there aren't some fundamental flaws with the programming of a video game. Most people who have an issue with the defense aren't saying they can't get by defenders at all, they are saying the method by which the computer defenders use to stop you are not the best, nor most realistic way to do it. We are simply asking for a better solution to the problem, not complaining that we can't beat it.

                  If you are a person who understands basketball minimally, you would know that the amount of contact being initiated by the computer defenders would constitute a blocking foul at least half the time. We are asking for realism not ease of play.

                  Sent from my iPhone using Tapatalk
                  Let me clarify one thing. I am guaranteeing that you are better at the game than I am. I am guaranteeing that you are better at the sticks than I am, and I am likely guaranteeing that everyone on this forum is better at the game than I am. I would get demolished by online users ... but I still prefer the existing on-ball defense compared to anything that's been expressed by a NBA2k basketball game. 2k11 was the last truly "challenging defensive" game especially onball.

                  Read my response immediately above to get a better understanding of why I want to see the existing on-ball defense remain. In short, the existing on-ball defense is currently the most up to date means to combat on-line cheese, despite me not participating in online play. It's there as a counter measure and 2k is not going to completely change the way the mechanics work offline and online. Change the way offline mechanics work and you indirectly change the way online mechanics work. If the gaming industry gets rid of online gaming, then lets rework the defensive mechanics in 2k basketball to our simulation hearts content.

                  I am tired of hearing online cheese this and that. The existing form of on-ball defense is a counter measured for unrealistic gaming tactics.
                  Last edited by strawberryshortcake; 10-02-2015, 04:47 PM.
                  Fixes
                  NBA2k Defense AI,Footplant, Gameplay
                  MLB Show Pitching/throwing
                  Madden/Live Animations Walking, Throwing

                  Comment

                  • ksuttonjr76
                    All Star
                    • Nov 2004
                    • 8662

                    #219
                    Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                    Originally posted by strawberryshortcake
                    I've tried all levels including Pro, Allstar, Superstar, HOF. I had the impression you were talking about your controlled player with the ball, and trying to set a screen so you could get free from the defender, OR you guarding the ball handler and a screen has been set by the opposition. If you're talking about off-ball screen (i.e. floppys, etc.), I'll have to revisit that area. With on-ball screen/cpu vs. user interaction, the cpu screen game is simply not strong enough.



                    That particular post was not a pot shot at you. It's more directed at the general theme that I see posted frequently irregardless of the user. Your statements reflects the same general theme that I keep coming across, thus I quoted your post.

                    Read any forum, message board, and it's always defense that needs to be toned down because the offense side is struggling. Defense is too tough so it's not fun, but then their remark also comes with a side of "however, I still also want a tough defense."

                    The annual theme for any sports title is never "we want a lockdown hardcore defense." It's mostly as long as it doesn't compromise my offensive gameplan, then I'm game. When something tips in favor of the defense (irregardless of the manner expressed by the game), it's time for the developers to reconsider.

                    When a tough defense (irregardless of the manner expressed by the game) is presented, the user wanting a tough defense no longer wants the tough defense. Most of those users also expressed disdain for online exploits (i.e. zig zag) and if the existing defense is meant as a counter measure for online exploits and apparently the only way to combat these online exploits, why is it so difficult to accept the defense in its existing state?

                    Yes, I hear you guys about wanting simulated realism. I hear you guys. I really, truly do. I absolutely want that too.
                    In the finely tuned world of realistic simulated sports video games, we wouldn't have cheesers. Three strikes and your out. Cheese three times online and you are banned from ever stepping foot online ever again. Now go cheese in your offline franchise if you so choose. Don't flood your cheese tactics online.

                    But that's not the case. The swiss and mozzarella will also surface to the top. The counter measure is to implement not the most realistic counter measures because cheese isn't representative of simulation realistic gameplay.

                    Note: I don't play online. But it's also a strain when one keeps reading about online exploit, cheese this and that, cherry pickers, charge cheese, 7 footers that can't be stopped, contested shots going in, or whatever cheesers present to both the online cheese and sim community. 2k makes a lot of money off the casuals and the casuals flood the online community.

                    (yes, for the sake of realistic simulation play, certainly remove the warp, remove the hitch that prevents the offensive player from proceeding forward when the defender is clearly beat, stop the defender from warping in front of the offensive ball handler when he is clearly beat.)

                    Yes, we all want realism in our sports simulation. That's the ultimate goal. But that is not the ultimate goal for the cheeser. The reason I am a big proponent for the existing on-ball defense is stated above but also because the 'other' basketball game has perimeter defense that is far less bump heavy, but that also means I was able to score at will. I was able to blow by the on-ball defender much easier than I can in 2k16. I've already shut down my playtime with the other game because there is no challenge whatsoever.


                    EDIT: Plus, my educated guess is if you change the cpu on-ball defense currently present in the game. It'll also affect the users ability to play on-ball defense. Too many successful overpowered dunks in traffic with no regard to players in the paint. Here are tools to block them, hand tracking, better blockers. Then people start saying the blocks are too overpowered. Too many contested jumpers being made, then here are tools we have in place to decrease the amount of contested jumpers, but then well now I can't make contested jumpers and wide open shots despite people having success with contested shots and open shots. One things overpowered, we give you the tools to combat those overpowered offensive approach, then the concerns become well those defensive tactics are now too overpowered because the offensive can't do anything ... even though there are people who aren't having difficulties. Just the whole idea of users needing the defense to be nerfed to the point where the offense has the upper edge. This whole back and forth ... damned if we do, damned if we don't.




                    Let me clarify one thing. I am guaranteeing that you are better at the game than I am. I am guaranteeing that you are better at the sticks than I am, and I am likely guaranteeing that everyone on this forum is better at the game than I am. I would get demolished by online users ... but I still prefer the existing on-ball defense compared to anything that's been expressed by a NBA2k basketball game. 2k11 was the last truly "challenging defensive" game especially onball.

                    Read my response immediately above to get a better understanding of why I want to see the existing on-ball defense remain. In short, the existing on-ball defense is currently the most up to date means to combat on-line cheese, despite me not participating in online play. It's there as a counter measure and 2k is not going to completely change the way the mechanics work offline and online. Change the way offline mechanics work and you indirectly change the way online mechanics work. If the gaming industry gets rid of online gaming, then lets rework the defensive mechanics in 2k basketball to our simulation hearts content.

                    I am tired of hearing online cheese this and that. The existing form of on-ball defense is a counter measured for unrealistic gaming tactics.
                    I agree...every year since NBA 2K11, it felt like the defense was becoming less and less effective against the offense. As a defensive minded player, I have always prided myself on playing defense in NBA 2K and IRL first and foremost. For me, I want to be able to control both sides of the ball. What has frustrated me over the past games is that the offense, historically, have always been better than the defense. I get it...flashy offense sales games. I'm not blind to that fact. However, the game started getting worse and worse for defensive minded individuals who DIDN'T resort to the same offensive exploits as their opponent. As a online player, I absolutely refuse to resort to such levels just to get a win.

                    It burns up every year when people play start playing copycat to get an upper edge on offense, never mind the defense...

                    What are quickest jumpers to use?
                    What's the best dunk package?
                    What's the easiest jumpers to use?
                    What's best dribble package to make a player fall down on every possession?
                    Let's make a 7'0" demigod.
                    Let me use one player to score all my points.
                    Let me shoot from the same hot spot with Steph Curry on every possession.
                    Let me shoot 20+ 3's in a game while shooting above 40%.
                    Let me zig-zag you to death, because I know defensive foot planting sucks!
                    Let me attack the paint over and over, because I know ball tracking and blocking shots sucks!
                    Let me use this top tier teams, because you can't stop [insert superstar] since they're like that in real life.
                    Let me kick and drive on every possession, because the stupid defensive AI is going to leave someone open for an easy green release.

                    It's always been about the offense. When the offense got hot, it was a done deal. Defensively, there was no way to ice a player with methodical defense.

                    Then comes NBA 2K16 where the defense can finally slow down the offense while the "under the hood" programming is doing a great job with controlling the shooting percentages for open/contested shots. Spoke too soon....notice that all the complaints are about what the offense "perceivably" can't do while playing on the highest difficulty. Now, I KNOW that I'm not greatest offensive player on the sticks, but if I can do it...I know for sure the offensive-minded people should be able to do it better than me. I guess that what irks me about some of these threads. Defensive-minded players can finally shine, and all hell broke lose.
                    Last edited by ksuttonjr76; 10-02-2015, 07:47 PM.

                    Comment

                    • FR3SH1
                      Rookie
                      • Jul 2014
                      • 174

                      #220
                      Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                      Originally posted by Kese86
                      What difficulty are you playing on to get these results? On HOF/SIM the CPU could run Floppy all game because your A.I. teammates get caught on off-ball picks all the time unless you manually control them, and even then the ball will go through your body sometimes when you jump in the passing lane. When the user runs Floppy the CPU slips past off-ball screens all the time or your teammates can't catch it cleanly allowing the CPU to catch up. Sliders are subjective so I don't really care for that solution. I wish 2K would release objective settings that don't have the cheesey CPU animations on defense.
                      Exactly. I play on super star. So I highly doubt he's on either SS or HoF

                      Sent from my HTC One_M8 using Tapatalk

                      Comment

                      • FR3SH1
                        Rookie
                        • Jul 2014
                        • 174

                        #221
                        Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                        I like the idea of better cpu defence. But when the user have to guard every position on my Player because the cpu teammates can't play defence is not the idea I had in mind. My cpu don't split picks to stay with the offensive player getting the offball screen. It's always a wide open shot for them. There's no reason for the user to have to double team just to win a defensive possession every time. I feel helpless as hell guarding my man and my cpu teammates are getting cooked.

                        Sent from my HTC One_M8 using Tapatalk

                        Comment

                        • hanzsomehanz
                          MVP
                          • Oct 2009
                          • 3275

                          #222
                          Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                          Originally posted by EarvGotti
                          I must admit, I am afraid that if 2K attempts to fix the CPU recovery skills, that it will create even more problems.

                          The game is not perfect, but I really don't want them to attempt a fix and screw up the beautiful game that they already have. Maybe their dev team can't fix it perfectly at the moment? They are human just like us.

                          IMO, this is not a "broken" aspect of the game. It could use some improvement but i wouldn't call it broken. And you know what they say, "if it aint broke, dont fix it!".
                          Amen

                          Sent from my SM-T330NU using Tapatalk
                          how could I lose? im playing by my own rules..

                          Comment

                          • hanzsomehanz
                            MVP
                            • Oct 2009
                            • 3275

                            #223
                            Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                            Originally posted by Scofield
                            Chose my words very carefully... there are some people who are complaining who shouldn't be taken seriously. For whatever reason people don't seem to be able to filter them out. Let me say this for the THIRD time (at least). What the reasonable folks here are talking about for the most part are the recoveries where the CPU IS CLEARLY BEATEN. THAT'S IT. And if that can't be addressed without ruining D, then it should be left alone until such time as it can be.
                            Amen

                            Sent from my SM-T330NU using Tapatalk
                            how could I lose? im playing by my own rules..

                            Comment

                            • hanzsomehanz
                              MVP
                              • Oct 2009
                              • 3275

                              #224
                              Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                              Originally posted by TheVet1978
                              And the bumping (and grabbing, which is illegal as an offensive lineman in the NFL) goes uncalled. The only time the crazy bump is called is if you get pushed out of bounds. At least they fixed that one from last year. But, waaaay too much bumping. Would be IMMEDIATELY called for a foul if we stay true to sim.

                              *What's really funny is how you slow down to allow the bump when you get a step or 2 on the defender. Well, maybe "funny" isn't the best way to describe it.
                              Yes, the hanchecking / elbow sandwiching does get called but very seldom in contrast to how often the illegal contact occurs.

                              Addressing these illegal defensive contact infractions alone would appease me. For the most part m hitch is accompanied by a CPU illegally impeding my progress with knee jerks, hand checks, and elbow jabs... it's CPU teammates who are also impeded by illegal defensive contact that is given a free constant pass by the refs...

                              In context, it's the reward system that is bothersome. I am not legitimately being rewarded for my progress / efforts because the + / - seems to dictate myself and teammates fail at (x) rate in the algorithms. These target outcomes that are trying to be reached is what is disturbing my own success in "completing" a drive by.

                              I will add however that I have learned a number of new ways to score in any NBA title and that is a credit to this year's defensive intensity. I enjoy the intensity but would like to see these target outcomes wrinkles be ironed out in an effort to extend the plays with more dynamic def3snieve interactions that place more emphasis on help and less on the individual.

                              As alluded too, if I was given more passes when I did successfully beat a defender: the next level of strategy is how I react to tell next layer of defenders and how they react to me. It is possible that with help the beaten defender will finally recover c9mepltely and safely and make a play on the ball.

                              Disclaimer: My post here is another one highlighting recovery ability and not on ball defense alone. How the intensity is achieved and then further recovered is what concerns me. I don't want blow bys at will as much as I don't want to see my teammates be victimized by blow bys at will.

                              There is an attribute called, reaction time, and this may be the outlier that is holding much of the recovery weight in the algorithms and animations library

                              Sent from my SM-T330NU using Tapatalk
                              how could I lose? im playing by my own rules..

                              Comment

                              • ch46647
                                MVP
                                • Aug 2006
                                • 3514

                                #225
                                Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....

                                Gentleman, for offline user try the tips in the thread below. This gentelman may have figured it out..

                                http://www.operationsports.com/forum...orary-fix.html

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