Mid Range Shot Cheese Is Back With Full Force!

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  • Jhawkfootball06
    Pro
    • Jul 2009
    • 559

    #151
    Re: Mid Range Shot Cheese Is Back With Full Force!

    Originally posted by TaylorBoi
    Yeah it's weird getting a higher grade for a 3 point field goal than it is for a mid range now. Doesn't make much sense. I see more people tossing up 3's and making them. Haven't played 4v4 in a while but Mid's seemed slightly different. I'm on the 3's court right now so I'll know if the change is drastic or not

    **EDIT** Slight change if any on Mid's in the park. 3 point success is definitely higher. Just went 7/7 3 being from downtown.
    Screenshots?

    Comment

    • TaylorBoi
      Banned
      • Jun 2015
      • 188

      #152
      Re: Mid Range Shot Cheese Is Back With Full Force!

      Originally posted by FantasyGuy10
      Screenshots?
      Not of that particular game but here's two Pure mid range cheese screenshots from last night. I hit greens on about 92% of my releases and they are usually Grade A in quality. Imma take more 3's tonight and see what the stats look like but you can definitely see a difference in shots from downtown. More people are comfortable taking them because the success rate is a little bit higher.
      Attached Files

      Comment

      • Jhawkfootball06
        Pro
        • Jul 2009
        • 559

        #153
        Re: Mid Range Shot Cheese Is Back With Full Force!

        Originally posted by TaylorBoi
        Not of that particular game but here's two Pure mid range cheese screenshots from last night. I hit greens on about 92% of my releases and they are usually Grade A in quality. Imma take more 3's tonight and see what the stats look like but you can definitely see a difference in shots from downtown. More people are comfortable taking them because the success rate is a little bit higher.
        Unless my math is off, only 1/30 shots made in total between those two photos were from three.

        Comment

        • TaylorBoi
          Banned
          • Jun 2015
          • 188

          #154
          Re: Mid Range Shot Cheese Is Back With Full Force!

          Originally posted by FantasyGuy10
          Unless my math is off, only 1/30 shots made in total between those two photos were from three.
          Sounds about right for those two screenshots but I was speaking in general. I played for about 2 hours last night and more 3's were being thrown up than usual since the "update". A lot of people were bricking but I do recall A select few who were nailing 3's Pretty consistently. Mid's are still the way to go if you need an almost for sure bucket.

          Comment

          • yonly1ME
            Rookie
            • Aug 2011
            • 98

            #155
            Re: Mid Range Shot Cheese Is Back With Full Force!

            Originally posted by Beluba
            Has anyone actually played with the changes yet? Curious to hear your feedback... please post it here and I'll keep watching and adjusting if need be. For those claiming a large spike in made 3's, I simply don't believe you. The increase was literally 3%. Middies are what took the biggest hit.
            I played about 5-10 games on the Park and it seemed fine. I missed about 1-2 more middies than I normally would but it didn't bother me.

            I have a question, are there separate percentages for highly contested standing midrange and highly contested moving midrange or are they grouped together?

            I noticed quite a few people have Normal 13 as their Dribble Pull-up because of the fadeaways in the animation set and they were making their fadeaway shots at a higher clip than most of the other fadeaways I noticed.

            I would post video clips but I wiped my hard drive of all my capture gallery by mistake last night.
            PSN: Los_X23

            MLB: New York Mets
            NBA: New York Knicks
            NCAAF: Buffalo Bulls, Michigan Wolverines, Miami Hurricanes
            NCAAM: Buffalo Bulls, Michigan Wolverines

            Comment

            • Taer
              MVP
              • Sep 2011
              • 1432

              #156
              Re: Mid Range Shot Cheese Is Back With Full Force!

              Originally posted by Sundown
              Actually Patch 4 was one that enabled cheese, because of all the complaints about not getting greens and raising the mid range open shot accuracy to 65%.

              Effectively it broke the game supplying the very thing this thread takes issue with, so it's kind of a poor example.
              Just because the specific complaint and desired results are mirrored images of the past does not mean the process is different. The outcry of "cheese" is made, the loudest voices are listened to and Beluba adjusts the rate shots are made.

              Is it really necessary to make this adjustment to all modes, online and offline, just because a few loud voices think a non-sim online mode doesn't fit their accepted view of what that success rate should be?

              I find it really strange that every time there is a whine about online "cheese" 2K and Beluba make changes no matter how harmful those changes are to the other modes.

              Comment

              • yonly1ME
                Rookie
                • Aug 2011
                • 98

                #157
                Re: Mid Range Shot Cheese Is Back With Full Force!

                Originally posted by Taer
                Just because the specific complaint and desired results are mirrored images of the past does not mean the process is different. The outcry of "cheese" is made, the loudest voices are listened to and Beluba adjusts the rate shots are made.

                Is it really necessary to make this adjustment to all modes, online and offline, just because a few loud voices think a non-sim online mode doesn't fit their accepted view of what that success rate should be?

                I find it really strange that every time there is a whine about online "cheese" 2K and Beluba make changes no matter how harmful those changes are to the other modes.
                I thought the changes were made only for online? Also I thought they said they can tune shooting percentages offline and online separately.
                PSN: Los_X23

                MLB: New York Mets
                NBA: New York Knicks
                NCAAF: Buffalo Bulls, Michigan Wolverines, Miami Hurricanes
                NCAAM: Buffalo Bulls, Michigan Wolverines

                Comment

                • Taer
                  MVP
                  • Sep 2011
                  • 1432

                  #158
                  Re: Mid Range Shot Cheese Is Back With Full Force!

                  Originally posted by yonly1ME
                  I thought the changes were made only for online? Also I thought they said they can tune shooting percentages offline and online separately.
                  This question was asked directly, earlier in this thread and was not answered.

                  All I remember being confirmed is that this year's adjustments do not need a full patch to complete and can be made easier - not that offline and online changes will be made separate.

                  If this adjustment was made(and other online-only complaints in the future) to online modes only, I will be less critical of these types of threads. Until then, I will view them with the jaded eye of experience gained these past years.

                  Comment

                  • Sundown
                    MVP
                    • Oct 2010
                    • 3270

                    #159
                    Re: Mid Range Shot Cheese Is Back With Full Force!

                    Originally posted by Taer
                    Just because the specific complaint and desired results are mirrored images of the past does not mean the process is different. The outcry of "cheese" is made, the loudest voices are listened to and Beluba adjusts the rate shots are made.

                    Is it really necessary to make this adjustment to all modes, online and offline, just because a few loud voices think a non-sim online mode doesn't fit their accepted view of what that success rate should be?

                    I find it really strange that every time there is a whine about online "cheese" 2K and Beluba make changes no matter how harmful those changes are to the other modes.

                    Thing is Patch 4 wasn't made because of any claims of cheese. It was made for almost the entire opposite reason-- that something that was already gamey and gimmicky wasn't widely available as people focused on greens more than basketball. It was the Cheese On patch.

                    So no, the process was entirely opposite of one where the devs overreact to "cheese" claims. In fact over several releases, I have rarely seen the developers reduce cheese in the game too quickly or in a way that hurt the game as a whole.

                    Maybe midranges are overpowered. Maybe we should test some more and try to achieve simulation results by giving the devs detailed feedback rather than be offhandedly dismissal of a process which we probably needed more of in the past rather than less of.

                    Comment

                    • Taer
                      MVP
                      • Sep 2011
                      • 1432

                      #160
                      Re: Mid Range Shot Cheese Is Back With Full Force!

                      Originally posted by Sundown
                      ... So no, the process was entirely opposite of one where the devs overreact to "cheese" claims. In fact over several releases, I have rarely seen the developers reduce cheese in the game too quickly or in a way that hurt the game as a whole.

                      Maybe midranges are overpowered. Maybe we should test some more and try to achieve simulation results by giving the devs detailed feedback rather than be offhandedly dismissal of a process which we probably needed more of in the past rather than less of.
                      We'll just disagree on the "process". The bold part is something we both feel strongly about and agree on.

                      2K has an easier time adjusting percentages and such on the fly this year, yet before setting the metronome in motion we should have a solid sample size of data to base any corrections on.

                      The issues seen with transitional defenses was rapidly supported by the community and droves of data was supplied with vids and testimonials. The issues were documented quite fast and had a consensus early.

                      Comment

                      • manu1433
                        Pro
                        • May 2014
                        • 552

                        #161
                        Re: Mid Range Shot Cheese Is Back With Full Force!

                        Originally posted by EarvGotti

                        Now people are calling the mid-range "cheese" LOL. First of all, lets make it clear that mid-range shots only go in at a high percentage at the park.
                        this made me legit LOL

                        set it to superstar/sim and hit practice with chris paul and see how it easy it is to get greens

                        I've posted this in another thread, but I hit 45-50 with 33 greens

                        it's too easy bro

                        Comment

                        • manu1433
                          Pro
                          • May 2014
                          • 552

                          #162
                          Re: Mid Range Shot Cheese Is Back With Full Force!

                          Originally posted by ITaughtJames
                          Lets be real here. If you leave kobe open for a wide open mid the entire game he won't miss in real life, so nor should "superstar" players in the park. Have you seen nba players warm up? They don't miss wide open mids


                          GT: I Taught James
                          the best mid range shooters in the world don't even hit 60% of wide open mid range jumpers

                          Comment

                          • Tengo Juego
                            MVP
                            • Dec 2007
                            • 2524

                            #163
                            Re: Mid Range Shot Cheese Is Back With Full Force!

                            Originally posted by manu1433
                            this made me legit LOL

                            set it to superstar/sim and hit practice with chris paul and see how it easy it is to get greens

                            I've posted this in another thread, but I hit 45-50 with 33 greens

                            it's too easy bro
                            Wouldn't the user timing setting dictate this outcome pretty heavily? Especially in freelance practice where there is nothing to alter the success rate.

                            Comment

                            • Luke Skywalker
                              Pro
                              • Dec 2014
                              • 917

                              #164
                              Re: Mid Range Shot Cheese Is Back With Full Force!

                              The only and best workaround since they decided to make Green releases automatic for the casuals is to play on Real Player % and adjust the sliders. That is the only answer.

                              Comment

                              • manu1433
                                Pro
                                • May 2014
                                • 552

                                #165
                                Re: Mid Range Shot Cheese Is Back With Full Force!

                                Originally posted by Tengo Juego
                                Wouldn't the user timing setting dictate this outcome pretty heavily? Especially in freelance practice where there is nothing to alter the success rate.
                                Compare user timing and success rate of 3's vs mid-range in practice

                                you aren't wrong, but the game is heavily imbalanced towards midrange jumpers

                                in the post I'm referencing, CP3 hit about 23-50 from 3 with 0 green releases vs 45-50 mid range

                                that shouldn't be happening.....if they are going to make 3's closer to real life %'s....then mid range should get the same treatment

                                Comment

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