Mid Range Shot Cheese Is Back With Full Force!

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  • LO6IX
    Rookie
    • May 2015
    • 324

    #61
    Re: Mid Range Shot Cheese Is Back With Full Force!

    Originally posted by Sonicmage
    CP3 is 62.7% uncontested. Its pretty easy to look this stuff up, just go to the player's profile page on NBA.com and choose Stats. Then go to Tracking->Shots Dashboard.
    I know how to do it but It's a pain to do on mobile.

    Comment

    • Roger_Black
      Rookie
      • May 2015
      • 157

      #62
      Mid Range Shot Cheese Is Back With Full Force!

      Originally posted by Sonicmage
      CP3 is 62.7% uncontested. Its pretty easy to look this stuff up, just go to the player's profile page on NBA.com and choose Stats. Then go to Tracking->Shots Dashboard.

      CP3 would shoot better than 67% from
      Midrange... if he was playing 3-on-3 in the Park... and would probably shoot around 90% from midrange in any empty gym.

      Yes, most NBA-level ballers are that good.
      (Watch some video of an NBA workout and see if there is a big difference in shooting percentages)

      Those NBA stats are for 5v5 games... With 12-minute quarters.

      Not 3v3 games in the park that don't last 48 minutes... where there is more space to operate & get wide open.

      With less traffic on the court everyone shoots alot better & grabs more rebounds.

      Comment

      • YOUNGFLUENT
        Rookie
        • Feb 2015
        • 83

        #63
        Re: Mid Range Shot Cheese Is Back With Full Force!

        Originally posted by Roger_Black
        CP3 would shoot better than 67% from
        Midrange... if he was playing 3-on-3 in the Park... and would probably shoot around 90% from midrange in any empty gym.

        Yes, most NBA-level ballers are that good.
        (Watch some video of an NBA workout and see if there is a big difference in shooting percentages)

        Those NBA stats are for 5v5 games... With 12-minute quarters.

        Not 3v3 games in the park that don't last 48 minutes... where there is more space to operate & get wide open.

        With less traffic on the court everyone shoots alot better & grabs more rebounds.
        lol @ comparing NBA 2K 3v3 MyPark to real life. No one in real life not even NBA players run around the court left and right while getting bodied up shooting midranges/drifters and making 80-90% of them.

        Also your last point don't make sense, why would they grab more rebounds if they shoot better with less traffic on the court?

        Comment

        • SonicMage
          NBA Ratings Wizard
          • Oct 2002
          • 3544

          #64
          Re: Mid Range Shot Cheese Is Back With Full Force!

          Originally posted by Roger_Black
          CP3 would shoot better than 67% from
          Midrange... if he was playing 3-on-3 in the Park... and would probably shoot around 90% from midrange in any empty gym.

          Yes, most NBA-level ballers are that good.
          (Watch some video of an NBA workout and see if there is a big difference in shooting percentages)

          Those NBA stats are for 5v5 games... With 12-minute quarters.

          Not 3v3 games in the park that don't last 48 minutes... where there is more space to operate & get wide open.

          With less traffic on the court everyone shoots alot better & grabs more rebounds.
          I don't disagree with you, just answering his question.

          Speaking to the thread, in any other mode, I would see this as a problem. NBA players should be modeled as true to form as possible. But in MyPark, there are no NBA players, being realistic is not as important, but what *is* really important is gameplay balancing. It's a streetball fantasy mode, and should maintain rochambo rock-paper-scissors balance to stay competitive and fun. If you're going into MyPark and expecting to be fully sim, you're playing the wrong mode. So don't worry about how well Curry or Chris Paul or the NBA guys shoot from midrange IRL, here is more about if it feels fair that a player can drill down an open jumper a little more than usual if the defense is sagging off the shooter too much, and to me the answer is yes. If a defender is playing tight D and the shooter is still able to knock it down consistently, then that'd be a problem.
          NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

          Sonicmage NBA 2K18 Ratings 2017-18 season
          Link to Ratings 1996-2017
          Link to Ratings 1973-1996
          Link to Ratings All-time

          Discussion found here

          Comment

          • prestwood90
            Banned
            • Nov 2013
            • 1253

            #65
            Re: Mid Range Shot Cheese Is Back With Full Force!

            Lmao one thread says shooting is too difficult the next one says it's to easy

            Sent from my SAMSUNG-SM-N900A using Tapatalk

            Comment

            • ViolenceFight
              MVP
              • Jun 2013
              • 1141

              #66
              Re: Mid Range Shot Cheese Is Back With Full Force!

              Originally posted by FRANCHIZE NW
              I hope these "tweaks" being made are extremely minor. I won't complain about a minor nerf to the mid-range jumper, and small buff to the layup percentage, but I think the 3 point shot was perfectly fine where it was. I think the skill gap in 3 point shooters was wide enough to make it a specialty rather than a given, like past games. Everybody shouldnt be able to drain a 3 at a crazy percentage.

              Also, my friend got limitless range, and when we were up big, he was testing the range, so what he did was walk up to about 4 feet from the 3 point line, and jack up a 3. Amazingly, it was going in at about a 50% rate. Which gave us a good laugh because the guys on defense stood at the 3 point line, playing smart, and giving him the long shot, so when it was falling we felt a little bad, because there was nothing the defender should have done differently.
              End Rant lol
              A million times this. I feel like limitless range shouldn't even be an attainable thing. It forces the D to play high pressure on an area of the floor people have no business shooting from to begin with. Chuck Person, and, to an extent, Dan Majerle are the only guys I even recall consistently shooting that deep, and even then It wasn't off a play to get them a shot that deep, and it certainly wasn't take a step past the half court lin and fire away.

              I think maybe the boost should be tuned down if that's the case atleast
              Female Russell Westbrook.

              PSN: ViolenceFight
              Instagram: @ViolenceFight

              Comment

              • Roger_Black
                Rookie
                • May 2015
                • 157

                #67
                Re: Mid Range Shot Cheese Is Back With Full Force!

                Originally posted by Sonicmage
                I don't disagree with you, just answering his question.



                Speaking to the thread, in any other mode, I would see this as a problem. NBA players should be modeled as true to form as possible. But in MyPark, there are no NBA players, being realistic is not as important, but what *is* really important is gameplay balancing. It's a streetball fantasy mode, and should maintain rochambo rock-paper-scissors balance to stay competitive and fun. If you're going into MyPark and expecting to be fully sim, you're playing the wrong mode. So don't worry about how well Curry or Chris Paul or the NBA guys shoot from midrange IRL, here is more about if it feels fair that a player can drill down an open jumper a little more than usual if the defense is sagging off the shooter too much, and to me the answer is yes. If a defender is playing tight D and the shooter is still able to knock it down consistently, then that'd be a problem.

                ^^^^ Well put.

                Comment

                • Roger_Black
                  Rookie
                  • May 2015
                  • 157

                  #68
                  Mid Range Shot Cheese Is Back With Full Force!

                  Originally posted by YOUNGFLUENT
                  Also your last point don't make sense, why would they grab more rebounds if they shoot better with less traffic on the court?

                  They would grab more rebounds because there are 4 less bodies on the court to fight over rebounds.

                  You are assuming that ALL shots are going in at a higher percentage, but I was only talking about 'midrange shots'... Which is the shot the LEAST taken in this game. (Before this year)

                  The midrange game is practically dead in the NBA. (In real life)

                  And most 2K gamers (in the Park) are too busy hoisting up 3-pointers, trying to 'break ankles', or trying to solo dunk, or throw / or catch 'alley-oops'..... so there's where all the rebounds come in to play - off missed layups & 3's.
                  Last edited by Roger_Black; 10-06-2015, 06:00 PM.

                  Comment

                  • YOUNGFLUENT
                    Rookie
                    • Feb 2015
                    • 83

                    #69
                    Re: Mid Range Shot Cheese Is Back With Full Force!

                    Originally posted by Roger_Black
                    They would grab more rebounds because there are 4 less bodies on the court to fight over rebounds.

                    You are assuming that ALL shots are going in at a higher percentage, but I was only talking about 'midrange shots'... Which is the shot the LEAST taken in this game. (Before this year)

                    Most 2K gamers (in the Park) are too busy hoisting up 3-pointers, trying to 'break ankles', or trying to solo dunk, or throw / or catch 'alley-oops'..... so there's where all the rebounds come in to play - off missed layups & 3's.
                    That was the case last year where the majority of people that played 3v3 would only shoot 3's but this year since less frequent to make 3's and the fact that they score the midrange/layups as two points now they are finding ways to score from the mid which include going left and right until they get space and do a drifter which goes in majority of the time.

                    Comment

                    • Clappington
                      Pro
                      • Sep 2013
                      • 737

                      #70
                      Re: Mid Range Shot Cheese Is Back With Full Force!

                      Since I've been playing park/stage/proam i've said the mid-range is too high of a success people just run around inside the 3 just to try to get a midrange shot with a fast jumper and never miss. been multiple games other team just never misses a mid-range now granted they are open on some of them but I just dont see how anyone can make every single open midrange shot.
                      #FreeMikeGSW
                      Mass communication/journalism Major

                      Comment

                      • Roger_Black
                        Rookie
                        • May 2015
                        • 157

                        #71
                        Mid Range Shot Cheese Is Back With Full Force!

                        Originally posted by YOUNGFLUENT
                        That was the case last year where the majority of people that played 3v3 would only shoot 3's but this year since less frequent to make 3's and the fact that they score the midrange/layups as two points now they are finding ways to score from the mid which include going left and right until they get space and do a drifter which goes in majority of the time.

                        So maybe you might agree that it's not so much the 'shooting percentages' that are the problem... But instead... it's the 'tactics' used to get open from midrange.

                        Instead of 'nerfing' the midrange shooting on a whole... just nerf the (left/right) 'zig-zagging' effect that allows gamers to get off midrange shots as if they were wide-open.

                        If the Devs can tone down the 3-point zig zag... Why not tone down the midrange zig-zagging also?

                        Nerfing both 3-pointer AND midrange shooting percentages is just going to force everyone to 'turbo' their way to the rim, imo.

                        And the game might become very 1-dimensional real quick.

                        Just saying.

                        Comment

                        • rockchisler
                          All Star
                          • Oct 2002
                          • 8290

                          #72
                          Re: Mid Range Shot Cheese Is Back With Full Force!

                          Originally posted by Caelumfang
                          Scoring is cheese.
                          Hahaha My man...
                          chuckcross.bandcamp.com

                          Follow me on www.Twitter.com/Rockchisler

                          Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

                          ROOKIE KILLER

                          Comment

                          • YOUNGFLUENT
                            Rookie
                            • Feb 2015
                            • 83

                            #73
                            Re: Mid Range Shot Cheese Is Back With Full Force!

                            Originally posted by Roger_Black
                            So maybe you might agree that it's not so much the 'shooting percentages' that are the problem... But instead... it's the 'tactics' used to get open from midrange.

                            Instead of 'nerfing' the midrange shooting on a whole... just nerf the (left/right) 'zig-zagging' effect that allows gamers to get off midrange shots as if they were wide-open.

                            If the Devs can tone down the 3-point zig zag... Why not tone down the midrange zig-zagging also?

                            Nerfing both 3-pointer AND midrange shooting percentages is just going to force everyone to 'turbo' their way to the rim, imo.

                            And the game might become very 1-dimensional real quick.

                            Just saying.
                            Yes this was my point and I mentioned it somewhere in this thread earlier. Midrange in real life is the highest percentage shot in basketball, and yes you should make most of your midrange if they are uncontested, but it's the zig zag that is the biggest issue here. You can turbo left and right from the midrange without any penalty to your shot and get green releases. We need more bad shot selection and low shot quality grades for people going left and right from mid.

                            Comment

                            • scottyp180
                              MVP
                              • Jun 2007
                              • 2203

                              #74
                              Re: Mid Range Shot Cheese Is Back With Full Force!

                              Originally posted by myathebee
                              Basically...People are calling everything cheese.
                              I'm not a big online gamer so maybe I'm just making an incorrect assumption but arent nost online games going to have some sort of "cheese" feature? Typically once people figure out a strategy that works, whether it exploits the game or not, people are going to take advantage. I think there is a fine line between a highly successful strategy and cheese.

                              I always try to equate it to real life ball. If a player has a particular advantage over his defender is it cheese for the offensive player to exploit the advantage? Did Wilt Chamberlain cheese is was to 100 points in a game or did he just realize no one on the court could stop him.

                              I just feel like when it comes to online gaming, especially with sports games, you will never have a game the is 100% perfect. I mean in a case like this "the mid range cheese" what exactly is the proper way to fix the issue? Turn down the success rate of mid range jumpers? So then we will have games where people are missing open shots left and right and it won't be fun for either team.

                              Comment

                              • SonicMage
                                NBA Ratings Wizard
                                • Oct 2002
                                • 3544

                                #75
                                Re: Mid Range Shot Cheese Is Back With Full Force!

                                Originally posted by scottyp180
                                I'm not a big online gamer so maybe I'm just making an incorrect assumption but arent nost online games going to have some sort of "cheese" feature? Typically once people figure out a strategy that works, whether it exploits the game or not, people are going to take advantage. I think there is a fine line between a highly successful strategy and cheese.

                                I always try to equate it to real life ball. If a player has a particular advantage over his defender is it cheese for the offensive player to exploit the advantage? Did Wilt Chamberlain cheese is was to 100 points in a game or did he just realize no one on the court could stop him.

                                I just feel like when it comes to online gaming, especially with sports games, you will never have a game the is 100% perfect. I mean in a case like this "the mid range cheese" what exactly is the proper way to fix the issue? Turn down the success rate of mid range jumpers? So then we will have games where people are missing open shots left and right and it won't be fun for either team.
                                Every move needs a counter move. If it doesn't, then it's an exploit, cheese, whatever you want to call it. If players hit wide open shots, that's OK, there's a counter for that, simply to play pressure defense on the guy. If a player can consistently use a move to get himself a wide open shot every time no matter what the defensive ratings are of the opponent, then that's an exploit, and not OK. That's the difference between strategy and cheese.
                                NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                                Sonicmage NBA 2K18 Ratings 2017-18 season
                                Link to Ratings 1996-2017
                                Link to Ratings 1973-1996
                                Link to Ratings All-time

                                Discussion found here

                                Comment

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