There are actually barely any charge calls and way too many blocking calls. Getting a charge call is insanely hard, you basically have to be planted for several seconds without moving just to get it. The opponent would have to be ridiculously silly to not avoid the charge. I haven't gotten a single charge call in this game in over 40 games played.
This game is simply NOT a true simulation
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Re: This game is simply NOT a true simulation
There are actually barely any charge calls and way too many blocking calls. Getting a charge call is insanely hard, you basically have to be planted for several seconds without moving just to get it. The opponent would have to be ridiculously silly to not avoid the charge. I haven't gotten a single charge call in this game in over 40 games played. -
Re: This game is simply NOT a true simulation
Yea i agree with the OP. Cranking the fouls up does not have the drastic affect as it should. I think the issue is the game plays a little too fast. Fouls are triggered by animation. For example, if you drive to the basket and hold down or even do the double clutch, it will trigger more fouls for some reason as oppossed to just going in for a layup....
It may also be roster based too. Im doing a roster with a minimum foul tendency of 75 and ive seen a lot more calls but i put elite defenders way below. Really seperates good defenders from bad ones in relation to commiting fouls.
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Re: This game is simply NOT a true simulation
So now the game shouldn't be considered a simulation... because there aren't enough fouls. As would occur in a real life NBA game.
THIS game.
It's a bit hyperbolic, but at this moment I sincerely hope hardcore gamers get what they want and run these games into the ground.HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period
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congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPSComment
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Re: This game is simply NOT a true simulation
The OP is right in what he wants, but because of his sensational title, some people will needlessly parse word choice. This is the best game I've ever played, and I've been playing games for almost 40 years. There are still some core aspects that should be addressed.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: This game is simply NOT a true simulation
Fouls are still noticeably lacking as they have been for every basketball video game in the history of basketball video games, though this year's definitely the best I've seen. I often watch CPU-CPU matchups while I'm testing tendencies, and this year I saw the CPU draw a charge in my very first game on default rosters and default sliders. That *never* happens.
In my Myplayer, I get called for more than a few illegal screens, due to my own mistakes of moving while setting the screen, and I love it.
It still has a ways to go, and I think the lack of drawn charges by the CPU is somewhat connected to the lack of help defense by the CPU, but it is getting there.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
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Link to Ratings 1996-2017
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Link to Ratings All-time
Discussion found hereComment
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Re: This game is simply NOT a true simulation
I've seen a few charges and they are very random and not any different then the blocks that are called as far as how they were executed by the offensive player. My issue is lack of help defense. Idk what happened to adaptive coaching. Besides a pressure adjustment and occasional matchup switch. I haven't seen much. Which kills sim for meComment
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Re: This game is simply NOT a true simulation
Yea i agree with the OP. Cranking the fouls up does not have the drastic affect as it should. I think the issue is the game plays a little too fast. Fouls are triggered by animation. For example, if you drive to the basket and hold down or even do the double clutch, it will trigger more fouls for some reason as oppossed to just going in for a layup....
It may also be roster based too. Im doing a roster with a minimum foul tendency of 75 and ive seen a lot more calls but i put elite defenders way below. Really seperates good defenders from bad ones in relation to commiting fouls.
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Solution:
2k can add a foul tendancy gameplay sliders. If I raise that to 100 (max) for example the player with 80 points foul tendancy raise to 120 points (+50%). With foul slider combination I'm sure we can reach real sim numbers of fouls.(offline mode)Comment
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Re: This game is simply NOT a true simulation
if you raise foul tendancy to minimum 75 how will you differentiate between players who commit a lot a fouls and other who don't? Secondly I want to use current updates from 2k roster and I haven't time to tune that every day and for all players.
Solution:
2k can add a foul tendancy gameplay sliders. If I raise that to 100 (max) for example the player with 80 points foul tendancy raise to 120 points (+50%). With foul slider combination I'm sure we can reach real sim numbers of fouls.(offline mode)
The great thing about 2k is that they give us full autotomy for the most part into tweeking the game like we want if we see things not happening as much. For example fouls. Yea its a pain to have to edit the rosters but there are guys on this board that do FULL editing (shoes, knee braces, attributes, etc) lol
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Re: This game is simply NOT a true simulation
I agree with the lack of non-shooting fouls. Here's what I've noticed, in my first days playing the game on default sliders there were more perimeter blocking fouls than ever before, which was great, I loved it. But once I turned up other sliders, it seems like it affects the likelihood of other types of fouls being called? I could be imagining it.
But I notice when playing online or against friends, you'll see a lot more blocking fouls called because real life players are more likely to play physically on the perimeter and try to body you up. Its like an unstoppable force meeting an immovable object, you're trying to drive and your friend wont let you and it results in a block or charge.
I also thinking the way the CPU team or user team has their POE's set, affects the frequency of non-shooting fouls. I think having a team set to Play Physical Defense results in more bumping and physicality. (This is also apparent in MyLeague Simmed stats, "Play Physical" teams average a ton more fouls at the end of the season than a "conservative" team).
I've managed to get some pretty realistic foul numbers on 12 minute quarters. But that is mostly due to me increasing the shooting fouls.
I've attached a screenshot. I played as the Raptors, on Superstar Sim with barely and slider tweaks and fouls set to:
75
85
85
100
85
100
For both CPU and user. Ignore the low amount of offensive rebounds, I have gotten more in other games. I routinely get crushed by the Jazz on the offensive boards, it took a great effort to win this game, I was down 16 at one point in the 2nd half.Attached FilesComment
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Re: This game is simply NOT a true simulation
Tried an experiment. I set all the Jazz starters "take charge" tendency to 80, and the charging foul sliders to 100.
I played an entire quarter against them expecting to at least see 1 charging foul, I didn't see any. Every time down the court I would try running straight into my defender and it didn't result in anything, if anything I found it easier to get past my defender, and I saw a lot of defenders dropping to the ground (flopping?). Disappointing test.Comment
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Re: This game is simply NOT a true simulation
We love sim style gameplay and we love real simulation stats. And fouls play a particular part in basketball. why you think we play 12min quarter? Because we want a basketball game there is near to real life.
You can't get realistic stats without real foul calls. fouls affect other parts in basketball stats like blocking and FTA (shooting fouls and bonus) turnovers (charging) steals (reaching) Rebounds (loose ball and O.T.B fouls).
And the guys who say the game will be longer and take many time it's perhaps for shooting fouls. But non-shooting fouls take Not more than 1 minute. Most people skip that and continue to play. If I play 12 min quarter it take 1 hour. If I raise the non shooting fouls between 3-5 it will take maximum 3 further minutes.Comment
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Re: This game is simply NOT a true simulation
I know right. While we are at it they should get rid of timeouts, half time and substitutions. All SO boring!SimWorld NBA 2K19 Fictional Draft Classes
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Re: This game is simply NOT a true simulation
I don't consider myself a "sim" player, but I do at least want realistic fouls and stats at the end of the game. IMO the biggest problem with not enough fouls being called is that it increases the pace of the game--especially when you consider how good the AI is in transition--and that can cause a lot of inflated fastbreak points, including with teams that normally doesn't have a lot (IE the sixers).Comment
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