in theory this is correct. but is this correct in actual application in the game? cause from what we're seeing it isnt. Now the funny thing is, i figure this would happen with any basketball game created now. Why? because its trying to make it utterly obvious that the nba game has changed to 3's and layups/dunks. The mid range game is dying due to analytics. not dead but dying. So if you want to make your game LOOK like todays game. make the guys hit more 3's then mid range 2's and obviously make sure inside shots get high grades since they're closer. and bam you have just replicated today's nba. when there's another way to pull this off but do so realistically.
That is to make it like you said above in actual application not just theory. but if the defense forces me into LONG 2's my % drops drastically. or if i'm shooting with guys that dont have solid mid range games(which is MOST younger/ newer nba players... they didnt grow up in the kobe era.) doing this would still in the end simulate today's basketball but more realsitically. meaning the moment guys stop playing defense like today's teams(forcing long 2's, meets other offensive players that can shoot the midrange jumper. These guys will be money, lighting them up. Realistic sim ball TO ME is when i can DO anything i can in real life. but the counters are there to stop me or slow my progress. vs taking things away from me that i could actually do in real life to simulate real hoop. just my 3.5 cents

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