Everyone sits there and claims to have this beautiful vision of this unique player they'll build and they promise if they could have 90 speed 90 inside stats and 90 outside stats they would choose not to do that. They would pick 90 3pt and 90 speed but not 90 dunk. They'll balance themselves! Well in 2k11 we were able to do that. Build the player exactly as you wanted them. But what really happened was everybody went far beyond the system and made 7'11 players and 8'5 players with all 99s. People then made 6'8 SFs with all 99s. Everyone was all 99. Without limitations we always go to the maximum.
History shows when given freedom to make a basketball identity the majority of people will make an overall player who can do everything. They won't specialize. This is an MMO RPG now. If you choose a Mage you shoot spells. You're not allowed to have heavy armor and use an axe. If you want that you have to make a warrior,. This is the only way to achieve balance in a competitive digital environment. In real life these restrictions are in place by physical limitations and ability. On a video game the developer has to limit it. These are now classes we play. Player who excel are able to play around their limits. But regardless a warrior cannot cast a spell. A center the warrior in this example is not allowed to shoot 3s as a Mage would.
Many people have the desire to make Lebron like players but that character class is not available and that's strictly in place for balance.
Why do people want to actively break the more balanced system? They haven't perfected the cap system yet and maybe they can tweak it through patchwork or something more dynamic this year but they've designed 15 classes with multiple caps around several different heights.
If they adjust the gameplay some I think the system online is mostly solid. There's probably less complaining about 70 ball control cap on SF if it didn't equal a turnover for some immediately.
We could argue maybe those turnovers are due to lack of skill. Who knows?
We should mostly be discussing gameplay. Not caps. The caps don't really seem to stop a player or even really determine how a person plays.
I have a SF on my team with 84 or something rebounding but he's never in position to get a rebound. He doesn't go into the paint to try for them. Does this mean I should raise his rebounding cap to 94? That won't suddenly make him get more rebounds.
The cap system has to coincide with player skill. So try to remember if your not able to do something it may be a WILL issue and not a skill issue.
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