Shot % Tweaks needed?

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  • Freak123
    Pro
    • Sep 2010
    • 981

    #46
    Re: Shot % Tweaks needed?

    I read my previous posts and I'm not sure if this is clear; I think there should only be a slight increase in shooting percentages from pretty much every area (dunks, layups, mid-range and 3's). I would say a 3-5% increase in all of these areas in MyTeam (offline and online) and MyLeague (offline) would do wonders.

    This game plays wonderfully, just feel like it could be even better by rewarding me for great ball movement more often with a few more open 3's and drives to the rim going in. Lowering the percentages would be going the opposite direction of rewarding players for smart basketball.

    Just my two cents.
    Last edited by Freak123; 10-21-2015, 08:03 PM.

    Comment

    • jeebs9
      Fear is the Unknown
      • Oct 2008
      • 47568

      #47
      Re: Shot % Tweaks needed?

      Originally posted by jeebs9
      I think everything is perfect.
      After seeing a few post about this. I wanted to mention this as well. Because I've had some troubles doing it myself. But trying to hit a face up jumper is really hard. I've played with Dirk and Z-Bo since the game came out of digital store. I usually need the defender to actually back off to hit one (usually after going for a jab). Because all a user has to do is press L2 and it's going to miss every single time. Sometimes he/she doesn't even need to press L2. He just needs to stand there. And I've tried everything.

      But with all this said. I feel as though if we open this door. It will be 2k9-10 again. The other side of the coin is that I like the way it is. But I know in my heart that's not the way some players play. I'd like to see Dirk hit some face up jumpers. With it's current configuration I can't even hit Tim Duncan classic off the glass shot.
      Hands Down....Man Down - 2k9 memories
      http://www.youtube.com/watch?v=4IHP_5GUBQo

      Comment

      • Hadlowe
        Rookie
        • Aug 2013
        • 284

        #48
        Re: Shot % Tweaks needed?

        Originally posted by Freak123
        See, that's just not true at all. I move the ball a lot and get wide-open 3's but they just won't fall on a consistent basis. I also have no problems with missing layups that are heavily contested, but there are too many dunks and layups that I miss just because a defender is in the general vicinity.

        I've had a lot of fun already with NBA 2K16 but there is no denying it could be a lot more fun if we could get more consistently rewarded for smart basketball. Right now the best strategy is to cheese by sprinting up the court and getting a dunk or a layup before the defense can get back.

        All I'm asking for is a more realistic, rewarding experience. What's wrong with that?
        Elite wings and guards finish 60%+ of their looks around the rim. That includes fast break points (95%+ finishing.) Maybe slightly more than half of contested shots at the rim go down.

        Guys like Deandre Jordan and Tyson Chandler have inflated shot stats because they get their inside looks as wide open dunks and alley-oops. Even then, they finish about 70% of their shots inside.

        Right now, my contested layin percentage is higher than 70%. A big part of that is badges (acrobat, relentless finisher, transition finisher.) Another part is that interior defense doesn't effect these shots enough. People posting on here are asking for a slight downward adjustment on contested lay in success, not from 70% to 10%. If John Wall makes 6 of 10 contested lay ins instead of 8 of 10, people might start taking pull-up jumpers or trying floaters instead of just turboing in the paint and hoping acrobat bails them out.

        The other side of it is that the defensive system is interconnected. Layups are gambles right now, not because they don't finish, but because you have a pretty good chance of getting stripped on the way in. If you nerf the pickpocket badge and strip chance on lay ins, those become the go-to play and everyone just turbo-charges the paint hoping for a foul or a lay in. Reducing contested lay in protection is a necessary counterbalance for reduced effectiveness on stripping the ball during a gather, and there seems to be a fair amount of griping about both of those things right now.
        Last edited by Hadlowe; 10-21-2015, 03:13 PM.

        Comment

        • circuit
          Banned
          • Sep 2015
          • 65

          #49
          Re: Shot % Tweaks needed?

          Originally posted by Beluba
          Curious how everyone feels about shooting percentages. If you feel like anything needs to be tuned, please be as specific as possible (eg. open 3PT shots off the dribble with great shooters are X% too low/high) and also let me know what mode you're seeing it in (eg. 3-on-3 Park, ProAM, MyCAREER, Play Now offline, etc.)

          For this thread, please limit requests to shooting. Thanks.

          All online Ranked matches and play with friends


          (online ranked matches) too many off the dribble 3PT shots being made, standing threes is ok but needs to brought down a notch.(ever since you touched it the first time users have been taking twice as many 3pt shots and making them)



          mid range jumpers off the dribble needs a slight boost



          I like the launch day 3pt sliders






          dunking in traffic is to effective (overpowering), on some plays players shouldn't even attempt a dunk... need more body contact




          thanks
          Last edited by circuit; 10-21-2015, 03:19 PM.

          Comment

          • Rockie_Fresh88
            Lockdown Defender
            • Oct 2011
            • 9621

            #50
            Re: Shot % Tweaks needed?

            Yeah ppl are back to not thinking about their shots inside .
            #1 Laker fan
            First Team Defense !!!

            Comment

            • FRANCHIZE NW
              Rookie
              • Sep 2015
              • 41

              #51
              Re: Shot % Tweaks needed?

              Originally posted by Caelumfang
              Right. That's why wide open midranges were nerfed. Now you're talking about reducing success when attacking the basket, since shooting is so iffy. There's another topic talking about reducing floaters. I'm just waiting to see what the hell the next thing is that you guys cry about.
              I'm with you about all this. I feel as if too many people react and panic with what only they can, or cant do, or react to a small sample size of games where somebody dominates them. I hit my fair share of 3's with a 66 overall 3 pointer. My buddy that is a 6'5 outside SG absolutely drains from 3 also. He has had games where he goes 5/5 or 4/5 from three, and CONSISTENTLY hits threes in general, BUT, with that being said, he takes smart basketball shots, if we arent playing that serious and he starts jacking up bad shots, they rarely fall.

              And also, being an inside scoring 6'8 sg, if im taking dumb contested layups on the park, I see that ball bounce off the rim WAY more than go in, and thats with the Relentless Finisher gold badge.
              Last edited by FRANCHIZE NW; 10-21-2015, 03:32 PM.

              Comment

              • shayellis
                Rookie
                • Jul 2010
                • 371

                #52
                Re: Shot % Tweaks needed?

                I think threes and mid range need to go down by 1 point. What really bothers me is people making stepback into corner specialist 3 pointers
                PSN: UVE_HAD_ENOUGH

                Comment

                • 2_headedmonster
                  MVP
                  • Oct 2011
                  • 2251

                  #53
                  Re: Shot % Tweaks needed?

                  Contact layups could be left alone if the defensive layup gather slider was raised considerably. Like 10.

                  That would allow finishers to be special, but make you respect traffic in the paint.

                  Who knows, I'm just trying to think of a middle ground.

                  Comment

                  • Hadlowe
                    Rookie
                    • Aug 2013
                    • 284

                    #54
                    Re: Shot % Tweaks needed?

                    Originally posted by FRANCHIZE NW
                    I'm with you about all this. I feel as if too many people react and panic with what only they can, or cant do, or react to a small sample size of games where somebody dominates them. I hit my fair share of 3's with a 66 overall 3 pointer. My buddy that is a 6'5 outside SG absolutely drains from 3 also. He has had games where he goes 5/5 or 4/5 from three, and CONSISTENTLY hits threes in general, BUT, with that being said, he takes smart basketball shots, if we arent playing that serious and he starts jacking up bad shots, they rarely fall.

                    And also, being an inside scoring 6'8 sg, if im taking dumb contested layups on the park, I see that ball bounce off the rim WAY more than go in, and thats with the Relentless Finisher gold badge.
                    Part of the difference between what you are seeing and what others are complaining about may be that the defensive ratings of MyCareer players are higher on average than most NBA bigs and anti-scoring badges are more common. Many SF, PF and Center mycareer saves are going to have eraser and post lockdown defender, neutralizing all the inside finishing badges. It's kind of a shame that badges don't light up in the park, because you would be able to see your badge being changed from a gold to bronze when you attacked someone with a defensive counter-badge.

                    Comment

                    • Black Bruce Wayne
                      MVP
                      • Aug 2015
                      • 1459

                      #55
                      Re: Shot % Tweaks needed?

                      Please dont bow down to casual fans. Im enjoying the game. If all of a sudden guys can cheese three point shots that will kill Play Now Online for me.

                      Sent from my SCH-I535 using Tapatalk

                      Comment

                      • BluFu
                        MVP
                        • May 2012
                        • 3596

                        #56
                        Re: Shot % Tweaks needed?

                        Shot Creator definitely needs a boost. Not much difference between someone who doesn't have it and someone who has the Gold version.. Isaiah Thomas is brutal to play with in this game. It's hard enough getting a shot off with someone who's 5'9... but when I do get separation, his shot creation badge doesn't really help.

                        Deadeye needs a slight boost as well (for those face up jumpshot situations where the defender is overcompensating for the drive and begins contesting the shot when you're already in the air).

                        Comment

                        • Sundown
                          MVP
                          • Oct 2010
                          • 3270

                          #57
                          Shot % Tweaks needed?

                          Step dribble jumpers (left stick and shot stick at the same time) from a standstill need a major boost for the players that should be able to do them. This is offline (I haven't tried online) set to All-Star Sim.

                          With Steph Curry, one of the best at them, the average grade I get on a open step back jumper from a standstill in practice (and in game) is a C or a C-. The best grade I can get with a well timed release is a B-, and it is some what rare (about 20-30% of my attempts).

                          However, shooting after dribbling in other ways (whether it's after a size up, escape dribble, or a tap of the left stick) produce much better results (A- or so). It seems the step shot from a standstill should be just as good as these other dribble shots if not better. In fact if I do a step shot and pump fake and immediately shoot it on a reload, it actually nets an A- on average timing (when it should maybe be a worse shot?)

                          This makes it very difficult to replicate what a player like Curry is capable of, and hard to reproduce simple open stepbacks to step behind the line, as well as moves like the "side-Steph", where a side step shot is performed after pump faking a defender. It's especially disappointing it's not particularly effective because the step shot implementation looks and feels so great this year.

                          It seems as if stepbacks from a standstill are being treated the same as step shots after full speed movement. Now it may be problematic if everyone was able to step shot from stationary with ease, but the players known for it should be able to, perhaps determined by high ratings that determine off the dribble shooting and/or badges like shot creator and step back freeze.

                          Is it simply due to a underpowered shot creator badge as described above?
                          Last edited by Sundown; 10-22-2015, 09:12 AM.

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                          • Sundown
                            MVP
                            • Oct 2010
                            • 3270

                            #58
                            Re: Shot % Tweaks needed?

                            Contact layups and and-1 layups go in at too high of a rate for CPU on All-Star. Perhaps for the user as well.

                            A player like Shaun Livingston only ever seems to get C- grades for post turnaround shots even against shorter opponents. Livingston is well known for taking and making these on smaller opponents. I'm not sure if this is a rating issue or the implementation overall. It falls often for a C- but is probably less reliable and accurate than I like. Perhaps Cs are not that bad in the current grading system with moderate chance of makability?

                            Comment

                            • hanzsomehanz
                              MVP
                              • Oct 2009
                              • 3275

                              #59
                              Re: Shot % Tweaks needed?

                              I like shooting in Play Now Online

                              Sent from my SGH-I337M using Tapatalk
                              how could I lose? im playing by my own rules..

                              Comment

                              • hanzsomehanz
                                MVP
                                • Oct 2009
                                • 3275

                                #60
                                Re: Shot % Tweaks needed?

                                Originally posted by YOUNGFLUENT
                                Please lower the foul frequency in Pro-Am. You don't get rewarded for putting your hands up as a big in the paint, because most of the time they will call a foul even if the other player forces up a shot and ends up getting bailed out. There's times where you would have 4 fouls at half and end up fouling out in the 3rd.
                                Pro Am feels like Superstar Simulation so yah fouls are exacerbated

                                Sent from my SGH-I337M using Tapatalk
                                how could I lose? im playing by my own rules..

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