Shot % Tweaks needed?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • hanzsomehanz
    MVP
    • Oct 2009
    • 3275

    #106
    Re: Shot % Tweaks needed?

    Originally posted by Hehmke22
    Playing offline play now and mid range shots are going in at a very low percentage, also 3 pointers need to be raised slightly.

    I have all releases down but just keep bricking wide open jumpers that statistically should be going in. just my 2c cents.
    Edit your sliders 😔

    Sent from my SM-T330NU using Tapatalk
    how could I lose? im playing by my own rules..

    Comment

    • alabamarob
      MVP
      • Nov 2010
      • 3341

      #107
      Re: Shot % Tweaks needed?

      Online hof sim. Contact layups go in at to high of a rate. Needs to be turned down.

      All other shooting is good to me. Thanks for getting rid of the mid range cheese.
      Psn: Alabamarob
      Xbox: Alabama Rob

      Youtube: 2k Hawks

      Settings I play on.
      Minutes: 12
      Difficulty: HOF
      Online or Offline player: Both
      In a MLO: Yes

      Comment

      • Kurupt_XxX
        Rookie
        • Sep 2010
        • 401

        #108
        Re: Shot % Tweaks needed?

        Proam is perfect, just wish layups were a bit more effective if i have it maxed. also lower that baseline mid range percentage

        Comment

        • Rockie_Fresh88
          Lockdown Defender
          • Oct 2011
          • 9621

          #109
          Re: Shot % Tweaks needed?

          Did the game get sped up at the custom pro am courts ? It feels much faster and I don't like it lol

          Edit : yeah ppl were not turboing all over the court like this
          Last edited by Rockie_Fresh88; 10-22-2015, 09:11 PM.
          #1 Laker fan
          First Team Defense !!!

          Comment

          • nba2kpdx
            Rookie
            • Feb 2014
            • 256

            #110
            Re: Shot % Tweaks needed?

            MyTeam online could use a bump in open 3pt %

            Sent from my Nexus 6 using Tapatalk

            Comment

            • UnbelievablyRAW
              MVP
              • Sep 2011
              • 1245

              #111
              Re: Shot % Tweaks needed?

              Please lower contact layup success globally. Tired of facing Lebron online and dudes just run into the paint and press square to have Lebron miraculously make a layup over 2 people.

              Comment

              • iLLosophy
                Plata o Plomo
                • Sep 2005
                • 3673

                #112
                Re: Shot % Tweaks needed?

                For the park two things need to happen:

                -Open 3pt (squared up) green release frequency needs to increase by like 33% (open meaning no one within 5-6ft)
                -The ballers shooting boost needs to go down by about 10% (e.g. 60% fg -> 54% fg ). They shoot like its the last patch in 2k15 and its benefit is disproportionate to everyone elses boosts.

                Everything else is good for the park

                Sent from my GT-N7105 using Tapatalk
                Last edited by iLLosophy; 10-22-2015, 09:32 PM.

                Comment

                • hanzsomehanz
                  MVP
                  • Oct 2009
                  • 3275

                  #113
                  Re: Shot % Tweaks needed?

                  Originally posted by Rockie_Fresh88
                  Did the game get sped up at the custom pro am courts ? It feels much faster and I don't like it lol

                  Edit : yeah ppl were not turboing all over the court like this
                  I love the high speeds lol, hated how Pro Am felt like Simulation sliders with slow Game Speed,

                  I have not gotten on to Pro Am of late though to confirm myself if game speed feels different - hope so [emoji16]

                  Sent from my SM-T330NU using Tapatalk
                  how could I lose? im playing by my own rules..

                  Comment

                  • 2_headedmonster
                    MVP
                    • Oct 2011
                    • 2251

                    #114
                    Re: Shot % Tweaks needed?

                    Originally posted by OverKick
                    For the park two things need to happen:

                    -Open 3pt (squared up) green release frequency needs to increase by like 33% (open meaning no one within 5-6ft)
                    -The ballers shooting boost needs to go down by about 10% (e.g. 60% fg -> 54% fg ). They shoot like its the last patch in 2k15 and its benefit is disproportionate to everyone elses boosts.

                    Everything else is good for the park

                    Sent from my GT-N7105 using Tapatalk

                    Comment

                    • hanzsomehanz
                      MVP
                      • Oct 2009
                      • 3275

                      #115
                      Re: Shot % Tweaks needed?

                      Originally posted by OverKick
                      For the park two things need to happen:

                      -Open 3pt (squared up) green release frequency needs to increase by like 33% (open meaning no one within 5-6ft)
                      -The ballers shooting boost needs to go down by about 10% (e.g. 60% fg -> 54% fg ). They shoot like its the last patch in 2k15 and its benefit is disproportionate to everyone elses boosts.

                      Everything else is good for the park

                      Sent from my GT-N7105 using Tapatalk
                      Strongly disagree - improve your on ball defense as a team and shooting percentages will dip. I am a native of the parkside Ballers and many opponents have disturbed my shooting success by playing me closely and guarding against my dribble pull-ups.

                      The key is disturbance: you will pay a mighty fine if you don't disturb a shooter's shooting rhythm.

                      Sent from my SM-T330NU using Tapatalk
                      how could I lose? im playing by my own rules..

                      Comment

                      • hanzsomehanz
                        MVP
                        • Oct 2009
                        • 3275

                        #116
                        Re: Shot % Tweaks needed?

                        Originally posted by hanzsomehanz
                        Strongly disagree - improve your on ball defense as a team and shooting percentages will dip. I am a native of the parkside Ballers and many opponents have disturbed my shooting success by playing me closely and guarding against my dribble pull-ups.

                        The key is disturbance: you will pay a mighty fine if you don't disturb a shooter's shooting rhythm.

                        Sent from my SM-T330NU using Tapatalk
                        To further this point, there are shooter's in other parks outside of Ballers who are achieving 60% but how you quantify your numbers is the real question.

                        Oh so and so shoots 60% but how many were actually shots versus drives? Wide open versus Contested?

                        Folks just throw out numbers and ask for increase and decrease with no valid context to support their numbers let alone a strong sample size that would justify the reasoning behind their request.

                        A good chunk of my scores in Park are in transition off of a turnover or rebound. If we are in a half court offense I still face lazy defenders who try and steal the ball off double teams (75% of opponents). I expect any shooter to succeed at a high rip when left open.

                        Sent from my SM-T330NU using Tapatalk
                        how could I lose? im playing by my own rules..

                        Comment

                        • DC
                          Hall Of Fame
                          • Oct 2002
                          • 17996

                          #117
                          Re: Shot % Tweaks needed?

                          Originally posted by OverKick
                          For the park two things need to happen:

                          -Open 3pt (squared up) green release frequency needs to increase by like 33% (open meaning no one within 5-6ft)
                          -The ballers shooting boost needs to go down by about 10% (e.g. 60% fg -> 54% fg ). They shoot like its the last patch in 2k15 and its benefit is disproportionate to everyone elses boosts.

                          Everything else is good for the park

                          Sent from my GT-N7105 using Tapatalk
                          Do you understand how high 33% increase is?
                          Concrete evidence/videos please

                          Comment

                          • iLLosophy
                            Plata o Plomo
                            • Sep 2005
                            • 3673

                            #118
                            Re: Shot % Tweaks needed?

                            Originally posted by hanzsomehanz
                            Strongly disagree - improve your on ball defense as a team and shooting percentages will dip. I am a native of the parkside Ballers and many opponents have disturbed my shooting success by playing me closely and guarding against my dribble pull-ups.

                            The key is disturbance: you will pay a mighty fine if you don't disturb a shooter's shooting rhythm.

                            Sent from my SM-T330NU using Tapatalk
                            You just described the only way to stop shots from going in on the last 2k15 patch (which was universally considered by everyone umbalanced). Thank you for helping make my point.

                            Sent from my GT-N7105 using Tapatalk

                            Comment

                            • iLLosophy
                              Plata o Plomo
                              • Sep 2005
                              • 3673

                              #119
                              Re: Shot % Tweaks needed?

                              Originally posted by DC
                              Do you understand how high 33% increase is?
                              Might be too high? I got very few guys i play with who get more than one green release a game (from 3pt land)...and we find open shots on the regular.

                              And remember green releases dont always drop

                              Sent from my GT-N7105 using Tapatalk

                              Comment

                              • TheDuggler
                                Pro
                                • Sep 2012
                                • 728

                                #120
                                Re: Shot % Tweaks needed?

                                Originally posted by vincemeister55
                                floaters gets in almost 98% of the time for star players
                                Even non-star players, Brandon Jennings is insane with them

                                Comment

                                Working...