Shot % Tweaks needed?

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  • tyberious4now
    Tiger Paw
    • Nov 2004
    • 753

    #181
    Re: Shot % Tweaks needed?

    Originally posted by yonly1ME
    Honestly, I wish the shooting % were back to day 1 (the 25th) and the 3 pt % increase from the 1st shooting tweak (+3% from day 1 according to Beluba).

    IMO I think it would be a happy medium for most, but I could be wrong.
    No such thing as a "Happy Medium" it's very difficult to satisfy the masses.....

    Comment

    • Sundown
      MVP
      • Oct 2010
      • 3270

      #182
      Re: Shot % Tweaks needed?

      Originally posted by DC
      How often do they go in as it stands? What is your shooting percentage on step back jumpers? Have you kept track of these things or no?

      It feels like it's 20% for me in game. It's very obvious that they are harshly graded because they average a C- with a player like Curry, with a B- at best for an open well timed release. This shows up even in practice, and it's a lowest percentage shot even in the gym.

      Open shots in other situations feel right to me for the most part. Step shots are much worse and receive much worse grades as a rule. What's interesting is that dribbling or size ups before shots don't incur such a harsh penalty and even pump faking a step shot resets the penalty of you reload and shoot immediately.

      Comment

      • mrclutch
        MVP
        • Nov 2008
        • 2369

        #183
        Re: Shot % Tweaks needed?

        I think shooting is far to dependant of shot stick timing vs. being open and in the right spot with the right player.
        Gamertag and PSN Mrclutch1013
        Currently Playing
        XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
        PS4: Nothing currently

        Comment

        • OG_Almighty
          Rookie
          • Aug 2015
          • 133

          #184
          Re: Shot % Tweaks needed?

          Originally posted by Sundown
          Something's not "perfect" when everyone was taking midrange over lay ups and threes (completely backwards from the NBA) and midrange had a ridiculous amount of greens. That was just as unbalanced.

          And even now you have people complaining that they can't make wide open shots with Curry. I think they probably have bad mechanics or habits, but the overpowered green release midrange a from release don't seem like the way to go. It does seem like layups need to be reduced again if the adjustment was across the board, as layups, and ones, and contact layups go in way too often offline, and seemingly online as well.
          ...but now people are hitting contested threes like it's 2K15 and midrange is completely broken and inconsistent. Open mid range shots SHOULD be chosen over attacking the paint for contested layups/dunks. How is that unbalanced?

          I just played a full weekend of Pro-am and the game is now over saturated with undersized outside scoring guards who jack up threes and 7'3" centers to scoop up rebounds. That is not my idea of balanced. Actually, anybody who has a "balanced" scorer has been rendered ineffective from the last tweek. You can't depend on mid-range and the ratings for 3pt shooting are too low for a balanced player.

          Comment

          • Sundown
            MVP
            • Oct 2010
            • 3270

            #185
            Re: Shot % Tweaks needed?

            Originally posted by OG_Almighty
            ...but now people are hitting contested threes like it's 2K15 and midrange is completely broken and inconsistent. Open mid range shots SHOULD be chosen over attacking the paint for contested layups/dunks. How is that unbalanced?

            I just played a full weekend of Pro-am and the game is now over saturated with undersized outside scoring guards who jack up threes and 7'3" centers to scoop up rebounds. That is not my idea of balanced. Actually, anybody who has a "balanced" scorer has been rendered ineffective from the last tweek. You can't depend on mid-range and the ratings for 3pt shooting are too low for a balanced player.

            It sounds like Pro-Am is balanced differently from PNO? Does anyone else get that impression?

            Comment

            • Caelumfang
              MVP
              • Oct 2012
              • 1218

              #186
              Re: Shot % Tweaks needed?

              Originally posted by Sundown
              It sounds like Pro-Am is balanced differently from PNO? Does anyone else get that impression?
              Arena Pro Am is set to SS/Sim, from what I remember.

              Comment

              • eko718
                MVP
                • Sep 2005
                • 2257

                #187
                Re: Shot % Tweaks needed?

                Originally posted by Beluba
                Curious how everyone feels about shooting percentages. If you feel like anything needs to be tuned, please be as specific as possible (eg. open 3PT shots off the dribble with great shooters are X% too low/high) and also let me know what mode you're seeing it in (eg. 3-on-3 Park, ProAM, MyCAREER, Play Now offline, etc.)

                For this thread, please limit requests to shooting. Thanks.
                OFFLINE: If a guy has 80 midrange and 80 moving midrange, an open midrange shot off the dribble seems to connect at a much lower percentage than an open standing midrange shot. The connection percentage on moving midrange should be consistent with the connection percentage on a standing midrange shot, especially for players with sig skills pertaining to such shots.

                Eventually, it would be great to have separate sliders for standing shooting versus shooting on the move, for all relevant shooting categories.

                Comment

                • Jhawkfootball06
                  Pro
                  • Jul 2009
                  • 559

                  #188
                  Re: Shot % Tweaks needed?

                  Originally posted by Caelumfang
                  Arena Pro Am is set to SS/Sim, from what I remember.
                  Arena Pro-Am is definitely set to HOF Sim.

                  You can tell by the missed free throws.

                  Comment

                  • OG_Almighty
                    Rookie
                    • Aug 2015
                    • 133

                    #189
                    Re: Shot % Tweaks needed?

                    Originally posted by Jhawkfootball06
                    Arena Pro-Am is definitely set to HOF Sim.

                    You can tell by the missed free throws.
                    I was pretty convinced that it's set to Superstar Sim but you may be right. I have a balanced PG with maxed out shooting that caps out at 80 for mid and 78 for 3pt. My shot is horribly inconsistent in pro-am walk on and arena even though I'm mostly a mid-range type of player.

                    Before the recent tweak, I was deadly from midrange but inconsistent from 3pt. I was totally fine with this because that's the way I styled my player. Now that midrange was nerfed, it appears that only small, outside guards are reaping the benefits. Most of the former 2K15 cheesers resorted to those players so they can still dribble you to death and shoot 3s, so why are their needs being met once again?

                    It needs to be more balanced. If the 3pts arent going to be lowered, at least return the mid range to where it was on day 1.

                    Comment

                    • bo.jangles344
                      Banned
                      • Jun 2013
                      • 1007

                      #190
                      Re: Shot % Tweaks needed?

                      Basically at this point, OFFENSE needs to be reduced. I'm saying everything. Mids, 3s, layups with a slight boost to dunking. I'm still seeing my big friends get bodied by little guys and that's not right. Missing a standing dunk and having the ball bounce off the rim to the guy spamming triangle.

                      Comment

                      • Beluba
                        Gameplay Director, NBA2k
                        • Jul 2002
                        • 1389

                        #191
                        Re: Shot % Tweaks needed?

                        Originally posted by The 24th Letter
                        Beluba can you let us know if any actual changes are made?
                        Thanks, everyone, for the feedback. The debate over what tweaks should be made is a pretty clear indicator that it would be a mistake to make any significant changes... so any updates going forward will be extremely subtle.

                        That being said, an update went out Saturday morning. Here's what I changed:
                        • Biggest change... heavily contested contact layups should be dropping less frequently
                        • Wide open 3's (nobody within 12 feet) with excellent shooters were given a tiny boost
                        • Wide open middies (with 75+ rated shooters) were bumped up by about 3%
                        • The frequency of dunking in traffic was decreased a little bit, dunk attempts will be converted to layups

                        Comment

                        • MeloNYK7
                          Rookie
                          • Oct 2011
                          • 294

                          #192
                          Re: Shot % Tweaks needed?

                          Originally posted by Beluba
                          Thanks, everyone, for the feedback. The debate over what tweaks should be made is a pretty clear indicator that it would be a mistake to make any significant changes... so any updates going forward will be extremely subtle.

                          That being said, an update went out Saturday morning. Here's what I changed:
                          • Biggest change... heavily contested contact layups should be dropping less frequently
                          • Wide open 3's (nobody within 12 feet) with excellent shooters were given a tiny boost
                          • Wide open middies (with 75+ rated shooters) were bumped up by about 3%
                          • The frequency of dunking in traffic was decreased a little bit, dunk attempts will be converted to layups
                          Awesome!!!! Gotta give the people what they want *Jalen/Jacoby voice*

                          Comment

                          • Hopsin
                            Pro
                            • Jul 2012
                            • 753

                            #193
                            Re: Shot % Tweaks needed?

                            Originally posted by Beluba
                            Thanks, everyone, for the feedback. The debate over what tweaks should be made is a pretty clear indicator that it would be a mistake to make any significant changes... so any updates going forward will be extremely subtle.

                            That being said, an update went out Saturday morning. Here's what I changed:
                            • Biggest change... heavily contested contact layups should be dropping less frequently
                            • Wide open 3's (nobody within 12 feet) with excellent shooters were given a tiny boost
                            • Wide open middies (with 75+ rated shooters) were bumped up by about 3%
                            • The frequency of dunking in traffic was decreased a little bit, dunk attempts will be converted to layups

                            This makes sense as to why shooting felt better, but there still needs to be a tweak to contested shots. They're dropping a lot more.
                            I love the wide open with great shooters thing, but when I close out from 2 feet away and he drops a deep 3 in my face is just crushing, and it's very consistent.

                            Comment

                            • jeebs9
                              Fear is the Unknown
                              • Oct 2008
                              • 47568

                              #194
                              Re: Shot % Tweaks needed?

                              Originally posted by Beluba
                              Thanks, everyone, for the feedback. The debate over what tweaks should be made is a pretty clear indicator that it would be a mistake to make any significant changes... so any updates going forward will be extremely subtle.

                              That being said, an update went out Saturday morning. Here's what I changed:
                              • Biggest change... heavily contested contact layups should be dropping less frequently
                              • Wide open 3's (nobody within 12 feet) with excellent shooters were given a tiny boost
                              • Wide open middies (with 75+ rated shooters) were bumped up by about 3%
                              • The frequency of dunking in traffic was decreased a little bit, dunk attempts will be converted to layups
                              I'm really happy your still on this game and not the other haha.

                              I'll definitely trying it out tonight. Thank You!
                              Hands Down....Man Down - 2k9 memories
                              http://www.youtube.com/watch?v=4IHP_5GUBQo

                              Comment

                              • Goffs
                                New Ork Giants
                                • Feb 2003
                                • 12279

                                #195
                                Re: Shot % Tweaks needed?

                                Originally posted by Beluba
                                Thanks, everyone, for the feedback. The debate over what tweaks should be made is a pretty clear indicator that it would be a mistake to make any significant changes... so any updates going forward will be extremely subtle.

                                That being said, an update went out Saturday morning. Here's what I changed:
                                • Biggest change... heavily contested contact layups should be dropping less frequently
                                • Wide open 3's (nobody within 12 feet) with excellent shooters were given a tiny boost
                                • Wide open middies (with 75+ rated shooters) were bumped up by about 3%
                                • The frequency of dunking in traffic was decreased a little bit, dunk attempts will be converted to layups
                                This for offline as well?

                                Comment

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