NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included
The sim logic is pathetic. Massively bad. Golden State, number one overall in everything, gets crushed by bad teams with startling frequency. I try to annoy it but its really becoming an immersion killer. This really needs tuning because there really is no viable workaroundComment
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included
Here's 2 examples of Drummond not crashing after setting a pick.
First play of the game. Wide open lane, did not crash. I even tried to lead him into the paint
Once again, hung after pick instead of immediately cutting.
Better angle to see how open the lane was.
If they double on the pick and leave the paint open like that that's 2 points almost every time.Comment
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included
Another roll man video.
Completed the alley but wanted to show Andre hesitating again
Last edited by bo.jangles344; 11-14-2015, 03:45 PM.Comment
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NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included
Curious to see what changes have been made to badges collection. Since I just made a new player I will be reporting if I find something different, however if anyone noticed anything please let me know
Where?
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included
Its nice that Freq will get interviewed during the game now, but the audio on his voice is way too low, can't even hear him half the time.Comment
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included
For me putting PA higher and lowering crowd helps with that. Since the microphone is used for all the arena noise and player mentions after score, assist etc. I think PA is tied in with player interviews as well.Comment
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included
Nowhere does it say "gameplay patch". And there were things patched that has nothing to do with gameplay.
Are you saying there is gonna be an art update patch? Heck, they updated Rose's look and added his mask without a patch, so can we expect more of that?
I'm to the point where I'd pay 2K extra if they fixed the Bucks court (should be much lighter), road unis (need to be darker), player skin tones (Middleton needs to be darker, Giannis should be lighter like Jabari). And then update some hairstyles.
Honestly tho, I'm super surprised the inability to rotate your guy in the edit sig shot screen wasn't fixed. That's never been an issue in years past, and you need too see the player from the side to get his correct shot down.
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included
Crowd still sucks as usual.
Other than that, game is still good to me.#RespectTheCultureComment
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included
And Cleveland's court wasn't nearly as off as the Bucks court. It's crazy how dark they have it...lol.
Look, these things like courts and uniform colors, as well as skin tones should be a simple fix, period. But what's really mind-boggling is that these things need a patch in the first place. 2K has all this info at their fingertips (the internet) well before the game is even close to being released.
Like I said before, and I mean no disrespect, 2K needs to hire someone who is passionate about stuff like this.Comment
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included
The sim logic is pathetic. Massively bad. Golden State, number one overall in everything, gets crushed by bad teams with startling frequency. I try to annoy it but its really becoming an immersion killer. This really needs tuning because there really is no viable workaround
The workaround is custom rosters. With the rosters 2k puts out middling teams can easily win. The overall ratings are too close together. There are too many 80s and 70s. It allows teams with depth, a team like the heat, to be so deadly simming wise because there isn't a big enough gap between the stars and other players.
As players progress season by season you see more teams that can be contenders just because more players progress than regress and you see just inflated ratings throughout the league. I thought the player regression slider but I played around with it and it impacts star players also so you'll guys like Steph Curry drop a bunch of points too if you set it higher.
Long story short, 2k had me excited when they said they were gonna rate players based on a historic level but the fact it the gap between ratings isn't wide enough. They have ratings from 0-100 yet they only use basically 65-99 for the overall ratings.
We need more 50 and 60 rated players and less 70 and 80.Comment
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