Post Patch On-Ball Defense

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  • TheDuggler
    Pro
    • Sep 2012
    • 728

    #76
    Re: Post Patch On-Ball Defense

    Originally posted by ESRyder312
    I took a week off to see if anything would change, but nothing changed.

    At this point, I seem to play more to see how bad the non-contact animations can get. So, here's more proof that 2K needs to tweak something.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/7K_NVqAOIq0" frameborder="0" allowfullscreen></iframe>

    <iframe width="560" height="315" src="https://www.youtube.com/embed/Uk0kVNeQ3QE" frameborder="0" allowfullscreen></iframe>

    <iframe width="560" height="315" src="https://www.youtube.com/embed/C3sQIyiZkog" frameborder="0" allowfullscreen></iframe>
    How are you doing this? I can't replicate that kind of sliding no matter what I do. Are you pressing LT at all?

    What platform are you on?

    Also playing right up on your man at all time isn't good defense

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #77
      Re: Post Patch On-Ball Defense

      Originally posted by ViolenceFight
      This. I used to think all that right stick stuff was silly. Started using it little by little this year. Don't understand how I played without it.



      In park, it's L2 anytime I think I'll make contact, let go of it to move. R2 if I need to catch up. Predict the direction, cut it off with LS and L2, throw the RS that way to trigger a bump, use the separation off the bump to cut off the next angle the same way. Frustrates people when they get locked down trying to zig zag, especially if they don't even get to take 2 steps in the other direction.



      You guess wrong sometimes, but error is human

      This. Good post.

      Comment

      • hanzsomehanz
        MVP
        • Oct 2009
        • 3275

        #78
        Re: Post Patch On-Ball Defense

        Originally posted by TheDuggler
        How are you doing this? I can't replicate that kind of sliding no matter what I do. Are you pressing LT at all?

        What platform are you on?

        Also playing right up on your man at all time isn't good defense
        It's not good defense: he's expecting some kind of stickiness to trigger and lock his dude magnetically onto the offensive player - playing that tight should be criminal harassment lol

        Sent from my SGH-I337M using Tapatalk
        how could I lose? im playing by my own rules..

        Comment

        • ProfessaPackMan
          Bamma
          • Mar 2008
          • 63852

          #79
          Re: Post Patch On-Ball Defense

          Originally posted by The 24th Letter
          A combination.....guarding with LT + RT- when I see what angle they're taking I throw the stick to that side to cut them off.....deep in the paint I throw the stick straight up to contest
          You get a lot of fouls called on you when you hold the stick straight up(pause)?

          I get that quite a few times although it could be because I'm holding it at slight angle.
          #RespectTheCulture

          Comment

          • ESRyder312
            Rookie
            • Nov 2004
            • 216

            #80
            Re: Post Patch On-Ball Defense

            Originally posted by TheDuggler
            How are you doing this? I can't replicate that kind of sliding no matter what I do. Are you pressing LT at all?

            What platform are you on?

            Also playing right up on your man at all time isn't good defense
            What do you mean, "How are you doing this?" I'm on PS4. I use L2 heavily. I also use R2 and RS as some of the above posts have mentioned.

            Also, this is online. NOT AGAINST A CPU. This does not happen often, if ever, against CPU.

            Originally posted by hanzsomehanz
            It's not good defense: he's expecting some kind of stickiness to trigger and lock his dude magnetically onto the offensive player - playing that tight should be criminal harassment lol

            Sent from my SGH-I337M using Tapatalk
            Frankly, I do not care if either of you think it is good defense or not. If I beat someone to a spot, there should be contact. Period. No ifs, ands, or buts. That is elementary physics. Two objects cannot occupy the same spot at the same time. If two objects try to occupy the same spot at the same time, there is conflict--in terms people, there is contact. Maybe even bumping.

            I know some of you fools here are going to say something like, "No, man, that's a foul," "There is not that much bumping in the NBA," or "That's not real defense." If you were one of those, watch these videos, and tell me if you change your mind.

            For the lazy, watch the following marks on the Dellavedova video: :50, 1:25, 3:52, 4:31, 4:40.

            <iframe width="560" height="315" src="https://www.youtube.com/embed/buIpDNzuyLg" frameborder="0" allowfullscreen></iframe>

            <iframe width="560" height="315" src="https://www.youtube.com/embed/sgG952iQoJQ" frameborder="0" allowfullscreen></iframe>

            Now, I understand this probably will not change your stubborn minds, but you cannot argue that there is not that much physicality in the NBA.

            If someone gets beat to a spot, there is going to be contact. There also is going to be bumping.

            I feel like some of you that complain about the excessive contact have never played actual, organized basketball. So, I would not expect you to understand the level of physicality in an actual game.

            I also feel the majority of people complaining are probably the same people who play pickup ball and yell, "Foul" every time an aggressive defender is playing you. In actuality, you probably are wrong most of the time. But I digress.

            AGAIN, my gripes are about online play. With this new patch, playing on-ball defense online against people who try to turbo to the basket all game, as I showed on the videos I have posted throughout this thread, has become annoying because of the lack of contact.

            If a defender plays up on someone, and he predicts the offensive player's movements, the defender should be able to cut off the offensive player's movement. It should not matter if he is a sub par defender. It is simple f***ing physics.

            There are other factors into being a defender, such as speed and wingspan. Obviously, Russell Westbrook should be able to get around Kyle Korver with ease. But if Korver beats Westbrook to a spot, Korver should not be sliding out of Westbrook's way. There should be contact, regardless of how terrible a defender you think Korver is. There should also probably be bumping because you have to players colliding. What is so difficult about this concept?

            This patch essentially has taken away the reward of playing on-ball defense. Players who legitimately know how to defend and cut players off are not rewarded as they were pre-patch. It is quite simple.
            Last edited by ESRyder312; 12-01-2015, 06:17 PM.

            Comment

            • hanzsomehanz
              MVP
              • Oct 2009
              • 3275

              #81
              Re: Post Patch On-Ball Defense

              Originally posted by ESRyder312


              Frankly, I do not care if either of you think it is good defense or not. If I beat someone to a spot, there should be contact. Period. No ifs, ands, or buts. That is elementary physics. Two objects cannot occupy the same spot at the same time. If two objects try to occupy the same spot at the same time, there is conflict--in terms people, there is contact. Maybe even bumping.
              This point is plausible and I have no argument here.

              Nevertheless, in all your videos: not one have I seen you beat your man to a spot. If you do use the right stick however to slide into a spot: you will be more likely to get the body up animations.

              24 has showcased this last point I made: he has also noted in this thread what his inputs are to trigger those body up animations.

              In video 1 and 2 you are erratically riding the ball handler in some type of grinding way as if you expect him to be cemented in his shoes while you glue him to the spot.

              In video 3: you are simply late and the user gets the right of way to the rim without interference because again you were that late.

              Video 3 is where you would need to right stick to the baseline and predict his movement. You will be rewarded for using the right stick to predict movements and I like this because it's a gamble. We should not be able to turbo into 360 degrees of radius by simply using the two triggers for intense D and Turbo - that's about as unrealistic as the turbo turbo offense without hindrance.

              Give some on ball space to allow yourself some wiggle room to for the right stick prediction slides.

              Sent from my SGH-I337M using Tapatalk
              how could I lose? im playing by my own rules..

              Comment

              • ESRyder312
                Rookie
                • Nov 2004
                • 216

                #82
                Re: Post Patch On-Ball Defense

                Originally posted by hanzsomehanz
                This point is plausible and I have no argument here.

                Nevertheless, in all your videos: not one have I seen you beat your man to a spot. If you do use the right stick however to slide into a spot: you will be more likely to get the body up animations.

                24 has showcased this last point I made: he has also noted in this thread what his inputs are to trigger those body up animations.

                In video 1 and 2 you are erratically riding the ball handler in some type of grinding way as if you expect him to be cemented in his shoes while you glue him to the spot.

                In video 3: you are simply late and the user gets the right of way to the rim without interference because again you were that late.

                Video 3 is where you would need to right stick to the baseline and predict his movement. You will be rewarded for using the right stick to predict movements and I like this because it's a gamble. We should not be able to turbo into 360 degrees of radius by simply using the two triggers for intense D and Turbo - that's about as unrealistic as the turbo turbo offense without hindrance.

                Give some on ball space to allow yourself some wiggle room to for the right stick prediction slides.

                Sent from my SGH-I337M using Tapatalk
                Watch my earlier videos for better examples. Also, as I noted in the line before the videos you are referring to, I just wanted to see how it could get.

                Video 2 is just ridiculous. Brandon Bass should not be able to just turbo to the rim with a player clearly in his direct path.

                Also, where Curry is essentially running into Bledsoe, there should be contact. A player should not have to press any button to ensure that his defensive player's space is "registered" in the game or to initiate an animation in the game.

                If you think that is, in any way, realistic, I think we are done here.
                Last edited by ESRyder312; 12-01-2015, 06:55 PM.

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #83
                  Post Patch On-Ball Defense

                  My videos are in online play FYI....

                  Problem is the angles your taking man....id be pissed if I were sucked into some contact being defended like that tbh....you simply standing there shouldn't be rewarded....

                  You can't keep bringing up 'real basketball' and suggest running into the side of a ball handler is an effective way to defend...
                  Last edited by The 24th Letter; 12-01-2015, 07:05 PM.

                  Comment

                  • tt500
                    Pro
                    • Jul 2015
                    • 749

                    #84
                    Re: Post Patch On-Ball Defense

                    the bumping and losing the ball does happen. if I never played 2k and read some of these complaints, it's like it happens every possession.

                    Comment

                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39373

                      #85
                      Re: Post Patch On-Ball Defense

                      Originally posted by ProfessaPackMan
                      You get a lot of fouls called on you when you hold the stick straight up(pause)?

                      I get that quite a few times although it could be because I'm holding it at slight angle.

                      Not really, I get them when I'm pressing the stick toward the dribbler though.....

                      Comment

                      • The 24th Letter
                        ERA
                        • Oct 2007
                        • 39373

                        #86
                        Post Patch On-Ball Defense

                        Some stops online

                        https://vid.me/1KRC

                        KD got me with that spin though, glad he missed it

                        https://vid.me/t9fe

                        https://vid.me/s1iu

                        Idk, I feel like Im able to hold my own on ball....win some, lose some

                        Comment

                        • TheDuggler
                          Pro
                          • Sep 2012
                          • 728

                          #87
                          Re: Post Patch On-Ball Defense

                          Originally posted by The 24th Letter
                          win some, lose some
                          24, I like you. You seem to understand what basketball is. It's not about perfection every play, sometimes you are just going to be beat you just have to accept it and appreciate the good play by the other guy.

                          Having strong defensive players start the game able to lockdown their opponent is just like having strong offensive players starting the game with two red rings. If you play good, smart defense your player will heat up (TWO RINGS) and youll be able to do that smothering Delly or Leonard defense for a while and it will feel great. I haven't seen a single good example of good defense yet in this thread as an example of this sliding

                          Comment

                          • Reggie548
                            Banned
                            • Jul 2008
                            • 231

                            #88
                            Re: Post Patch On-Ball Defense

                            Originally posted by The 24th Letter
                            Some stops online

                            https://vid.me/1KRC

                            KD got me with that spin though, glad he missed it

                            https://vid.me/t9fe

                            https://vid.me/s1iu

                            Idk, I feel like Im able to hold my own on ball....win some, lose some
                            Was this game against a YoungDro on PSN

                            Comment

                            • ViolenceFight
                              MVP
                              • Jun 2013
                              • 1141

                              #89
                              Re: Post Patch On-Ball Defense

                              Originally posted by The 24th Letter
                              Some stops online

                              https://vid.me/1KRC

                              KD got me with that spin though, glad he missed it

                              https://vid.me/t9fe

                              https://vid.me/s1iu

                              Idk, I feel like Im able to hold my own on ball....win some, lose some
                              Yeah, and you just get better with time. If I could throw out some arbitrary percentages that I came up with five seconds ago:

                              Defense is 35% ability, 15% reaction timing, and 50% anticipation. I said anticipation, not prediction for one reason. Over the course of anything patterns develop. First time you encounter something you're gambling. The second time you're gambling. The third time you should be taking educated guesses. 4-5 you start being able to see the pattern. 6+ you should be just anticipating the move to the point you're stopping it before they even do it.

                              But you're a fighting game guy, you get it. You can only get hit with the same move so many times before it won't work.

                              Hell, I'm practically immune to the ctossover->Behind the Back on the break, and it's getting to the point where I'm laughing when someone does a Jamal Crawford like it will do something.

                              "Oh, that's cute, let me show you how terrifying that particular dribble can be and how you have no clue what you're doing with it"
                              Female Russell Westbrook.

                              PSN: ViolenceFight
                              Instagram: @ViolenceFight

                              Comment

                              • JoFri
                                Pro
                                • Mar 2013
                                • 1486

                                #90
                                Re: Post Patch On-Ball Defense

                                Originally posted by TheDuggler
                                Having strong defensive players start the game able to lockdown their opponent is just like having strong offensive players starting the game with two red rings. If you play good, smart defense your player will heat up (TWO RINGS) and youll be able to do that smothering Delly or Leonard defense for a while and it will feel great. I haven't seen a single good example of good defense yet in this thread as an example of this sliding

                                as i understand, the 2 red rings is where the player u are controlling can see the double team is coming. not all players have that badge. i have kobe not scoring and double team coming at the post and the red rings will appear.

                                or are u talking abt other rings?


                                Sent from my iPhone using Tapatalk

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