Post Patch On-Ball Defense
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Re: Post Patch On-Ball Defense
This. I used to think all that right stick stuff was silly. Started using it little by little this year. Don't understand how I played without it.
In park, it's L2 anytime I think I'll make contact, let go of it to move. R2 if I need to catch up. Predict the direction, cut it off with LS and L2, throw the RS that way to trigger a bump, use the separation off the bump to cut off the next angle the same way. Frustrates people when they get locked down trying to zig zag, especially if they don't even get to take 2 steps in the other direction.
You guess wrong sometimes, but error is human
This. Good post.Comment
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Re: Post Patch On-Ball Defense
Sent from my SGH-I337M using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: Post Patch On-Ball Defense
I get that quite a few times although it could be because I'm holding it at slight angle.#RespectTheCultureComment
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Re: Post Patch On-Ball Defense
Also, this is online. NOT AGAINST A CPU. This does not happen often, if ever, against CPU.
I know some of you fools here are going to say something like, "No, man, that's a foul," "There is not that much bumping in the NBA," or "That's not real defense." If you were one of those, watch these videos, and tell me if you change your mind.
For the lazy, watch the following marks on the Dellavedova video: :50, 1:25, 3:52, 4:31, 4:40.
<iframe width="560" height="315" src="https://www.youtube.com/embed/buIpDNzuyLg" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/sgG952iQoJQ" frameborder="0" allowfullscreen></iframe>
Now, I understand this probably will not change your stubborn minds, but you cannot argue that there is not that much physicality in the NBA.
If someone gets beat to a spot, there is going to be contact. There also is going to be bumping.
I feel like some of you that complain about the excessive contact have never played actual, organized basketball. So, I would not expect you to understand the level of physicality in an actual game.
I also feel the majority of people complaining are probably the same people who play pickup ball and yell, "Foul" every time an aggressive defender is playing you. In actuality, you probably are wrong most of the time. But I digress.
AGAIN, my gripes are about online play. With this new patch, playing on-ball defense online against people who try to turbo to the basket all game, as I showed on the videos I have posted throughout this thread, has become annoying because of the lack of contact.
If a defender plays up on someone, and he predicts the offensive player's movements, the defender should be able to cut off the offensive player's movement. It should not matter if he is a sub par defender. It is simple f***ing physics.
There are other factors into being a defender, such as speed and wingspan. Obviously, Russell Westbrook should be able to get around Kyle Korver with ease. But if Korver beats Westbrook to a spot, Korver should not be sliding out of Westbrook's way. There should be contact, regardless of how terrible a defender you think Korver is. There should also probably be bumping because you have to players colliding. What is so difficult about this concept?
This patch essentially has taken away the reward of playing on-ball defense. Players who legitimately know how to defend and cut players off are not rewarded as they were pre-patch. It is quite simple.Last edited by ESRyder312; 12-01-2015, 06:17 PM.Comment
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Re: Post Patch On-Ball Defense
Frankly, I do not care if either of you think it is good defense or not. If I beat someone to a spot, there should be contact. Period. No ifs, ands, or buts. That is elementary physics. Two objects cannot occupy the same spot at the same time. If two objects try to occupy the same spot at the same time, there is conflict--in terms people, there is contact. Maybe even bumping.
Nevertheless, in all your videos: not one have I seen you beat your man to a spot. If you do use the right stick however to slide into a spot: you will be more likely to get the body up animations.
24 has showcased this last point I made: he has also noted in this thread what his inputs are to trigger those body up animations.
In video 1 and 2 you are erratically riding the ball handler in some type of grinding way as if you expect him to be cemented in his shoes while you glue him to the spot.
In video 3: you are simply late and the user gets the right of way to the rim without interference because again you were that late.
Video 3 is where you would need to right stick to the baseline and predict his movement. You will be rewarded for using the right stick to predict movements and I like this because it's a gamble. We should not be able to turbo into 360 degrees of radius by simply using the two triggers for intense D and Turbo - that's about as unrealistic as the turbo turbo offense without hindrance.
Give some on ball space to allow yourself some wiggle room to for the right stick prediction slides.
Sent from my SGH-I337M using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: Post Patch On-Ball Defense
This point is plausible and I have no argument here.
Nevertheless, in all your videos: not one have I seen you beat your man to a spot. If you do use the right stick however to slide into a spot: you will be more likely to get the body up animations.
24 has showcased this last point I made: he has also noted in this thread what his inputs are to trigger those body up animations.
In video 1 and 2 you are erratically riding the ball handler in some type of grinding way as if you expect him to be cemented in his shoes while you glue him to the spot.
In video 3: you are simply late and the user gets the right of way to the rim without interference because again you were that late.
Video 3 is where you would need to right stick to the baseline and predict his movement. You will be rewarded for using the right stick to predict movements and I like this because it's a gamble. We should not be able to turbo into 360 degrees of radius by simply using the two triggers for intense D and Turbo - that's about as unrealistic as the turbo turbo offense without hindrance.
Give some on ball space to allow yourself some wiggle room to for the right stick prediction slides.
Sent from my SGH-I337M using Tapatalk
Video 2 is just ridiculous. Brandon Bass should not be able to just turbo to the rim with a player clearly in his direct path.
Also, where Curry is essentially running into Bledsoe, there should be contact. A player should not have to press any button to ensure that his defensive player's space is "registered" in the game or to initiate an animation in the game.
If you think that is, in any way, realistic, I think we are done here.Last edited by ESRyder312; 12-01-2015, 06:55 PM.Comment
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Post Patch On-Ball Defense
My videos are in online play FYI....
Problem is the angles your taking man....id be pissed if I were sucked into some contact being defended like that tbh....you simply standing there shouldn't be rewarded....
You can't keep bringing up 'real basketball' and suggest running into the side of a ball handler is an effective way to defend...Last edited by The 24th Letter; 12-01-2015, 07:05 PM.Comment
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Re: Post Patch On-Ball Defense
Not really, I get them when I'm pressing the stick toward the dribbler though.....Comment
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Post Patch On-Ball Defense
Some stops online
https://vid.me/1KRC
KD got me with that spin though, glad he missed it
https://vid.me/t9fe
https://vid.me/s1iu
Idk, I feel like Im able to hold my own on ball....win some, lose someComment
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Re: Post Patch On-Ball Defense
24, I like you. You seem to understand what basketball is. It's not about perfection every play, sometimes you are just going to be beat you just have to accept it and appreciate the good play by the other guy.
Having strong defensive players start the game able to lockdown their opponent is just like having strong offensive players starting the game with two red rings. If you play good, smart defense your player will heat up (TWO RINGS) and youll be able to do that smothering Delly or Leonard defense for a while and it will feel great. I haven't seen a single good example of good defense yet in this thread as an example of this slidingComment
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Re: Post Patch On-Ball Defense
Some stops online
https://vid.me/1KRC
KD got me with that spin though, glad he missed it
https://vid.me/t9fe
https://vid.me/s1iu
Idk, I feel like Im able to hold my own on ball....win some, lose someComment
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Re: Post Patch On-Ball Defense
Some stops online
https://vid.me/1KRC
KD got me with that spin though, glad he missed it
https://vid.me/t9fe
https://vid.me/s1iu
Idk, I feel like Im able to hold my own on ball....win some, lose some
Defense is 35% ability, 15% reaction timing, and 50% anticipation. I said anticipation, not prediction for one reason. Over the course of anything patterns develop. First time you encounter something you're gambling. The second time you're gambling. The third time you should be taking educated guesses. 4-5 you start being able to see the pattern. 6+ you should be just anticipating the move to the point you're stopping it before they even do it.
But you're a fighting game guy, you get it. You can only get hit with the same move so many times before it won't work.
Hell, I'm practically immune to the ctossover->Behind the Back on the break, and it's getting to the point where I'm laughing when someone does a Jamal Crawford like it will do something.
"Oh, that's cute, let me show you how terrifying that particular dribble can be and how you have no clue what you're doing with it"Female Russell Westbrook.
PSN: ViolenceFight
Instagram: @ViolenceFight
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Re: Post Patch On-Ball Defense
Having strong defensive players start the game able to lockdown their opponent is just like having strong offensive players starting the game with two red rings. If you play good, smart defense your player will heat up (TWO RINGS) and youll be able to do that smothering Delly or Leonard defense for a while and it will feel great. I haven't seen a single good example of good defense yet in this thread as an example of this sliding
as i understand, the 2 red rings is where the player u are controlling can see the double team is coming. not all players have that badge. i have kobe not scoring and double team coming at the post and the red rings will appear.
or are u talking abt other rings?
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