NBA 2K16 Patch #3 Available Now For Xbox One
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Re: NBA 2K16 Patch #3 Available Now For Xbox One
Online right? Hof/sim online isn't very difficultComment
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Re: NBA 2K16 Patch #3 Available Now For Xbox One
Loved this game pre and post patch. Bravo.
Quick question. I know they put out a "tuner" or something after patch 3 to fix a problem with step back jumpers. I applied the patch to an existing MyLeague that I have going.
Am I screwed on the step backs?
Sent from my iPhone using TapatalkGT: Event Horizon 0Comment
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If you have the patch, you will notice players no longer interact with the player shooting the free throw, it was noticed immediately when we got the patch on ps4, the shooter will act as though they want to move and get stuck in a weird moving animation as if they want to move!!Comment
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NBA 2K16 Patch #3 Available Now For Xbox One
I curious about this as well. Can someone play a myLeague game with 2 controllers with positions locked and see what happens after a timeout and substitutions are made. I'm currently playing this game offline because I'm afraid that this is broken just like the PS4 version
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I can play 2 players on the same team but not 3. With 3 offline controllers the game bugs out. Can't move the 3rd player. It only works in blacktop mode. Very unacceptable. Player lock doesn't work right eitherComment
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NBA 2K16 Patch #3 Available Now For Xbox One
Always amazed how some say they can't shoot at all and others say it's too easy. We see why it's so damn hard to balance, lol
I really hope they leave it as is right now....Comment
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Re: NBA 2K16 Patch #3 Available Now For Xbox One
What everyone still continues to complain about and I for one am complaining as well is the Tom Brady full court hail mary passes to the paint the CPU does (Users who exploit as well). It looks atrocious especially when you've stopped and force the ball handler to pick up their dribble only for them to get an almost automatic assist bullet pass to the paint. This almost NEVER happens in the NBA in how I described it so why in 2k16? Never in previous 2ks was the CPU doing something ridiculous like this. Find a way to penalize user and CPU by it resulting in an intercepted pass or TO more often because the success rate is just crazy.
Transition defense (or after made baskets)......It's a broken record at this point because even after patch IMO it still hasn't been addressed appropriately. Again, I have never seen transition defense this awful in previous 2k's. Why the AI doesn't sprint back instead of a non chalant jog is beyond me. I wouldn't mind if it happened on occasion because players slip up on defense sometimes IRL. But this happens more than 90% of the time which obviously is unacceptable.
Minor issue here, but anyone notice CPU runs the SAME 2-3 plays all the time? I've been noticing this since back to 2k13. They don't go deep enough into their playbook and it's too predictable often leading to intercepted passes and inevitable TO's. Smarten up the CPU a bit more!
They need to do a complete rehaul with the live ball and physics. Too many times the CPU has the magnetic yo yo dribbling effect when trying to get by you or the AI. Two problems there: 1 if that is the user doing that then we'd immediately lose and turn the ball over and 2 maybe in the park that could be an arcade like dribble move, but in the NBA that's called a CARRY lol. On the user side when near sideline out of bounds after user or CPU steals the ball, the same magnetic yo yo effect happens where ball clearly dribbles out of bounds but it doesn't touch the ground and continues dribbling in bounds up the sideline.
Speaking of out of bounds, they need to get rid of the force field that keeps the user in bounds and just make it realistic and possible to accidentally step out of bounds. This will also elimimate cheesers from turboing up the sideline and down towards baseline forcing the drive every other possession. I know this warrants a lot of brainstorming and probably not as important as the 1st two, but I think 2k can find a way to clean that up once in for all.
Can't think of anything else gameplay wise that I can say bugs me.Comment
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Re: NBA 2K16 Patch #3 Available Now For Xbox One
Nope they need to go back to whatever prepatch server sliders they were using. Its not hard to balance and reading some forum post is worthless if people don't specify if they playing offline or online which can be tuned separately. Park players easy see the 3pt contest and playing in my online league 4 games since patch released its evident that shooting is to easy on higher difficulties. Beluba will be notifiedComment
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NBA 2K16 Patch #3 Available Now For Xbox One
I play pro am, PNO, park offline. Nah, they don't need to touch it...IMOComment
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Re: NBA 2K16 Patch #3 Available Now For Xbox One
I have went into the practice mode to "retune" my shooting, but they seem harder than before. It could placebo, but I do feel there was a unintentional change after the patch.
EDIT: Never mind. I'm in practice mode right now to work on my shooting again, and now I'm shooting B+ and A- shots consistently. Go figure.Last edited by ksuttonjr76; 11-26-2015, 12:58 PM.Comment
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Re: NBA 2K16 Patch #3 Available Now For Xbox One
I understand where you're coming from though. By coincidence, I started playing online heavily before the patch dropped. Before the patch, I felt like the shooting was pretty balanced inside and out. In my mind, I still thought contact layups went in too much however I wasn't trippin on that. Since the patch, my shooting percentages have plummeted across the board. Honestly, the three point shots that I hit in the screenshot, I felt was more a result of Paul George and CJ Miles new ratings being at 90 than anything else. Also, I have changed my defense to where I'm more worried about protecting the paint then honoring outside shooters.
I have went into the practice mode to "retune" my shooting, but they seem harder than before. It could placebo, but I do feel there was a unintentional change after the patch.
I hear you. It's just the nature of the beast....everyone has different takes on it. No setting is ever going to be unanimously liked either way....Comment
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NBA 2K16 Patch #3 Available Now For Xbox One
No online. Besides park. So no. I can't talk about that. Just MC and Park so far.
I wouldn't mind the shooting being exactly how it was pre patch, but post patch for me and the game modes I played, isn't bad either. Just so far, the 3pt shooting seems a bit easier while midrange has been somewhat broke on HOF/Sim for me (And when I say broke, I mean like I just been off, not the game is broken lol).Last edited by Jrocc23; 11-26-2015, 01:02 PM.HATE LOSING MORE THAN I LOVE WINNING!
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Re: NBA 2K16 Patch #3 Available Now For Xbox One
. Let me ask this question. Does anyone feel that the shooting mechanics is different post patch then it was pre patch? Right now, I'm practicing my shots and it feels that the shooting mechanics is smoother now. I'm not going to lie. Before today, the shooting mechanics felt like pre-patch 4 on NBA 2k15 when people were complaining about the broken shot releases.
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Re: NBA 2K16 Patch #3 Available Now For Xbox One
offline myleague..playing as pels. HOF sim
Now 5 games in and 4 have been 20+ point wins and the other was by 10. I shot 45% from 3 in those 5 games. Pre-patch I remember shooting less than 40% and most games were within 10 points with an occasional 20 point outlierComment
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