This one's for Da Czar - for SLOB plays could you tweak the code a bit so that:
1. If we have playcalling on manual we don't have the CPU automatically call a play anyway? I'm tired of seeing the CPU constantly calling for "23 CUT Alley" for guys who aren't super athletic like Danny Green and LMA. I understand why it's in there from a game design standpoint - most people skip the cutscenes and don't want to wait and then call a play from the sideline - but that leads me to the second point...
2. When the game is tied/or your team is behind with a few seconds left, we are given time to call a play, instead of what happens now where often your time doesn't run anything despite the CPU automatically calling SLOB plays throughout the whole game, and your PG just runs up as close to the passer as possible? In those last second situations, I've made it a habit to not hit 'X' when coming out of the time out in hopes that the team will line up to run something, but usually the cut scene skips (whether it was caused by my opponent or the CPU I don't know) straight to the referee handing the ball to passer. I think we should be given 5 to 10 seconds before the referee hands us the ball so we have enough time to manually call a play.


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