Stephen Curry in NBA 2K

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5174

    #91
    Re: Stephen Curry in NBA 2K

    Interesting suggestion.

    But CZar talks about maintaining a dynamic AI. Why should they be forced to run 50% of their plays as a certain type if they are not scoring?
    2022 'Plug and play' sim roster (XBX)

    Comment

    • RyanFitzmagic
      MVP
      • Oct 2011
      • 1959

      #92
      Re: Stephen Curry in NBA 2K

      Yeah, that makes sense. The AI should definitely adjust on the fly based on success-- the priority percentage thing would just be a rough estimate of what they want to do. Steph Curry runs off screens and also uses pick-and-roll, but he does the former MUCH more often. We need a way to tell the game engine that.

      Comment

      • Smirkin Dirk
        All Star
        • Oct 2008
        • 5174

        #93
        Re: Stephen Curry in NBA 2K

        A few people have suggested this and I gave it a try. I edited Lillard's and Curry's tendencies in the following ways.

        Upped their 3 pt tendencies.
        Lowered other shot types (driving, mid range)
        Got rid of iso from play types and made 3 pointers the top priority

        But, this was probably the key, I edited the team's playbooks so their 3 point plays had the PG popping open off screens. Have a look at the diagrams, and the current playbooks for those teams often have the SG/SF getting those looks. Replace those with plays where the PG gets the shot.

        Just had my first game with these changes, and huge difference. Lillard went 3/11. 3 off the bounce, the rest off screens/spot ups.
        2022 'Plug and play' sim roster (XBX)

        Comment

        • RyanFitzmagic
          MVP
          • Oct 2011
          • 1959

          #94
          Re: Stephen Curry in NBA 2K

          That would happen regardless of the position on the play diagram. Even if it shows a SF coming off a screen, if you assign that play type to Curry, it'll be him.

          Comment

          • Smirkin Dirk
            All Star
            • Oct 2008
            • 5174

            #95
            Re: Stephen Curry in NBA 2K

            Originally posted by RyanFitzmagic
            That would happen regardless of the position on the play diagram. Even if it shows a SF coming off a screen, if you assign that play type to Curry, it'll be him.
            Interesting. But the game I just had would suggest otherwise.
            2022 'Plug and play' sim roster (XBX)

            Comment

            • RyanFitzmagic
              MVP
              • Oct 2011
              • 1959

              #96
              Re: Stephen Curry in NBA 2K

              Go to Practice Plays and try it out. There are some plays where the position essentially "locks," so, for example, if it's a SG coming off a screen, it'll always be the SG, no matter who you call the play for. Those plays are the exception and not the rule though, as far as I can tell. I'm under the belief that the only reason those plays even happen that way is because specific plays are glitched, so it wasn't even intended by the devs.

              Comment

              • 2_headedmonster
                MVP
                • Oct 2011
                • 2251

                #97
                Re: Stephen Curry in NBA 2K

                Originally posted by Hot Kidd
                A few people have suggested this and I gave it a try. I edited Lillard's and Curry's tendencies in the following ways.

                Upped their 3 pt tendencies.
                Lowered other shot types (driving, mid range)
                Got rid of iso from play types and made 3 pointers the top priority

                But, this was probably the key, I edited the team's playbooks so their 3 point plays had the PG popping open off screens. Have a look at the diagrams, and the current playbooks for those teams often have the SG/SF getting those looks. Replace those with plays where the PG gets the shot.

                Just had my first game with these changes, and huge difference. Lillard went 3/11. 3 off the bounce, the rest off screens/spot ups.

                I just tried this and got some pretty good results. curry went 3/9 from deep. i imagine if he shot better than 33% they would have called his number more.

                Comment

                • Smirkin Dirk
                  All Star
                  • Oct 2008
                  • 5174

                  #98
                  Re: Stephen Curry in NBA 2K

                  Interesting that Mike Wang agrees that 2K hasnt been able to replicate Curry. This isnt really a criticism; Curry is a freak. Read here.

                  So if you’re a basketball game developer, what do you do? You spend years developing a system that rewards good shot selections and punish players for taking ill-advised long range shots, but the real-life Steph is taking and making these supposedly terrible shots. If Wang and his team allow digital Steph to do these moves (meaning, take 25-foot bombs off the dribble) in the game without check, then that would just open the door for cheese again.

                  So yeah, Steph has the 2K guys somewhat stumped for now.

                  “To be completely honest, we are still looking for ways to better translate his game into NBA 2K,” says Wang. “He’s a ‘rule breaker’ when it comes to jump shooting … he becomes a problem in the video game world where we’ve been trying to train our gamers [to know] that certain types of shots should be rewarded versus others.”

                  Wang says they’ve already tweaked the gameplay a bit to give digital Curry a bit more leeway in the jacking-3s department, but they still want to discourage “over-dribbling hero ball.”

                  The 2K team have found the balance for just about all the other 449 players in the league, except one, who’s like a glitch in the system. Until they figure that out, Curry will be the one guy whose video game counterpart is less dynamic than the real-life version. In a way, video game Steph is the realistic basketball player, while real-life Steph is the super powered avatar.

                  But the 2K guys are on it, says Wang: “We’re going to have to invest even more time in future iterations to really let Steph be Steph in future versions of NBA 2K.”
                  2022 'Plug and play' sim roster (XBX)

                  Comment

                  • jeebs9
                    Fear is the Unknown
                    • Oct 2008
                    • 47565

                    #99
                    Re: Stephen Curry in NBA 2K

                    Originally posted by Hot Kidd
                    Interesting that Mike Wang agrees that 2K hasnt been able to replicate Curry. This isnt really a criticism; Curry is a freak. Read here.
                    And you know what. I'm probably the only person who is ok with the way they are handling it. I started playing with the Warriors last night. And I figure out what most people problem playing with him is. But he is still lights out. http://2kmtcentral.com/16/players/9018/stephen-curry
                    99 Shooting from 3 point moving or standing.



                    There are 3 articles on this lol


                    http://www.forbes.com/sites/bensin/2.../#1359120f125d

                    With gifs for people who don't understand.
                    http://kotaku.com/steph-curry-is-so-...him-1761005442

                    Earliest with Stats



                    I notice what they did with Curry too. Trick but funny lol
                    Hands Down....Man Down - 2k9 memories
                    http://www.youtube.com/watch?v=4IHP_5GUBQo

                    Comment

                    • RyanFitzmagic
                      MVP
                      • Oct 2011
                      • 1959

                      #100
                      Re: Stephen Curry in NBA 2K

                      Curry is a great shooter in 2K, but you still can’t do pure, uncut Steph stuff. I want to shoot and make 30 footers with two defenders draped all over me.

                      Please don't listen to people like this. That's absolutely ludicrous. Neither Stephen Curry nor any player in NBA history has ever made shots like that on anywhere near a consistent basis.

                      Making contested threes right at the line is one thing. Semi-contested threes from 28+ feet is one thing. 30-footers over a double-team makes no sense.

                      Comment

                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47565

                        #101
                        Re: Stephen Curry in NBA 2K

                        Originally posted by RyanFitzmagic
                        Curry is a great shooter in 2K, but you still can’t do pure, uncut Steph stuff. I want to shoot and make 30 footers with two defenders draped all over me.

                        Please don't listen to people like this. That's absolutely ludicrous. Neither Stephen Curry nor any player in NBA history has ever made shots like that on anywhere near a consistent basis.

                        Making contested threes right at the line is one thing. Semi-contested threes from 28+ feet is one thing. 30-footers over a double-team makes no sense.
                        I'm pretty sure most of the hardcore sim guys out there agree with you. I think of Bo Jackson, Randy Moss NFL 2k, and Michael Vick from Madden
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

                        Comment

                        • SonicMage
                          NBA Ratings Wizard
                          • Oct 2002
                          • 3544

                          #102
                          Re: Stephen Curry in NBA 2K

                          Originally posted by RyanFitzmagic
                          Curry is a great shooter in 2K, but you still can’t do pure, uncut Steph stuff. I want to shoot and make 30 footers with two defenders draped all over me.

                          Please don't listen to people like this. That's absolutely ludicrous. Neither Stephen Curry nor any player in NBA history has ever made shots like that on anywhere near a consistent basis.

                          Making contested threes right at the line is one thing. Semi-contested threes from 28+ feet is one thing. 30-footers over a double-team makes no sense.
                          What an unfortunate comment to make the same day that this article gets published: Steph Curry Is So Good, NBA 2K Can't Depict Him

                          There's a highlight within from last night's game with Curry doing just that, shooting a 30+ footer over a contested double-team. I'm sure he wouldn't be able to do that every time, but you can't deny the credibility of a shot like that from him, seeing what he's actually capable of. We roster guys try our darnedest to make a reasonable facsimile of his play style for the AI but the fact remains that our tools are too limited in 2K16. From the quotes in that article from Beluba, it sounds like they're making some changes in 2K17 to try to rectify it.
                          Last edited by SonicMage; 02-24-2016, 09:33 PM.
                          NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                          Sonicmage NBA 2K18 Ratings 2017-18 season
                          Link to Ratings 1996-2017
                          Link to Ratings 1973-1996
                          Link to Ratings All-time

                          Discussion found here

                          Comment

                          • ViolenceFight
                            MVP
                            • Jun 2013
                            • 1141

                            #103
                            Re: Stephen Curry in NBA 2K

                            Originally posted by Sonicmage
                            What an unfortunate comment to make the same day that this article gets published: Steph Curry Is So Good, NBA 2K Can't Depict Him

                            There's a highlight within from last night's game with Curry doing just that, shooting a 30+ footer over a contested double-team. I'm sure he wouldn't be able to do that every time, but you can't deny the credibility of a shot like that from him, seeing what he's actually capable of. We roster guys try our darnedest to make a reasonable facsimile of his play style for the AI but the fact remains that our tools are too limited in 2K16. From the quotes in that article from Beluba, it sounds like they're making some changes in 2K17 to try to rectify it.
                            The only thing that worries me is the idea of that leaking into myplayer. It's not that I don't want guys to live out their curry fantasy, but If they screw up I can see the cheeseballs already
                            Female Russell Westbrook.

                            PSN: ViolenceFight
                            Instagram: @ViolenceFight

                            Comment

                            • trandoanhung1991
                              Rookie
                              • Nov 2012
                              • 372

                              #104
                              Re: Stephen Curry in NBA 2K

                              I don't see why Curry's so hard to replicate. I mean we have badges for a reason, right? Just update the Deadeye badge, give Curry a tier of his own (platinum or something), and makes his shot faster, like in real life. Those 2 changes should mean that his shot, even when looking like it's contested, becomes an open shot.

                              Comment

                              • SonicMage
                                NBA Ratings Wizard
                                • Oct 2002
                                • 3544

                                #105
                                Re: Stephen Curry in NBA 2K

                                Originally posted by trandoanhung1991
                                I don't see why Curry's so hard to replicate. I mean we have badges for a reason, right? Just update the Deadeye badge, give Curry a tier of his own (platinum or something), and makes his shot faster, like in real life. Those 2 changes should mean that his shot, even when looking like it's contested, becomes an open shot.
                                The main problem is that the AI refuses to take shots from well beyond the line, with the mentality that it's an open shot. They always play right at the line, as most players would. We've seen players who have made plays like this in the past, but none at nearly the same frequency that Curry does. Deadeye only affects the contested accuracy, not how frequently the shots are taken.
                                NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                                Sonicmage NBA 2K18 Ratings 2017-18 season
                                Link to Ratings 1996-2017
                                Link to Ratings 1973-1996
                                Link to Ratings All-time

                                Discussion found here

                                Comment

                                Working...