Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

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  • 8KB24
    MVP
    • Jun 2012
    • 2106

    #1

    Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16


    Complex recently interviewed Mike Wang, Gameplay Director of the NBA 2K series, as he explains the art of perfecting your jumper in NBA 2K16. Definitely worth a quick read.

    We were just trying to have the players understand what’s happening under the hood better,” Wang says. "We didn’t really change the fundamental way the shot system worked. The shot meter was just a better way to visualize what was [already] happening."

    "The shot meter was meant to open the game up to a broad range of people who are more casual or new to the series,” Wang says, “and don’t want to spend all the time learning all the shot [timings]."

    Currently, in 2K16, the shot meter stops at the midpoint. Most likely, according to Wang, 2K17 will have a meter that moves from left to right or right to left.​

    "The best players are the ones who don’t stare at the meter,” Wang says. “When you stare at the meter, you’re going to lose sight of the context around you, and you’re going to be overthinking the game. If you can get down to the point where shooting is second nature and it’s got a feel to it, you’re going to find that rhythm."
    Last edited by 8KB24; 02-09-2016, 04:06 PM.
  • Nevertheles109
    Pro
    • Nov 2012
    • 643

    #2
    Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

    Great little read; I think the ending is paramount.

    I've been preaching for years now that it's not about the top of release, meter, ect. It's about the feel and “It’s all about rhythm.”

    Its been that way in 2K since I can remember. No one wants to hear it since the meter was introduced.

    Comment

    • jeebs9
      Fear is the Unknown
      • Oct 2008
      • 47562

      #3
      Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

      This makes totally sense to me. A lot of people are under the impression that 100 rating means 100%. I think that's where last years game went wrong. With the whole green release equals 100% made shot. This is probably the best year of shooting in my hobble opinion. Because it factors in contest/shot quality/release. Now some people are going to complain that players do hit contested shots. But that's usually when they are hot or once in a blue moon shot. I've been on both side of shooting.

      I mean look at this shot.
      <iframe width="560" height="315" src="https://www.youtube.com/embed/JxEcXZIsiwo" frameborder="0" allowfullscreen></iframe>
      Ben has a standing 80 3 point rating. Which means he falls in between that 41% and 32% 3 point shooter. Which is pretty good in my opinion. Now the shot I hit in the above video is a terrible release/late contest and if you want to add a corner shot which is the easiest 3 to hit (with corner specialist badge). But it's a great look. The only reason I think I hit this shot. Is because at this point in the game I was 5 of 6 from outside.
      Last edited by jeebs9; 02-09-2016, 06:34 PM.
      Hands Down....Man Down - 2k9 memories
      http://www.youtube.com/watch?v=4IHP_5GUBQo

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      • jeebs9
        Fear is the Unknown
        • Oct 2008
        • 47562

        #4
        Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

        Originally posted by Nevertheles109
        Great little read; I think the ending is paramount.

        I've been preaching for years now that it's not about the top of release, meter, ect. It's about the feel and “It’s all about rhythm.”

        Its been that way in 2K since I can remember. No one wants to hear it since the meter was introduced.
        Exactly why I think I made the above shot. It was sort of in the flow. It was great ball movement. These are the shots we see really good teams like the Spurs and Warriors hit.
        Hands Down....Man Down - 2k9 memories
        http://www.youtube.com/watch?v=4IHP_5GUBQo

        Comment

        • Nevertheles109
          Pro
          • Nov 2012
          • 643

          #5
          Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

          Originally posted by jeebs9
          Exactly why I think I made the above shot. It was sort of in the flow. It was great ball movement. These are the shots we see really good teams like the Spurs and Warriors hit.
          I agree.

          I make shots like that all the time. D- grades or whatever and I'll be playing my boy's and they be like wtf if that was me it would barely hit rim!! You dam right; you iso'd for 23 seconds and threw up some BS while I ran a play, utilized my offense and was in rhythm.

          But nahhhhh, it's not SIM.

          Comment

          • CD90
            Pro
            • May 2007
            • 618

            #6
            Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

            Is it the same for all locations?
            Also does this translate to the sim stats?

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            • jeebs9
              Fear is the Unknown
              • Oct 2008
              • 47562

              #7
              Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

              Originally posted by CD90
              Is it the same for all locations?
              Also does this translate to the sim stats?

              Gesendet von meinem GT-I9505 mit Tapatalk
              Definitely sim stats. I'm pretty sure they have a sim stat for each place on the floor. I'm not talking about Hot zones. Just overall spots on the floor. Obviously standing (catch and shoot) shots going in more then moving shots. But you can also see from the ratings.
              Hands Down....Man Down - 2k9 memories
              http://www.youtube.com/watch?v=4IHP_5GUBQo

              Comment

              • SirGaryColeman
                Banned
                • Oct 2015
                • 848

                #8
                Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

                I'd love if we could get Ratings to Percentages for more stats.

                Comment

                • EveretteWarren
                  Rookie
                  • Oct 2015
                  • 342

                  #9
                  Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

                  So does this apply for MyPark and PROAM as well?

                  Comment

                  • harryl
                    MVP
                    • Apr 2015
                    • 2663

                    #10
                    Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

                    Good article and a worthwhile read even if only to get confirmation of what one has concluded from personal anecdotal experience.

                    Very much like how we can get shot feedback without the meter being on.

                    Hope that, in 2K17 we might get separate control of meter for free throws. I like to play w/o meter, but like meter for free throws.

                    Many players have bizarre free throw shooting strokes and one doesn't get nearly as much opportunity to shoot free throws with any particular player. And there isn't a way to specifically practice free throws.

                    Comment

                    • jeebs9
                      Fear is the Unknown
                      • Oct 2008
                      • 47562

                      #11
                      Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

                      Originally posted by harryl
                      Good article and a worthwhile read even if only to get confirmation of what one has concluded from personal anecdotal experience.

                      Very much like how we can get shot feedback without the meter being on.

                      Hope that, in 2K17 we might get separate control of meter for free throws. I like to play w/o meter, but like meter for free throws.

                      Many players have bizarre free throw shooting strokes and one doesn't get nearly as much opportunity to shoot free throws with any particular player. And there isn't a way to specifically practice free throws.
                      Totally agree on your point. I will say. Even when I'm looking at the meter during free throws. With bad shooters. I'm going to have bad results. Even if I hit a green release. I've missed so many green releases at the FT line. I love it!! And it's usually with Jordan, Howard, Rondo and guys that can't shoot lol. Most probably won't agree.

                      But the article is great!
                      Hands Down....Man Down - 2k9 memories
                      http://www.youtube.com/watch?v=4IHP_5GUBQo

                      Comment

                      • Cranny
                        Banned
                        • Oct 2015
                        • 99

                        #12
                        Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

                        Originally posted by harryl
                        Good article and a worthwhile read even if only to get confirmation of what one has concluded from personal anecdotal experience.

                        Very much like how we can get shot feedback without the meter being on.

                        Hope that, in 2K17 we might get separate control of meter for free throws. I like to play w/o meter, but like meter for free throws.

                        Many players have bizarre free throw shooting strokes and one doesn't get nearly as much opportunity to shoot free throws with any particular player. And there isn't a way to specifically practice free throws.
                        Having the shot meter on feedback only is so clutch. When I first got the game, I actually watched the jump shot video in the main menu options but quickly abandoned only looking at the release because it still wasn't working due to Me always ending up looking at the meter I couldn't resist. Now I leave it on feedback only and hit most of my shots with myplayer and players like Anthony Davis, klay Thompson etc.

                        Comment

                        • Cranny
                          Banned
                          • Oct 2015
                          • 99

                          #13
                          Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

                          Originally posted by jeebs9
                          Totally agree on your point. I will say. Even when I'm looking at the meter during free throws. With bad shooters. I'm going to have bad results. Even if I hit a green release. I've missed so many green releases at the FT line. I love it!! And it's usually with Jordan, Howard, Rondo and guys that can't shoot lol. Most probably won't agree.

                          But the article is great!
                          I didn't know the green release not being 100% applied to fts too? I've never missed a green release at the ft line. I'm pretty good with shaq at the free throw line by looking at the release only.

                          Comment

                          • Hustle Westbrook
                            MVP
                            • Jan 2015
                            • 3113

                            #14
                            Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

                            That was an awesome read, especially this part:
                            In 2K15, the green release was a guaranteed shot 100 percent of the time. In 2K16, the shot is not always guaranteed; rather, the green release increases the shot’s likelihood by an approximate factor of two. For example, if a player, after all mitigating factors are considered, has a 40 percent chance of making the shot, the green release will give him an 80 percent chance. There is a tipping point, however—if a player is ranked under 30 percent for a shot, there are no "green frames" at all.
                            Also a bit of 2K17 news:

                            Currently, in 2K16, the shot meter stops at the midpoint. Most likely, according to Wang, 2K17 will have a meter that moves from left to right or right to left.​
                            Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                            Comment

                            • ViolenceFight
                              MVP
                              • Jun 2013
                              • 1141

                              #15
                              Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

                              The ending flat out confirms something I've been saying to people since day one. I've always noticed that if you get the ball in a catch and shoot situation, if the animation is good the shot falls more often.

                              For example, if I come off a pin down, catch and shoot getting a ball bobble animation, the shot I hoist up will usually not fall.

                              If I get no animation, and shoot, It's about 50/50.

                              If I get a Hop-Dip-Shoot animation. Money ball all day.

                              Catching it in the right shooting rhythm, and the right mechanics has been a thing since 2k14 on last gen. I started noticing then, and it's remained constant since
                              Female Russell Westbrook.

                              PSN: ViolenceFight
                              Instagram: @ViolenceFight

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