NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

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  • kolkmania
    Rookie
    • Feb 2015
    • 58

    #76
    Re: Chris Smooth footage

    Loved the elevator play.

    Comment

    • Junior Moe
      MVP
      • Jul 2009
      • 3869

      #77
      Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

      Originally posted by Chmielu9123
      and thats a good thing.
      Yes indeed. Last gen default had the jumpshot speed perfect.

      Comment

      • Saro1
        Pro
        • Jun 2014
        • 660

        #78
        Finally more light on the courts.
        PSN: SaroMeci

        Comment

        • Gosens6
          All Star
          • Oct 2007
          • 6101

          #79
          Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

          Do not like Durants arms. Doesn't look natural at all.

          From the second video, AI appears to play smarter basketball instead of just bulldozing the paint. (Loved Steph pulling up from halfcourt. As long as it doesn't happen too often)

          Rebounding looks incredibly improved. Passing seems to still need some work

          There's a certain smoothness I can see in these videos, I like it.

          Obviously need to see a lot more to pass any real judgment. From the little I'm seeing, I do see some improvements

          Comment

          • Oldhead80
            Rookie
            • Oct 2014
            • 103

            #80
            Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

            Y'all dudes man...now Durant and Draymond are TOO skinny for y'all? I'll just say this...watching both of them move around in these brief video clips they look MUCH better. Durant finally looks distinctive out there like he should...an extremely long, slim 7'0" wing.

            Comment

            • Gosens6
              All Star
              • Oct 2007
              • 6101

              #81
              Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

              Originally posted by Oldhead80
              Y'all dudes man...now Durant and Draymond are TOO skinny for y'all? I'll just say this...watching both of them move around in these brief video clips they look MUCH better. Durant finally looks distinctive out there like he should...an extremely long, slim 7'0" wing.
              His arms are not that skinny IRL. They're just not. There's absolutely no muscle definition in his model. He looks like a 10 year old with abnormally long, skinny arms. Like he's never lifted a weight in his life



              His arms do not look like that in game.

              Comment

              • Vni
                Hall Of Fame
                • Sep 2011
                • 14833

                #82
                Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

                Durant's body model gonna be perfect for Ingram though

                They can't mess that up.

                Comment

                • scottyp180
                  MVP
                  • Jun 2007
                  • 2211

                  #83
                  A couple things I notice that look different to me, I could be incorrect.

                  -Ball interaction with the rim looks improved. Looks like a more realistic bounce. I wonder if that will translate into a more 'live' ball (not talking nba live).

                  -it looks like there is more variety in the crowd. I'm seeing a mix of white shirts, red shirts, and yellow shirts. I noticed a couple Warriors fans sprinkled in as well. Not sure if it's vastly different from last year but just something I'm picking up on.

                  -the wide body concern isn't noticeable here. Maybe this is a difference build, maybe it's the footage quality, or maybe there was just fuss over a non issue. I think the jury is still out on this one.

                  -Durant looks a little too skinny but I'd rather that than a little too bulky.

                  Overall I like what I see given the quality and quantity (2 minutes) of this video.

                  Comment

                  • yellow86
                    Banned
                    • Sep 2011
                    • 454

                    #84
                    Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

                    What was wrong with the scoreboard before? I loved that one, with the 3d type logo ala ESPN. This one is more like CSN with the overly bright coloured bars.

                    Comment

                    • Vni
                      Hall Of Fame
                      • Sep 2011
                      • 14833

                      #85
                      Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

                      Originally posted by yellow86
                      What was wrong with the scoreboard before? I loved that one, with the 3d type logo ala ESPN. This one is more like CSN with the overly bright coloured bars.

                      What I didn't like about the previous scoreboard is that it didn't pop out. Like it wasn't sharp enough and the design wasn't particularly great either overall.

                      Comment

                      • scottyp180
                        MVP
                        • Jun 2007
                        • 2211

                        #86
                        Originally posted by Trackball
                        This is one reason I'd really like them to include one specific option.

                        The ability to have the shot meter...but only for free throws.

                        I mean, let's face it, Larry Bird and Kevin Martin have really hard-to-time releases, but they're great free throw shooters in real life.
                        Personally I like the shot meter because I don't know every players' release or jump shot in real life. Hell even the signature shots I do know i still like to have a visual aid so I can accurately learn the release. Plus players release will change depending on shot type. For example A player's pull up release will be different than their fade release

                        Plus it is subtle enough to not be a distraction for people that don't use it.

                        Comment

                        • MarkWilliam
                          72-10
                          • Oct 2012
                          • 2325

                          #87
                          Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

                          Originally posted by Gosens6
                          His arms are not that skinny IRL. They're just not. There's absolutely no muscle definition in his model. He looks like a 10 year old with abnormally long, skinny arms. Like he's never lifted a weight in his life



                          His arms do not look like that in game.
                          Definition. KEY word. Muscle def is not in the game. So they are trying to replicate body types with shape but it just looks odd in some cases without definition.

                          Butler is also quite defined in real life. But if they bulk his arms up he'll just look fat(ter)

                          But the shoulders are also key to the issue.

                          Comment

                          • cthurt
                            MVP
                            • Oct 2009
                            • 2525

                            #88
                            Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

                            Besides getting a Jack the Pumpkin King vibe from Durant, I am liking the slimmer body types from the game play
                            Attached Files

                            Comment

                            • Dreese32
                              Just started!
                              • Aug 2016
                              • 1

                              #89
                              Why is KD's free throw form so off?

                              Comment

                              • Leasim96
                                Pro
                                • Oct 2014
                                • 948

                                #90
                                Re: NBA 2K17 Video - Gameplay From Gamescom (Chris Smoove)

                                Originally posted by scottyp180
                                Personally I like the shot meter because I don't know every players' release or jump shot in real life. Hell even the signature shots I do know i still like to have a visual aid so I can accurately learn the release. Plus players release will change depending on shot type. For example A player's pull up release will be different than their fade release

                                Plus it is subtle enough to not be a distraction for people that don't use it.
                                Same - plus not everyone can dedicate time to memorize multiple releases. When i beat my friends in 2k16 there was always a legitimate excuse. Bs things happened - releases were weird - open shots didn't fall. I like to win knowing i outplayed my opponent - more times than not - in 2k16 it just felt like whoever was luckier won. Not whoever was more skilled or made better decisions..

                                Comment

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