NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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  • ffaacc03
    MVP
    • Oct 2008
    • 3480

    #16
    Re: NBA 2K17 Hands-On Impessions (PopSci)

    Also, I would love the more difficulty to get dribbling moves string together even tho I am not stick skilled, but would even consider to accept some sort of "first step" advantage to those who can master the dribbling, to kind of reward and separate the good from the average user stick skills.

    Then again, dont like the apparent grand scheme of all these remarks (within this and other impressions threads):
    - more difficult to dribble
    - players perform at same level albeit tired
    - let the O & D be managed by AI coach to fully function as intended
    - more skilled based than averages (ratings) based, in terms of result

    It all seems like less control for the user, geared more to player vs player enviroment and predetermined than simulating the game, its teams and players, then again, if it let us have more signature on a player and team bases, I "could" stomage it ... mildly hopefull by this remark:
    In my limited playing experience with the new game, they were great at spacing the floor on offense and helping out on defense when I inevitably allowed an open lane to the basket. It was more fluid, as a real basketball game is, than sequenced movements that we’ve seen before.
    Anyways, am eager to test the game ... or hopefully have some fully detailed OSers hands on ... or plenty of gameplay footage and impressions to try and get a "feel" of these all really means.
    Last edited by ffaacc03; 08-22-2016, 07:05 PM.

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    • Goffs
      New Ork Giants
      • Feb 2003
      • 12278

      #17
      Re: NBA 2K17 Hands-On Impessions (PopSci)

      Originally posted by WTF
      This would hopefully resolve one of my biggest pet peeves w the game. Sounds promising. Cmon 2k... deliver on it
      Hopefully the rim will become a physical presence since arms and heads go through that thing.

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #18
        Re: NBA 2K17 Hands-On Impessions (PopSci)

        The notes on dribbling are intriguing
        ...as a guy that loves trying to master all the moves I cant wait to try it out...

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        • phriscaul
          Banned
          • Dec 2015
          • 688

          #19
          Re: NBA 2K17 Hands-On Impessions (PopSci)

          Originally posted by Goffs
          Hopefully the rim will become a physical presence since arms and heads go through that thing.
          i personally know somebody that worked for 2K as a tester and put this bug in, in 2k10. still been an issue since.

          Comment

          • countryboy
            Growing pains
            • Sep 2003
            • 52695

            #20
            Re: NBA 2K17 Hands-On Impessions (PopSci)

            Originally posted by phriscaul
            i personally know somebody that worked for 2K as a tester and put this bug in, in 2k10. still been an issue since.
            A tester put a bug into a game purposely?
            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

            I miss the old days of Operation Sports :(


            Louisville Cardinals/St.Louis Cardinals

            Comment

            • phriscaul
              Banned
              • Dec 2015
              • 688

              #21
              Re: NBA 2K17 Hands-On Impessions (PopSci)

              Originally posted by countryboy
              A tester put a bug into a game purposely?
              LOL nah. When you test the game, you input bugs into the database and bugs are really anything that should be fixed by the devs.

              Comment

              • countryboy
                Growing pains
                • Sep 2003
                • 52695

                #22
                Re: NBA 2K17 Hands-On Impessions (PopSci)

                Originally posted by phriscaul
                LOL nah. When you test the game, you input bugs into the database and bugs are really anything that should be fixed by the devs.
                ahhhh gotcha.
                I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                I miss the old days of Operation Sports :(


                Louisville Cardinals/St.Louis Cardinals

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                • MarkWilliam
                  72-10
                  • Oct 2012
                  • 2325

                  #23
                  Re: NBA 2K17 Hands-On Impessions (PopSci)

                  Link to the article doesn't work for me.....

                  Comment

                  • MarkWilliam
                    72-10
                    • Oct 2012
                    • 2325

                    #24
                    Re: NBA 2K17 Hands-On Impessions (PopSci)

                    Originally posted by Vni
                    Yeah well if shooting is essentially harder with the stick I don't see any reason to use it. Unless there is something else to it. That sounds like they weren't sure of that mechanic so they left the button unchanged just in case it was overkill.
                    Agreed. It's like they weren't entirely confident that such a dramatic change would be received well, so they kept a fall back.

                    I like the idea I THINK..... but I can't see myself using if I have a choice not to.

                    Comment

                    • MarkWilliam
                      72-10
                      • Oct 2012
                      • 2325

                      #25
                      Re: NBA 2K17 Hands-On Impessions (PopSci)

                      Improved AI is hinted at in the trailer, when a defender blocks a layup from behind. You see a vastly improved help defense system in the game, where computer players are much more aware of their surroundings. Instead of simply moving from point A to point B, or sticking with one player on defense, the 2K team told me that computer players are much better at understanding what to do on the court and why.
                      Sounds interesting. I'd like to know if this is just applicable to defense. I always felt the pick and roll game could use some refinement.

                      The pick player needs to read the defense and then roll at a time and in a way that there is a passing lane. Its about read/react. I feel in 2K the screener tends to roll blindly and it's on the user to just pass it with hope he's timed it right.

                      Be nice if AI team mates sort of time their roll to optimise the passing lane for nicer PnRs......probably wishful though.

                      Comment

                      • stillfeelme
                        MVP
                        • Aug 2010
                        • 2405

                        #26
                        Re: NBA 2K17 Hands-On Impessions (PopSci)

                        This impression is a little confusing on parts that should be clear. The other impression article sounded more clear in defining the improvements. The dribbling part I couldn't tell his context in this one.

                        We need a developer blog strictly on the shooting and controls and that is probably Mike Wang right before the game comes out.

                        I have been primarily a shot stick guy since they introduced it but I don't see the advantages of using it if they added an "aiming" aspect to even though I usually pull down on it.

                        Comment

                        • WISports
                          Banned
                          • Jun 2013
                          • 2058

                          #27
                          Re: NBA 2K17 Hands-On Impessions (PopSci)

                          One thing I'm praying for is being able to skip thru cut scenes and the halftime show faster.

                          If you add up all the games you play throughout the year, the amount of time waste waiting to get back to the game is staggering.

                          Comment

                          • ch46647
                            MVP
                            • Aug 2006
                            • 3514

                            #28
                            Re: NBA 2K17 Hands-On Impessions (PopSci)

                            Really excited to hear if all the artificial defensive sliding/magnet/sticky defense is gone. I also really hope they added first step/explosion to ball handlers out of dribbling moves.

                            It seems like both articles have commented on it, but their description has beem a bit vague. I'd like to see a blog just on this aspect of the game..

                            Comment

                            • phriscaul
                              Banned
                              • Dec 2015
                              • 688

                              #29
                              Re: NBA 2K17 Hands-On Impessions (PopSci)

                              Originally posted by ch46647
                              Really excited to hear if all the artificial defensive sliding/magnet/sticky defense is gone. I also really hope they added first step/explosion to ball handlers out of dribbling moves.

                              It seems like both articles have commented on it, but their description has beem a bit vague. I'd like to see a blog just on this aspect of the game..
                              they had it in 2k16 but casuals hated it cus they felt it was a "turbo boost." i absolutely loved it as it gave the offense another dynamic. having a guy on your team that can get by guys and put pressure on defense that way was crucial. then 2k catered to the Timothys.

                              Comment

                              • MarkWilliam
                                72-10
                                • Oct 2012
                                • 2325

                                #30
                                Re: NBA 2K17 Hands-On Impessions (PopSci)

                                I am hopeful that some players (aggressive driving players) can create separation with the turbo button.

                                IRL an explosive player can launch FAST from the perimeter and if he is having success getting to the basket, defenders start over compensating. This creates separation and then pull up jumpers open up.

                                In previous 2K games, turbo threats are nerfed by sticky defenders as a way to reduce turbo abuse. But that's not quite what should happen.

                                If AI defenders are more aware and help defense is better this year, I am hopeful that they don't need to rely on "sticky" defenders to "balance" the game....

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