NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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  • Luke Skywalker
    Pro
    • Dec 2014
    • 917

    #46
    Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

    I can't wait for this game to come out. The new shooting mechanic piques my interest, I like a new challenge to the game. The stamina is also interesting. I feel that the stamina will be a big complaint for the casual gamers and it will then be patched (like the 2K15 shot stamina, which worked perfectly). I just hope 2K doesn't succumb to the casual gamer and finally caters their sim community.

    Comment

    • Vni
      Hall Of Fame
      • Sep 2011
      • 14831

      #47
      Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

      We still don't have confirmation that we can still bounce/lob pass. I'am guessing it's in but it's not in the controls so you never know. I hope we get a modifier for fading again.

      Comment

      • GuwopGeezus
        Rookie
        • Nov 2014
        • 117

        #48
        Originally posted by Vni
        We still don't have confirmation that we can still bounce/lob pass. I'am guessing it's in but it's not in the controls so you never know. I hope we get a modifier for fading again.
        We do have confirmation it was shown in the 2k17 controls article

        Comment

        • DakkoN
          All Star
          • Sep 2006
          • 5611

          #49
          Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

          Originally posted by Vni
          We still don't have confirmation that we can still bounce/lob pass. I'am guessing it's in but it's not in the controls so you never know. I hope we get a modifier for fading again.
          It's in both the controls pictures and the controls write up from Steve.
          PSN: UK2K_Ch33k0
          XBL: Ch33k0
          Twitch: http://www.twitch.tv/Ch33k0

          Comment

          • Vni
            Hall Of Fame
            • Sep 2011
            • 14831

            #50
            Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

            Ah nice, missed it then, my bad.

            Comment

            • scottyp180
              MVP
              • Jun 2007
              • 2177

              #51
              These two hands-on articles have been good so far. I like the improvements but hopefully there are still some more changes we haven't heard about. Im interesting in hearing more about presentation and atmosphere.

              However, and I don't want to sound negative, but I need to see and hear more. I'd love to hear hands on impressions from more hardcore players that can better explain the changes and how much of a difference they make (do they make a difference, does it work as it expected, good change/bad change, etc). I'd also like to see these changes on action. I know even then there will still be unanswered questions, we won't know for sure until the game is in our hands, but I just can't read something that says "we fixed, improved this area" and take it as fact without seeing how it works.

              Everything sounds great in practice, hopefully they succeed in execution.

              Comment

              • MrMars
                Rookie
                • Jan 2006
                • 275

                #52
                Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                It continues.....

                It appears that this game will be even more difficult for the casual player that wants to play sim. This is the drawback of this series.

                I work and have a family. I don't have the time nor the inclination to learn and practice all these intricate stick inputs in order to be successful against the cpu on anything other than Rookie.

                I wish I could play 2k all day. but we all know that's impractical. This was the reason that I was hoping that EA got it's stuff together with Live.

                Anyway, I will try, get frustrated. Try again, get frustrated. You know the rest.

                MrMars

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #53
                  Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                  With 2k, it's always layers man. Im sure they won't just leave new users or non experts high and dry.

                  At some point people have to be willing to try new things so they can innovate.

                  It gets old hearing "its the same game" "this looks like last years game" and when they change something people get upset or want to burn down the house.

                  It's time for 2k to stand its ground and let their creativity take its place.

                  Comment

                  • Goffs
                    New Ork Giants
                    • Feb 2003
                    • 12278

                    #54
                    Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                    Intricate inputs? It's the same controls as last year.....timed layups will take some getting used to but it's not like it's asking you to hold down RT LB to make a layup. It's basically like a jump shot....you hold it down and watch the meter...

                    Comment

                    • CaseIH
                      MVP
                      • Sep 2013
                      • 3945

                      #55
                      Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                      Originally posted by countryboy
                      What the...???

                      Ewwww....just....ewwww

                      My feeling exactly, probably the devs too, unless that person is a hot female,lol.
                      Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                      Favorite teams:
                      MLB- Reds/ and whoever is playing the Cubs
                      NBA- Pacers
                      NFL- Dolphins & Colts

                      Comment

                      • Vni
                        Hall Of Fame
                        • Sep 2011
                        • 14831

                        #56
                        Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                        Originally posted by MrMars
                        It continues.....

                        It appears that this game will be even more difficult for the casual player that wants to play sim. This is the drawback of this series.

                        I work and have a family. I don't have the time nor the inclination to learn and practice all these intricate stick inputs in order to be successful against the cpu on anything other than Rookie.

                        I wish I could play 2k all day. but we all know that's impractical. This was the reason that I was hoping that EA got it's stuff together with Live.

                        Anyway, I will try, get frustrated. Try again, get frustrated. You know the rest.

                        MrMars
                        We don't even know how it's gonna work, why are people freaking out ? If anything you will still be able to play with players %age offline.

                        Comment

                        • Optik
                          MVP
                          • Aug 2012
                          • 1025

                          #57
                          Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                          Timed layups aren't really new. If you do a contact layup or a layup after a foul, I'm pretty sure it matters when you release the stick.

                          Aiming with the shot stick sounds like difficulty for difficulty's sake. They already have this with free throws but everyone just uses the X button, so if they've done the same with jumpshooting there is literally no point in doing it. This would only be justifiable if you could disable the X button in MyLeague or online so that you're forced to use the shot stick.

                          Sandbox mechanics do not belong in sports simulations. Every option needs to be equal.
                          Originally posted by Dogslax41
                          Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

                          Comment

                          • jayb_270
                            Rookie
                            • Apr 2015
                            • 257

                            #58
                            Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                            All I want is for players not to use their starters all game in online matches against me without a significant decrease in performance

                            Comment

                            • ksuttonjr76
                              All Star
                              • Nov 2004
                              • 8662

                              #59
                              Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                              Originally posted by MrMars
                              It continues.....

                              It appears that this game will be even more difficult for the casual player that wants to play sim. This is the drawback of this series.

                              I work and have a family. I don't have the time nor the inclination to learn and practice all these intricate stick inputs in order to be successful against the cpu on anything other than Rookie.

                              I wish I could play 2k all day. but we all know that's impractical. This was the reason that I was hoping that EA got it's stuff together with Live.

                              Anyway, I will try, get frustrated. Try again, get frustrated. You know the rest.

                              MrMars
                              I forgot where I read it, but they're bringing back 2K University (or whatever it is) with Coach K. I was under the impression that it was some type of tutorial practice mode. I hope they bring back the one version (NBA 2K9?) where they showed you the move, then you had to replicate it to "pass" the segment. That was the practice mode ever, because it covered all the button commands, and you could come back later to it.

                              Comment

                              • scottyp180
                                MVP
                                • Jun 2007
                                • 2177

                                #60
                                Originally posted by 23
                                With 2k, it's always layers man. Im sure they won't just leave new users or non experts high and dry.

                                At some point people have to be willing to try new things so they can innovate.

                                It gets old hearing "its the same game" "this looks like last years game" and when they change something people get upset or want to burn down the house.

                                It's time for 2k to stand its ground and let their creativity take its place.
                                And with the 2KU it shouldn't be too difficult for people to pick up and learn the new mechanics. It won't make everyone experts but it will teach people enough to play and enjoy the game. People that are worried about the new mechanics should be willing to dedicate sometime to the 2KU mode in order to understand the game better.

                                If that isn't enough there is always the option of looking up videos and strategy online. I did this last year and I definitely helped and improved how I played the game.

                                I know for some this might be a lot to do on their end just to play a game but that's part of what makes these sports games great in this age of gaming. They are no longer simple, basic representations of sports. We are at the point where the gameplay is nearly as complex as the real thing and there are many layers and intricacies involved. This could be overwhelming for some but on lower difficulty settings it should be an issue.

                                Comment

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