I can't wait for this game to come out. The new shooting mechanic piques my interest, I like a new challenge to the game. The stamina is also interesting. I feel that the stamina will be a big complaint for the casual gamers and it will then be patched (like the 2K15 shot stamina, which worked perfectly). I just hope 2K doesn't succumb to the casual gamer and finally caters their sim community.
NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
I can't wait for this game to come out. The new shooting mechanic piques my interest, I like a new challenge to the game. The stamina is also interesting. I feel that the stamina will be a big complaint for the casual gamers and it will then be patched (like the 2K15 shot stamina, which worked perfectly). I just hope 2K doesn't succumb to the casual gamer and finally caters their sim community. -
Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
We still don't have confirmation that we can still bounce/lob pass. I'am guessing it's in but it's not in the controls so you never know. I hope we get a modifier for fading again.Comment
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
It's in both the controls pictures and the controls write up from Steve.Comment
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These two hands-on articles have been good so far. I like the improvements but hopefully there are still some more changes we haven't heard about. Im interesting in hearing more about presentation and atmosphere.
However, and I don't want to sound negative, but I need to see and hear more. I'd love to hear hands on impressions from more hardcore players that can better explain the changes and how much of a difference they make (do they make a difference, does it work as it expected, good change/bad change, etc). I'd also like to see these changes on action. I know even then there will still be unanswered questions, we won't know for sure until the game is in our hands, but I just can't read something that says "we fixed, improved this area" and take it as fact without seeing how it works.
Everything sounds great in practice, hopefully they succeed in execution.Comment
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
It continues.....
It appears that this game will be even more difficult for the casual player that wants to play sim. This is the drawback of this series.
I work and have a family. I don't have the time nor the inclination to learn and practice all these intricate stick inputs in order to be successful against the cpu on anything other than Rookie.
I wish I could play 2k all day. but we all know that's impractical. This was the reason that I was hoping that EA got it's stuff together with Live.
Anyway, I will try, get frustrated. Try again, get frustrated. You know the rest.
MrMarsComment
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
With 2k, it's always layers man. Im sure they won't just leave new users or non experts high and dry.
At some point people have to be willing to try new things so they can innovate.
It gets old hearing "its the same game" "this looks like last years game" and when they change something people get upset or want to burn down the house.
It's time for 2k to stand its ground and let their creativity take its place.Comment
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
Intricate inputs? It's the same controls as last year.....timed layups will take some getting used to but it's not like it's asking you to hold down RT LB to make a layup. It's basically like a jump shot....you hold it down and watch the meter...Comment
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
Originally posted by countryboyWhat the...???
Ewwww....just....ewwww
My feeling exactly, probably the devs too, unless that person is a hot female,lol.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
NBA- Pacers
NFL- Dolphins & ColtsComment
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
It continues.....
It appears that this game will be even more difficult for the casual player that wants to play sim. This is the drawback of this series.
I work and have a family. I don't have the time nor the inclination to learn and practice all these intricate stick inputs in order to be successful against the cpu on anything other than Rookie.
I wish I could play 2k all day. but we all know that's impractical. This was the reason that I was hoping that EA got it's stuff together with Live.
Anyway, I will try, get frustrated. Try again, get frustrated. You know the rest.
MrMarsComment
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
Timed layups aren't really new. If you do a contact layup or a layup after a foul, I'm pretty sure it matters when you release the stick.
Aiming with the shot stick sounds like difficulty for difficulty's sake. They already have this with free throws but everyone just uses the X button, so if they've done the same with jumpshooting there is literally no point in doing it. This would only be justifiable if you could disable the X button in MyLeague or online so that you're forced to use the shot stick.
Sandbox mechanics do not belong in sports simulations. Every option needs to be equal.Originally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
It continues.....
It appears that this game will be even more difficult for the casual player that wants to play sim. This is the drawback of this series.
I work and have a family. I don't have the time nor the inclination to learn and practice all these intricate stick inputs in order to be successful against the cpu on anything other than Rookie.
I wish I could play 2k all day. but we all know that's impractical. This was the reason that I was hoping that EA got it's stuff together with Live.
Anyway, I will try, get frustrated. Try again, get frustrated. You know the rest.
MrMarsComment
-
With 2k, it's always layers man. Im sure they won't just leave new users or non experts high and dry.
At some point people have to be willing to try new things so they can innovate.
It gets old hearing "its the same game" "this looks like last years game" and when they change something people get upset or want to burn down the house.
It's time for 2k to stand its ground and let their creativity take its place.
If that isn't enough there is always the option of looking up videos and strategy online. I did this last year and I definitely helped and improved how I played the game.
I know for some this might be a lot to do on their end just to play a game but that's part of what makes these sports games great in this age of gaming. They are no longer simple, basic representations of sports. We are at the point where the gameplay is nearly as complex as the real thing and there are many layers and intricacies involved. This could be overwhelming for some but on lower difficulty settings it should be an issue.Comment
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