NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • RipCity71252
    PDX
    • Aug 2009
    • 1295

    #466
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    I apologize if this has been asked/answered already, but will the custom jump shot tool be available in edit player as well as MyCAREER? Thanks!
    Last edited by RipCity71252; 09-02-2016, 07:53 PM.
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    • LeonLeroy
      Rookie
      • Feb 2014
      • 30

      #467
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Customizable in game camera angle changes would be really, really cool. Set them up like you would quick plays. Designate offense angle, defense angle, fastbreak, post up, etc. With the tap of a button.

      Seems like it wouldn't be that hard to do

      Comment

      • amedawg00
        2K OL Legend
        • Jan 2008
        • 2884

        #468
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Originally posted by Beluba
        Sorry, MJ's 1-handed pump fake didn't make a return this year.

        Spin jumpers are back (RT/R2+ Double Tap Shot Button). You can also start a spin or half-spin with the Pro Stick and chain directly into a jump shot if you want.
        Pretty imaginative combo...but can't envision bringing the shot stick back to neutral in order to time it with 12 or 6 o'clock angle pull back or up on the shot stick. Many users have pulled the stick at various directions to shoot but always needing to pull straight up or down may limit some creativity like the combo you just described no?

        Lastly, is Right stick passing still in the game along with Rb? The reason many people refuse to convert to the shot stick shooting is because icon passing leading directly into a catch and shoot with the button is more intuitive and fluid than icon passing to shot stick catch and shoot imo. However, if right stick passing is still in the game then that finger coordination from button to button will seamlessly translate to stick to stick if that makes sense. Eagerly anticipating your reply and much respect for your community engagement the last few days.
        Last edited by amedawg00; 09-02-2016, 07:54 PM.
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        • LorenzoDC
          MVP
          • Sep 2010
          • 1857

          #469
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by RipCity71252
          I apologize if this has been asked/answered already, but will the custom jump shot tool be available in edit player as well? Thanks!
          He answered that just a few pages back. You won't have to look too far.



          Spoiler

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          • GradyMac
            Rookie
            • Nov 2012
            • 421

            #470
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            The only time I saw stuff like that was when someone was spamming the "ask for pass" button. They get the ball, then press it again and pass it right back.

            Comment

            • TheDuggler
              Pro
              • Sep 2012
              • 728

              #471
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by Kaanyr Vhok
              Likewise I would like to see a stadium broadcast camera that pans and swings for the major blindspots.
              Pan it out until the offensive team passes halfcourt
              If Beluba is still around I would love to hear about this, I hate that using Broadcast gives me a huge disadvantage while playing online

              Comment

              • GradyMac
                Rookie
                • Nov 2012
                • 421

                #472
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Originally posted by Dione2014
                I just know the difference between adjustment's being made and artificial attribute boost happening.
                I am curious how you know an "artificial attribute boost" is happening. Did you pause the game and check their attributes or something?

                Comment

                • LM1213
                  Rookie
                  • Sep 2010
                  • 309

                  #473
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by Beluba
                  Sorry I missed this. I haven't had that happen to me in a long time.
                  OH man. Well thanks for noticing man. Maybe it got patched out later last year. When I was slowed down playing. Thanks for the reply though. Appreciated

                  Comment

                  • BluFu
                    MVP
                    • May 2012
                    • 3596

                    #474
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by BluFu
                    That would be great. Glad to hear it wasn't a coding issue. I think it's okay to make it a reward within MyCareer.. but outside of it, it should be accessible.
                    Unless it's possible to be patched in?

                    Comment

                    • redux1000
                      Banned
                      • Aug 2015
                      • 209

                      #475
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Originally posted by Beluba
                      Don't take my silence as an auto No. I would just prefer Nino answered this directly. He and our offense AI engineer work on a ton of stuff that I'm sometimes not even aware of so this very well might be in the game. I'm pretty sure I've seen the AI ball handler reject the screen though but I don't want to say 100% w/o confirming with him.
                      Thanks Mike, appreciate it. The level of gameplay realism has gotten ridiculously high & screen rejection was practically one of the only things missing in my opinion. Getting towards a near perfect replica of the real thing (which is nuts) if it gets its way in. Plus, the amount of time you've spent on here is kind of incredible and way above and beyond what most would do. Really makes me, and others I'm sure want to continue to support 2k. Thanks again.

                      Sent from my Nexus 5X using Tapatalk

                      Comment

                      • CyberOps
                        Rookie
                        • Mar 2013
                        • 485

                        #476
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by BluFu
                        Unless it's possible to be patched in?
                        I hope they will, it's a feature everyone will love to use when creating rosters and draft classes.

                        Comment

                        • psydefx
                          Banned
                          • Oct 2015
                          • 370

                          #477
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by JwP23
                          Hello Mike, I was just wondering..if you have to sprint+double tap to pull spin jumpers, how would jumpers like this work? Half rotate SS + shot button maybe?

                          pretty disappointed these weren't added back in, and baffled as to why they were taken out in the first place. to add to that, why was mj's one handed pump fake taken out in the first place? things like this just don't make sense to me. the goat gets the shaft year after year.

                          Comment

                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #478
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by ksuttonjr76
                            It might be too late for this question (wasn't in a previous wishlist), because I feel like I'm a dying breed when it comes to icon passing.

                            Were there any changes, by coincidence, made to icon passing to give us more control of the passes? When I use icon passing, I felt that contextual pass wasn't consistent enough for selecting the correct pass. Also, I felt the AI, whether it was offline or in PNO, was "reading" my button presses which lead to some unbelievable turnovers or interceptions when moments before it looked like a clean pass.
                            *Jumps up and down*

                            Can you still answer this question? You missed it [emoji25] .

                            Comment

                            • Tybudd
                              Rookie
                              • Sep 2012
                              • 218

                              #479
                              - A new user-controlled emote system allows you to customize your on-court celebrations and trigger them after big plays.


                              Is this a fake blog?

                              Comment

                              • RusDids29
                                Rookie
                                • Feb 2013
                                • 97

                                #480
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Originally posted by Beluba
                                My gut feeling is that in a 5-on-5 context, B-ball IQ will absolutely destroy dumb stick jockeys.

                                Maybe in the Park, the stick skills guys might have a slight edge compared to last year just because of how much space there is to work. But I really wouldn't worry about it. My goal in all my tuning will always be to reward smart basketball over stick execution. If you don't feel that we accomplished that out of the box, let me know and it will be corrected.
                                Wow, how did you guys read my mind.

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