NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • Barncore
    Formerly known as Barnsey
    • Aug 2003
    • 1337

    #481
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Originally posted by Beluba
    1. The Shot Creator is a MyCAREER only feature

    Originally posted by Beluba
    Originally, it was intended to be used everywhere, but some of the MyCAREER guys really wanted it to be a reward in MyCAREER. Probably next year we'll open it up for all players.
    Those damn MyCAREER guys man! Hogging all the features! Ruining all the fun for the guys who like to customize players & draft classes. Lol.
    Last edited by Barncore; 09-03-2016, 01:15 AM.

    Comment

    • EveretteWarren
      Rookie
      • Oct 2015
      • 342

      #482
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Are there any new posterizer animations?
      Can we put our dunk packages on and still get the flashy posterizers this year?

      Comment

      • Barncore
        Formerly known as Barnsey
        • Aug 2003
        • 1337

        #483
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Question. Mike, maybe this isn't your department, but it appears the Create-A-Player system in 2k17 is still the same as previous years. For me and many others this is a massive let down, because for many years it has been very hard to make created players look unique & realistic. Created players ruin the suspension of belief and immersion, due to lack of variation and poor face art and weird face shapes. It's absolutely deflating to think that we will now have to wait until 2k18 again to finally have more options when creating players. I've been waiting for 4+ years. Is there a realistic chance we could get something patched in for the CAP system? Be it for graphics or even just more settings/options (body shape, muscle tones, tats, more faces, more hair, ability to use hairstyles of actual NBA players, etc?)

        Here's a thread where people are sounding off about it:
        Code:
        http://www.operationsports.com/forums/nba-2k-basketball/888753-poor-cap-system-completely-hinders-mygm-myleague-no-one-seems-care.html
        Last edited by Barncore; 09-03-2016, 02:20 AM.

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        • Shadymamba
          Black Mamba
          • Apr 2005
          • 758

          #484
          Fantastic write up! cant wait!!
          MLB: Pittsburgh Pirates '90
          NFL: Miami Dolphins '84
          NBA: Minnesota Timberwolves ' 15
          CFB: Oregon Ducks '10

          I HATE TO LOSE MORE THAN I LOVE TO WIN
          --------------------------------------------------
          Twitter: Rileyfcol
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          Comment

          • 2_headedmonster
            MVP
            • Oct 2011
            • 2251

            #485
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by Barnsey


            Those damn MyCAREER guys man! Hogging all the features! Ruining all the fun for the guys who like to customize players & draft classes. Lol.
            I was going to do my damndest to finally get KD's shot right...

            Comment

            • MarkWilliam
              72-10
              • Oct 2012
              • 2325

              #486
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by 2_headedmonster
              I was going to do my damndest to finally get KD's shot right...
              Yeah KDs shot got messed up somehow.....

              As an OKC fan - good riddance!

              Still perplexing.

              Comment

              • Barncore
                Formerly known as Barnsey
                • Aug 2003
                • 1337

                #487
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Originally posted by MarkWilliam
                Yeah KDs shot got messed up somehow.....

                As an OKC fan - good riddance!

                Still perplexing.
                Yeah it looks like kind of a two-motion heave/fling in the gameplay vids i've seen. It's a more fluid one-motion movement than that. I can live with it though, it's not that bad

                Comment

                • cmehustle
                  Rookie
                  • Oct 2007
                  • 131

                  #488
                  I really like the things that 2k brings us year after year. I know they work very hard, and each year I am amazed to see the new things they put in. Just a couple of questions here though. i didnt see anything about step back jumpers here. This is an integral part on NBA basketball, and needs to be reflected in 2K. People shouldnt be punished as a moving shot for doing a stepback, and these rarely go in on 16. Also for Association, dudes need to ask for more money. Nobody tries to break the bank in 2K which we all know is not consistent with the real NBA. Teams willing to go over the cap should be willing to do so in 2K and the teams that never go over shouldnt on here either. And finally, the CPU rotations. They suck. and subbing out 5 at a time gets on my nerves. I wonder what 2K17 does different in any of these areas?

                  Comment

                  • Hopsin
                    Pro
                    • Jul 2012
                    • 753

                    #489
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    I really need to read through this whole thread tbh.. I have questions, but I'm sure they do been answered.


                    Sent from my iPhone using Tapatalk

                    Comment

                    • MarkWilliam
                      72-10
                      • Oct 2012
                      • 2325

                      #490
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Originally posted by Hopsin
                      I really need to read through this whole thread tbh.. I have questions, but I'm sure they do been answered.


                      Sent from my iPhone using Tapatalk
                      Take you a WHILE too man. Mike was in here DOIN' WORK.

                      Comment

                      • jbthegreat
                        Rookie
                        • Sep 2010
                        • 148

                        #491
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by psydefx

                        pretty disappointed these weren't added back in, and baffled as to why they were taken out in the first place. to add to that, why was mj's one handed pump fake taken out in the first place? things like this just don't make sense to me. the goat gets the shaft year after year.
                        I think the guy in charge of the signature animations is Jerson Sapida 2K
                        @JersDaCurse we need to hit him up about this. He's in charge or Signation, I have no idea why he felt the need to remove Jordans classic animations

                        Comment

                        • MarkWilliam
                          72-10
                          • Oct 2012
                          • 2325

                          #492
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Westbrook needs work aswell - from what I've heard, he didn't get any attention again (top 5 player in the league). If I'm wrong, someone else who knows please correct me. I'd love nothing more.

                          But celebrations are in. So that's good.

                          Comment

                          • MarkWilliam
                            72-10
                            • Oct 2012
                            • 2325

                            #493
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by Barnsey
                            Yeah it looks like kind of a two-motion heave/fling in the gameplay vids i've seen. It's a more fluid one-motion movement than that. I can live with it though, it's not that bad
                            And I think the follow through kinda got weird. Follow through is a tough one as it always tends to vary - but I recall KDs stroke being a lot more accurate in previous versions of 2K.

                            Sometimes things get touched on when I think they're "finished". Weird to me.

                            But of course, could be just my (and Barnsey's) opinion....

                            Comment

                            • gabri3l3
                              Pro
                              • Mar 2009
                              • 582

                              #494
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Originally posted by Beluba
                              Originally, it was intended to be used everywhere, but some of the MyCAREER guys really wanted it to be a reward in MyCAREER. Probably next year we'll open it up for all players.
                              -XBOX LIVE: gz18

                              Comment

                              • MarkWilliam
                                72-10
                                • Oct 2012
                                • 2325

                                #495
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Originally posted by Beluba
                                Originally, it was intended to be used everywhere, but some of the MyCAREER guys really wanted it to be a reward in MyCAREER. Probably next year we'll open it up for all players.


                                Had to join the party on this one....

                                Comment

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