NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • Gosens6
    All Star
    • Oct 2007
    • 6097

    #541
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Originally posted by extremeskins04
    http://www.operationsports.com/featu...or-mike-wang-/

    So if you beat your defender and have a wide open lane or are finishing off a fastbreak layup with no one around, you’re not going to brick the shot even if you completely ignore the timing feature. You still have to take good shots with the right guys to be successful.
    All this means is that you don't have to get perfect timing on lay ups to actually make them.

    You'll still miss wide open shots. Just as players in the real NBA do every single game.

    Sent from my SM-N910V using Tapatalk

    Comment

    • raiderphantom
      MVP
      • Jul 2012
      • 1537

      #542
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Originally posted by diehardknicksfan
      dont know if this has been asked already, but is there a easier way to choose your freelance offense now. Since there are 30 of them now, i would assume we can choose them before the game starts
      Even if you can't choose them prior to the game there is an easier menu instead of having to tab over all those pages. I believe Mike said it himself that you can bring up a directional menu and quickly flick the RS toward the freelance you wish to use.
      Student of the game. #Fundamentals

      XBLGT: tjor24

      Comment

      • Baebae32
        Pro
        • Nov 2015
        • 880

        #543
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Originally posted by LorenzoDC
        I'm just guessing, but if this year is like last year, we'll get a blog from Scott O'Gallagher on defense and defensive AI that will over Ice and lots of other defensive system updates. I would imagine some time this week.
        Guess its a waiting game then now haha. Thanks

        Comment

        • lossanthon
          Rookie
          • Sep 2016
          • 118

          #544
          Hi Mike,
          Will fake pass while driving for a layup a la Magic and Rondo to get the defender to bite be in the game? This would be really helpful and more importantly like real basketball. I've read that it's in 2K16 and previous versions, but it's the one thing I've never been able to pull off, if it was really in.

          Thanks

          Comment

          • ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            #545
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by Caelumfang
            I hope to GOD that the stupid algorithm of 'your player(s) have a random chance to be hot or cold at the beginning of the game, so it's up to you, the user, to figure out who will be the hot hand this game' is completely gone this year. If a player goes hot or cold should SOLELY be dependent on the user's play and decisions, not some goofy random algorithm that chooses for them.
            That was a pain in PNO. I don't mind it, but I swear it was a guarantee that Paul George was going to be cold to start the half no matter how well he performed in the first half.

            Comment

            • BezO
              MVP
              • Jul 2004
              • 4414

              #546
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Beluba, hopefully your still responding to this thread. Any chance relative shooting controls get patched in?

              And I'm mystified that I'm the only one that has a problem with no relative shooting controls.
              Shout out to The Watcher! Where you at bruh?

              Comment

              • Beluba
                Gameplay Director, NBA2k
                • Jul 2002
                • 1389

                #547
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Originally posted by BezO
                Beluba, hopefully your still responding to this thread. Any chance relative shooting controls get patched in?

                And I'm mystified that I'm the only one that has a problem with no relative shooting controls.
                If you mean having Aim be towards the rim as opposed to straight down/up, I don't think we'll patch that in. It really just felt random and encouraged people to only shoot from certain spots on the floor (usually corners or top of the arc.)

                Comment

                • Kstat
                  Pro
                  • Sep 2015
                  • 584

                  #548
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by Beluba
                  If you mean having Aim be towards the rim as opposed to straight down/up, I don't think we'll patch that in. It really just felt random and encouraged people to only shoot from certain spots on the floor (usually corners or top of the arc.)
                  Hey Mike I posed this Q a few days ago: does the ability to grab/hold away from the ball mean hack-Shaq is possible in theory, and if so are the NBA rules for that strategy built in to the game?

                  Comment

                  • LorenzoDC
                    MVP
                    • Sep 2010
                    • 1857

                    #549
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by Beluba
                    If you mean having Aim be towards the rim as opposed to straight down/up, I don't think we'll patch that in. It really just felt random and encouraged people to only shoot from certain spots on the floor (usually corners or top of the arc.)
                    Thanks again for dropping back in.

                    You're already above and beyond the call, but if you can get at some point to any of the Q's that followed shortly after your last response, there were a few.

                    Comment

                    • cam21224
                      MVP
                      • Jun 2008
                      • 2033

                      #550
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Mike, not sure if I should be asking you or Czar this, but does the CPU roll the ball up court if their out of timeouts and can't advance the ball?

                      Has anything be done to late game A.I?

                      For instance, sideline out of bounds down two with not much time on the clock for a quick isolation or catch & shoot, will they lob towards the basket?

                      Is five second inbound violation called against the A.I this year?
                      Horseshoes & HollyWood

                      Comment

                      • WISports
                        Banned
                        • Jun 2013
                        • 2058

                        #551
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Anybody know if CPU substitutions have improved?

                        Comment

                        • raiderphantom
                          MVP
                          • Jul 2012
                          • 1537

                          #552
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by WISports
                          Anybody know if CPU substitutions have improved?
                          I don't know but you would think so with the addition of advanced rotations.
                          Student of the game. #Fundamentals

                          XBLGT: tjor24

                          Comment

                          • LorenzoDC
                            MVP
                            • Sep 2010
                            • 1857

                            #553
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by raiderphantom
                            I don't know but you would think so with the addition of advanced rotations.
                            Advanced rotations is purely a MyLeague feature. Also, I'm not sure they havet said if CPU AI will use it.

                            Comment

                            • BezO
                              MVP
                              • Jul 2004
                              • 4414

                              #554
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Originally posted by Beluba
                              If you mean having Aim be towards the rim as opposed to straight down/up, I don't think we'll patch that in. It really just felt random and encouraged people to only shoot from certain spots on the floor (usually corners or top of the arc.)
                              That is what I meant. I can only assume there are differences in aiming a shot and isomotion, as relative controls for isomotion work fine.

                              Is the old shooting mechanic an option? If not, can that be patched in?

                              This seems like a very odd choice considering those of us that use relative controls for isomotion. I find aiming in directions not consistent with what I see on screen to be disconcerting. Constantly swapping between relative controls for isomotion and absolute controls for shooting doesn't sound like fun.

                              This will be the first year in many that 2K is not a day-one purchase for me. I'll have to test this out prior to buying.
                              Shout out to The Watcher! Where you at bruh?

                              Comment

                              • Vni
                                Hall Of Fame
                                • Sep 2011
                                • 14832

                                #555
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Originally posted by BezO
                                That is what I meant. I can only assume there are differences in aiming a shot and isomotion, as relative controls for isomotion work fine.

                                Is the old shooting mechanic an option? If not, can that be patched in?

                                This seems like a very odd choice considering those of us that use relative controls for isomotion. I find aiming in directions not consistent with what I see on screen to be disconcerting. Constantly swapping between relative controls for isomotion and absolute controls for shooting doesn't sound like fun.

                                This will be the first year in many that 2K is not a day-one purchase for me. I'll have to test this out prior to buying.
                                Get the prelude man.

                                Comment

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