NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • JoFri
    Pro
    • Mar 2013
    • 1486

    #526
    NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Originally posted by daveberg
    Great read - game overall sounds incredible.



    Just need some advanced players on the sticks for some gameplay now instead of the run and gun, turbo spamming transition clips we've seen so far.


    i think they still have the "standardised" free throw signatures i.e. big man equipped with 45 and guards 50.
    Last edited by JoFri; 09-04-2016, 09:54 AM.

    Comment

    • ksuttonjr76
      All Star
      • Nov 2004
      • 8662

      #527
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Originally posted by WISports
      2 small things I'd love to see in the game. Maybe/hopefully they're in this year. If not, maybe next.

      You know when guys get a steal and they take off down court...the throw-ahead dribble they use when going really fast. Hope that makes sense.

      Also, the high dribble PGs sometimes use when setting up the offense at the top of the key.
      Yeah, I loved that speed dribble animation. I hope they bring that back.

      Comment

      • extremeskins04
        That's top class!
        • Aug 2010
        • 3864

        #528
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        So no more elite players just bricking shot after shot in NBA 2k17. Sweet!

        Comment

        • jbthegreat
          Rookie
          • Sep 2010
          • 148

          #529
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by ksuttonjr76
          Yeah, I loved that speed dribble animation. I hope they bring that back.
          Another reason why I stll play 2k12

          Comment

          • PhillyIMBlog.com
            Rookie
            • May 2016
            • 382

            #530
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by extremeskins04
            So no more elite players just bricking shot after shot in NBA 2k17. Sweet!


            Source???


            Sent from my iPhone using Tapatalk

            Comment

            • extremeskins04
              That's top class!
              • Aug 2010
              • 3864

              #531
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by PhillyIMBlog.com
              Source???


              Sent from my iPhone using Tapatalk
              http://www.operationsports.com/featu...or-mike-wang-/

              So if you beat your defender and have a wide open lane or are finishing off a fastbreak layup with no one around, you’re not going to brick the shot even if you completely ignore the timing feature. You still have to take good shots with the right guys to be successful.
              Last edited by extremeskins04; 09-04-2016, 03:33 PM.

              Comment

              • diehardknicksfan
                Rookie
                • Apr 2012
                • 264

                #532
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                dont know if this has been asked already, but is there a easier way to choose your freelance offense now. Since there are 30 of them now, i would assume we can choose them before the game starts

                Comment

                • LorenzoDC
                  MVP
                  • Sep 2010
                  • 1857

                  #533
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by diehardknicksfan
                  dont know if this has been asked already, but is there a easier way to choose your freelance offense now. Since there are 30 of them now, i would assume we can choose them before the game starts
                  We don't have details on that yet, but most likely there will be a blog from Czar on offense this week that will dive into that and a lot more.

                  We do know that the play calling has been moved to a pop up wheel of options by pressing LT/LB, but I haven't seen anything yet on freelance offenses and how to access them.

                  Comment

                  • CRIP4LIFE
                    Zero Finger Movement
                    • Apr 2007
                    • 504

                    #534
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    in 2k17, can you rebound/tip in/put back dunk with the RS again?

                    this feature was cut in 2k16, but i loved this feature in 2k15 as i'm paralyzed and RS putbacks are easier on my hands.
                    NFL - RAVENS
                    NBA - BULLS
                    MLB - NATIONALS
                    NCAA - CLEMSON

                    Comment

                    • Caelumfang
                      MVP
                      • Oct 2012
                      • 1218

                      #535
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      I hope to GOD that the stupid algorithm of 'your player(s) have a random chance to be hot or cold at the beginning of the game, so it's up to you, the user, to figure out who will be the hot hand this game' is completely gone this year. If a player goes hot or cold should SOLELY be dependent on the user's play and decisions, not some goofy random algorithm that chooses for them.

                      Comment

                      • Baebae32
                        Pro
                        • Nov 2015
                        • 880

                        #536
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Hey Mike I have one last question if you still check in on this thread....has there been any change to the effectiveness of the AI using the "ICE" mechanic in pick and roll situations. I ask because in 16 there were situations of the AI defender warping into a position to ICE even if they were far out of position at the time of the screen. This caused a lot of bumping that then forced the pickup dribble animation. I do CPU v CPU games so it was very noticeable for me. Just wondering. Thanks in advance for any response.

                        And i know this isnt a wishlist/request thread but Also there should be a "Transition Starter" toggle in the player edit screen akin to the "Play Initiator" one. This should help simulate bigs who grab boards and go but dont receive the inbound after scores.

                        Comment

                        • LorenzoDC
                          MVP
                          • Sep 2010
                          • 1857

                          #537
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by Baebae32
                          Hey Mike I have one last question if you still check in on this thread....has there been any change to the effectiveness of the AI using the "ICE" mechanic in pick and roll situations. I ask because in 16 there were situations of the AI defender warping into a position to ICE even if they were far out of position at the time of the screen. This caused a lot of bumping that then forced the pickup dribble animation. I do CPU v CPU games so it was very noticeable for me. Just wondering. Thanks in advance for any response.

                          And i know this isnt a wishlist/request thread but Also there should be a "Transition Starter" toggle in the player edit screen akin to the "Play Initiator" one. This should help simulate bigs who grab boards and go but dont receive the inbound after scores.
                          I'm just guessing, but if this year is like last year, we'll get a blog from Scott O'Gallagher on defense and defensive AI that will over Ice and lots of other defensive system updates. I would imagine some time this week.

                          Comment

                          • MarkWilliam
                            72-10
                            • Oct 2012
                            • 2325

                            #538
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by LorenzoDC
                            I'm just guessing, but if this year is like last year, we'll get a blog from Scott O'Gallagher on defense and defensive AI that will over Ice and lots of other defensive system updates. I would imagine some time this week.
                            This and a Czar blog - if they happen this week will be the best part for me. More so than Prelude (personal preference).

                            Comment

                            • KoolAidNoSugar
                              Rookie
                              • Sep 2014
                              • 217

                              #539
                              NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              I hope the forced hesitation/stutter step animation after competing a dribble move is removed.

                              I can do a basic cross over and shake my defender and as I attack the open floor I'm forced into a hesitation I didn't attempt.

                              Also passing under the basket needs some looking into.. The ball is always hitting the backboard by a bad animation on a pass from under the rim to the corner.

                              Sent from my iPhone using Tapatalk
                              Last edited by KoolAidNoSugar; 09-05-2016, 08:01 AM.

                              Comment

                              • daveberg
                                MVP
                                • Sep 2008
                                • 2788

                                #540
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Not sure if this is the right place to ask, Mike, but can you confirm Steve Nash no longer being in the game for the Classic SUns and Mavs?

                                This would be a crushing blow to all us retro 2k ballers.
                                -----------------------------------------
                                NBA 2K Retro Hoops gameplay

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