Re: Player Archetypes NBA 2k17
He's 6'7, 235lb SG (SG for Acrobat). I don't think Slasher suffers as much from higher weight so even though he is 235, he still has 80 speed. I wish he was a little faster with the ball but that's a problem with 2K's attribute caps for the archetype, but he gets HOF One-Man Fast Break so that helps make up for the low speed with ball. I only play Pro-Am so I don't know what works in the park and what doesn't but when I play him in Pro-Am, I'm most comfortable when it places you at the SF position.
The way I distribute my attribute points is usually to leave out a few points here and there in buckets so that I can upgrade another bucket to a reasonable spot.. I look for attributes that I can avoid if they only give 1 or 0 on an upgrade while trying to hit specific marks like 75 ball control. Only lose out on 1 or 2 points here and there but lets you drop 30+ into another. I went with Rebounding because I don't often play with Glass Cleaners and getting rebounds gives you more opportunities for your One Man Fast Break badge to activate and helps make up for your low Speed With Ball. Slashers and Lockdown Defender types make for good rebounders due to their elite athleticism, behind Glass Cleaners of course..
81 Shot Close
75 Shoot Off Dribble
94 Stand Layup
93 Driving Layup
89 Standing Dunk
91 Driving Dunk
92 Contact Dunk
74 Mid Range
80 Speed
78 Acceleration
82 Vertical
70 Strength
65 Off+Def Rebound
75 Ball Control (Stopped upgrading playmaking after I hit 75 for elite dribble moves)
72 Pass Accuracy
71 Speed With Ball
72 all defensive stats except 61 lateral quickness
He's 6'7, 235lb SG (SG for Acrobat). I don't think Slasher suffers as much from higher weight so even though he is 235, he still has 80 speed. I wish he was a little faster with the ball but that's a problem with 2K's attribute caps for the archetype, but he gets HOF One-Man Fast Break so that helps make up for the low speed with ball. I only play Pro-Am so I don't know what works in the park and what doesn't but when I play him in Pro-Am, I'm most comfortable when it places you at the SF position.
The way I distribute my attribute points is usually to leave out a few points here and there in buckets so that I can upgrade another bucket to a reasonable spot.. I look for attributes that I can avoid if they only give 1 or 0 on an upgrade while trying to hit specific marks like 75 ball control. Only lose out on 1 or 2 points here and there but lets you drop 30+ into another. I went with Rebounding because I don't often play with Glass Cleaners and getting rebounds gives you more opportunities for your One Man Fast Break badge to activate and helps make up for your low Speed With Ball. Slashers and Lockdown Defender types make for good rebounders due to their elite athleticism, behind Glass Cleaners of course..
81 Shot Close
75 Shoot Off Dribble
94 Stand Layup
93 Driving Layup
89 Standing Dunk
91 Driving Dunk
92 Contact Dunk
74 Mid Range
80 Speed
78 Acceleration
82 Vertical
70 Strength
65 Off+Def Rebound
75 Ball Control (Stopped upgrading playmaking after I hit 75 for elite dribble moves)
72 Pass Accuracy
71 Speed With Ball
72 all defensive stats except 61 lateral quickness
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