NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch
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@leftos @dave I might be alone on this. But can we get tattoos back in on created players and draft classes. The nba has so many players now with tattoos and giving that option to add when editing draft classes adds to the overall personality of your myleague/mygm. It mirrors the actual nba which is being filled up with tattooed players. If it can be added in my player i dont see why thoae same tats and some other onea cant be added to created draft classes. Seems pretty simple to add. Otherwise the game looks amazing guys. But the small details count.Comment
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch
This blog is incredible, I live franchise modes and this is by far the best it's ever been. The fact that it keeps getting deeper every year is quite shocking. This is the stuff that gets me hype
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch
It looks like, from the questions answered and those skipped over, that the logic underlying draft class creation was untouched. So we'll still see the same lack of logic around putting attributes, tendencies and hot zones together for CPU generated draft classes.
That goes along with the lack of attention to CAP player faces and hair and models for multi-year MyGM/MyLeague players.
So the focused this year on other things. I appreciate the changes. I'm also frankly disappointed they didn't touch these other elements that are really genuine quality and engagement issues for people who play these modes for more than a couple of seasons.
"Engagement" was one of their three strategic goals for these modes this year, but they missed this stuff this time around.
I'm less enthusiastic about the game this year for this reason, I can't lie. Maybe once I get into it I will feel differently.
Some generated players are assigned jump shooting forms that do not represent modern basketball, such as throw back set shots and high school shots. That shouldn't happen.
So the logic under the hood that creates these players needs an overhaul that includes tendencies, hot zones and signature shooting styles to fit the positional and attribute archetype profile of the player, with some appropriate variation and the occasional oddball.
Another thing I forgot to mention about tendencies is how highly talented offensive players by attribute/badge combos occasionally have a low number for their position for touches and taking shots. So their offensive production doesn't fit their talent at all.
Ideally, shot tendencies could be adjusted by the CPU "coach" each season or dynamically through the season to reflect the plan for who gets the highest utilization based on talent.
Since these generated draft class issues weren't addressed this year as far as anyone has said, people who play several seasons will have to make a lot of edits again to draft classes if they want the league to play appropriately and be more or less #simnation. Either that or they have to make/download hand made classes with all these many properties put together. That ends up being a lot of work for me every year.Comment
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch
I just... they killed it. Again.
Friday can't come sooner.
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Can we please get a MyLeague Online that works like MyLeague offline???? The keeper stuff is okay but I really want a regular draft and free agency.Comment
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch
It all sounds great. I especially like the pick swap and pick protection something I've been wanting for a while. The dev team really puts in work to create an authentic franchise mode for pro basketball. MLO seems to be a tricky mode to flesh out and stabilize especially given the short development cycle.
Some things I wished it touched on:
Draft class attributes and tendencies
Sim engine stats and results
Team building logic
It does go over offseason trading logic so that's good. I feel that those three things though are the foundation of MyLeague/MyGM and even MyPlayer. Seeing teams loading up at a position, wonky sim stats/results and rookies not playing to their potential because of tendencies makes the mode lose luster. I'm glad these modes still gets this much attention especially since they don't offer supplementary income for 2k like myplayer, myteam and pro-am.Comment
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Listen, this is amazing. Its bout time its been implemented, especially some of the online league stuff..keeps it in the game and keeps everyone on level playing field....salute.... back to more reading....im going to make sure this 2K i get my moneys worth... thank you devs***END TRANSMISSION***
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch
2 more questions.
1. Can we edit the age again of legendary players ? It was for some odd reason disabled last year.
2. We talked about it last year after release in a topic about making it possible to use the option to keep a player from retiring more then just once, so i hope that made it in that we can now like keep a player from retiring twice or maybe even 3 times would be better, 3 times the charm right.Comment
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch
2. We talked about it last year after release in a topic about making it possible to use the option to keep a player from retiring more then just once, so i hope that made it in that we can now like keep a player from retiring twice or maybe even 3 times would be better, 3 times the charm right.Die hard Heat and Dolphins fan since '89
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch
It all sounds great. I especially like the pick swap and pick protection something I've been wanting for a while. The dev team really puts in work to create an authentic franchise mode for pro basketball. MLO seems to be a tricky mode to flesh out and stabilize especially given the short development cycle.
Some things I wished it touched on:
Draft class attributes and tendencies
Sim engine stats and results
Team building logic
It does go over offseason trading logic so that's good. I feel that those three things though are the foundation of MyLeague/MyGM and even MyPlayer. Seeing teams loading up at a position, wonky sim stats/results and rookies not playing to their potential because of tendencies makes the mode lose luster. I'm glad these modes still gets this much attention especially since they don't offer supplementary income for 2k like myplayer, myteam and pro-am.
Also, with 12 min quarter simming there's too many possessions I believe. Something led to there being too many rebounds per team, I think it was possessions. Turnovers per team was off also. Overall just a few things with individual and team stats that could be cleaned up, but I'm sure they know about it.
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