The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
To be completely honest I think if they made the spin move any more responsive.. It'd be over powered.. I like it the way it is..My only gripe thus far in regards to the dribble mechanics I've experimented with in the prelude is not all dribbling feels instantly responsive.
When you are sizing your man up with crossovers, in and out, behind the back, and hesi's, it feels great.
However, spin moves feel heavily delayed, even in open space. In fact they are the only move that feels just like 2k16. Is anyone else noticing this disparity in response. I noticed in Krazy's highlight videos, he never really utilized the spin move.Comment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
That fatigue is real though...
I posted one earlier...My only gripe thus far in regards to the dribble mechanics I've experimented with in the prelude is not all dribbling feels instantly responsive.
When you are sizing your man up with crossovers, in and out, behind the back, and hesi's, it feels great.
However, spin moves feel heavily delayed, even in open space. In fact they are the only move that feels just like 2k16. Is anyone else noticing this disparity in response. I noticed in Krazy's highlight videos, he never really utilized the spin move.
I dont know man, as a guy that loves the spin moves I think they come out about as quick as they ever have, plus you can explode out of them consistently now.
Is there a particular move you're seeing a delay on?Comment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
For those that aren't sharp on the sticks or prefer to keep it simple most of the time, take advantage of our ability to be explosive out of creep dribbles this year.
Give yourself some space, make a move or two, read the D and take what they give you. That's all you need to do to be effective off the dribble this year.Last edited by RipCity71252; 09-12-2016, 11:10 PM.Comment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
I kind of think the spin move should be more realistic as in real life. It is one of the hardest moves to defend once you have a defender off balance or if he/she has taken a bad angle. It is looking a bit like 2K16 to me in the 2KU in Prelude, but we'll see once the game comes out and we can use real players.Comment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
I kind of think the spin move should be more realistic as in real life. It is one of the hardest moves to defend once you have a defender off balance or if he/she has taken a bad angle. It is looking a bit like 2K16 to me in the 2KU in Prelude, but we'll see once the game comes out and we can use real players.My only gripe thus far in regards to the dribble mechanics I've experimented with in the prelude is not all dribbling feels instantly responsive.
When you are sizing your man up with crossovers, in and out, behind the back, and hesi's, it feels great.
However, spin moves feel heavily delayed, even in open space. In fact they are the only move that feels just like 2k16. Is anyone else noticing this disparity in response. I noticed in Krazy's highlight videos, he never really utilized the spin move.Comment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
Here's some examples of what I was talking about before:
<iframe src="https://streamable.com/e/kwbr?muted=1&logo=0&hd=1" width="560" height="315" frameborder="0" allowfullscreen webkitallowfullscreen mozallowfullscreen scrolling="no"></iframe>
<iframe src="https://streamable.com/e/ybj0?muted=1&logo=0&hd=1" width="560" height="315" frameborder="0" allowfullscreen webkitallowfullscreen mozallowfullscreen scrolling="no"></iframe>
<iframe src="https://streamable.com/e/m0qp?logo=0&hd=1" width="560" height="315" frameborder="0" allowfullscreen webkitallowfullscreen mozallowfullscreen scrolling="no"></iframe>Comment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
How do you chain your dribbling moves together so smoothly, is there certain times in the sequence to lay off the Left stick completely,l or use both at same time? Seems like when I chain together moves I cant time it correctly and the game (with 2k16 as well as 17) doesn't react to some of my input with the right stick , which I'm sure is due to my timing, and maybe moving the left stick when I'm not supposed to.
Can you please break down in simplest terms the visual cues ,etc you use to chain sequences together. Any other tips would be great, thanks for posting those 2ku vidsComment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
why dont yoy guys just watch the moves and then go put the time in. Not trying to be rude but it is a lot of work to figure out and be tight with the gameplay before anyone else and then record, edit, and upload the videos. he also is responding and giving breakdowns already and now you guys want step by step tutorials when you have the same tools as he does, the game and a controller. Nust experiment, practice and see whats possible. Its a lot of fun finding your own style. Dude isnt getting paid for this. Again not trying to be rude but empathize with his time and workload.Comment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
Thought I had same problem as you for pull up Jumpshots but I found a very good soution that's fluid...No relative shooting for basic jump shots, but away from basket when driving across the lane for step backs, and away from basket while driving towards the lane for floaters/runners. It's this inconsistency that worries me since we'll have one type of jumper that's absolute.
Are pull ups absolute only or relative? I don't see them on the controls list I found.
For step backs(in any direction) point your LS in the direction you wanna step back in and tap X simultaneously (square for ps4) this will put you in the step back jumpshot gather animation. While this animation is happening you have plenty of time to shift your thumb back to R STICK to pull down at 6 o'clock, thus being able to do step back jumper animations while shooting with the new pro stick.
Try it in 2ku it's fairly easy to time.
And yes jump shots are absolute except fade aways holding the post up button (L2 or LT), I believe these are relative even if you shoot with pro stick as long as post up button is being held.Comment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
While I'm loving the dribbling in 2KU, the combination of the insistent pop ups and the lack of custom controls (I NEED my right stick as dribble only, it's my crutch lol) makes it hard to really grasp everything I can do. The highlights you guys are posting in this thread are crazy though, props to you all.Comment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
FOR ALL LOOKING TO SOLVE STEPBACK JUMPSHOT PROBLEM WHEN TRYING TO USE PRO STICKYeah I thought I did something with the PG like that looked like a step back, it looked a little weird with the pro stick. Wasn't sure it was the same thing.
I think that is a little non-intuitive on the controls. According to the controls page this is a step back
That is what I use because it creates the most space you still have a live dribble. I think it is an escape away/back
I guess there are two types probably an escape away which is a step back and probably a way to do step back without a live dribble
Simply press lft stick in direction you wanna hop back towards while pressing shot BUTTON (x or square). This will put you in step back shot animation, while this animation is going on you have time to move thumb and press pro stick to shoot while still in step back animation. It works fluidly and I believe 2k devs might have slowed down step back animation (and almost all the gameplay from what I noticed) on purpose in order to give you time to do what I just described. Try it in 2ku, I've been killing with #1pg using this.Comment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
I just feel that I'm rotating the stick, waiting a moment, then seeing the spin animation. This includes spinning out of a triple threat.That fatigue is real though...
I posted one earlier...
I dont know man, as a guy that loves the spin moves I think they come out about as quick as they ever have, plus you can explode out of them consistently now.
Is there a particular move you're seeing a delay on?
Don't get me wrong, they are a little quicker than past years, but when compared to what I'm able to do with crossover's and in and outs, it stands out.
*EDIT* I missed you vid 24th just saw it now. That's one of my favorite moves to use IRL. Did you wait til the cross happened and then went 9 to 3 or did you queue that up?
That's fair, doesn't seem that the defender bumping the ball loose on a spin happens as often this year, which is a good thing, but was their answer to keeping the spin from being over powered.
Do you think it matters if I rotate the stick from 12 oclock to 6 as opposed to 3 oclock to 9 oclock?Last edited by Mikelopedia; 09-13-2016, 01:57 AM.Die hard Heat and Dolphins fan since '89
PSN: MiiikeMarshComment
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
A little something I just thrown together ....
GamerTag - Swt James Jones
[OS Vets NBA 2k8 S1 Co-Champion - Nuggets]
[OS Vets NBA 2k8 S2 Runner Up - Trailblazers]
[OS Vets NBA 2k9 Champion - Sixers]
[OS Vets NBA 2k10 Runner Up - Warriors]
[OS Vets NBA 2k11 S2 Regular Season Champ - Knicks]
[New Era Sims NBA 2K12 Champion - Bulls]
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Re: The New NBA 2K17 Right Stick Dribbling Mechanics are A1. (WHITE PG #1 HIGHLIGHTS)
At 0:28 how did you pull off the snatchback?Die hard Heat and Dolphins fan since '89
PSN: MiiikeMarshComment

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