Sick gameplay video showing what new stick controls are capable of

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  • chunt04
    Pro
    • Jan 2008
    • 646

    #31
    Re: Sic gameplay video showing what new stick controls are capable of.

    Reminded me of watching Tim Hardaway and his quick crossover. Nice vid


    Sent from my iPhone using Tapatalk
    NBA 2K14 Wingspan Edits (Usable in 2K15)

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    VT Grad '08

    Comment

    • BQ32
      Pro
      • Jan 2011
      • 671

      #32
      Re: Sic gameplay video showing what new stick controls are capable of.

      Originally posted by LorenzoDC
      This is great. I've never been a great dribble stick skills guy, and when I tried to focus on it more last year I didn't really succeed, because I found it so hard to get past those suction defender animations, and I don't play a lot of iso ball anyway. This year from the Prelude I feel much more able to create off the dribble and am looking forward to practicing and getting better results.

      I have some questions for the OP and anyone else, though.

      When you're breaking down a defender, tell me about what you are focused on to set him up. For example:
      • What part of the floor do you like to work from and why?
      • How much space do you really want to have to start off?
      • What is your eye focused on in terms of reading the defender's reactions to your dribble actions and at what point to you make the decision to attack?
      • What particular moves if any do you like to use in different spaces on the floor or in response to the defender's body reactions?
      • What are you looking at in terms of pick and roll defense by both defenders and what decisions are you making about how to attack as a result?

      I notice in my own messing around that I have less variety in what I do than I see in the video, so I know I need to diversify. Some of that means just getting more practice to make different moves more automatic and intentional, not just spamming dribble actions to see if something opens up.

      I also notice I don't use pick and roll as creatively as I could. For example, I see some spots in the video where you do more dribble action breakdown of the defender before ever making use of the screen. Simple idea, but I haven't been doing it. I also tend to under utilize the pull up game from mid range, maybe also because that was so hard to do last year. Looking at each sequence in that video and really noticing all the actions/options available will help me expand my arsenal, I'm sure.

      For example, I think I'm actually going to list out all the ways/options to use the pick and roll/pick and pop set up on paper this year so I can remember and practice all of them, so I can react without thinking in a game. Too often, I make a decision about what I want to do before I make the play and I'm not dynamically reading what the defense is doing.
      i dont have time to break this all down right now but since you are sincerly trying to learn it i will get the breakdown up by tomorrow.

      Comment

      • LorenzoDC
        MVP
        • Sep 2010
        • 1857

        #33
        Re: Sic gameplay video showing what new stick controls are capable of.

        Originally posted by BQ32
        i dont have time to break this all down right now but since you are sincerly trying to learn it i will get the breakdown up by tomorrow.
        Awesome, thanks.

        You don't have to rush it. Really appreciate it.

        Comment

        • BQ32
          Pro
          • Jan 2011
          • 671

          #34
          Re: Sic gameplay video showing what new stick controls are capable of.

          Originally posted by BobbyColtrane
          I clicked on this video because I'm starving for 2K today, thinking it would be the same as every other lame-*** video you see on YouTube with some idiot hype man yelling into the camera about how SIIIICK this years game is and blah blah blah.

          I was blown away by your straight up TIGER STYLE.

          Teach us your ways, wise Sensei!!
          Thanks man, like to come out aggressive. I will probably do a dribble move breakdown when I get my hands on retail version. Stay tuned. Thanks for watching.

          Comment

          • BQ32
            Pro
            • Jan 2011
            • 671

            #35
            Re: Sic gameplay video showing what new stick controls are capable of.

            Originally posted by LorenzoDC
            This is great. I've never been a great dribble stick skills guy, and when I tried to focus on it more last year I didn't really succeed, because I found it so hard to get past those suction defender animations, and I don't play a lot of iso ball anyway. This year from the Prelude I feel much more able to create off the dribble and am looking forward to practicing and getting better results.

            I have some questions for the OP and anyone else, though.

            When you're breaking down a defender, tell me about what you are focused on to set him up. For example:
            • What part of the floor do you like to work from and why?
            • How much space do you really want to have to start off?
            • What is your eye focused on in terms of reading the defender's reactions to your dribble actions and at what point to you make the decision to attack?
            • What particular moves if any do you like to use in different spaces on the floor or in response to the defender's body reactions?
            • What are you looking at in terms of pick and roll defense by both defenders and what decisions are you making about how to attack as a result?

            I notice in my own messing around that I have less variety in what I do than I see in the video, so I know I need to diversify. Some of that means just getting more practice to make different moves more automatic and intentional, not just spamming dribble actions to see if something opens up.

            I also notice I don't use pick and roll as creatively as I could. For example, I see some spots in the video where you do more dribble action breakdown of the defender before ever making use of the screen. Simple idea, but I haven't been doing it. I also tend to under utilize the pull up game from mid range, maybe also because that was so hard to do last year. Looking at each sequence in that video and really noticing all the actions/options available will help me expand my arsenal, I'm sure.

            For example, I think I'm actually going to list out all the ways/options to use the pick and roll/pick and pop set up on paper this year so I can remember and practice all of them, so I can react without thinking in a game. Too often, I make a decision about what I want to do before I make the play and I'm not dynamically reading what the defense is doing.
            Ok Here is your break down, hope you and some others get to see it before it get buried with all the new threads.

            Before we get started a couple quick notes. Though the ball control is much closer to 1-1 button presses it is not and each move is still an animation that needs to be branched. Knowing that you have to actually find out what each player's branches are. Some moves go together very quickly while others branch more slowly depending on the dribble package. This also means that each player will have unique timing to certain moves and will be differentiated as such, so you will have to learn a different dribble package and the branch timing with each player. There are also specific moves that I found the CPU likes to bite on almost every time but I am not giving it away just yet. Now to your list.

            *I like to use every part of the floor because I can. However where I am depends on what I will try and do and how much I will play with the ball. I will try and go quicker and not play with it as much at an angle or one side because there is less space. I prefer to run the High pick and roll, and will pull it out as far as the D will guard me. This will give me all kinds of space after beating the D to make decision such as using a floater, seeing the help and kicking to an open wing, throwing the lob, or going strong.

            *Space dictates what you should do or can do but not whether you should or should not do something. If your at a standstill you have to use setups like the hesi into cross into escape. If your crowded use the behind the back more on the second move when going forward. The cross will bounce into the D for a turnover unless escaping side to side.Also when crowded I sometimes like to use the pullback escape to create space and then set them up. with more space such as running in transition or just dribbling up with a cushion I like to hit them with a quick cross or behind the back and just go (change speeds with this, slow your player by easing on the left stick and then right stick cross, the change in acceleration will toast the D occassionally). After hitting that move watch how they react, if they are burnt toast then go, If they are with you I love the pullback (RS down plus RT/R2) or secondary behind the back while going forward.

            *This one can be tough but you can watch the defender and see what they bite on. This part is the hardest and requires speed of thought or being mentally prepared. I trained myself to be ready to R2/RT explode when I see them bite or jump. Example: I cross back and forth twice, escape cross back, and then mentally am ready for them to bite on the escape cross. Once they do you push left stick diagonally away and forward from ball hand while holding right trigger. This should be an explosive cross. Sometimes I jump the gun and go without the AI biting. If this happens and you have enough space you can cut back behind that back many times and still eat some french toast, or use the pull back and call a pick.

            *Already kind of covered this one but I will use any move anywhere depending on how the D is playing me.

            *PNR is huge for me as it is a huge part of the NBA (Master This). First be fluid with the pick controls so you can call a pnr, pnfade, pn slip without having to spend brain resources thinking about it and can concentrate on attacking. Also use Icon pick controls so you can dictate the which player to control understanding their strength and weaknesses so you know what you want to do and the space you want to create. If the big is playing off try and run your defender into the pick creating space for a jump shot or get in space and make them make a decision if they both go with you you might have the roller for a free dunk. The weakside D loves to run in and try and take this away so don't rush, wait for the help and kick to the open man. If the big is trying to jump it you can make your pick man slip and catch a quick open dunk or extra pass 3. Also when I see them both playing high many time I like to set up a hesi towards the pick and then quickly cross back rejecting the screen. The player or AI will many times be trying to cope with getting over the screen quickly and you will have extra crispy toast. Explode quickly to the rim but Always be ready for help. Note: I don't play and 1 style every play, this was a highlight film showing great stuff that can be done this year.

            These are great tips but they are useless if your not willing to put the effort in both to get there skillfully with the sticks and mentally quickly being able to react to animations and help D. I have a lifetime of experience obsessing over the game of basketball and years of experience playing basketball games. This will give me an advantage in figuring things out quickly but with patience the game this year provides the tools to really keep your defender on skates. Hope some people find this useful and keep an eye out for future videos as I am just getting my channel started.
            Last edited by BQ32; 09-16-2016, 08:27 AM. Reason: hard to read

            Comment

            • LorenzoDC
              MVP
              • Sep 2010
              • 1857

              #36
              Re: Sic gameplay video showing what new stick controls are capable of.

              Originally posted by BQ32
              Ok Here is your break down, hope you and some others get to see it before it get buried with all the new threads.

              Before we get started a couple quick notes. Though the ball control is much closer to 1-1 button presses it is not and each move is still an animation that needs to be branched. Knowing that you have to actually find out what each player's branches are. Some moves go together very quickly while others branch more slowly depending on the dribble package. This also means that each player will have unique timing to certain moves and will be differentiated as such, so you will have to learn a different dribble package and the branch timing with each player. There are also specific moves that I found the CPU likes to bite on almost every time but I am not giving it away just yet. Now to your list.

              *I like to use every part of the floor because I can. However where I am depends on what I will try and do and how much I will play with the ball. I will try and go quicker and not play with it as much at an angle or one side because there is less space. I prefer to run the High pick and roll, and will pull it out as far as the D will guard me. This will give me all kinds of space after beating the D to make decision such as using a floater, seeing the help and kicking to an open wing, throwing the lob, or going strong.

              *Space dictates what you should do or can do but not whether you should or should not do something. If your at a standstill you have to use setups like the hesi into cross into escape. If your crowded use the behind the back more on the second move when going forward. The cross will bounce into the D for a turnover unless escaping side to side.Also when crowded I sometimes like to use the pullback escape to create space and then set them up. with more space such as running in transition or just dribbling up with a cushion I like to hit them with a quick cross or behind the back and just go (change speeds with this, slow your player by easing on the left stick and then right stick cross, the change in acceleration will toast the D occassionally). After hitting that move watch how they react, if they are burnt toast then go, If they are with you I love the pullback (RS down plus RT/R2) or secondary behind the back while going forward.

              *This one can be tough but you can watch the defender and see what they bite on. This part is the hardest and requires speed of thought or being mentally prepared. I trained myself to be ready to R2/RT explode when I see them bite or jump. Example: I cross back and forth twice, escape cross back, and then mentally am ready for them to bite on the escape cross. Once they do you push left stick diagonally away and forward from ball hand while holding right trigger. This should be an explosive cross. Sometimes I jump the gun and go without the AI biting. If this happens and you have enough space you can cut back behind that back many times and still eat some french toast, or use the pull back and call a pick.

              *Already kind of covered this one but I will use any move anywhere depending on how the D is playing me.

              *PNR is huge for me as it is a huge part of the NBA (Master This). First be fluid with the pick controls so you can call a pnr, pnfade, pn slip without having to spend brain resources thinking about it and can concentrate on attacking. Also use Icon pick controls so you can dictate the which player to control understanding their strength and weaknesses so you know what you want to do and the space you want to create. If the big is playing off try and run your defender into the pick creating space for a jump shot or get in space and make them make a decision if they both go with you you might have the roller for a free dunk. The weakside D loves to run in and try and take this away so don't rush, wait for the help and kick to the open man. If the big is trying to jump it you can make your pick man slip and catch a quick open dunk or extra pass 3. Also when I see them both playing high many time I like to set up a hesi towards the pick and then quickly cross back rejecting the screen. The player or AI will many times be trying to cope with getting over the screen quickly and you will have extra crispy toast. Explode quickly to the rim but Always be ready for help. Note: I don't play and 1 style every play, this was a highlight film showing great stuff that can be done this year.

              These are great tips but they are useless if your not willing to put the effort in both to get there skillfully with the sticks and mentally quickly being able to react to animations and help D. I have a lifetime of experience obsessing over the game of basketball and years of experience playing basketball games. This will give me an advantage in figuring things out quickly but with patience the game this year provides the tools to really keep your defender on skates. Hope some people find this useful and keep an eye out for future videos as I am just getting my channel started.
              Thanks, I have this bookmarked and will really be working and labbing these tips.

              Comment

              • BQ32
                Pro
                • Jan 2011
                • 671

                #37
                Re: Sic gameplay video showing what new stick controls are capable of.

                maybe i should post this conversation in its own thread. Sure a lot of hardcore guys would also like to share advanced techniques.

                Comment

                • LorenzoDC
                  MVP
                  • Sep 2010
                  • 1857

                  #38
                  Re: Sic gameplay video showing what new stick controls are capable of.

                  Originally posted by BQ32
                  maybe i should post this conversation in its own thread. Sure a lot of hardcore guys would also like to share advanced techniques.
                  Could be a good idea. I also posted your response to me in the "Teach Me How" thread with a link back and credit to you.

                  Comment

                  • BQ32
                    Pro
                    • Jan 2011
                    • 671

                    #39
                    Re: Sic gameplay video showing what new stick controls are capable of.

                    Originally posted by LorenzoDC
                    Could be a good idea. I also posted your response to me in the "Teach Me How" thread with a link back and credit to you.
                    oh, ok cool, didn't realize they had that thread. Looked in it and seems like it is more general and basic questions about the game, but it seems like where it should go.

                    Comment

                    • LorenzoDC
                      MVP
                      • Sep 2010
                      • 1857

                      #40
                      Re: Sic gameplay video showing what new stick controls are capable of.

                      Originally posted by BQ32
                      oh, ok cool, didn't realize they had that thread. Looked in it and seems like it is more general and basic questions about the game, but it seems like where it should go.
                      I could definitely see a popular How to Do Dribble Iso Moves in 2K17 thread or something like that popping up, but I'd say let the threads calm down a little for a couple of weeks so people can get their hands on the game a little and focus a bit more.

                      Threads are popping up and falling off the page fast and furious now, and will be for a minute.

                      Comment

                      • Vni
                        Hall Of Fame
                        • Sep 2011
                        • 14833

                        #41
                        Re: Sick gameplay video showing what new stick controls are capable of

                        Do you have anyways to post the vid on another media ? I'd really like to watch it.

                        Comment

                        • BQ32
                          Pro
                          • Jan 2011
                          • 671

                          #42
                          Re: Sick gameplay video showing what new stick controls are capable of

                          I just saw in an email that the video has a copy wright claim from one of the songs used and is being blocked in certain countries. Sorry man that sucks for me as well. I will try and get it sorted out ASAP and then let you know. I haven't had this issue before as long as I wasn't trying to monetize the video.
                          Last edited by BQ32; 09-16-2016, 03:30 PM.

                          Comment

                          • Dodgersnlakers109
                            Rookie
                            • May 2009
                            • 223

                            #43
                            Re: Sick gameplay video showing what new stick controls are capable of

                            nice stick work! will these work on HOF this year?

                            Comment

                            • daveberg
                              MVP
                              • Sep 2008
                              • 2788

                              #44
                              Re: Sick gameplay video showing what new stick controls are capable of

                              Been playing for the last 4 - 5 hours. I'm no slouch on the stick, but I'm really not liking the dribbling this year.

                              Really miss the old sig size ups. Just feels like a game of stick mashing now.
                              -----------------------------------------
                              NBA 2K Retro Hoops gameplay

                              Comment

                              • BQ32
                                Pro
                                • Jan 2011
                                • 671

                                #45
                                Re: Sick gameplay video showing what new stick controls are capable of

                                Originally posted by Dodgersnlakers109
                                nice stick work! will these work on HOF this year?
                                Best buy screwed me and didn't deliver my copy today so I really have no way of verifying yet. But I have seen some things in other vids and online that say yes these moves should still work against HOF AI but it's not a cake walk. Even on the 2ku I had to spend a lot of time getting my controls tight before I could do that stuff consistently on command. The payoff was worth it.

                                Comment

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