New attribute: Intangibles. What does it do?
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Re: New attribute: Intangibles. What does it do?
This is what I've heard more often than anything else, and it makes the most sense to me, whether it be true or not, I'm not sure.Comment
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Re: New attribute: Intangibles. What does it do?
Well i've done multiple tests and it has no affect on gameplay so yea all it does is manipulate their overallComment
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Re: New attribute: Intangibles. What does it do?
Thats awesome if its the overall modifier I always felt bad using it to bring down a players overall but I never went lower then like 60. Now I know I'm giving players 25s in it.Comment
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Re: New attribute: Intangibles. What does it do?
I use it a lot in MyLeague for players who I want to have a breakout season or for players who I want to have a bad seasonComment
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Re: New attribute: Intangibles. What does it do?
http://www.nba2klab.com/offensive-co...ncy-draw-foul/
From link above
"Intangibles is a measure of being clutch. We shot over 30% better at the end of a close game or at the buzzer at the end of a quarter with 99 intangibles compared to 25."
It makes sense that this is just a re imagined clutch attribute, but I am not ready to believe it based on a single sentence on some random website.
Maybe if we say Beluba enough times he will appear out of the mist to set us straightComment
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Re: New attribute: Intangibles. What does it do?
Why is it even a mystery in the first place? This is nonsense. I honestly feel like they themselves don't know what it is, if they do they shouldn't be ducking the question everytime it comes up.
Where else does this happen?... But hey VC sale!!Comment
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Re: New attribute: Intangibles. What does it do?
Sample size? Difficulty? Player/team used? Home game? Away game?
It makes sense that this is just a re imagined clutch attribute, but I am not ready to believe it based on a single sentence on some random website.
Maybe if we say Beluba enough times he will appear out of the mist to set us straightComment
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Re: New attribute: Intangibles. What does it do?
http://www.nba2klab.com/offensive-co...ncy-draw-foul/
From link above
"Intangibles is a measure of being clutch. We shot over 30% better at the end of a close game or at the buzzer at the end of a quarter with 99 intangibles compared to 25."
Were they open clutch shots vs. contested?
Fatigue levels?
Shot ratings by the players that shot those shots?Concrete evidence/videos pleaseComment
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Re: New attribute: Intangibles. What does it do?
Concrete evidence/videos pleaseComment
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Re: New attribute: Intangibles. What does it do?
http://www.nba2klab.com/offensive-co...ncy-draw-foul/
From link above
"Intangibles is a measure of being clutch. We shot over 30% better at the end of a close game or at the buzzer at the end of a quarter with 99 intangibles compared to 25."
With all due respect to 2klab, I'd say I can test anything, be it foul trouble, shooting percentage, dribbling effectiveness, rebound, football pass - whatever, and associate that with intangible - I can pretty much come up with any stats. I can select any attribute among competing choices, and highlight the result that supports that position.
I still maintain I have yet to see a document that's explicitly details what this attribute is for.Comment
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New attribute: Intangibles. What does it do?
There has yet to be a document explicitly detailing a WHOLE lot of things. Where this game was once one of "transparency for quality" it is now one of "marketing for sales" and with that comes misleading statements about the game and unanswered questions. Thus "what does the intangibles rating do?" Being speculated for 9 months.
Best game on the market (by default) but they owe us nothing... and they seem to know it. Their mission was accomplished about 3 years ago in regard to their usage for OS.
As far waiting for a legit answer from a dev; the best you're gonna get is a concise speculation from some of us here that are test junkies... it's n overall modifier... nothing more. Nothing less.
Sent from my iPhone using TapatalkLast edited by ronyell; 06-01-2017, 04:15 PM.Comment
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Re: New attribute: Intangibles. What does it do?
The rating is nothing more than a modifier for the Overall rating, which should be obvious to anyone who works with Player Ratings.
It operates like a quick band-aid fix for the OVR rating as they can just adjust it when they need to drop/raise an OVR. Many of the game's AI decisions are based on OVR which can be quite fickle.
Suns
95 Devin Booker
38 Tyson Chandler
Booker is perceived as good yet the truth is his production sucks. Intangibles are the workaround. Conversely, a guy like Chandler you'd think would have high Intangibles but is kept low because he would rate too high relative to his current production otherwise.
Warriors
98 Stephen Curry / Kevin Durant
78 Draymond Green
35 Andre Iguodala
Stars with high ratings? Check
Iguodala meanwhile is one of the ultimate intangible players IRL but is kept low for a variety of game-related reasons. If his rating is too high it wrecks team chemistry, the team becomes more likely to trade him, or the team might start him over Zaza, etc.
Nets
95 Isiah Whiteside
Nobody under 60
It becomes a significant band-aid when you look at a team like Nets who are rated TERRIBLE but still need to maintain NBA-caliber OVR ratings to avoid the MyGM system from acting even stupider. Nobody uses the Nets online (which 2K has data for), so rather than spend any time with each individual player figuring out what ratings could be changed, they can just adjust this one to get them to a desired OVR.
It's a cost-saving attribute. There are so many attributes nowadays that fully editing a player is very time-consuming relative to 10 years ago. Rather than pay 3-5 developers to work on ratings, 2K can limit the financial damage to roughly one and a half by simply using this attribute (since the vast majority only care about the OVR anyway).Last edited by Real2KInsider; 06-01-2017, 05:00 PM.NBA 2K25 Roster: Real 2K Rosters - Modern Era
PSN: Real2kinsider
http://patreon.com/real2krosters
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http://youtube.com/real2krostersComment
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Re: New attribute: Intangibles. What does it do?
The rating is nothing more than a modifier for the Overall rating, which should be obvious to anyone who works with Player Ratings.
It operates like a quick band-aid fix for the OVR rating as they can just adjust it when they need to drop/raise an OVR. Many of the game's AI decisions are based on OVR which can be quite fickle.
Suns
95 Devin Booker
38 Tyson Chandler
Booker is perceived as good yet the truth is his production sucks. Intangibles are the workaround. Conversely, a guy like Chandler you'd think would have high Intangibles but is kept low because he would rate too high relative to his current production otherwise.
Warriors
98 Stephen Curry / Kevin Durant
78 Draymond Green
35 Andre Iguodala
Stars with high ratings? Check
Iguodala meanwhile is one of the ultimate intangible players IRL but is kept low for a variety of game-related reasons. If his rating is too high it wrecks team chemistry, the team becomes more likely to trade him, or the team might start him over Zaza, etc.
Nets
95 Isiah Whiteside
Nobody under 60
It becomes a significant band-aid when you look at a team like Nets who are rated TERRIBLE but still need to maintain NBA-caliber OVR ratings to avoid the MyGM system from acting even stupider. Nobody uses the Nets online (which 2K has data for), so rather than spend any time with each individual player figuring out what ratings could be changed, they can just adjust this one to get them to a desired OVR.
It's a cost-saving attribute. There are so many attributes nowadays that fully editing a player is very time-consuming relative to 10 years ago. Rather than pay 3-5 developers to work on ratings, 2K can limit the financial damage to roughly one and a half by simply using this attribute (since the vast majority only care about the OVR anyway).Comment
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