NBA 2K17 Impressions Thread

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  • loso_34
    MVP
    • Jul 2010
    • 1343

    #916
    Re: NBA 2K17 Impressions Thread

    Originally posted by meccs
    I don't understand the ACE system. 2k makes it sound like it's an AI thing ("everyones shooting % and PPG went down" etc) but it seems to effect my offensive/defensive settings as well? Can I no longer set my offensive strategy while ACE is enabled? What exactly does it do?
    from what i recall from 2k16 when ace is enabled during a game your coach makes adjustments in game to off/deff settings.

    Comment

    • CujoMatty
      Member of Rush Nation
      • Oct 2007
      • 5444

      #917
      Re: NBA 2K17 Impressions Thread

      Originally posted by tril
      can you post a slider set.

      I have yet to complete an entire game, due to all the issues, especially defensive issues in the game. Ive actually gone back to 2k15. IMO thats the version that plays most like todays NBA.

      I havent given up on 17 entirely yet though. Im waiting for the next patch before I call it quits with 17 entirely.
      I'm at work but I will post my settings when I get home
      2016 NLL Champion Saskatchewan Rush
      2018 NLL Champion Saskatchewan Rush
      2019 CEBL Champion Saskatchewan Rattlers

      Comment

      • rwntrl
        Pro
        • May 2016
        • 929

        #918
        Re: NBA 2K17 Impressions Thread

        Originally posted by CujoMatty
        Unless something changes drastically I'll leave my 2k impressions as this.

        I've been one of the people who have been massively critical of 2k17. At this point after hours and hours of slider tweaks and whatever else 2k have tuned, I've gotten mostly the game I've hoped for. I still get some weirdness here and there and some times feel the games being unfair but overall I'm having a blast now. Should I have had to put that much work into making the game play how it is? No but it is what it is and I'm glad I stuck it out.

        I've said it before and I'll say it again. Mygm is absolutely terrific and super engaging. It's the first time in a long time that I've felt like investing time into multiple years in a franchise.
        Do you still have guys complaining about starting? Ian Clark keeps complaining about wanting to start over Klay on mine lol.
        Dubs, Niners, Giants

        Comment

        • CujoMatty
          Member of Rush Nation
          • Oct 2007
          • 5444

          #919
          Re: NBA 2K17 Impressions Thread

          Originally posted by rwntrl
          Do you still have guys complaining about starting? Ian Clark keeps complaining about wanting to start over Klay on mine lol.
          I did a bunch of trades and managed to draft Kris dunn and Jamal Murray in the first year. Then after year 2 I signed steph curry in free agency. Jamal Murray is starting at shooting guard and quite often dunn is complaining about minutes and his role. I'd say the micro managing of players complaining about minutes is the one thing that bothers me but even then it's not a big deal. I have so many of those morale booster things built up it never gets to be a problem.
          2016 NLL Champion Saskatchewan Rush
          2018 NLL Champion Saskatchewan Rush
          2019 CEBL Champion Saskatchewan Rattlers

          Comment

          • loner5777j
            Rookie
            • Oct 2014
            • 40

            #920
            Re: NBA 2K17 Impressions Thread

            Has anyone noticed since the entire patch that hdr effect seems to be actually noticeable on Xbox1 now, or am I just thinking that it is? Anyone know if I'm just placeboing it or what?

            Sent from my SM-G935P using Tapatalk

            Comment

            • hyacinth1
              MVP
              • Aug 2003
              • 1537

              #921
              Re: NBA 2K17 Impressions Thread

              Just bought this game today. Ive played all the versions on next gen. I'm never good at the game, its been too hard for the casual player like myself but this year I dont know what they did but I absolutely love the gameplay. It feels like it's more in flow and motion and rewards you in getting the timing right. I don't feel on Pro level it's too hard like the previous years. I think it plays just right. I really had no excitement about this game and really bought it for my kids but now I can see this going to the top of the playlist.

              Graphics wise I guess things look a bit faded in the color section compared to what I remember from last year. It's ok, not complaining. It looks fine.

              Only minor gripe is the main menu is awful. Lot of grey space they could have filled.

              Otherwise pleasantly surprised.

              update : I read some of the impressions in this thread. I see lot are complaining it's not a true sim anymore. I tend to agree but I am happy with that. I think they're trying to go after the casual player. Previous versions the game was really hard for me on default pro.

              I like my games sort of mix sim and arcade and I think this year's version got it right. I think it's more like 80 percent sim and 20 percent arcade. Last I think it was like 95 percent sim.
              Last edited by hyacinth1; 11-07-2016, 12:06 AM.

              Comment

              • Bunselpower32
                Pro
                • Jul 2012
                • 947

                #922
                Re: NBA 2K17 Impressions Thread

                Originally posted by hyacinth1
                Just bought this game today. Ive played all the versions on next gen. I'm never good at the game, its been too hard for the casual player like myself but this year I dont know what they did but I absolutely love the gameplay. It feels like it's more in flow and motion and rewards you in getting the timing right. I don't feel on Pro level it's too hard like the previous years. I think it plays just right. I really had no excitement about this game and really bought it for my kids but now I can see this going to the top of the playlist.

                Graphics wise I guess things look a bit faded in the color section compared to what I remember from last year. It's ok, not complaining. It looks fine.

                Only minor gripe is the main menu is awful. Lot of grey space they could have filled.

                Otherwise pleasantly surprised.

                update : I read some of the impressions in this thread. I see lot are complaining it's not a true sim anymore. I tend to agree but I am happy with that. I think they're trying to go after the casual player. Previous versions the game was really hard for me on default pro.

                I like my games sort of mix sim and arcade and I think this year's version got it right. I think it's more like 80 percent sim and 20 percent arcade. Last I think it was like 95 percent sim.
                To quote the very famous Seattle based psychiatrist Niles Crane, "I believe that's what they call the clincher."
                "The designated hitter rule is like letting someone else take Wilt Chamberlain's free throws."

                - Rick Wise

                Comment

                • emmanuelk1
                  Banned
                  • Sep 2016
                  • 85

                  #923
                  Re: NBA 2K17 Impressions Thread

                  the patch was really good this time. i put my diffucllty to all star and put all shooting to 50% and the rest in default, game speed 52 and its actually turns out good. Now both me and cpu miss and make shot whether open or contested.the flow of the game is better. CPU Center cannot make that cheese basket from inbound the only thing missing now is the players appearances so i can play my league and i can finally say that they did an excellent job with this patch. kudos 2k

                  Comment

                  • meccs
                    Rookie
                    • Sep 2010
                    • 471

                    #924
                    Re: NBA 2K17 Impressions Thread

                    I hope this video will get some attention:

                    NBA 2K17 Biggest Overall Glitch in 2K: Turning miss shots into makes. We need ANSWERS !


                    And NO it is not bouncing off the backboard. The ball is not even close to it. I also have never seen a shot that hit the backboard first and there is a second video from the side.
                    Last edited by meccs; 11-09-2016, 05:44 AM.

                    Comment

                    • Bunselpower32
                      Pro
                      • Jul 2012
                      • 947

                      #925
                      Re: NBA 2K17 Impressions Thread

                      Originally posted by emmanuelk1
                      the patch was really good this time. i put my diffucllty to all star and put all shooting to 50% and the rest in default, game speed 52 and its actually turns out good. Now both me and cpu miss and make shot whether open or contested.the flow of the game is better. CPU Center cannot make that cheese basket from inbound the only thing missing now is the players appearances so i can play my league and i can finally say that they did an excellent job with this patch. kudos 2k
                      Good to hear. Maybe once I get my drive back, I'll try it again.

                      Are there any PC players here? Has the update been pushed and has there been any improvements to the bad graphical optimization? I'm in the midst of a catastrophic SSD failure induced hiatus from the game (well timed lol), so I'm just wondering.
                      "The designated hitter rule is like letting someone else take Wilt Chamberlain's free throws."

                      - Rick Wise

                      Comment

                      • thechameleon
                        Rookie
                        • Oct 2016
                        • 26

                        #926
                        Re: NBA 2K17 Impressions Thread

                        Game plays better post patch in my opinion but something still isn't right with taking charges. Whether it's you the user trying to take a charge or an AI controlled player, too often it's set up for a good charge but the offensive player will do this weird slip by animation. Or the defender taking the charge will just get bumped back slightly and not complete the take charge animation by getting knocked over. It just doesn't work right, or not often enough anyhow

                        Sent from my Nexus 5X using Tapatalk

                        Comment

                        • Shadak
                          Rookie
                          • Sep 2009
                          • 226

                          #927
                          Re: NBA 2K17 Impressions Thread

                          Im disappointed this year. Gameplay can be amazing but also pretty stupid, mainly due to "predetermined" physics and team mates. A lot of things also took a step back, like animations but more importantly the presentation, there is a lot less player cuts, replays, etc. It used to feel so good.

                          I cant believe im saying this but out of sport games desperation I picked up NHL17 and Im much more immersed in that game (this is EA for gods sake they were always inferior in presentation compared to 2k) ... makes me very sad and not only because I spent money on this.

                          Comment

                          • thechameleon
                            Rookie
                            • Oct 2016
                            • 26

                            #928
                            Re: NBA 2K17 Impressions Thread

                            Defensive 3 seconds isnt quite working right this year. You can get it called if you purposely stand in the paint for a whole play, but that's the only way I've seen it. I think the game is giving too much leeway in terms of the "within arm's length of an offensive player" part of the rule, possibly
                            Last edited by thechameleon; 11-10-2016, 09:18 PM.

                            Comment

                            • LiquidGotti
                              Rookie
                              • Sep 2013
                              • 139

                              #929
                              Re: NBA 2K17 Impressions Thread

                              Im telling you guys right now, you have not played this game in its FULL Glory, until you have played it on the Playstation 4 Pro, in Native 4k, 60fps in HDR. MAAAAAAAAN You guys need to experience this. I advise you guys to get a PS4Pro as soon as you can.

                              Comment

                              • KobeVenticuatro
                                Just started!
                                • Nov 2016
                                • 3

                                #930
                                Re: NBA 2K17 Impressions Thread

                                I don't get how 2K can consistently get a pass on some of the things that happen in this game as I believe many of the issues in these titles ruin the integrity of the game. I can deal with bugs and glitches, what I can't deal with is 2K ignoring the basic principles of basketball, physics itself and even just general common sense just to force certain outcomes. Particularly when it's human vs A.I., the user is expected to abide by certain rules and logic that the A.I. doesn't have to, which gets increasingly worse and more apparent with higher difficulties. This is stuff that is observable within the game that people consistently ignore. Things like balls teleporting directly into a player's hands during loose balls (which I could forgive, if it didn't almost always happen during moments where a given player could not realistically get the ball otherwise). Or otherwise slow players being given temporary speed boosts just to help them stay in front of a faster player.

                                Physics and momentum being given the middle finger, like when a player is stumbling all over the place, but an invisible force field around the baseline prevents the player from going totally out of bounds (unless the game allows it), or when players are able to straight up pass through their defender's body parts sometimes, but not able to other times (again, entirely dictated by the game's mood). Physics is one of the most important part of basketball, and 2K will literally rewrite it in favor of flashy animations. Certain strategies are completely negated in 2K because the game simply has no consistency in what it will allow and what it won't allow.

                                And defense is still an absolute joke, and that is objective. Great defensive players routinely either leave their assignments to unnecessarily help a player that doesn't need help, or they'll even just stare off into the distance while their guy runs RIGHT past them. Every player plays defense like James Harden, the game doesn't care if you're a Kawhi Leonard or a Shawn Marion or a Scottie Pippen. Defensive breakdowns happen in a basketball game, but not nearly to this extent and not without the offense forcing them to happen. Defensive players in the hands of the user are often slow and lethargic and have the reaction time of a sloth, with barely any effort being shown on the defensive end. Sometimes defenders will contest a shot by jumping backwards. Why???

                                Don't get me wrong, there's elements of a great basketball game in here, but none of its complexity matters if the basics don't. No amount of dribble moves or playcalling or strategy matters when the game has already decided on what's going to happen during this play.

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