The speed cheese has been prevalent since many years ago, back when I watched Chris Smoove. He called them out on it quite frequently. but it looks like it's still not fixed.
Adjusting body-up sensitivity really changed the game for me, but like somebody else says, it feels like it might inflate the FGA and possibly scores (since it somehow speeds up possessions as it's easier to attack), but if you play good defense (i.e. stay in front of the CPU and contest shots at the rim), you should still have a normal FGM stat. Sometimes, when you give them enough space (due to lower stickiness), the CPU will shoot a mid-range shot, and that's a true 50/50 depending on the player. It's much better.
2K please patch body-up sensitivity and speed. If it means a smoother offense at the expense of easy defense (right now defense is easy to play, while offense is frustrating), then so be it.
Personally, I'm not a god with the stick offensively, pulling off crazy dribble move combos with Kyrie and dropping fools, but I'm a solid defender just by rationing the intense D and turbo, and understanding angles.
I admit I'm not as strong an offensive player, but sometimes it's just frustrating to see fast breaks (typically easy buckets) that should end with a slam. Instead, they end with me getting hip checked out of my dribble.
I'm just saying, in the real NBA, you hear defense wins championships, but also that good offense beats good defense.
If you add that up and implement this into your game:
- Remove the stickiness that the dribbling player has. Give him freedom, not absolute freedom, but he needs to move without being stuck in animations, esp. detrimental animations (pick the ball up, bumped backwards, etc) all the time.
- Set speed values/sliders so that CPU players don't have a boost to catch back up to human players. This is what motivates off-ball defense. Right now, if you're a bad on-ball defender, you let your team's CPU players defend their human-controlled dribbler, so you don't get burned. It also gives incentive to human players to cheat off their designated man since the CPU won't easily make mistakes on-ball.
- As a continuation, if you want to make this a competitive 'esport' (I, for one, never understood this), push your players to play and develop both offensive and defensive control skills. If a player doesn't know how to play proper on-ball defense and needs the CPU to replace them on that end (while playing off-ball themselves), they should be punished and blown by.
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