UPDATE 2: I've posted my slider set to fix this stuff here.
After all the contributions from people on this thread one about problems in MyLeague and 3 point shooting ratings over time, I decided to do a study to broaden the view of some of the problems I heard people talking about, and from my own observations of legacy issues. I thought it would be a good idea to put a study together for the devs to see what a lot of us are talking about.
In this study, I automated everything and used automated generated draft classes, and simmed ahead five years, from the season opener of 2016 to the season opener of 2021. First I'll show the data, and then I'll make some comments.

Here are the problems I see. They are caused by a combination of the composition of CPU generated draft classes, player progression and training/development AI, and CPU roster management AI:
- Over time, the league generates fewer real stars. Look at those changes in 90+ OVR players, and their average ages. While the draft classes do generate comparable numbers of players with potential at least A- or better, significantly fewer are A+ caliber league stars.
- However, over time more of the starting players in the league possess absolutely elite open shooting ratings from mid to 3pt range. Those changes are just incredible, and they make for a complete alternate universe league that in no way resembles the NBA.
- Some of the development in open shooting rates comes at the expense of contested shooting rates, but even taking that into account, shooting is way overpowered in later years, and the longer you sim forward, the worse it gets.
- Over time, the league includes many fewer defense first or at least 2-way players. This is something I have suspected for years but only now have I generated data to show it. This is due to some combination of draft class archetype composition and player progression/training.
- CPU roster management still doesn't pay enough attention to positional balance or to balancing between front court and back court personnel depth or even cap management (though I did not include cap numbers allocated by position in this study). I have some more information about the front court/back court balance of each team with 5+ players in one position, if anyone is interested. There's also a thread on this with more data here.
When you combine all of the above, you can see the MyLeague quickly become unrecognizable as an NBA simulation within a very short number of years. It becomes a league of mostly offensive players who are not elite overall but still better 3pt and mid range shooters than Steph Curry. And without 30 team control, CPU teams will not understand how to build rosters that can get teams through full seasons with injuries, because they too often neglect positional balance in making decisions.
The good news in MyLeague at least is that we have a lot of control to make edits. The quick edit feature for attributes this year is sensational on this front. And even though it's a little thing, so is the easy right stick cycling function to move you quickly across all the teams you manage.
The bad news is the CPU AI logic on all fronts (including draft classes, player progression and training, trades, free agent signings, scouting and everything else) is so overwhelmingly flawed that you end up spending more time trying to compensate for the lack of programming in the mode than you do actually playing the game.
And that's a big problem. I assume the same problems exist in MyGM where all those editing functions are absent.
I hope anyone at 2k who sees this understands this is a tough love critique. Last year I played about 300 12 minute quarter games in MyLeague, so this is my mode, and I'm a #simnation guy through and through.
I know this has been a short development cycle and I have no doubt whatsoever that the franchise mode developers completely want to get these things right. I just don't think 2k is giving them the mission and resources to work on these things or even address legacy flaws that I'm pretty sure they know exist. And for all their welcome focus on simmed stats over time, I have no idea how they can begin to get good results from those when these issues about league composition over time are so pervasive.
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