Some official input would be great in this thread. Any dev want to chime in?
Any advice on scoring from the post using shotstick?
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Re: Any advice on scoring from the post using shotstick?
This isn't right, we need to look deeper into this.
I've been labbing this (your strategy) last night and this morning. My results are not good. I am a post scorer, 94 Post fade.
The shimmy is still linked to the direction you are holding the right stick, If you try to go straight down but are slightly off to the left or the right, pushing the left stick in any direction has no effect on the direction of your fade. It actually makes the animation clunkier and harder to time.
For example, If I want to pull a shimmy fade to the right but I pull the left stick down slightly left, He's still going to pull a shimmy fade to the left, regardless of what direction I'm pushing the left stick in. The only way the left stick has actually effected the fade is if I'm using square, the animation is cleaner too.
There's just no reason to use the stick, it punishes you way too hard. if you absolutely want to use the stick, You're probably better off starting the shimmy fade the same way you traditionally have been doing (16) but rotate the stick down to get the green triangle.Comment
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Re: Any advice on scoring from the post using shotstick?
left/right aiming on the shot stick just needs to be removed. this isn't tiger woods pga 04Comment
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Re: Any advice on scoring from the post using shotstick?
A real manual would be even better.
In another thread, Beluba said the aiming mechanic is not active for close shots and we should not see the arrow. I turn off all icons before I play a single game and have not figured out what needs to be on to see this arrow to confirm what Beluba said.
Can anyone confirm: 1) If close shots require aim (seems to be confirmed), 2) What icons need to be active to see the aiming arrow?
And add me to the Hate New Aiming Mechanic list. Great idea, poorly implemented. The lack of consistency with different shot types severely decreases my enjoyment.Shout out to The Watcher! Where you at bruh?Comment
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Re: Any advice on scoring from the post using shotstick?
The aiming mechanic shouldn't be active for close shots but it is. For instance I can get deep enough post position which might make my shot a close shot but if I decide to spin away and do a turn around jumper or shimmy fade etc. then that can take me into midrange shot territory. So how I've begun the shot is not how I've ended it. These are the situations in which the aiming mechanic is punishing because to achieve the shot you want, you have to move the stick in a specific direction from the basket, but to ensure the shot itself is accurate, the stick has to be pointed straight down. It's a win/lose or lose/win situation, and I don't think it was properly thought out by the devs.
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Re: Any advice on scoring from the post using shotstick?
Word from Beluba is that they tried a camera relative aiming mechanic but couldn't get it to work correctly. Even a camera relative aiming mechanic would cause problems. Less rotation would be required to aim directly away from the basket after selecting your fade direction, but would still be necessary.The aiming mechanic shouldn't be active for close shots but it is. For instance I can get deep enough post position which might make my shot a close shot but if I decide to spin away and do a turn around jumper or shimmy fade etc. then that can take me into midrange shot territory. So how I've begun the shot is not how I've ended it. These are the situations in which the aiming mechanic is punishing because to achieve the shot you want, you have to move the stick in a specific direction from the basket, but to ensure the shot itself is accurate, the stick has to be pointed straight down. It's a win/lose or lose/win situation, and I don't think it was properly thought out by the devs.
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Agreed! Not properly thought out. Unfortunately, according to Beluba, it can't be patched out, nor can an option to turn it off be patched in. Hopefully the recognize and address this issue next year.Shout out to The Watcher! Where you at bruh?Comment
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Re: Any advice on scoring from the post using shotstick?
There's a video manual in the game that shows how to do everything in the game.A real manual would be even better.
In another thread, Beluba said the aiming mechanic is not active for close shots and we should not see the arrow. I turn off all icons before I play a single game and have not figured out what needs to be on to see this arrow to confirm what Beluba said.
Can anyone confirm: 1) If close shots require aim (seems to be confirmed), 2) What icons need to be active to see the aiming arrow?
And add me to the Hate New Aiming Mechanic list. Great idea, poorly implemented. The lack of consistency with different shot types severely decreases my enjoyment.
The aiming is definitely off when you shoot in the paint. You can go to practice mode to see that for yourself. Also, turn on your shot meter to see the arrow. You won't see it until the shot is released. If you turn on the feedback, it'll even tell you how many degrees that you were off.Comment
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Re: Any advice on scoring from the post using shotstick?
Where is Beluba saying all these things?Word from Beluba is that they tried a camera relative aiming mechanic but couldn't get it to work correctly. Even a camera relative aiming mechanic would cause problems. Less rotation would be required to aim directly away from the basket after selecting your fade direction, but would still be necessary.
Agreed! Not properly thought out. Unfortunately, according to Beluba, it can't be patched out, nor can an option to turn it off be patched in. Hopefully the recognize and address this issue next year.
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Re: Any advice on scoring from the post using shotstick?
If you're close enough there is no penalty for an offcenter shot but like PENINC explained. A lot of the times the shimmy will walk your man out of that close range into a midrange fade and the problem still exists.
The fade has felt broken all year. I can't find any kind of consistency in it. I tried using some of the signature styles of other, similar sized players with similar skill sets and I still can't find success.
I've only been playing for three years, but I'm sticking with square.Comment
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Re: Any advice on scoring from the post using shotstick?
Layup Meter
If I miss ONE MORE Layup
And I think he mentions some of this in the Impressions Thread as well.Shout out to The Watcher! Where you at bruh?Comment
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Re: Any advice on scoring from the post using shotstick?
Guys this is severely broken. I thought maybe it was just the players I was using so I went and got Hakeem Olajuwon and took him to practice mode.
I'm performing all kinds of shimmy moves and fade aways and 96% of them are missing hard. As I stated earlier, I'll back down hold LT+RT and move my R Stick left then right to trigger the shimmy and quickly down to aim the shot. The shot meter shows that my aim is good enough and yet the shot misses hard to the left each time. Again, the meter shows that my aim is good, not perfect, but good.
This is very frustrating and 2KU does not flesh out the how to's of this well at all.
I've probably made like 3 of these out of 200 attempts and no I'm not engaging in hyperbole when I say that lol. A better explanation from a dev would really help out because SURELY I'm missing something very critical in order to have some consistency with these post moves. Sheesh
mcnulty-kicks-desk-o.gifActs 2:38- Then Peter said unto them, Repent, and be baptized every one of you in the name of Jesus Christ for the remission of sins, and ye shall receive the gift of the Holy Ghost.Comment
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Re: Any advice on scoring from the post using shotstick?
Actually it was properly designed by the devs and just poor IQ by the community. I used the stick exclusively for all the post moves and have had no problems. I don't anymore because Wang dismantled the aiming system; in that there is no reward for doing it correctly anymore. Apparently the community is too dumb to understand it. If you do a shimmy shot or just straight fadeaway the only difference is you hold R2 for the shimmy and for both you need to point RS straight down. You can create different animations for both by either faking in certain directions and changing your post position (flick and not hold RS directly from hoop); do this in combination to create the desired shot. In stepbacks out of the post you can also use the aim after you trigger the step back animation. Actually stepbacks are more reliable because you can change position, back down or fake in different sequences; then trigger the stepback to get the proper separation from the defender. Also for all this to be consistent you should absolute stick settings.The aiming mechanic shouldn't be active for close shots but it is. For instance I can get deep enough post position which might make my shot a close shot but if I decide to spin away and do a turn around jumper or shimmy fade etc. then that can take me into midrange shot territory. So how I've begun the shot is not how I've ended it. These are the situations in which the aiming mechanic is punishing because to achieve the shot you want, you have to move the stick in a specific direction from the basket, but to ensure the shot itself is accurate, the stick has to be pointed straight down. It's a win/lose or lose/win situation, and I don't think it was properly thought out by the devs.
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Basically what you all are saying is change it back it to where I can just get into the post and RS stick in any direction away from the hoop for the fade and get the result I want.Last edited by Diceman7; 10-13-2016, 07:41 PM.Comment

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