NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

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  • de_jesus
    Pro
    • Sep 2015
    • 527

    #136
    Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

    Originally posted by isdatyt

    Better pass type logic, or give us the ability to decide ourselves.
    You definitely have the option to choose your pass. There are a least 4 different ways to pass the ball.

    Using PS4 controls.

    Tri - Lob

    Tri x 2 - alley oop (great for pnr where the hedger follows the ball handler and not the roll man)

    X - best available pass as chossn by the game

    O - bounce pass (great for pnr with a soft hedger because you can literally split the defenders with a pass)

    O x 2 - Flashy passes but turn into Bullet passes during PNR situations which makes getting the ball out fast possible

    Then there is the right stick passing which I don't typically use.

    Sent from my SM-G930V using Tapatalk

    Comment

    • de_jesus
      Pro
      • Sep 2015
      • 527

      #137
      Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

      Originally posted by nuckles2k2
      That's a small sample size tho.

      You need a pattern before you declare something. Remember the saying "once is an occurrence, twice a coincidence, 3 times is a trend/pattern"

      What ppl see the first time may very well be legit, but why not get confirmation?
      I'll be honest, 2K has some issues that bug the crap out of me me but some of the complaints I read make me think "Yeah, you're not very good at the game" Mostly when people complain about things as the other team scoring or shots missing. Both of those things happen all the time, -I just rewatched DLO hit a three in Klay and them Curry's face while Curry went 0 - 10 from the three.

      I personally would have thrown a fit if it happened in game. Those are things I hate reading complaints about. I mean, yeah, there are issues with guys sometimes playing above their ratings (I know the issue is different for online players where guys can stroke it with really poor ratings) but at times I think, "Some of these guys probably hold turbo and think, 'I should make every shot and the other team should miss everybshot I defend.'"

      It's cynical but I can't help it.

      Sent from my SM-G930V using Tapatalk

      Comment

      • dking30
        Rookie
        • Jul 2013
        • 151

        #138
        Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

        People on the park about to get exposed with illegal screens finally being illegal.

        Comment

        • Tomba
          TOMBA IS ONLINE
          • Sep 2006
          • 8908

          #139
          THEY BETTER NOT JUST HAVE SUPPORT FOR 4KTVS!!!!!!!!!!!

          THEY SAID THAT 1080P PLAYERS USING A DARN PRO WOULD GET BENEFITS AS WELL!
          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

          Comment

          • TYruler50
            Rookie
            • Nov 2016
            • 41

            #140
            Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

            one thing i'd like to see at least edited for sure is the shooting fouls in park, i could get clobbered on my slasher and get a no call, but i gently touch someones back and i get whistled trying to block a dunk

            also some of the blocks are weird, like they barely touch the ball and it goes halfway across the court, if it's a clean block sure, but it shouldn't be a block because of clipping, or them swatting the air just behind the ball

            Comment

            • iFnotWhyNoT
              Rookie
              • Jun 2015
              • 475

              #141
              Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

              I played one game on HOF default [ Jazz vs Knicks ] and the gameplay felt great, not too slow where player animations felt heavy/sluggish and not too fast where sliding and warping was happening often. I was able to get some fast breaks and actually finish instead of being bumped, the Jazz were running plays quicker, and I barely noticed any weird transition 3's unless it was one or two passes into an open look. Overall I like the gameplay so far and I hope nothing changes drastically again

              Comment

              • tril
                MVP
                • Nov 2004
                • 2914

                #142
                Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

                maybe there's hope

                noticing better balanced play.
                there are still a few moving screens here and there.
                there are also some passes that are extremely quick, looks cartoon/unreal like.
                with that said. defensive rotations and help does not work without adjusting your defensive settings. Id say adjust any defensive setting that says auto. the auto feature, IMO is either fudged or an intentional game-play decision which forces the user to make those adjustments.

                next adjustment I started doing prior to gameplay is adjusting the run plays for my cpu opponents. Ive been setting the run plays for the ai controlled teams to 90 or above (still testing). a few years back in a 2k version the coaching run plays sliders weren't properly tuned, and I suspect the same thing with this years version.
                end result is more plays are run by the ai controlled teams. without this the gameplay becomes all run and gun, with no time to ever set your defense.

                so far so good with this patch.

                Comment

                • jax01
                  Banned
                  • Jul 2016
                  • 136

                  #143
                  Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

                  1. Still getting kicked out of pro-am games
                  2. Sharpshooters are still ridiculously arcade NBA Jam level OP.

                  probably the two most glaring and game-killing issues in pro-am have gone unaddressed. awesome.

                  Comment

                  • Comduklakis
                    MVP
                    • Oct 2005
                    • 1887

                    #144
                    Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

                    for me this patch needed to fix two things and not break anything else:

                    1. screens. Got tired of my guy getting caught and dragged halfway across the court.

                    2. bigs being clueless on defense, picking up ballhandlers at halfcourt, wandering under the basket only to try vainly to scramble back to stop a laypu for the other team's big.

                    If the patch fixes those two things, anything else I can work with (as a offline, 30 team control my league guy, I can work around bad trade/FA logic, bad contracts, etc.)
                    http://www.operationsports.com/forum...y-cant-we.html

                    http://www.operationsports.com/forum...ow-2012-a.html

                    Comment

                    • de_jesus
                      Pro
                      • Sep 2015
                      • 527

                      #145
                      Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

                      Originally posted by tril
                      maybe there's hope

                      noticing better balanced play.
                      there are still a few moving screens here and there.
                      there are also some passes that are extremely quick, looks cartoon/unreal like.
                      with that said. defensive rotations and help does not work without adjusting your defensive settings. Id say adjust any defensive setting that says auto. the auto feature, IMO is either fudged or an intentional game-play decision which forces the user to make those adjustments.

                      next adjustment I started doing prior to gameplay is adjusting the run plays for my cpu opponents. Ive been setting the run plays for the ai controlled teams to 90 or above (still testing). a few years back in a 2k version the coaching run plays sliders weren't properly tuned, and I suspect the same thing with this years version.
                      end result is more plays are run by the ai controlled teams. without this the gameplay becomes all run and gun, with no time to ever set your defense.

                      so far so good with this patch.
                      Hey, does adjusting run plays for AI controlled teams really slow the game down?

                      I haven't tried that.

                      Sent from my SM-G930V using Tapatalk

                      Comment

                      • PPerfect_CJ
                        MVP
                        • Oct 2011
                        • 3693

                        #146
                        Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

                        Did they fix the Knicks road jerseys or are they still purple?
                        #LFC
                        #ChiefsKingdom
                        #STLCards
                        #WeAreND

                        Comment

                        • prestwood90
                          Banned
                          • Nov 2013
                          • 1253

                          #147
                          Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

                          Noticed great flow to the game now and smarter AI cpu defense to an extent but I'm struggling on D now for some reason, guys are blowing by me lol overall it's gonna take some getting used to but I really like how the game plays now......

                          Sent from my SAMSUNG-SM-N920A using Tapatalk

                          Comment

                          • de_jesus
                            Pro
                            • Sep 2015
                            • 527

                            #148
                            Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

                            Originally posted by prestwood90
                            Noticed great flow to the game now and smarter AI cpu defense to an extent but I'm struggling on D now for some reason, guys are blowing by me lol overall it's gonna take some getting used to but I really like how the game plays now......

                            Sent from my SAMSUNG-SM-N920A using Tapatalk
                            I actually like what I'm hearing about getting blown by. That video that was posted where Jeremy Lin was slamming into Kyrie and the uploader called it "good defense" irked me. Blowbys happen A LOT in the NBA and is why help defense and rotations are so important.

                            Sent from my SM-G930V using Tapatalk

                            Comment

                            • Steve_OS
                              Editor-in-Chief
                              • Jul 2002
                              • 33924

                              #149
                              Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

                              Via Mike Wang...



                              Patch 1.05 and the tuning update should now be live. Relentless Finisher should be working properly now.
                              Steve Noah
                              Editor-in-Chief
                              http://www.operationsports.com
                              Follow me on Twitter

                              Comment

                              • ch46647
                                MVP
                                • Aug 2006
                                • 3515

                                #150
                                Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

                                Originally posted by Steve_OS
                                What was the relentless finisher glitch?

                                Comment

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