Mike Wang 4-28-17 Shooting Changes.

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  • Beluba
    Gameplay Director, NBA2k
    • Jul 2002
    • 1389

    #46
    Re: Mike Wang 4-28-17 Shooting Changes.

    Originally posted by Breakstarter
    Thanks for taking the time out to shed some light on the matter Beluba.

    Hey mike, i have a question. What about us glass cleaners, LDD, Athletic Finishers who have put in countless hours into Mycareer and have spent our time grinding for attribute upgrades to max out our 3 point columns and have worked on getting badges to be able to be reliable from the 3 point line what do you have to say to us? It takes roughly about 30-40 hours of gameplay to to get your myplayer up, this isnt even including loading times, watching the paul george screen while loading up, and working on getting your offensive consistency up. Why have the ability to put attributes on our 3 point attribute column if you plan on making all our hard work nerfed? Why exactly are you making the archetypes so strict as to only have one archetype have the ability to make consistent shots from three? In my honest opinion it was fine the way it was before patch 12. now with another tuning update, you've found a way to make everyone's Myplayers obsolete. Not everyone has the time, nor the funds to keep recreating Myplayers for every tuning update you guys choose to drop.

    What happened to the poll results you posted on twitter? Why drop a tuning update on ratings when the majority of the polls said shooting was harder than what your staff thinks it is? Any insight and information on this would be greatly appreciated.

    Thank you kindly

    BreakStarter
    Glass, Lockdowns, and Slashers were never meant to be viable 3PT threats. You should be able to knock down wide open 3's at a reasonable clip, but even then it shouldn't be nearly as consistent as it previously was. Overall, the 3PT% came down across the board today... so Glass, LDD, and Slasher types probably got a raise in their stock with today's update if anything.

    As I mentioned a few months ago, automatic greens have really corrupted peoples' expectations for shot making. I'm trying to slowly wean everyone off of them so we can get gameplay back to where it was originally supposed to be, an NBA sim.

    Comment

    • Breakstarter
      Rookie
      • Jan 2016
      • 419

      #47
      Re: Mike Wang 4-28-17 Shooting Changes.

      Originally posted by Beluba
      Glass, Lockdowns, and Slashers were never meant to be viable 3PT threats. You should be able to knock down wide open 3's at a reasonable clip, but even then it shouldn't be nearly as consistent as it previously was. Overall, the 3PT% came down across the board today... so Glass, LDD, and Slasher types probably got a raise in their stock with today's update if anything.

      As I mentioned a few months ago, automatic greens have really corrupted peoples' expectations for shot making. I'm trying to slowly wean everyone off of them so we can get gameplay back to where it was originally supposed to be, an NBA sim.
      Again thanks for your quick response Mike...much appreciated. I have an idea sort of...if you wouldn't mind listening. If every few weeks the community should expect tinkering of shooting, dribbling and stuff of that nature, for 2k18 and future games, can we have an attribute relocation system put in place so we can move attributes we earn in my career around so that we aren't locked into players that may get nerfef due for what ever reasons the 2K God's deem fair?

      Think about the grind it takes to get your myplayer to a certain level. Now imagine if the trend in 2k is that ball handling is at an all time high and say you make an archetype outside of a playmaker and you place your attributes you couldve placed in more traditional spots in to your ball handling. Then let's say Mike Wang Notices that ball handling is OP and decides to drop a patch or tuner update that nerfs ball handling. Don't you kind of owe the customers at least a chance to reallocate their attributes in to different columns as to not have myplayers that are no longer relevant due to a patch?

      If you're like me, you just want to get online and hoop with your friends. You don't want to have to start the whole process of grinding over because of tuner updates. Do you feel we can get a system where we can play around with attributes and place them how we choose so we can have more options when creating our myplayers? This would create less frustration between the community and the developers and give us a chance to adjust and tweak our players to whatever you guys choose to tweak and adjust to online.

      Thanks for listening...tell me what you think Mike.

      Much appreciated.
      Last edited by Breakstarter; 04-28-2017, 08:40 PM.

      Comment

      • Rockie_Fresh88
        Lockdown Defender
        • Oct 2011
        • 9621

        #48
        Re: Mike Wang 4-28-17 Shooting Changes.

        Originally posted by Beluba
        Glass, Lockdowns, and Slashers were never meant to be viable 3PT threats. You should be able to knock down wide open 3's at a reasonable clip, but even then it shouldn't be nearly as consistent as it previously was. Overall, the 3PT% came down across the board today... so Glass, LDD, and Slasher types probably got a raise in their stock with today's update if anything.

        As I mentioned a few months ago, automatic greens have really corrupted peoples' expectations for shot making. I'm trying to slowly wean everyone off of them so we can get gameplay back to where it was originally supposed to be, an NBA sim.
        If that's the case it is a welcome change as a LDD. How do you feel about the success of contested inside shots ?
        #1 Laker fan
        First Team Defense !!!

        Comment

        • PhillyIMBlog.com
          Rookie
          • May 2016
          • 382

          #49
          Re: Mike Wang 4-28-17 Shooting Changes.

          Originally posted by Beluba
          Glass, Lockdowns, and Slashers were never meant to be viable 3PT threats. You should be able to knock down wide open 3's at a reasonable clip, but even then it shouldn't be nearly as consistent as it previously was. Overall, the 3PT% came down across the board today... so Glass, LDD, and Slasher types probably got a raise in their stock with today's update if anything.



          As I mentioned a few months ago, automatic greens have really corrupted peoples' expectations for shot making. I'm trying to slowly wean everyone off of them so we can get gameplay back to where it was originally supposed to be, an NBA sim.


          If you take way green releases, you surely must take away those automatic contact dunk animations.


          Sent from my iPhone using Tapatalk

          Comment

          • Fullspeed
            Rookie
            • Aug 2014
            • 69

            #50
            Re: Mike Wang 4-28-17 Shooting Changes.

            Definitely a change in the right direction. There are more variety and teamwork in proam instead of jacking 3s every procession.

            Comment

            • Caelumfang
              MVP
              • Oct 2012
              • 1218

              #51
              Re: Mike Wang 4-28-17 Shooting Changes.

              Originally posted by Fullspeed
              Definitely a change in the right direction. There are more variety and teamwork in proam instead of jacking 3s every procession.
              Lol, I think that's because the team is desperately trying to find someone, ANYONE, that can knock down an open shot in some way.

              Comment

              • FerdBrown
                MVP
                • Oct 2016
                • 1200

                #52
                Re: Mike Wang 4-28-17 Shooting Changes.

                Originally posted by PhillyIMBlog.com
                If it makes u guys feel better, sharpshooters cant really green 3s now either.


                Sent from my iPhone using Tapatalk


                As a Stretch Big C, agree.

                Comment

                • 2_headedmonster
                  MVP
                  • Oct 2011
                  • 2251

                  #53
                  Re: Mike Wang 4-28-17 Shooting Changes.

                  Originally posted by Beluba
                  Glass, Lockdowns, and Slashers were never meant to be viable 3PT threats. You should be able to knock down wide open 3's at a reasonable clip, but even then it shouldn't be nearly as consistent as it previously was. Overall, the 3PT% came down across the board today... so Glass, LDD, and Slasher types probably got a raise in their stock with today's update if anything.

                  As I mentioned a few months ago, automatic greens have really corrupted peoples' expectations for shot making. I'm trying to slowly wean everyone off of them so we can get gameplay back to where it was originally supposed to be, an NBA sim.

                  Im gonna keep beating this drum, so forgive me:

                  I think green releases should be replaced with a color-coded (red, yellow green), realistic percentage in relation to the shot taken in the circle under the player. If that presents a visibility issue, then in small print, right next to the little green perfect aim arrow.

                  Comment

                  • Caelumfang
                    MVP
                    • Oct 2012
                    • 1218

                    #54
                    Re: Mike Wang 4-28-17 Shooting Changes.

                    I've already adjusted with my Shot Creator. I almost don't even get mad when I miss anymore. I pretty much just expect to miss, and get surprised if it falls. Makes things easier to deal with.

                    Comment

                    • Caelumfang
                      MVP
                      • Oct 2012
                      • 1218

                      #55
                      Re: Mike Wang 4-28-17 Shooting Changes.

                      Interesting note, though: Noticing a LOT more passing in Walk On, because the jacks are getting discouraged.

                      Comment

                      • fakeassc
                        Rookie
                        • Sep 2016
                        • 371

                        #56
                        Re: Shooting Tweaked Again? 4-28-17

                        Hey s/o to Beluba for making real FG% better.

                        I play on real FG% and so far it's been pretty iffy. Hopefully, after this update it feels a bit better.

                        EDIT: Just as an example, Derozan was shooting 3's like nothing when the CPU was playing him, which is completely awkward, since I sag off Derozan on the 3pt line. On the other hand, great shooters like Lowry get shut down by weak defenders like Lillard (I'm playing Lillard, but he still shouldn't completely shut down Lowry unless it's in the playoffs lol).
                        Last edited by fakeassc; 04-28-2017, 11:44 PM.

                        Comment

                        • Maxflier
                          Rookie
                          • Jun 2010
                          • 703

                          #57
                          Re: Mike Wang 4-28-17 Shooting Changes.

                          Originally posted by PhillyIMBlog.com
                          If it makes u guys feel better, sharpshooters cant really green 3s now either.

                          You ain't kidding. I thought he said shooting types got a boost?

                          Comment

                          • Caelumfang
                            MVP
                            • Oct 2012
                            • 1218

                            #58
                            Re: Mike Wang 4-28-17 Shooting Changes.

                            Can't even lie: The longer I've been playing today, the less I respect anyone's 3-point jumpshot. Seriously, unless it's a catch and shoot, I sag off like crazy on anyone that isn't a Sharpshooter. Hell, most of the time, a lot of people are throwing tire irons at the rim on midranges, lol.

                            At this point, I'm practically daring people to shoot.

                            Comment

                            • kobe2theMAX
                              Rookie
                              • Oct 2014
                              • 281

                              #59
                              Re: Mike Wang 4-28-17 Shooting Changes.

                              Back to 2k16 I go like many other players. 2k16 is at least super fun (the Park especially) and the perfect fast speed.

                              Comment

                              • DakkoN
                                All Star
                                • Sep 2006
                                • 5611

                                #60
                                Re: Mike Wang 4-28-17 Shooting Changes.

                                Speaking as someone who plays a playmaker almost exclusively when I'm wanting to play for real, shooting honestly felt good today. Green lighted a few, hit a few with white bars, missed a few with white bars.. Overall shot about 45-50% from 3 in 10ish games. Felt fine to me. Didn't change anything about the way I normally play and was still able to rack up points and assists to corner 3.

                                My brother, who was the most knockdown wide open Sharpshooter shooter I've ever seen on this game, had no problems hitting 3's today. He said there weren't many greens lights, but they were still going in at about a 75-80% rate on completely wide open 3's.. Never did I feel like I couldn't rely on him to hit shots when it mattered.

                                Wide open shots went in at a consistent rate, and moderately contested shots were mostly bricks or air balls. Decent balance.

                                To me, if you don't have all of your hot spots all over the court, you really aren't in position to complain about the shooting percentages in the Pro-Am. People who have neutral hot spots complaining about shot success doesn't make any sense. It's like you're handicapping yourself and then wondering why you can't hit..

                                What I'm noticing is that people who rely on the 3 as their only way to win games, are really really struggling. The majority of the people that play this game have no clue how to get baskets if they aren't drilling unrealistic 3's. I've seen more passes out of shots today than I have in the entire lifespan of the game.. Well, at least since the last shot nerf.. The annoying thing is these people that can't score without bombing 3's don't know how to space the court now either. They think that just because the 3's aren't 100% now that they should be all in the paint and crowding people. Overall it feels like the skill level of the community is at an all time low with this year's game because the meta has been to see who can hit the most 3's after brick walls for so long.. The one-dimensional-ness of 90% of the people I play against honestly blows my mind and when you tone down their one dimension, their game falls to complete ****.
                                PSN: UK2K_Ch33k0
                                XBL: Ch33k0
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