Is it that hard to code in AI to sub out when in foul trouble?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • EWRMETS
    All Star
    • Jul 2002
    • 7491

    #16
    Re: Is it that hard to code in AI to sub out when in foul trouble?

    Originally posted by Koosa1027
    Advanced rotations...advanced rotations...and more advanced rotations. Check out the roster share it's some great rotations on there courtesy of Tim Smooth (xbox) and Insight23 (ps4)...I will also be uploading a ps4 set with tweaks for ps4 under koosa1027. Reassigning minutes to players when injuries occur is also a quick process this year with advanced rotations.

    ~Koosa10:27~
    Can you explain this? I thought advanced rotations are the problem. The CPU rigidly follows the rotations and will not consider foul trouble at all. This takes a big element out of the game.

    Comment

    • MavsManiac4Life
      MVP
      • Jun 2011
      • 1601

      #17
      Re: Is it that hard to code in AI to sub out when in foul trouble?

      Originally posted by EWRMETS
      Can you explain this? I thought advanced rotations are the problem. The CPU rigidly follows the rotations and will not consider foul trouble at all. This takes a big element out of the game.
      They'll help your CPU take guys out of the game at certain times (so no one is gonna play the whole first quarter and pick up three fouls in the process if you set it up), but no, it won't actually recognize that a guy needs to sit out for fouling, just will have a rotation so that they're subbed out regardless.

      Comment

      • Koosa1027
        MVP
        • Sep 2016
        • 1627

        #18
        Re: Is it that hard to code in AI to sub out when in foul trouble?

        Originally posted by EWRMETS
        Can you explain this? I thought advanced rotations are the problem. The CPU rigidly follows the rotations and will not consider foul trouble at all. This takes a big element out of the game.
        Advanced rotations are the problem, that's why myself and others have edited them to match the teams' real rotation patterns. At default 2k has some teams playing 5 starters for 5 or 6 minutes, then they have 4 or 5 bench players come in to replace them all at once. With the edited advanced rotations you can stagger the substitutions and even set a player such as Durant to play certain amount of minutes at SF and a certain amount of minutes at PF as Golden state does in real life. Hope this makes sense, are you on ps4??

        ~Koosa10:27~
        SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~

        Comment

        • EWRMETS
          All Star
          • Jul 2002
          • 7491

          #19
          Re: Is it that hard to code in AI to sub out when in foul trouble?

          Originally posted by Koosa1027
          Advanced rotations are the problem, that's why myself and others have edited them to match the teams' real rotation patterns. At default 2k has some teams playing 5 starters for 5 or 6 minutes, then they have 4 or 5 bench players come in to replace them all at once. With the edited advanced rotations you can stagger the substitutions and even set a player such as Durant to play certain amount of minutes at SF and a certain amount of minutes at PF as Golden state does in real life. Hope this makes sense, are you on ps4??

          ~Koosa10:27~
          Appreciate the work but 2k really needs to fix this. I have old games on the Genesis that knew to take a player out when he has 2 fouls in the first, 3 in the second, four in the third. I am surprised this is not the major issue for most players.

          Comment

          • Koosa1027
            MVP
            • Sep 2016
            • 1627

            #20
            Re: Is it that hard to code in AI to sub out when in foul trouble?

            Originally posted by EWRMETS
            Appreciate the work but 2k really needs to fix this. I have old games on the Genesis that knew to take a player out when he has 2 fouls in the first, 3 in the second, four in the third. I am surprised this is not the major issue for most players.
            It is a major problem for me...Im still hoping they will update the advanced rotations through a roster update after the season starts to replicate how teams are using players...the default rotations are horrible.

            ~Koosa10:27~
            SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~

            Comment

            • schnaidt1
              All Star
              • Sep 2008
              • 5213

              #21
              Re: Is it that hard to code in AI to sub out when in foul trouble?

              Originally posted by Koosa1027
              Advanced rotations...advanced rotations...and more advanced rotations. Check out the roster share it's some great rotations on there courtesy of Tim Smooth (xbox) and Insight23 (ps4)...I will also be uploading a ps4 set with tweaks for ps4 under koosa1027. Reassigning minutes to players when injuries occur is also a quick process this year with advanced rotations.

              ~Koosa10:27~
              advanced rotations cause more of an issue than just setting the minutes...

              with advanced rotations the players will only sub out at the set times they are supposed too....they will stay in no matter how many fouls otherwise...

              at least with the basic minutes allotment they will sub out if from fouls...I learned that the hard way last year..
              Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

              Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

              Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

              Comment

              • Koosa1027
                MVP
                • Sep 2016
                • 1627

                #22
                Re: Is it that hard to code in AI to sub out when in foul trouble?

                Originally posted by schnaidt1
                advanced rotations cause more of an issue than just setting the minutes...

                with advanced rotations the players will only sub out at the set times they are supposed too....they will stay in no matter how many fouls otherwise...

                at least with the basic minutes allotment they will sub out if from fouls...I learned that the hard way last year..
                With the basic minutes allotment are you seeing mass subs with 4 or 5 players subbing at once?? Or did you edit the minute allotments to solve the mass sub problems? I guess for me the mass subs bother me more than the foul trouble occurences and advanced rotations definitely fixes this for me, hopefully 2k can fix the no subbing when in foul trouble.

                ~Koosa10:27~
                SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~

                Comment

                • EWRMETS
                  All Star
                  • Jul 2002
                  • 7491

                  #23
                  Re: Is it that hard to code in AI to sub out when in foul trouble?

                  Originally posted by schnaidt1
                  advanced rotations cause more of an issue than just setting the minutes...

                  with advanced rotations the players will only sub out at the set times they are supposed too....they will stay in no matter how many fouls otherwise...

                  at least with the basic minutes allotment they will sub out if from fouls...I learned that the hard way last year..
                  So the CPU follows the basic minute allotment with regular subs? How does the subbing work.

                  Comment

                  • CaseIH
                    MVP
                    • Sep 2013
                    • 3945

                    #24
                    Re: Is it that hard to code in AI to sub out when in foul trouble?

                    Originally posted by jfsolo
                    I'm not trying to be flip, but it clearly is hard for them, because it has never been done correctly. Some years it's better than others but there is always problems in this area.

                    Whatever logic errors causes this issue is probably the same thing that causes all the problems with regular substitution patterns, i.e. starters who aren't in foul trouble being on the bench for the last several minutes of the 2nd and 4th quarters.
                    Well actually they use to have it right, with AI managing foul trouble. I think it was around NBA2k13 or 14 they screwed it up, and they havent fixed it. Its stuff like this that burns my hide about NBA2k or devs in general, if you cant fix something, tells us, dont just ignore the issue altogether. There isnt no way they cant know this is a issue, many have complained about it, and unless they have never played the AI, which I doubt thats the case. Its also stuff like this that makes me even wonder if they test the game with Human vs CPU.
                    Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                    Favorite teams:
                    MLB- Reds/ and whoever is playing the Cubs
                    NBA- Pacers
                    NFL- Dolphins & Colts

                    Comment

                    • DonWuan
                      MVP
                      • Oct 2010
                      • 1756

                      #25
                      Re: Is it that hard to code in AI to sub out when in foul trouble?

                      I don't care for subs in 2k at all. Hate having 5 players coming in and out at once. Sometimes without a heads up.

                      2k seems to handle them better in 2nd half vs the 1st.


                      Sometimes I'll restart the game if a major player gets in foul trouble early on stupid stuff.

                      Sent from my SM-N950U using Tapatalk

                      Comment

                      • Sitew33
                        Rookie
                        • Sep 2012
                        • 443

                        #26
                        Re: Is it that hard to code in AI to sub out when in foul trouble?

                        This has been an issue since the switch to next gen. Last gen recognized foul trouble and blowout situations. I guess what we gained in graphics, we lost in functionality.

                        Comment

                        • alecast
                          Pro
                          • Aug 2011
                          • 550

                          #27
                          Re: Is it that hard to code in AI to sub out when in foul trouble?

                          Originally posted by nova91
                          It's sad because basic stuff like this is so far beyond the realm of possibility for 2K is ridiculous. 2K is subpar in so many basic aspects and a lot of 2K fans don't seem to care. Be it fouls, fatigue, effectiveness etc 2Ks AI doesn't manage any situation effectively.
                          That is what I keep saying: 2K has been releasing subpar basketball games in recent years and people don't realize it or accept it. And sometimes you can't even criticize because there will always be blind fans and moderators to defend this garbage.
                          This year they are paying attention to microtransactions only. The other parts of the game are pretty much unfinished.

                          Comment

                          • schnaidt1
                            All Star
                            • Sep 2008
                            • 5213

                            #28
                            Re: Is it that hard to code in AI to sub out when in foul trouble?

                            Originally posted by Koosa1027
                            With the basic minutes allotment are you seeing mass subs with 4 or 5 players subbing at once?? Or did you edit the minute allotments to solve the mass sub problems? I guess for me the mass subs bother me more than the foul trouble occurences and advanced rotations definitely fixes this for me, hopefully 2k can fix the no subbing when in foul trouble.

                            ~Koosa10:27~
                            go peep my slider thread...i have had the fix for rotations posted in there and how to use them for 2k for 3 years now haha...

                            truth be told i think more people comment asking how to implement or comment on the rotations then they do the sliders.... lol

                            but its very easy to do. works great.

                            in a game earlier today I had kanter pick up 2 quick fouls in 1st an was subbed out and didnt come back until 2nd quarter.

                            the cpu will mimmick your rotations an set up..i detail it all in the slider thread. go give it a read.


                            p.s. for further evidence u can read the comments from my 2k17 slider thread on the rotations
                            Sent from my VS987 using Operation Sports mobile app
                            Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                            Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                            Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                            Comment

                            • schnaidt1
                              All Star
                              • Sep 2008
                              • 5213

                              #29
                              Re: Is it that hard to code in AI to sub out when in foul trouble?

                              Originally posted by DonWuan
                              I don't care for subs in 2k at all. Hate having 5 players coming in and out at once. Sometimes without a heads up.

                              2k seems to handle them better in 2nd half vs the 1st.


                              Sometimes I'll restart the game if a major player gets in foul trouble early on stupid stuff.

                              Sent from my SM-N950U using Tapatalk
                              there is an easy fix for this

                              Sent from my VS987 using Operation Sports mobile app
                              Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                              Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                              Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                              Comment

                              • schnaidt1
                                All Star
                                • Sep 2008
                                • 5213

                                #30
                                Re: Is it that hard to code in AI to sub out when in foul trouble?

                                guys...this is copied right out of my slider thread....this wont help me get views but hey...ill help yall out..


                                ROTATIONS! This is just like last year, in your teams coaching profile make these changes.


                                -Change Bench Utilization to 100.*
                                -Change Lineup Performance Factor to 0*

                                -Place your bench depth number 1 digit higher than your actual rotation (if you play 9 guys, put 10)



                                -Distribute minutes. Here is the Key. you must set in increments of 5. and pick at least 2 starters to only set 15 or 20 minutes, the other 3 can be either 25, 30, or 35.*
                                -your 6th man must be given 30 minutes
                                -if possible give your 7th man 30 minutes also
                                -no more than 2 players can be assigned the same amount of minutes in your starters group and again in your bench. I'll explain.*

                                -do not give 3 players you start the exact same amount of minutes, just as do not give 3 bench players the exact same amount of minutes. the max of either group can be 2. and here is why. when you have multiple players set at the same amount of minutes in the same unit, you will see those mass subs. we don't want that. we want subs coming in 1, 2 and sometimes 3 at a time.*

                                -once you set your minutes you are done. enjoy.*



                                Sent from my VS987 using Operation Sports mobile app
                                Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                                Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                                Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                                Comment

                                Working...