Is it that hard to code in AI to sub out when in foul trouble?
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Re: Is it that hard to code in AI to sub out when in foul trouble?
They'll help your CPU take guys out of the game at certain times (so no one is gonna play the whole first quarter and pick up three fouls in the process if you set it up), but no, it won't actually recognize that a guy needs to sit out for fouling, just will have a rotation so that they're subbed out regardless.Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
Advanced rotations are the problem, that's why myself and others have edited them to match the teams' real rotation patterns. At default 2k has some teams playing 5 starters for 5 or 6 minutes, then they have 4 or 5 bench players come in to replace them all at once. With the edited advanced rotations you can stagger the substitutions and even set a player such as Durant to play certain amount of minutes at SF and a certain amount of minutes at PF as Golden state does in real life. Hope this makes sense, are you on ps4??
~Koosa10:27~SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
Appreciate the work but 2k really needs to fix this. I have old games on the Genesis that knew to take a player out when he has 2 fouls in the first, 3 in the second, four in the third. I am surprised this is not the major issue for most players.Advanced rotations are the problem, that's why myself and others have edited them to match the teams' real rotation patterns. At default 2k has some teams playing 5 starters for 5 or 6 minutes, then they have 4 or 5 bench players come in to replace them all at once. With the edited advanced rotations you can stagger the substitutions and even set a player such as Durant to play certain amount of minutes at SF and a certain amount of minutes at PF as Golden state does in real life. Hope this makes sense, are you on ps4??
~Koosa10:27~Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
It is a major problem for me...Im still hoping they will update the advanced rotations through a roster update after the season starts to replicate how teams are using players...the default rotations are horrible.
~Koosa10:27~SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
advanced rotations cause more of an issue than just setting the minutes...Advanced rotations...advanced rotations...and more advanced rotations. Check out the roster share it's some great rotations on there courtesy of Tim Smooth (xbox) and Insight23 (ps4)...I will also be uploading a ps4 set with tweaks for ps4 under koosa1027. Reassigning minutes to players when injuries occur is also a quick process this year with advanced rotations.
~Koosa10:27~
with advanced rotations the players will only sub out at the set times they are supposed too....they will stay in no matter how many fouls otherwise...
at least with the basic minutes allotment they will sub out if from fouls...I learned that the hard way last year..Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone
Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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Re: Is it that hard to code in AI to sub out when in foul trouble?
With the basic minutes allotment are you seeing mass subs with 4 or 5 players subbing at once?? Or did you edit the minute allotments to solve the mass sub problems? I guess for me the mass subs bother me more than the foul trouble occurences and advanced rotations definitely fixes this for me, hopefully 2k can fix the no subbing when in foul trouble.advanced rotations cause more of an issue than just setting the minutes...
with advanced rotations the players will only sub out at the set times they are supposed too....they will stay in no matter how many fouls otherwise...
at least with the basic minutes allotment they will sub out if from fouls...I learned that the hard way last year..
~Koosa10:27~SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
So the CPU follows the basic minute allotment with regular subs? How does the subbing work.advanced rotations cause more of an issue than just setting the minutes...
with advanced rotations the players will only sub out at the set times they are supposed too....they will stay in no matter how many fouls otherwise...
at least with the basic minutes allotment they will sub out if from fouls...I learned that the hard way last year..Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
Well actually they use to have it right, with AI managing foul trouble. I think it was around NBA2k13 or 14 they screwed it up, and they havent fixed it. Its stuff like this that burns my hide about NBA2k or devs in general, if you cant fix something, tells us, dont just ignore the issue altogether. There isnt no way they cant know this is a issue, many have complained about it, and unless they have never played the AI, which I doubt thats the case. Its also stuff like this that makes me even wonder if they test the game with Human vs CPU.I'm not trying to be flip, but it clearly is hard for them, because it has never been done correctly. Some years it's better than others but there is always problems in this area.
Whatever logic errors causes this issue is probably the same thing that causes all the problems with regular substitution patterns, i.e. starters who aren't in foul trouble being on the bench for the last several minutes of the 2nd and 4th quarters.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
NBA- Pacers
NFL- Dolphins & ColtsComment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
I don't care for subs in 2k at all. Hate having 5 players coming in and out at once. Sometimes without a heads up.
2k seems to handle them better in 2nd half vs the 1st.
Sometimes I'll restart the game if a major player gets in foul trouble early on stupid stuff.
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Re: Is it that hard to code in AI to sub out when in foul trouble?
That is what I keep saying: 2K has been releasing subpar basketball games in recent years and people don't realize it or accept it. And sometimes you can't even criticize because there will always be blind fans and moderators to defend this garbage.
This year they are paying attention to microtransactions only. The other parts of the game are pretty much unfinished.Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
go peep my slider thread...i have had the fix for rotations posted in there and how to use them for 2k for 3 years now haha...With the basic minutes allotment are you seeing mass subs with 4 or 5 players subbing at once?? Or did you edit the minute allotments to solve the mass sub problems? I guess for me the mass subs bother me more than the foul trouble occurences and advanced rotations definitely fixes this for me, hopefully 2k can fix the no subbing when in foul trouble.
~Koosa10:27~
truth be told i think more people comment asking how to implement or comment on the rotations then they do the sliders.... lol
but its very easy to do. works great.
in a game earlier today I had kanter pick up 2 quick fouls in 1st an was subbed out and didnt come back until 2nd quarter.
the cpu will mimmick your rotations an set up..i detail it all in the slider thread. go give it a read.
p.s. for further evidence u can read the comments from my 2k17 slider thread on the rotations
Sent from my VS987 using Operation Sports mobile appFollow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone
Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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Re: Is it that hard to code in AI to sub out when in foul trouble?
there is an easy fix for thisI don't care for subs in 2k at all. Hate having 5 players coming in and out at once. Sometimes without a heads up.
2k seems to handle them better in 2nd half vs the 1st.
Sometimes I'll restart the game if a major player gets in foul trouble early on stupid stuff.
Sent from my SM-N950U using Tapatalk
Sent from my VS987 using Operation Sports mobile appFollow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone
Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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Re: Is it that hard to code in AI to sub out when in foul trouble?
guys...this is copied right out of my slider thread....this wont help me get views but hey...ill help yall out..
ROTATIONS! This is just like last year, in your teams coaching profile make these changes.
-Change Bench Utilization to 100.*
-Change Lineup Performance Factor to 0*
-Place your bench depth number 1 digit higher than your actual rotation (if you play 9 guys, put 10)
-Distribute minutes. Here is the Key. you must set in increments of 5. and pick at least 2 starters to only set 15 or 20 minutes, the other 3 can be either 25, 30, or 35.*
-your 6th man must be given 30 minutes
-if possible give your 7th man 30 minutes also
-no more than 2 players can be assigned the same amount of minutes in your starters group and again in your bench. I'll explain.*
-do not give 3 players you start the exact same amount of minutes, just as do not give 3 bench players the exact same amount of minutes. the max of either group can be 2. and here is why. when you have multiple players set at the same amount of minutes in the same unit, you will see those mass subs. we don't want that. we want subs coming in 1, 2 and sometimes 3 at a time.*
-once you set your minutes you are done. enjoy.*
Sent from my VS987 using Operation Sports mobile appFollow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone
Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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