Is it that hard to code in AI to sub out when in foul trouble?
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Re: Is it that hard to code in AI to sub out when in foul trouble?
I think I have read your posts before...every year actually lol but up until last year I kind of ignored the terrible substitution logic, I'll give it another read and try your technique. Good looking out my guy.go peep my slider thread...i have had the fix for rotations posted in there and how to use them for 2k for 3 years now haha...
truth be told i think more people comment asking how to implement or comment on the rotations then they do the sliders.... lol
but its very easy to do. works great.
in a game earlier today I had kanter pick up 2 quick fouls in 1st an was subbed out and didnt come back until 2nd quarter.
the cpu will mimmick your rotations an set up..i detail it all in the slider thread. go give it a read.
p.s. for further evidence u can read the comments from my 2k17 slider thread on the rotations
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~Koosa10:27~SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
I just read back through and I was correct...I HAVE READ YOUR THREAD EVERY SINGLE YEAR lol but the part about rotations never dawned on me, good find man I can see how that could work, I'll try tomorrow and leave feedback. I appreciate your help.guys...this is copied right out of my slider thread....this wont help me get views but hey...ill help yall out..
ROTATIONS! This is just like last year, in your teams coaching profile make these changes.
-Change Bench Utilization to 100.*
-Change Lineup Performance Factor to 0*
-Place your bench depth number 1 digit higher than your actual rotation (if you play 9 guys, put 10)
-Distribute minutes. Here is the Key. you must set in increments of 5. and pick at least 2 starters to only set 15 or 20 minutes, the other 3 can be either 25, 30, or 35.*
-your 6th man must be given 30 minutes
-if possible give your 7th man 30 minutes also
-no more than 2 players can be assigned the same amount of minutes in your starters group and again in your bench. I'll explain.*
-do not give 3 players you start the exact same amount of minutes, just as do not give 3 bench players the exact same amount of minutes. the max of either group can be 2. and here is why. when you have multiple players set at the same amount of minutes in the same unit, you will see those mass subs. we don't want that. we want subs coming in 1, 2 and sometimes 3 at a time.*
-once you set your minutes you are done. enjoy.*
Sent from my VS987 using Operation Sports mobile app
~Koosa10:27~SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
no problem man!
Sent from my VS987 using Operation Sports mobile appFollow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone
Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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Re: Is it that hard to code in AI to sub out when in foul trouble?
You guys can set whatever minutes you want on the rotations tab, but auto substitution during gameplay won't use them. It uses only whatever is shown on the Rotation Timeline, regardless of whether you set it yourself or it was auto-generated.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
How do your rotations work with end of game players and stacked teams like GS/CLE/OKC/MIN? All those teams have guys I'd give at least 35 minutes in the rotation, and then with the 6th man getting more minutes then some starters, won't they play over them at the end of games?guys...this is copied right out of my slider thread....this wont help me get views but hey...ill help yall out..
ROTATIONS! This is just like last year, in your teams coaching profile make these changes.
-Change Bench Utilization to 100.*
-Change Lineup Performance Factor to 0*
-Place your bench depth number 1 digit higher than your actual rotation (if you play 9 guys, put 10)
-Distribute minutes. Here is the Key. you must set in increments of 5. and pick at least 2 starters to only set 15 or 20 minutes, the other 3 can be either 25, 30, or 35.*
-your 6th man must be given 30 minutes
-if possible give your 7th man 30 minutes also
-no more than 2 players can be assigned the same amount of minutes in your starters group and again in your bench. I'll explain.*
-do not give 3 players you start the exact same amount of minutes, just as do not give 3 bench players the exact same amount of minutes. the max of either group can be 2. and here is why. when you have multiple players set at the same amount of minutes in the same unit, you will see those mass subs. we don't want that. we want subs coming in 1, 2 and sometimes 3 at a time.*
-once you set your minutes you are done. enjoy.*
Sent from my VS987 using Operation Sports mobile appComment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
Yep, I found this out as well. I couldnt figure out why I had some of my bench players not getting anywhere near the minutes I set them at during games, and then I figured it out. Auto subs, is based on whatever advanced rotation has it, and your input means nothing, unless your using the advanced rotation system.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
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Re: Is it that hard to code in AI to sub out when in foul trouble?
not entirely true...u can work around it.
Sent from my VS987 using Operation Sports mobile appFollow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone
Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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Re: Is it that hard to code in AI to sub out when in foul trouble?
its important to do the coaching profilesHow do your rotations work with end of game players and stacked teams like GS/CLE/OKC/MIN? All those teams have guys I'd give at least 35 minutes in the rotation, and then with the 6th man getting more minutes then some starters, won't they play over them at the end of games?
and with doing just the minutes allotment just because you set a starter to 15 doesn't mean he will only play 15 minutes. and just as bench if u set at 35 he won't play 35.
what it does do however is get the subs happening at a more realistic rate. you have a few guys on bench with 30 minutes an guys in starting group with low so subs happen sooner with that set. then u have subs for the other set.
all in all starters u put at 15 min will end up getting around 25 min a game...and bench players u put at 30 or 35 will be around the same.
but you will not see mass subs (unless you have 2 guys ready to sub in an go another 4 min without stoppage)
and when players get in foul trouble, they will be subbed out.
end game situations it depends on how deep you go. ive gone 10 deep and had my 6th man out there at the end consistantly...
if i go 9 deep i dont usually, but ur starters wont all come back in at same time...some starters wont sub in until 7 min left in 4th or later.
Sent from my VS987 using Operation Sports mobile appFollow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone
Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
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Re: Is it that hard to code in AI to sub out when in foul trouble?
I believe that if the AI subbing for fouls were easy to code then it would have already be done.
I'm hoping that they can correct it at some point, however I'd totally settle for advanced rotations being available during games. It's a perfect solution for my own teams foul trouble and hell I'd even take control of the CPU just to help them out as well. I'd rather have to do that than have a key player for the CPU foul out in the 3rd Quarter.My 2K17 Boston Celtics MyLeague
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New Orleans Pelicans
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Re: Is it that hard to code in AI to sub out when in foul trouble?
I don't know what this means. On my roster, there is a starter who I want to play around 8 minutes a game. But because he is a starter, the autogenerated rotation sets him at about 22 minutes or so (and he is 64 overall rating so that's not a factor)
There's no work around for that other than to set the advanced rotations by hand. Basic rotations are meaningless for gameplay.
P.S. If you're curious, this is based on a real life scenario. I'm making a 2016-17 start of season roster, and the Bucks started the season with Miles Plumlee as the starter. He would get about 8-17 minutes a game, and they brought Monroe and Henson in off the bench.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
the lack of time outs being called in mycareer makes no sense. both teams not calling one the entire first half because the game was close only to call one in the second half the second the losing team goes down by 10. and because of the lack of time outs, players waiting to be subbed in, can stay there for entire quarters or until the next dead ballComment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
Because it only affects offline players, most of these kids only care about my player and if the cpu does it in their my player, they still don't care cause it gives the human player an advantage anyway
Sent from my SM-G900T1 using Operation Sports mobile appLast edited by Ree4erMadness; 10-16-2017, 05:42 PM.Comment


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