I'm sure there's a middle ground between having no badges and having this arcade crap where players can throw on a Hall of Fame Limitless Range badge and green light threes from near half-court.
Anyone else want badges removed?
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Re: Anyone else want badges removed?
I'm sure there's a middle ground between having no badges and having this arcade crap where players can throw on a Hall of Fame Limitless Range badge and green light threes from near half-court. -
Re: Anyone else want badges removed?
I have a few problems with badges besides the aforementioned arcadeyness. First I have no idea the exact value of each badge i.e. bronze corner specialist gives a 5% boost to shoot percentages for shots taken in the corner. Having a detailed write up of how exactly each works would be ideal.
Second, grinding for badges is a huge drag, and to be honest a mystery, in MyCareer. After making one MyPlayer I extremely hesitant to make another because of how mind numbing the grind for badges is. I also have no idea how acquiring badges works in MyLeague.Comment
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Re: Anyone else want badges removed?
Thanks for proving my point. about 90% of you said badges should be either removed or scaled back significantly. Like someone else said before, there's no need for badges that boost attributes for the sake of boosting.
There's no need for"deadeye" badges when there's already contested shot attributes. Same can be said about "catch & shoot", "acrobat", and "hustle rebounder". All they do is add fantasy / artificial boosts that shouldn't exist to their given rating. Hot/cold zones are fine, but don't give me a full court worth of zones (seen in MyTeam primarily) because that completely negates the purpose of shooting attributes.
On the contrary, badges like "brick wall", "charge card", & "pick dodger" are perfectly fine because there's not a given rating to justify these intangibles. Just make badges 1 level & that's it. I don't wanna see screens laying out my guards every possession.
Also, who's "complaining" that they want 2k to cheese the game up for NBA JAM style of play? All I ever see people here is thriving & begging for a more sim experience, including myself.
All I see from the community now, is a majority of everything that was added to be removed now. I don't get it anymore.
Trying to keep this community happy or make it happy seems impossible at times.Last edited by Black Bruce Wayne; 07-09-2017, 11:42 PM.Comment
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Re: Anyone else want badges removed?
The gradual increase in the quantity and power of badges over the past four years has definitely hurt the authenticity of 2K's gameplay.
MyPlayers went from having just a handful of badges, to having access to every badge in the game, to having Super Saiyan grand badges/hall of fame badges in just four years' time.
The online MyPlayer modes are more arcadey than they've ever been, because of those changes.
IMO 2K needs take grand badges and hall of fame out of the game, and let people pick a small number of badges to equip on their character before loading into an online match.
MyPlayers should be allowed to select 1 gold badge, 2 silver badges, 3 bronze badges, and 1 personality badge from pools that are organized according to the badges' overall impact on the court:
Pick Three: Dimer, Pick & Roll Maestro, Posterizer, Limitless Range, Difficult Shots, Mid-Range Deadeye, Deep-Range Deadeye, Catch & Shoot, Corner Specialist, Defensive Stopper, Rim Protector, Pick Pocket, Hustle Rebounder, Bruiser
Pick Three: Flashy Passer, Lob City Passer, Lob City Finisher, Tear Dropper, Tireless Scorer, Relentless Finisher, Acrobat, One Man Fastbreak, Charge Card, Pick Dodger, Chasedown Artist, Post Spin Technician, Dreamlike Up & Under, Drop-Stepper, Pick & Roller, Pick & Popper, Putback King, Breakstarter
Pick One: Floor General (only available for Playmakers and Point Forwards), Defensive Anchor (only available for Paint Protectors and Lockdown Defenders), Clutch Performer, Spark Plug, Microwave, Hardened, Enforcer, Alpha Dog, Beta Dog
I intentionally left Brick Wall and Ankle Breaker off that list, because those stumble/knockdown animations rarely happen in real life, and they don't belong in a realistic mode like Pro Am.Last edited by jyoung; 07-10-2017, 02:41 AM.Comment
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Re: Anyone else want badges removed?
The reason why I want badges to have no gameplay effect is because 2K hasn't specified or revealed what exactly the badge boosts are.
Just like for sliders, I want 2K to tell us the exact numbers.
I feel like 2K is too lazy on the badges. Certain players are missing badges they deserve. Certain players don't have the correct level for each badge. I feel like ratings are just easier to make and badges just add too much external noise/influence into the game.
I think badges should just be limited to Park/MyCareer. Like you can only give your created player badges. That's the mode where you can have your superpowers and take over games.
I think the rest of 2K should be focused on simulation. MyCareer/Park can be the arcade fun story mode where you go crazy with HOF Limitless or Difficult Shots or Posterizer or Ankle Breaker and destroy your opponents.Last edited by fakeassc; 07-10-2017, 02:32 AM.Comment
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Re: Anyone else want badges removed?
People want more of a Sim experience, but the same people complained about the grind of Myplayer, which is more of a Sim experience....but... people don't want that either.
All I see from the community now, is a majority of everything that was added to be removed now. I don't get it anymore.
Trying to keep this community happy or make it happy seems impossible at times.#1 Laker fan
First Team Defense !!!Comment
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Re: Anyone else want badges removed?
Thanks for proving my point. about 90% of you said badges should be either removed or scaled back significantly. Like someone else said before, there's no need for badges that boost attributes for the sake of boosting.
There's no need for"deadeye" badges when there's already contested shot attributes. Same can be said about "catch & shoot", "acrobat", and "hustle rebounder". All they do is add fantasy / artificial boosts that shouldn't exist to their given rating. Hot/cold zones are fine, but don't give me a full court worth of zones (seen in MyTeam primarily) because that completely negates the purpose of shooting attributes.
On the contrary, badges like "brick wall", "charge card", & "pick dodger" are perfectly fine because there's not a given rating to justify these intangibles. Just make badges 1 level & that's it. I don't wanna see screens laying out my guards every possession.
Also, who's "complaining" that they want 2k to cheese the game up for NBA JAM style of play? All I ever see people here is thriving & begging for a more sim experience, including myself.
Examples:
Gary Payton vs Allen Iverson vs Steph Curry: All three would have very high steal ratings, and they would be able to simply rip the ball from the opponents' hands and jump passes as if they were the same player. However, the introduction of the steal badges is what separates one from being able to pluck your pockets on-ball vs others whose steal rating comes from jumping passes. Pick Pocket/Active Hands vs Interceptor. Ratings alone couldn't separate them.
Bill Russell vs Hakeem vs Dikembe: All three would possess very high block ratings, but the sig skills/badges are there to separate players who were really good at simply blocking shots vs a rim protector who would block you so emphatically that it would completely knock you out of rhythm, and make you think twice about coming to the paint. Ratings alone can't separate them.
The differentiation between shooters: It's a well-known fact that some shooters are much better in catch-and-shoot situations vs being able to simply shoot in any situation. Otherwise, you'd have a Kyle Korver-type being just as effective in all situations as a Steph Curry-type. Again, badges are there to separate where ratings cannot.
Passing: The pass rating isn't enough to separate those who simply had great vision vs someone who seems to be able to hit players in rhythm. Hence the Dimer badge.
And those are just a few examples. I can come up with plenty more.
Did they go a bit overboard with the HOF badges? Sure. Are some badges more effective than others, thus skewing the playing field this year? Of course. But to get rid of badges altogether is stupid. Once again, all that needs to happen is bring back the 5-7 equip limit from 2k14, and that solves a lot of problems.
P.S. Stop with the 'omg we have a contested rating for shooters!' excuse. You know damn well that, by the end of the seasonal 2k lifespan, people here will cry long enough about people with high contested ratings nailing shots in their face that it'll get nerfed into the ground, just like this year, to where someone 5 feet away can force bad shot selection/grades.Last edited by Caelumfang; 07-10-2017, 09:46 AM.Comment
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Re: Anyone else want badges removed?
Maybe in Online game modes but not offline.
I think it's fair that Lebron has hall of fame chase down artist and steph curry has hall of fame limitless rangeComment
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Re: Anyone else want badges removed?
Badges seem to be in the game to allow players to mimic real life players without having to actually play like themComment
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Re: Anyone else want badges removed?
I think they should be hidden or implemented another way. We don't need a "has two legs and jumps really high" badge. Too many badges. If a player brings hustle energy, just have him play that way instead of spamming something for a badge. Maybe put it in the scouting report of a player or something similar. As the player reaches these hidden levels, maybe it unlocks some animations that equate.
Good idea, poor implementation. Hide them. If someone wants to grind the game to figure out the "magic number" - so be it. Hide it from the rest of us that want a more realistic approach.#WashedGamerComment
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Re: Anyone else want badges removed?
That had less to do with the badges, and more to do with tuning around that stupid 100% green release.Comment
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Re: Anyone else want badges removed?
I think they should be hidden or implemented another way. We don't need a "has two legs and jumps really high" badge. Too many badges. If a player brings hustle energy, just have him play that way instead of spamming something for a badge. Maybe put it in the scouting report of a player or something similar. As the player reaches these hidden levels, maybe it unlocks some animations that equate.
Good idea, poor implementation. Hide them. If someone wants to grind the game to figure out the "magic number" - so be it. Hide it from the rest of us that want a more realistic approach.
Your idea of having a secret tier of animations is very close to my idea of having attribute ratings above 92 activate hall of fame animations for that rating. AKA you don't get the good dunks until you upgrade past 92.
I think getting badges should go to being skill based. Because now any ol' Joe can get every single badge. I can get it on my post scorer and he has like 40 3ball. That's stupid. idk who thought thatd be ok.
But your point of putting things in a sort of scouting report is good too. At the end of the day I can have bronze and you can have HOF one man fastbreak, but if im just better at timing when to run out and filling the lane then im gonna be better than you at scoring in the fast break. Its like the badge itself is what makes you more dangerous and not your actual skill level.
Id rather you get badges by having to shoot a certain percentage than have people get them off just shooting alotComment
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