NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

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  • extremeskins04
    That's top class!
    • Aug 2010
    • 3868

    #61
    Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

    1. Is the Help defense and Switch defense from the AI fixed?

    2. Are there still forced turnovers in the game? (Players 5 ft away from each other and when they pass it, the ball goes way over the head of the receiving player for no reason causing a turnover)

    3. Are elite 3pt sharpshooters still going 2-20 in games where the User can't make a wide open three to save his life, but the CPU will sink contested 3's like they're nothing?

    Comment

    • ataman5
      MVP
      • Jun 2007
      • 2620

      #62
      Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

      Has movement and footplanting improved for antoher level of realism?
      Has the passing been reproduced and become a new experience now?
      Has the shooting feel more natural, and do layups timing matter now for real?

      Comment

      • Goffs
        New Ork Giants
        • Feb 2003
        • 12278

        #63
        Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

        One more question....do we get answers later on the day or will it be tomorrow?

        Comment

        • MarkWilliam
          72-10
          • Oct 2012
          • 2325

          #64
          Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

          Originally posted by Goffs
          One more question....do we get answers later on the day or will it be tomorrow?
          This might be the most relevant question of the whole thread!!!

          Comment

          • jk31
            MVP
            • Sep 2014
            • 2660

            #65
            Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

            is it possible to switch the Position of players on the Court by Using the On the Fly Menu with out the need to sub them out first?

            Sent from my SM-A300FU using Operation Sports mobile app

            Comment

            • Mike Lowe
              All Star
              • Dec 2006
              • 5286

              #66
              Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

              Originally posted by MarkWilliam
              This might be the most relevant question of the whole thread!!!

              Depends on what 2K and OS prefer. I'll be in touch.

              Comment

              • jeremym480
                Speak it into existence
                • Oct 2008
                • 18198

                #67
                Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                It seems like most of my concerns have already been touched on... I guess I would add to check to see if clipping like players arms going through another players torso and such as been alleviated.

                Also, when you speak to the devs ask them if they can do a video or write up explaining how all of the game play adjustments work. Please and thank you.
                My 2K17 Boston Celtics MyLeague

                Alabama Crimson Tide
                Green Bay Packers
                Boston Celtics

                New Orleans Pelicans

                Comment

                • ricardo.13
                  Rookie
                  • Nov 2009
                  • 195

                  #68
                  Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                  Originally posted by Mike Lowe
                  Depends on what 2K and OS prefer. I'll be in touch.
                  Dont forget to test shoot meter if is like 2k17 or 2k16/2k15/2k14.
                  Bruh, this shoot meter broke game for me. I play since PS2 but 2k17 they change drastically.

                  Comment

                  • ch46647
                    MVP
                    • Aug 2006
                    • 3514

                    #69
                    Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                    Originally posted by Goffs
                    One more question....do we get answers later on the day or will it be tomorrow?
                    I would assume 2K will have an embargo on all gameplay feedback until they drop their official gameplay blog.

                    Comment

                    • ezsmilez
                      Rookie
                      • Oct 2010
                      • 475

                      #70
                      NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                      I know this isn’t a gameplay question but I figured I sneak it in. Can u let us know if the convoluted timeout and on the fly substitution menus been streamlined to something a lot simpler

                      Thanks


                      Sent from my iPhone using Operation Sports

                      Comment

                      • ForeverVersatile
                        Pro
                        • Jan 2011
                        • 3498

                        #71
                        Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                        Originally posted by strawberryshortcake
                        The above quote is my thing about "predictable animations" and I wanted to further see if you could have the developers further elaborate on this or if you see any major difference when getting real time on the sticks.

                        My biggest concern is predictable animations, computer taking over your player or you wrestling with the computer moving your player.


                        (1) Predictable animations
                        I wanted to see if you could also either keep tab or just specifically ask one of the developers about "predictable animations." A good user can start seeing the same "play" animations play out. This is one reason why it's easy on HOF this year or just any other year, but this year specifically.

                        Jerry Rice was great because he was deceptive when running his routes. If he was running the curl route, a go route, or just any type of receiving route, the way he would run before he breaks off always, always looked the same. In other words, even though it may look the same, you really had no clue what Jerry Rice was going to do. But with 2k, you see the animation and you know pretty much what the CPU is going to do .... "predictable animations"


                        ================================================== =
                        ================================================== =
                        (2) Players out of position, or not recovering properly, computer taking control
                        See if the following has been address. This is one example of "losing control" of your players or "players out of position" or "player not recovering properly." Take notice of Thomas trying to recover and contest Steph Curry's corner three. Notice how CPU Thomas doesn't run towards user controlled Curry, instead Thomas runs "away" from the Curry initially towards the baseline/hoop, then secondly run towards Curry. If I had been playing with the celtics, and switched over to select Thomas, the computer would "move" me towards the baseline/hoop/rimfirst, then when I finally have complete control over Thomas, then I am able to run towards Curry. This is one of the big reason why sometimes you can't defend properly because your players/teammates seem to be programmed to run away from the ball handler. And in the gif above, even the CPU seems to be programmed to "run away from the ball handler/offensive player."



                        (3) Will the first defender back on defense always position himself under the basket?
                        Use the above Gif as a reference. Will the first defender back on defense always position himself in the paint like what Crowder does in the above gif. This allows open three point shots to be made too frequently.


                        ================================================== ========
                        ================================================== ========

                        (4) Will the CPU/teammate set screens at a specific spot OR will they actually set a screen on the player?
                        I personally don't follow Chris Smoove. Still don't really know "who" he is. But this is something Chris Smoove mentioned in one of his videos, and one thing he would like to see addressed for the longest, longest, longest time. Screens ... ask the developers or see if the CPU will actually try to screen the player OR is the CPU still setting a screen at a specific spot again. Notice how Thomas tries to screen Klay off. Thomas is setting a screen at a specific spot. Instead of recognizing where Klay maybe and screen Klay.


                        Use this gif as a reference for the above & below paragraph concerns



                        (5) Fighting for position in the post, both the offensive and defensive player.
                        Notice how green continues to deny the pass into the paint on one side. This is a "predictable animation." See/ask if this year, 2k finally addressed these "predictable animations" and if Green will be smart enough not to stay "locked" into simply denying the pass on one side, but actually jump back and forth and possibly deny the left, and right side of the pass. Just to mix things up and make the user actually "think." The only reason why Green stop denying the pass on the left is because I "icon selected" Green and repositioned him.


                        I think you're asking way too much. Just keep it short and simple.

                        Sent from my SM-G955U using Operation Sports mobile app
                        Last edited by ForeverVersatile; 08-03-2017, 12:17 PM.
                        PSN: ForeverVersatile
                        Xbox Live: TheBluprint09

                        Comment

                        • nico_lomo
                          Rookie
                          • Sep 2016
                          • 103

                          #72
                          Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                          @MarioHTXX on tw is tellings his fellings with nba2k18 ,no layup meter and others things!!

                          Comment

                          • Hustle Westbrook
                            MVP
                            • Jan 2015
                            • 3113

                            #73
                            Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                            Ugh HOF badges are back.
                            Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12278

                              #74
                              Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                              Originally posted by Hustle Westbrook
                              Ugh HOF badges are back.
                              Damn....what about grand badges?

                              Sent from my SM-G930T using Tapatalk

                              Comment

                              • Hustle Westbrook
                                MVP
                                • Jan 2015
                                • 3113

                                #75
                                Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                                Originally posted by Goffs
                                Damn....what about grand badges?

                                Sent from my SM-G930T using Tapatalk


                                I'm not sure but this guy here who's at the event said the badges are mostly the same, so it's a good chance there still in.
                                Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

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