Has the player movement/locomotion improved any?
NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
Has the player movement/locomotion improved any?"I am a great believer in luck, and I find the harder I work, the more I have of it." - Thomas Jefferson
Los Angeles Lakers | New Orleans Saints | Boston Red Sox | Jackson State Tigers -
Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
SpoilerSpot reserved. I'll re-edit this with that one thing with video/animated gif that I specifically would like to see addressed in 2k18. It's basically about "predictable animation" ... the three point corner off-ball screen.
EDIT:
The following gif shows the predictable nature of a CPU's off-ball screen at the corner. This happens on all difficulties including HOF. My biggest gripe about this is it makes the game too easy to defend because I could see it from a mile away. Everyone of the CPU stays "still" at their position even with the ball handler at the top of the three point line. I see the CPU positioned to set up an off-ball corner screen, which is why I switched to Klay Thompson playing off ball defense so I could counter the CPU's attempt.
What I would like for you to look for, and you must switch using "icon player select" to select the corner defender if you see this exact same situation.
(1) I would like to see the ball handler (at the top of the 3 point line) potentially attack the basket while the off-ball screen is happening.
(2) I would like to see the cpu off-ball screener actually try to do a better job at setting the screen even when you're controlling the off-ball defender (Klay Thompson).
(3) I would like to see Gordon Hayward at the other side of the three point line also do something else (i.e. cut to the basket or just have movement).
(4) I would like to see maybe instead of Crowder (off-ball screener) setting a screen for Avery Bradley, maybe in this same instance, Avery Bradley would be the one to set a screen while Crowder uses the screen to get to the basket.
(5) Notice how I controlled Klay Thompson immediately in front of the screener, I would like to have to Avery Bradley immediately cut to the basket instead of waiting for Crowder to set the screen when I got Klay out of position.
In other words, I want to see more (and multiple) CPU player movement to throw the user off even if they're calling a set play. I want to need to focus on multiple areas of the court, not just one as is the case with these off-ball corner screens the cpu sets, or just any type of CPU set plays. Plus, these off-ball screens aren't effective against the user that controls the off-ball defender.
The game needs to be much more difficult because this is the only year I manage to finally beat the HOF within 1 - 2 weeks of having the game. It's too easy on HOF.
My biggest concern is predictable animations, computer taking over your player or you wrestling with the computer moving your player.
(1) Predictable animations
I wanted to see if you could also either keep tab or just specifically ask one of the developers about "predictable animations." A good user can start seeing the same "play" animations play out. This is one reason why it's easy on HOF this year or just any other year, but this year specifically.
Jerry Rice was great because he was deceptive when running his routes. If he was running the curl route, a go route, or just any type of receiving route, the way he would run before he breaks off always, always looked the same. In other words, even though it may look the same, you really had no clue what Jerry Rice was going to do. But with 2k, you see the animation and you know pretty much what the CPU is going to do .... "predictable animations"
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(2) Players out of position, or not recovering properly, computer taking control
See if the following has been address. This is one example of "losing control" of your players or "players out of position" or "player not recovering properly." Take notice of Thomas trying to recover and contest Steph Curry's corner three. Notice how CPU Thomas doesn't run towards user controlled Curry, instead Thomas runs "away" from the Curry initially towards the baseline/hoop, then secondly run towards Curry. If I had been playing with the celtics, and switched over to select Thomas, the computer would "move" me towards the baseline/hoop/rimfirst, then when I finally have complete control over Thomas, then I am able to run towards Curry. This is one of the big reason why sometimes you can't defend properly because your players/teammates seem to be programmed to run away from the ball handler. And in the gif above, even the CPU seems to be programmed to "run away from the ball handler/offensive player."
(3) Will the first defender back on defense always position himself under the basket?
Use the above Gif as a reference. Will the first defender back on defense always position himself in the paint like what Crowder does in the above gif. This allows open three point shots to be made too frequently.
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(4) Will the CPU/teammate set screens at a specific spot OR will they actually set a screen on the player?
I personally don't follow Chris Smoove. Still don't really know "who" he is. But this is something Chris Smoove mentioned in one of his videos, and one thing he would like to see addressed for the longest, longest, longest time. Screens ... ask the developers or see if the CPU will actually try to screen the player OR is the CPU still setting a screen at a specific spot again. Notice how Thomas tries to screen Klay off. Thomas is setting a screen at a specific spot. Instead of recognizing where Klay maybe and screen Klay.
Use this gif as a reference for the above & below paragraph concerns
(5) Fighting for position in the post, both the offensive and defensive player.
Notice how green continues to deny the pass into the paint on one side. This is a "predictable animation." See/ask if this year, 2k finally addressed these "predictable animations" and if Green will be smart enough not to stay "locked" into simply denying the pass on one side, but actually jump back and forth and possibly deny the left, and right side of the pass. Just to mix things up and make the user actually "think." The only reason why Green stop denying the pass on the left is because I "icon selected" Green and repositioned him.Last edited by strawberryshortcake; 08-02-2017, 08:05 PM.Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
I recall a reference (in terms of shooting) that something is being changed to make shooting more like it was in 2K11 (or something along those lines).
I'm sure I don't have to ask, as I am sure Mike will report this anyhow, but I am curious what this meant. So I'll ask just to be safe - please can you look into Mike?
Also, how is the AI subbing (if you get to play AI)? I want to know if work went in there. I get AI player into foul trouble and he gets re-inserted early.....allows crazy things like foul outs in the 2nd/3rd quarter (12 minute quarters).
If you get a chance, thanks again Mike.Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
Did they get rid of the cpu sticky defense,and physic latteral latteral awareness on all difficulty levels?
Please also ask if the crowd atmostphere finally matches NBA Live?Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
Thanks for doing this!
Main question is regarding the driving game... Is it more organic/loose feeling and can you find the holes/beat the Ai off the dribble a lot more realistically (maybe similar to Live style where you can penetrate a lot easier). Also is there less bumping and ball handlers getting stuck picking up their dribble..?
And then how are the rotations this year on D by the AI?
Cheers man appreciate it.Sim. Ball. Only.Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
Can you please check if:
Atmosphere and stadium audio improved? Are these audio stuff better Live?
Is there something new about the presentation and action replay? TNT scoreboard?
How's the lighting in game compared with NBA 2K14?
Thanks, Mike! :PComment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
I just want to know if Fastbreaks are run properly or does everyone run to one spot under the basket still?
Additionally, in the off times a player does run to the wing or the corner do they still automatically cut to the basket when you try to pass it to them after crossing half court?#SimnationComment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
do you feel the size court is the same or bigger?
since 2k14 every team can apply automatically a triangle offense, is it still the case because it was not real?Last edited by Jordanmike6; 08-03-2017, 12:00 PM.Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
Can you check to see if Isaiah Thomas (Boston) still gets blocked 90% of the time he enters the paint? In real life he doesn't get blocked very much but any time I play with him I can't enter the paint.
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