NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

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  • iimrampage28
    Rookie
    • Aug 2012
    • 89

    #46
    Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

    Has the player movement/locomotion improved any?
    "I am a great believer in luck, and I find the harder I work, the more I have of it." - Thomas Jefferson

    Los Angeles Lakers | New Orleans Saints | Boston Red Sox | Jackson State Tigers

    Comment

    • strawberryshortcake
      MVP
      • Sep 2009
      • 2438

      #47
      Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

      Originally posted by strawberryshortcake
      Spoiler
      The above quote is my thing about "predictable animations" and I wanted to further see if you could have the developers further elaborate on this or if you see any major difference when getting real time on the sticks.

      My biggest concern is predictable animations, computer taking over your player or you wrestling with the computer moving your player.


      (1) Predictable animations
      I wanted to see if you could also either keep tab or just specifically ask one of the developers about "predictable animations." A good user can start seeing the same "play" animations play out. This is one reason why it's easy on HOF this year or just any other year, but this year specifically.

      Jerry Rice was great because he was deceptive when running his routes. If he was running the curl route, a go route, or just any type of receiving route, the way he would run before he breaks off always, always looked the same. In other words, even though it may look the same, you really had no clue what Jerry Rice was going to do. But with 2k, you see the animation and you know pretty much what the CPU is going to do .... "predictable animations"


      ================================================== =
      ================================================== =
      (2) Players out of position, or not recovering properly, computer taking control
      See if the following has been address. This is one example of "losing control" of your players or "players out of position" or "player not recovering properly." Take notice of Thomas trying to recover and contest Steph Curry's corner three. Notice how CPU Thomas doesn't run towards user controlled Curry, instead Thomas runs "away" from the Curry initially towards the baseline/hoop, then secondly run towards Curry. If I had been playing with the celtics, and switched over to select Thomas, the computer would "move" me towards the baseline/hoop/rimfirst, then when I finally have complete control over Thomas, then I am able to run towards Curry. This is one of the big reason why sometimes you can't defend properly because your players/teammates seem to be programmed to run away from the ball handler. And in the gif above, even the CPU seems to be programmed to "run away from the ball handler/offensive player."



      (3) Will the first defender back on defense always position himself under the basket?
      Use the above Gif as a reference. Will the first defender back on defense always position himself in the paint like what Crowder does in the above gif. This allows open three point shots to be made too frequently.


      ================================================== ========
      ================================================== ========

      (4) Will the CPU/teammate set screens at a specific spot OR will they actually set a screen on the player?
      I personally don't follow Chris Smoove. Still don't really know "who" he is. But this is something Chris Smoove mentioned in one of his videos, and one thing he would like to see addressed for the longest, longest, longest time. Screens ... ask the developers or see if the CPU will actually try to screen the player OR is the CPU still setting a screen at a specific spot again. Notice how Thomas tries to screen Klay off. Thomas is setting a screen at a specific spot. Instead of recognizing where Klay maybe and screen Klay.


      Use this gif as a reference for the above & below paragraph concerns



      (5) Fighting for position in the post, both the offensive and defensive player.
      Notice how green continues to deny the pass into the paint on one side. This is a "predictable animation." See/ask if this year, 2k finally addressed these "predictable animations" and if Green will be smart enough not to stay "locked" into simply denying the pass on one side, but actually jump back and forth and possibly deny the left, and right side of the pass. Just to mix things up and make the user actually "think." The only reason why Green stop denying the pass on the left is because I "icon selected" Green and repositioned him.
      Last edited by strawberryshortcake; 08-02-2017, 08:05 PM.
      Fixes
      NBA2k Defense AI,Footplant, Gameplay
      MLB Show Pitching/throwing
      Madden/Live Animations Walking, Throwing

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      • Vni
        Hall Of Fame
        • Sep 2011
        • 14833

        #48
        Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

        If you get to play the CPU, can you check if teams run their freelance offense this year ? Was pretty annoying to see the spurs run the 4-1 freelance offense for exemple

        Comment

        • MarkWilliam
          72-10
          • Oct 2012
          • 2325

          #49
          Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

          I recall a reference (in terms of shooting) that something is being changed to make shooting more like it was in 2K11 (or something along those lines).

          I'm sure I don't have to ask, as I am sure Mike will report this anyhow, but I am curious what this meant. So I'll ask just to be safe - please can you look into Mike?

          Also, how is the AI subbing (if you get to play AI)? I want to know if work went in there. I get AI player into foul trouble and he gets re-inserted early.....allows crazy things like foul outs in the 2nd/3rd quarter (12 minute quarters).

          If you get a chance, thanks again Mike.

          Comment

          • simbayless
            MVP
            • May 2011
            • 2033

            #50
            Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

            Did they get rid of the cpu sticky defense,and physic latteral latteral awareness on all difficulty levels?

            Please also ask if the crowd atmostphere finally matches NBA Live?

            Comment

            • MarkWilliam
              72-10
              • Oct 2012
              • 2325

              #51
              Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

              Originally posted by BornIndy
              2K should be inviting me to this. I'm the king of 2K

              Comment

              • NewBreed1
                Banned
                • Aug 2017
                • 414

                #52
                Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                I wanna know if you can see/feel the difference in a guys passing ability. Like, take someone like Lonzo Ball vs an average passing PG.

                Comment

                • NewBreed1
                  Banned
                  • Aug 2017
                  • 414

                  #53
                  Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                  Originally posted by El_Poopador

                  How is the responsiveness of user input?
                  This is a biggie. For everything. Passing, dribble moves, moving.

                  Comment

                  • Rip4ever
                    Pro
                    • Jun 2006
                    • 679

                    #54
                    Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                    Originally posted by BornIndy
                    2K should be inviting me to this. I'm the king of 2K
                    Surely you meant to say you are the Sacramento Kings of 2K?!?!

                    Comment

                    • RainZ
                      Rookie
                      • Aug 2003
                      • 260

                      #55
                      Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                      Thanks for doing this!

                      Main question is regarding the driving game... Is it more organic/loose feeling and can you find the holes/beat the Ai off the dribble a lot more realistically (maybe similar to Live style where you can penetrate a lot easier). Also is there less bumping and ball handlers getting stuck picking up their dribble..?

                      And then how are the rotations this year on D by the AI?

                      Cheers man appreciate it.
                      Sim. Ball. Only.

                      Comment

                      • woshihuxingtan
                        Rookie
                        • Nov 2013
                        • 217

                        #56
                        Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                        Can you please check if:

                        Atmosphere and stadium audio improved? Are these audio stuff better Live?
                        Is there something new about the presentation and action replay? TNT scoreboard?
                        How's the lighting in game compared with NBA 2K14?

                        Thanks, Mike! :P

                        Comment

                        • GSW
                          Simnation
                          • Feb 2003
                          • 8041

                          #57
                          Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                          I just want to know if Fastbreaks are run properly or does everyone run to one spot under the basket still?

                          Additionally, in the off times a player does run to the wing or the corner do they still automatically cut to the basket when you try to pass it to them after crossing half court?
                          #Simnation

                          Comment

                          • psydefx
                            Banned
                            • Oct 2015
                            • 370

                            #58
                            Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                            would be great if you could let us know about the key gameplay issues - defense, fast breaks, pace & flow, and transition defense.

                            Comment

                            • Jordanmike6
                              Rookie
                              • Nov 2014
                              • 417

                              #59
                              Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                              do you feel the size court is the same or bigger?
                              since 2k14 every team can apply automatically a triangle offense, is it still the case because it was not real?
                              Last edited by Jordanmike6; 08-03-2017, 12:00 PM.

                              Comment

                              • TannerYoho
                                Rookie
                                • Mar 2015
                                • 136

                                #60
                                Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd

                                Can you check to see if Isaiah Thomas (Boston) still gets blocked 90% of the time he enters the paint? In real life he doesn't get blocked very much but any time I play with him I can't enter the paint.


                                Sent from my iPhone using Operation Sports

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