NBA 2K18 Hands-On Impressions - Gameplay, Graphics & Animation (Forbes)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • TreJayMMA
    Pro
    • Jul 2016
    • 711

    #1

    NBA 2K18 Hands-On Impressions - Gameplay, Graphics & Animation (Forbes)



    Brian Mazique, over at Forbes, has posted his NBA 2K18 hands-on impressions, from his recent trip...

    Written By: Steve Noah

    Click here to view the article.
    Loyal Browns fan

    PSN: TreJay2000
  • TreJayMMA
    Pro
    • Jul 2016
    • 711

    #2
    Re: Great Article on Brian Mazique Experience on 2k18

    "That said, the A.I. also pays attention to the defender's awareness rating and whether they're looking at the ball. If a defender's head is turned, he will not react on a play until he is looking at the action.

    It's pretty slick and it's one of those things you wouldn't notice unless it is brought to your attention."


    Very interesting

    Why can't this game up out any sooner
    Loyal Browns fan

    PSN: TreJay2000

    Comment

    • El_Poopador
      MVP
      • Oct 2013
      • 2624

      #3
      Re: Great Article on Brian Mazique Experience on 2k18

      In NBA 2K18, there are noticeable improvements on both fronts. I found the dribble moves far more intuitive. There's a bigger gap in skill between the elite ballhandlers and the guys who are good, average and below average.
      That said, the A.I. also pays attention to the defender's awareness rating and whether they're looking at the ball. If a defender's head is turned, he will not react on a play until he is looking at the action.
      These are the two that stood out to me most. That's good to hear, specifically regarding the AI needing to see something happen to react to it.

      Comment

      • IamAdderlyn
        Rookie
        • Dec 2012
        • 450

        #4
        Re: Great Article on Brian Mazique Experience on 2k18

        Nothing about the archetypes yet?

        Sent from my SM-G930F using Tapatalk

        Comment

        • ch46647
          MVP
          • Aug 2006
          • 3515

          #5
          Re: Great Article on Brian Mazique Experience on 2k18

          I think 2K has promoted the AI's need to visually see the ball in the past. My only issue with this is it seems a bit of an excuse to allow all the ludicrous interior passing, where they leave their man wide open under the basket.

          The three things I have not seen anyone comment on..

          1. CPU psycic defens with all the warping/stone wall animations that accompany it.

          2. Defense in the paint (defenders leaving man wide open)

          3. Defensive rotations (and individual defensive adjustments working properly)


          These are by far the most important gameplay topics to me.

          Comment

          • MBhoops
            Rookie
            • Jul 2016
            • 366

            #6
            Re: Great Article on Brian Mazique Experience on 2k18

            Originally posted by IamAdderlyn
            Nothing about the archetypes yet?

            Sent from my SM-G930F using Tapatalk
            Doubt we'll see anything about that for at least another week. Wasn't it about 2 weeks prior to release last year that they dropped career stuff?

            Comment

            • SteveQ
              Rookie
              • Jul 2015
              • 411

              #7
              Re: Great Article on Brian Mazique Experience on 2k18

              "Without question, this is the best looking 2K ever." I'm excited to see full gameplay. I think it'll be the best looking one as well

              Comment

              • sva91
                MVP
                • Feb 2005
                • 2019

                #8
                Re: Great Article on Brian Mazique Experience on 2k18

                Originally posted by SteveQ
                "Without question, this is the best looking 2K ever." I'm excited to see full gameplay. I think it'll be the best looking one as well
                I hope this isn't just recency bias. I was watching some 2k14 videos and it's just so nice looking compared to 2k16 and 17. Player models def look great, but lighting and textures are still to be seen from a gameplay camera.

                Comment

                • raiderphantom
                  MVP
                  • Jul 2012
                  • 1537

                  #9
                  Re: Great Article on Brian Mazique Experience on 2k18

                  "For example, the Portland Trail Blazers' Damian Lillard is using a pick set by Ed Davis, but Al-Farooq Aminu flashes in the lane from the wing and Dame tried to whip a pass to him through an open window.

                  I tapped the button to pass it to him while he was open, but Lillard doesn't deliver the ball when I wanted him to, so now Aminu's momentum carries him away from the open area, or the pass doesn't get through because it's deflected by a defender who recognizes an opponent is free in the lane."

                  Didn't like reading this. It's becoming a legacy issue with this generation. Slow and predictable animations are part of the problem with 2K right now in my opinion. Teams recover from double teams and back door cuts etc far too easily because of this delay. Unfortunately this might be 2K17.5 when it comes to gameplay mechanics, or maybe I'm speaking prematurely. Hopefully the latter.
                  Student of the game. #Fundamentals

                  XBLGT: tjor24

                  Comment

                  • Beluba
                    Gameplay Director, NBA2k
                    • Jul 2002
                    • 1389

                    #10
                    Re: Great Article on Brian Mazique Experience on 2k18

                    Originally posted by raiderphantom
                    "For example, the Portland Trail Blazers' Damian Lillard is using a pick set by Ed Davis, but Al-Farooq Aminu flashes in the lane from the wing and Dame tried to whip a pass to him through an open window.

                    I tapped the button to pass it to him while he was open, but Lillard doesn't deliver the ball when I wanted him to, so now Aminu's momentum carries him away from the open area, or the pass doesn't get through because it's deflected by a defender who recognizes an opponent is free in the lane."

                    Didn't like reading this. It's becoming a legacy issue with this generation. Slow and predictable animations are part of the problem with 2K right now in my opinion. Teams recover from double teams and back door cuts etc far too easily because of this delay. Unfortunately this might be 2K17.5 when it comes to gameplay mechanics, or maybe I'm speaking prematurely. Hopefully the latter.
                    We know what the issue is that Brian's describing with the pass delay. We fixed it today.

                    Same with the missed layups. That was actually fixed before the dev session but didn't make it into their build in time.

                    Comment

                    • TreJayMMA
                      Pro
                      • Jul 2016
                      • 711

                      #11
                      Re: Great Article on Brian Mazique Experience on 2k18

                      Originally posted by Beluba
                      We know what the issue is that Brian's describing with the pass delay. We fixed it today.

                      Same with the missed layups. That was actually fixed before the dev session but didn't make it into their build in time.
                      Please just give us a hint of gameplay
                      Loyal Browns fan

                      PSN: TreJay2000

                      Comment

                      • Harrypotheadd
                        Banned
                        • Sep 2016
                        • 339

                        #12
                        Re: Great Article on Brian Mazique Experience on 2k18

                        Originally posted by TreJayMMA
                        Please just give us a hint of gameplay
                        A small trailer would be so lovely

                        Comment

                        • Harrypotheadd
                          Banned
                          • Sep 2016
                          • 339

                          #13
                          Re: Great Article on Brian Mazique Experience on 2k18

                          My issue with gameplay always comes down to how it is 2-3 months after release... I'll admit, 2k16 & 2k17 were freaking amazing at launch...but all it took was a couple of patches to completely derail the game & take the "control" away from the user.

                          My fear is that the same thing will eventually happen this year

                          Comment

                          • Harrypotheadd
                            Banned
                            • Sep 2016
                            • 339

                            #14
                            Re: Great Article on Brian Mazique Experience on 2k18

                            I miss the days when the game that we purchased at launch, was the same game that we played throughout the entire year

                            Comment

                            • Smirkin Dirk
                              All Star
                              • Oct 2008
                              • 5179

                              #15
                              Re: Great Article on Brian Mazique Experience on 2k18

                              Originally posted by Beluba
                              We know what the issue is that Brian's describing with the pass delay. We fixed it today.
                              That Mazique has some pull!
                              2022 'Plug and play' sim roster (XBX)

                              Comment

                              Working...