NBA 2K18 Hands-On Impressions - Gameplay, Graphics & Animation (Forbes)

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #31
    Re: Great Article on Brian Mazique Experience on 2k18

    Originally posted by ifeanyi18
    He said in a different thread the manual dribble handoffs are still in.


    It is a menu option either offball control or handoffs you get to choose.


    Sent from my iPad using Operation Sports
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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    • Caelumfang
      MVP
      • Oct 2012
      • 1218

      #32
      Re: NBA 2K18 Hands-On Impressions - Gameplay, Graphics & Animation (Forbes)

      Okay, there's one thing that I really have to know, as it was a feature that got removed for seemingly no reason:

      For off-ball players on offense, are we once again able to use/flick the right stick for 'jukes/fakes' on off-ball movement around the court? If not, why in the world was this feature ever taken out in the first place?

      Comment

      • ch46647
        MVP
        • Aug 2006
        • 3515

        #33
        Re: Great Article on Brian Mazique Experience on 2k18

        Originally posted by Da_Czar
        It is a menu option either offball control or handoffs you get to choose.


        Sent from my iPad using Operation Sports
        Czar- How is the off-ball movement this year..

        1. Are freelances/plays programmed to setup quicker?

        2. Was there an emphasis on offball movement with regards to players moving around the floor with more purpose and sense of urgency? (Eliminating all the bumping and players muddling together and breaking down plays)

        Thanks!
        Last edited by ch46647; 08-05-2017, 08:27 PM.

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        • FixEverything2k
          Pro
          • May 2016
          • 577

          #34
          Re: NBA 2K18 Hands-On Impressions - Gameplay, Graphics & Animation (Forbes)

          I feel like similar things have been said before and we know how it turned out.

          What about fast break defense? Is the AI programmed to turn and face the perimeter upon passing the freethrow line mid chasedown like they do now?

          Even if it starts great it can still be patched to death.

          No black hole effect might lead to people saying 'screens don't work' next thing you know it's a black hole effect.

          Brick Wall nerf might get patched and become over buffed.

          AI defenders doing things, idk about that. AI defenders were said to do things this year that they don't.

          Point is hands on impressions rarely stay relevant throughout the year, I want to see what improvements have been made that can't or won't be patched.
          Last edited by FixEverything2k; 08-05-2017, 09:23 PM.
          ... But hey VC sale!!

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          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #35
            Re: Great Article on Brian Mazique Experience on 2k18

            Originally posted by ch46647
            Czar- How is the off-ball movement this year..

            1. Are freelances/plays programmed to setup quicker?

            2. Was there an emphasis on offball movement with regards to players moving around the floor with more purpose and sense of urgency? (Eliminating all the bumping and players muddling together and breaking down plays)

            Thanks!


            I look forward to hearing opinions on what yall think but this was definitely a point of emphasis. How much it has improved is best judged by you guys.

            As I have said pretty consistently as the movement improves the offensive execution will follow. The intricate play designs put a lot of pressure on movement that other games don' yet have to deal with on both sids of the ball, so the more it improves the more of the work we put in will shine through.


            Sent from my iPad using Operation Sports
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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            • MarkWilliam
              72-10
              • Oct 2012
              • 2325

              #36
              Re: NBA 2K18 Hands-On Impressions - Gameplay, Graphics & Animation (Forbes)

              I'd love to know if plays out of a timeout got some love.

              I know this is wishful thinking, but I would LOVE to see diagrams of sets to choose from (like what a coach would draw on a clipboard). Almost like the series of plays you choose from in Madden.

              This would really add to end of game plays.

              Comment

              • Smirkin Dirk
                All Star
                • Oct 2008
                • 5179

                #37
                Re: NBA 2K18 Hands-On Impressions - Gameplay, Graphics & Animation (Forbes)

                Originally posted by MarkWilliam
                I'd love to know if plays out of a timeout got some love.

                I know this is wishful thinking, but I would LOVE to see diagrams of sets to choose from (like what a coach would draw on a clipboard). Almost like the series of plays you choose from in Madden.

                This would really add to end of game plays.
                That would be nice.

                Although, there is a practise plays feature in the new MyGM/ML modes now which will be a major help.
                2022 'Plug and play' sim roster (XBX)

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                • youvalss
                  ******
                  • Feb 2007
                  • 16601

                  #38
                  Re: Great Article on Brian Mazique Experience on 2k18

                  Originally posted by Harrypotheadd
                  I miss the days when the game that we purchased at launch, was the same game that we played throughout the entire year
                  But every year (after the 3-day honeymoon) people are complaining how broken the game is. Then after 2-3 months (and 3-4 patches) it's "unplayable and they should have never touched it, it was perfect at release!".
                  Last edited by youvalss; 08-06-2017, 01:18 AM.
                  My Specs:

                  ZX Spectrum
                  CPU: Z80 @ 3.5 MHz
                  GPU: Monochrome display
                  RAM: 48 KB
                  OS: Sinclair BASIC

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                  • lilkoolaid
                    Banned
                    • Dec 2016
                    • 84

                    #39
                    Re: Great Article on Brian Mazique Experience on 2k18

                    Thank you for all of this info especially the TOWEL!! thank god they put it this time.

                    but my concern is, they did not address:

                    *slow driving lay up for PG (especially I.T) did they fix this? and also that slow dunk animation or shot under the basket, like its waiting to be block..can somebody confirm if this is fix????

                    *running for fastbreak making you slow bcoz of that magnetic pull from the defense.

                    *halftime??anything new?

                    *Replays?? please tell me they make a new highlight replay showing the whole thing..at least in 2 different cams like how it should be.

                    and please tell me that there is a slider for clothing. like how Iverson dress up coz not all wants to look like a xxl mumble rappers.

                    Thank you.

                    Comment

                    • Barncore
                      Formerly known as Barnsey
                      • Aug 2003
                      • 1337

                      #40
                      Re: Great Article on Brian Mazique Experience on 2k18

                      I hope the passing & catching is quicker/smoother this year. Modern NBA is becoming more about ball movement moreso than iso these days, so it would be nice to be able to execute quick passes around the perimeter and use ball movement as the edge to your offense rather than isos and postups. Post-up offense is getting slowly phased out now, because defensive switching schemes have become so sophisticated that postups are less effective now.

                      Speaking of modern NBA defense. Defensive switching is the name of the game in the NBA now. So i hope the AI's defensive self-awareness is improved in 2k18. Last year the cpu (on your own team) made some weird switching decisions. Maybe it would help the devs to bring in an NBA assistant coach or something to help with basketball philosophy.
                      Originally posted by Harrypotheadd
                      My issue with gameplay always comes down to how it is 2-3 months after release... I'll admit, 2k16 & 2k17 were freaking amazing at launch...but all it took was a couple of patches to completely derail the game & take the "control" away from the user.
                      Totally. That has happened 2 years in a row now. Why is that?? I remember really enjoying 2k17 straight out of the box. Then it became sluggish, unresponsive and frustrating to play after the patches. And it seems like a consensus opinion around here too. Then why does it happen? Is it because they're trying to stop the online cheesers from dominating? I wouldn't know, i only play against the CPU. Honest question...

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                      • Barncore
                        Formerly known as Barnsey
                        • Aug 2003
                        • 1337

                        #41
                        Re: Great Article on Brian Mazique Experience on 2k18

                        Also i wonder what running looks like this year? They've never really been able to nail the "full sprint" look/feel of a player. The aerobic mechanics don't make it look like the player is exuding full energy when running at top speed. It always kinda looks like a hover/jog. I'm hoping this is the year

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                        • BA2929
                          The Designated Hitter
                          • Jul 2008
                          • 3342

                          #42
                          Wait, they're still releasing this game on the PS3 and Xbox 360??

                          That by far was the most eye catching sentence in entire article for me. 
                          "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

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                          • Eman5805
                            MVP
                            • Mar 2009
                            • 3545

                            #43
                            Re: Great Article on Brian Mazique Experience on 2k18

                            That said, the A.I. also pays attention to the defender's awareness rating and whether they're looking at the ball. If a defender's head is turned, he will not react on a play until he is looking at the action.
                            That's it. That's all I needed to read to know I'm gonna love this game again.

                            Nothing annoyed me more than knowing a made a great pass and seeing a defender make the PERFECT play on the ball despite them being beat by a cutting player off ball. Just doesn't happen when you're scrambling back on defense unless you get lucky.

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