An Early Look at NBA 2K18 Gameplay Changes

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  • Caelumfang
    MVP
    • Oct 2012
    • 1218

    #106
    Re: An Early Look at NBA 2K18 Gameplay Changes

    Originally posted by Goffs
    Could've sworn that one of these reviewers got vids to show today. Oh well....

    Tbh I don't think vids will help me preorder since I can't get a feel for it. I really really hate that forced backpeddle animation. 2k17 really drained me not to get hyped for this year lol

    Sent from my SM-G930T using Tapatalk
    I pretty much feel the same way. I usually get hype every year, but 2k17 really just drained me. I really don't feel one way or another about 2k18, especially when I hear it's nothing more than a refurbished 2k17...

    Comment

    • GudStuffzz
      Rookie
      • Feb 2013
      • 352

      #107
      Re: An Early Look at NBA 2K18 Gameplay Changes

      Originally posted by Smirkin Dirk
      When I play with Dallas I want to feel roasted when Im controlling Dirk and get switched on to a quick PG because of his (lack of) physical attributes.

      If Im playing with OKC I want to see my CPU Kanter not rotate, or jump out on the wrong guy because he has poor BBIQ.

      If implemented correctly, this artificial stupidity is a great sim addition.
      Man I would love that. Force players to actually trot out some defensive minded players. It would also make defending game tying/winning possessions far more gripping because now you want to be damn sure you got your best defensive players in there to lessen the chances of your team making a mistake.
      Last edited by GudStuffzz; 08-05-2017, 08:03 PM.

      Comment

      • LorenzoDC
        MVP
        • Sep 2010
        • 1857

        #108
        Re: An Early Look at NBA 2K18 Gameplay Changes

        Originally posted by Caelumfang
        I pretty much feel the same way. I usually get hype every year, but 2k17 really just drained me. I really don't feel one way or another about 2k18, especially when I hear it's nothing more than a refurbished 2k17...
        I won't get the game, if I do, until these forums have had a few weeks with hands on after release. That said, a year where they focus more on cleanup than new mechanics or tech features is, in my mind, just what the game badly needs.
        Last edited by LorenzoDC; 08-05-2017, 10:34 PM.

        Comment

        • MarkWilliam
          72-10
          • Oct 2012
          • 2325

          #109
          Re: An Early Look at NBA 2K18 Gameplay Changes

          Originally posted by Goffs
          Could've sworn that one of these reviewers got vids to show today. Oh well....

          Tbh I don't think vids will help me preorder since I can't get a feel for it. I really really hate that forced backpeddle animation. 2k17 really drained me not to get hyped for this year lol

          Sent from my SM-G930T using Tapatalk
          NEEEEEEED to know if this back peddle is gone.

          Defenders just need to move into the space between their man and the basket with 10000% more urgency.

          Comment

          • JoFri
            Pro
            • Mar 2013
            • 1486

            #110
            Re: An Early Look at NBA 2K18 Gameplay Changes

            " If a defender's head is turned, he will not react to a play until he is looking at the action "

            Imagine u call for a screen and the defender turns his head to check which side of the screen is coming, boom! No need dribble move at all.

            This is not in any previous 2k right? I was looking at the defenders' head whole night while playing 2k17 :P


            Sent from my iPhone using Tapatalk

            Comment

            • Goffs
              New Ork Giants
              • Feb 2003
              • 12279

              #111
              Re: An Early Look at NBA 2K18 Gameplay Changes

              If a defender's head is turned, he will not react to a play until he is looking at the action
              Now that Harden is the cover boy for Live 2k can finally have him play like this lol

              <iframe width="560" height="315" src="https://www.youtube.com/embed/KMKavKEKX2Q" frameborder="0" allowfullscreen></iframe>
              Last edited by Goffs; 08-05-2017, 11:30 PM.

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #112
                Re: An Early Look at NBA 2K18 Gameplay Changes

                Originally posted by jfsolo
                Also, people can use tired buzzwords if they like, but regardless of any failures in implementation of features, 2K has never made a ".5" game. It's absurd to insinuate otherwise.
                Right.

                Whether you've loved or hated the game's additions (or subtractions) the following year... it's never been a ".5" type deal...I'm not even sure why its still a thing to say yearly.

                Comment

                • MarkWilliam
                  72-10
                  • Oct 2012
                  • 2325

                  #113
                  Re: An Early Look at NBA 2K18 Gameplay Changes

                  Originally posted by Goffs
                  Now that Harden is the cover boy for Live 2k can finally have him play like this lol

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/KMKavKEKX2Q" frameborder="0" allowfullscreen></iframe>
                  2K introduces new "Sleeper" Badge. Player who notoriously falls asleep on the defensive end.

                  It would be a CRIME if 2K didn't make use of this great new mechanic by not making this happen from time to time.

                  Comment

                  • lilkoolaid
                    Banned
                    • Dec 2016
                    • 84

                    #114
                    Re: An Early Look at NBA 2K18 Gameplay Changes

                    Thank you for all of this info especially the TOWEL!! thank god they put it this time.

                    but my concern is, they did not address:

                    *slow driving lay up for PG (especially I.T) did they fix this? and also that slow dunk animation or shot under the basket, like its waiting to be block..can somebody confirm if this is fix????

                    and please tell me that there is a slider for clothing. like how Iverson dress up coz not all wants to look like a xxl mumble rappers.

                    Thank you.

                    Comment

                    • Mike Lowe
                      All Star
                      • Dec 2006
                      • 5290

                      #115
                      Re: An Early Look at NBA 2K18 Gameplay Changes

                      Originally posted by Guard-ian
                      It's great to read all this good stuff about the new game, but I won't get too excited until someone says that the big legacy issues of this franchise have been worked out... specially the "points in the paint" spam as the only way to be competitive online.

                      NBA2k won't be a true basketball simulation while lead passing to the paint for an easy score (just pressing X/Square) is the way to go instead of using advanced post moves with the right players.

                      Is the paint still a joke in 2k18? That's the question no one answered for me yet... :-(
                      I spoke to a dev (I'll leave him unnamed to avoid spamming) about PIP, and how it was the ONLY stat I could not get to match between simmed games and played games (I am a slider guy). He said he would look into that more.

                      Comment

                      • Mike Lowe
                        All Star
                        • Dec 2006
                        • 5290

                        #116
                        Re: An Early Look at NBA 2K18 Gameplay Changes

                        Originally posted by Goffs
                        Could've sworn that one of these reviewers got vids to show today. Oh well....

                        Tbh I don't think vids will help me preorder since I can't get a feel for it. I really really hate that forced backpeddle animation. 2k17 really drained me not to get hyped for this year lol

                        Sent from my SM-G930T using Tapatalk
                        We have a video we were shown on Thursday, but it can't be released until (late) Tuesday morning.

                        Keep in mind, for those worried about 2K 17.5, this is strictly a discussion/article about gameplay.

                        Comment

                        • Mike Lowe
                          All Star
                          • Dec 2006
                          • 5290

                          #117
                          Re: An Early Look at NBA 2K18 Gameplay Changes

                          Originally posted by MarkWilliam
                          2K introduces new "Sleeper" Badge. Player who notoriously falls asleep on the defensive end.

                          It would be a CRIME if 2K didn't make use of this great new mechanic by not making this happen from time to time.
                          That would be the "artificial stupidity" I mentioned, especially with help-defense.

                          Comment

                          • Goffs
                            New Ork Giants
                            • Feb 2003
                            • 12279

                            #118
                            Re: An Early Look at NBA 2K18 Gameplay Changes

                            Originally posted by Mike Lowe
                            We have a video we were shown on Thursday, but it can't be released until (late) Tuesday morning.

                            Keep in mind, for those worried about 2K 17.5, this is strictly a discussion/article about gameplay.
                            So gameplay footage straight from the devs and not from you guys? It's about time they released vids before Gamescom.

                            Comment

                            • testorz
                              Rookie
                              • Jan 2010
                              • 282

                              #119
                              I sure hope they fixed the awful My Career and My Team especially My Team challenges.

                              Comment

                              • ch46647
                                MVP
                                • Aug 2006
                                • 3515

                                #120
                                Re: An Early Look at NBA 2K18 Gameplay Changes

                                Good Morning Mike- Thanks for answering our questions..

                                I haven't seen any impressions on the two points below..

                                1. Dribble drives / ball handler; on-ball defender interactions (Particularly referencing a CPU controlled defender).. IMO- This was by far the most frustrating issue with 2K17 (2K16 had thess issues as well). I was hoping for major changes in this area, allowing for more offensive flow and more realistic dribble-drive outcomes.

                                Have the stone wall defense / defender warping / offensive studder animations (which slow down the ball handler on the way to the basket) been removed or remedied?

                                2. Defensive Adjustments- Its great that they added a tutoroal for each option.. This was much needed. But do players actually adhere to their assignment? Last year id set a player to deny off-ball, and half the time the defender would be aimlessly wandering around the court, leaving their man wide open.

                                EDIT- This happened a lot with our AI controlled defenders leaving their man wide open in the paint for an easy catch and finish in the lane. This happens a ton, multiple times per game, where it would almost never happen in a game unless the big man was sliding to help on defense.
                                Last edited by ch46647; 08-06-2017, 09:21 AM.

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