An Early Look at NBA 2K18 Gameplay Changes
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Re: An Early Look at NBA 2K18 Gameplay Changes
When I play with Dallas I want to feel roasted when Im controlling Dirk and get switched on to a quick PG because of his (lack of) physical attributes.
If Im playing with OKC I want to see my CPU Kanter not rotate, or jump out on the wrong guy because he has poor BBIQ.
If implemented correctly, this artificial stupidity is a great sim addition.Last edited by GudStuffzz; 08-05-2017, 08:03 PM.Comment
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Re: An Early Look at NBA 2K18 Gameplay Changes
I won't get the game, if I do, until these forums have had a few weeks with hands on after release. That said, a year where they focus more on cleanup than new mechanics or tech features is, in my mind, just what the game badly needs.Last edited by LorenzoDC; 08-05-2017, 10:34 PM.Comment
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Re: An Early Look at NBA 2K18 Gameplay Changes
Could've sworn that one of these reviewers got vids to show today. Oh well....
Tbh I don't think vids will help me preorder since I can't get a feel for it. I really really hate that forced backpeddle animation. 2k17 really drained me not to get hyped for this year lol
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Defenders just need to move into the space between their man and the basket with 10000% more urgency.Comment
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Re: An Early Look at NBA 2K18 Gameplay Changes
" If a defender's head is turned, he will not react to a play until he is looking at the action "
Imagine u call for a screen and the defender turns his head to check which side of the screen is coming, boom! No need dribble move at all.
This is not in any previous 2k right? I was looking at the defenders' head whole night while playing 2k17 :P
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Re: An Early Look at NBA 2K18 Gameplay Changes
If a defender's head is turned, he will not react to a play until he is looking at the action
<iframe width="560" height="315" src="https://www.youtube.com/embed/KMKavKEKX2Q" frameborder="0" allowfullscreen></iframe>Last edited by Goffs; 08-05-2017, 11:30 PM.Comment
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Re: An Early Look at NBA 2K18 Gameplay Changes
Whether you've loved or hated the game's additions (or subtractions) the following year... it's never been a ".5" type deal...I'm not even sure why its still a thing to say yearly.Comment
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Re: An Early Look at NBA 2K18 Gameplay Changes
It would be a CRIME if 2K didn't make use of this great new mechanic by not making this happen from time to time.Comment
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Re: An Early Look at NBA 2K18 Gameplay Changes
Thank you for all of this info especially the TOWEL!! thank god they put it this time.
but my concern is, they did not address:
*slow driving lay up for PG (especially I.T) did they fix this? and also that slow dunk animation or shot under the basket, like its waiting to be block..can somebody confirm if this is fix????
and please tell me that there is a slider for clothing. like how Iverson dress up coz not all wants to look like a xxl mumble rappers.
Thank you.Comment
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Re: An Early Look at NBA 2K18 Gameplay Changes
It's great to read all this good stuff about the new game, but I won't get too excited until someone says that the big legacy issues of this franchise have been worked out... specially the "points in the paint" spam as the only way to be competitive online.
NBA2k won't be a true basketball simulation while lead passing to the paint for an easy score (just pressing X/Square) is the way to go instead of using advanced post moves with the right players.
Is the paint still a joke in 2k18? That's the question no one answered for me yet... :-(@MikeLowe47 | YouTube | Discord
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Re: An Early Look at NBA 2K18 Gameplay Changes
Could've sworn that one of these reviewers got vids to show today. Oh well....
Tbh I don't think vids will help me preorder since I can't get a feel for it. I really really hate that forced backpeddle animation. 2k17 really drained me not to get hyped for this year lol
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Keep in mind, for those worried about 2K 17.5, this is strictly a discussion/article about gameplay.@MikeLowe47 | YouTube | Discord
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Re: An Early Look at NBA 2K18 Gameplay Changes
That would be the "artificial stupidity" I mentioned, especially with help-defense.@MikeLowe47 | YouTube | Discord
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Re: An Early Look at NBA 2K18 Gameplay Changes
So gameplay footage straight from the devs and not from you guys? It's about time they released vids before Gamescom.Comment
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Re: An Early Look at NBA 2K18 Gameplay Changes
Good Morning Mike- Thanks for answering our questions..
I haven't seen any impressions on the two points below..
1. Dribble drives / ball handler; on-ball defender interactions (Particularly referencing a CPU controlled defender).. IMO- This was by far the most frustrating issue with 2K17 (2K16 had thess issues as well). I was hoping for major changes in this area, allowing for more offensive flow and more realistic dribble-drive outcomes.
Have the stone wall defense / defender warping / offensive studder animations (which slow down the ball handler on the way to the basket) been removed or remedied?
2. Defensive Adjustments- Its great that they added a tutoroal for each option.. This was much needed. But do players actually adhere to their assignment? Last year id set a player to deny off-ball, and half the time the defender would be aimlessly wandering around the court, leaving their man wide open.
EDIT- This happened a lot with our AI controlled defenders leaving their man wide open in the paint for an easy catch and finish in the lane. This happens a ton, multiple times per game, where it would almost never happen in a game unless the big man was sliding to help on defense.Last edited by ch46647; 08-06-2017, 09:21 AM.Comment
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