An Early Look at NBA 2K18 Gameplay Changes

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  • NewBreed1
    Banned
    • Aug 2017
    • 414

    #76
    Re: An Early Look at NBA 2K18 Gameplay Changes

    Originally posted by MarkWilliam
    I'm sure you mean 2K18.

    2K17 is the $5.00 call girl who harasses you at the traffic light.
    I may have to give 2K17 another spin.

    Comment

    • MarkWilliam
      72-10
      • Oct 2012
      • 2325

      #77
      Re: An Early Look at NBA 2K18 Gameplay Changes

      Originally posted by nova91
      Honestly, "artificial stupidity" sounds like the dumbest idea ever. What is the purpose of the Defensive Consistency, On-Ball, Low Post, PnR, Help Defense IQ attributes and Defensive Awareness slider then? Too many forced actions and animations already...
      Well I dunno.

      I took it to mean some players would be weak links in rotations while the better defenders make prompt rotations and help.

      If I understood it right, it's positive.

      There 100% should be differential between strong and weak defenders when it comes to help and rotations.

      I think the term "artificial stupidity" was just used to emphasize that there is a distinct difference.

      Comment

      • stillfeelme
        MVP
        • Aug 2010
        • 2407

        #78
        Re: An Early Look at NBA 2K18 Gameplay Changes

        What I noticed first was the responsiveness and fluidity of the players when I was playing defense. As a group, some of us felt defense was tougher to play, and others felt it was easier. After discussing, it seems a lot of these differences came from the actual player matchups. Kyle Lowry made playing defense seem much harder when going up against Russell Westbrook, yet you’d have an “easier” time when using Chris Paul — both are solid defenders, but Paul is all-NBA on that end and so it fits with the concept. A subtle, yet effective change.
        Can you explain this? Did you actually use CP3 and did it feel like he had more on ball magnetism or he had more agility on defense when controlled?

        No one mentioned CPU on ball defense and transition defense improvement

        There are now individual movement sliders to control ball handlers or players without the ball. This all works in conjunction with the improved movement system mentioned above.
        Did a dev explain anything about this especially ball handler portion?

        Comment

        • jfsolo
          Live Action, please?
          • May 2003
          • 12965

          #79
          Re: An Early Look at NBA 2K18 Gameplay Changes

          IMO, what we've had the last couple of years was "accidental stupidity", i.e. illogical defensive breakdowns, so if the defense is finally then, yes "artificial stupidity"defensive failure based on various defensive ratings- would be necessary to create a realistic game.

          Also, people can use tired buzzwords if they like, but regardless of any failures in implementation of features, 2K has never made a ".5" game. It's absurd to insinuate otherwise.
          Jordan Mychal Lemos
          @crypticjordan

          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

          Do the same thing tomorrow. And the next. Now do it forever.

          Comment

          • soamazen23
            Rookie
            • Aug 2015
            • 267

            #80
            Re: An Early Look at NBA 2K18 Gameplay Changes

            For the first time this year ima try something new. I usually preorder 2k. No questions asked. On release day go out and get it at 12:00 am. Thats that. This year ima wait until full reviews come in for both games and im going to end up renting both. See how it goes. Then ima decide which one to buy. Bcuz 2k17 was the least ive played 2k since the beginning.

            Comment

            • Mike Lowe
              All Star
              • Dec 2006
              • 5290

              #81
              Re: An Early Look at NBA 2K18 Gameplay Changes

              Originally posted by sticks323
              How did the players look when running plays? Did it take a while to run?
              I guess it was pretty similar or a tick slower? '18 plays sliiiiightly slower by design, so it may just be that illusion.

              Sent from my SM-G930P using Tapatalk

              Comment

              • Mike Lowe
                All Star
                • Dec 2006
                • 5290

                #82
                Re: An Early Look at NBA 2K18 Gameplay Changes

                Originally posted by Smirkin Dirk
                Thanks Mike. Lots of detail in your article.


                'There is some “artificial stupidity” (unofficial term!) in which lesser defenders may not be as useful in help defense situations. Of course, better defenders will be better helpers.'

                I actually like the sound of this. If implemented correctly separation between good and bad defenders will become more pronounced. And in combination with Mike saying bad defenders feel badder (Im not Englishing good this morning) it sounds like 2K has attempted to create skill separation.

                I also noticed some new screens in regards to your team strategy settings. Gone are the simple labels of “hedge” and the like with very little descriptions. Now we see a very vibrant screen packed with information and visual aids that update as you toggle through your different options. This should hopefully help out those looking to see more tutorial options.
                Massive bonus, if implemented properly. Those of us in the defensive settings thread can attest we don't know precisely what some of the settings do.

                Im not sure exactly what is meant by individual sliders though. Mike are you able to explain in a bit more detail?
                Sliders for things like speed, agility, etc for ballhandler. Separate set for player without the ball.

                I *think* that's what it means...

                Sent from my SM-G930P using Tapatalk

                Comment

                • Mike Lowe
                  All Star
                  • Dec 2006
                  • 5290

                  #83
                  Re: An Early Look at NBA 2K18 Gameplay Changes

                  Originally posted by MarkWilliam
                  Well I dunno.

                  I took it to mean some players would be weak links in rotations while the better defenders make prompt rotations and help.

                  If I understood it right, it's positive.

                  There 100% should be differential between strong and weak defenders when it comes to help and rotations.

                  I think the term "artificial stupidity" was just used to emphasize that there is a distinct difference.
                  Yes. it's not a term I coined, but it was used just conversationally and I see it as a huge improvement. I agree w those who see it as adding more player differentiation.

                  So you won't just see physically unique players, but mentally as well.

                  Sent from my SM-G930P using Tapatalk

                  Comment

                  • LorenzoDC
                    MVP
                    • Sep 2010
                    • 1857

                    #84
                    Re: An Early Look at NBA 2K18 Gameplay Changes

                    Originally posted by Mike Lowe
                    A truly beautiful woman is so because she's not just physically attractive, but also intelligent, witty, insightful, etc. There's a subtle beauty about her that runs deep, and you wouldn't have ever noticed if you didn't get past just starring at her.

                    NBA 2K18 is that girl...
                    This is embarrassingly over the top for a handful of hours on a pre release build.

                    I mean, we had some more measured hopes like this after the Prelude last year. Can we learn anything?

                    Comment

                    • CaseIH
                      MVP
                      • Sep 2013
                      • 3945

                      #85
                      Re: An Early Look at NBA 2K18 Gameplay Changes

                      So far, what Im hearing about the changes and additions for NBA2k18, the more excited Im getting for the game. I enjoyed 17 so I imagine 18 will be even better, as the last couple years or so the devs have really step up on making a polished game. I just hope once the game comes out the devs dont listen to all the online crybabies and start tweaking gameplay and ruin things, as it seems these last few years the game has played great right out of the box, then they start tweaking things and messes things up to where it seems offline your always having to adjust sliders trying to fix gameplay. Hopefully this yr, it plays great for us offline players as well as online for those who enjoy that side.
                      Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                      Favorite teams:
                      MLB- Reds/ and whoever is playing the Cubs
                      NBA- Pacers
                      NFL- Dolphins & Colts

                      Comment

                      • Smirkin Dirk
                        All Star
                        • Oct 2008
                        • 5179

                        #86
                        Re: An Early Look at NBA 2K18 Gameplay Changes

                        When I play with Dallas I want to feel roasted when Im controlling Dirk and get switched on to a quick PG because of his (lack of) physical attributes.

                        If Im playing with OKC I want to see my CPU Kanter not rotate, or jump out on the wrong guy because he has poor BBIQ.

                        If implemented correctly, this artificial stupidity is a great sim addition.
                        2022 'Plug and play' sim roster (XBX)

                        Comment

                        • Mike Lowe
                          All Star
                          • Dec 2006
                          • 5290

                          #87
                          Re: An Early Look at NBA 2K18 Gameplay Changes

                          Originally posted by LorenzoDC
                          This is embarrassingly over the top for a handful of hours on a pre release build.

                          I mean, we had some more measured hopes like this after the Prelude last year. Can we learn anything?
                          I'm not embarrassed, and it was based on more than just straight gameplay

                          Sent from my SM-G930P using Tapatalk

                          Comment

                          • VAWereWolf65
                            MVP
                            • Jul 2016
                            • 1734

                            #88
                            Re: An Early Look at NBA 2K18 Gameplay Changes

                            Originally posted by Smirkin Dirk
                            If Im playing with OKC I want to see my CPU Kanter not rotate, or jump out on the wrong guy because he has poor BBIQ.
                            Sadly, the problem is a little bigger than his lack of IQ

                            VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

                            Comment

                            • LorenzoDC
                              MVP
                              • Sep 2010
                              • 1857

                              #89
                              Re: An Early Look at NBA 2K18 Gameplay Changes

                              Originally posted by Mike Lowe
                              I'm not embarrassed, and it was based on more than just straight gameplay

                              Sent from my SM-G930P using Tapatalk
                              Good for you. We'll see where the game stands at Halloween. I hope you're right. At the moment, I'm embarrassed for you, but respect your conviction.

                              Comment

                              • MarkWilliam
                                72-10
                                • Oct 2012
                                • 2325

                                #90
                                Re: An Early Look at NBA 2K18 Gameplay Changes

                                Originally posted by LorenzoDC
                                Good for you. We'll see where the game stands at Halloween. I hope you're right. At the moment, I'm embarrassed for you, but respect your conviction.
                                Well technically if the game turns into a dud at Halloween, it still could be a beautiful girl right now.....who just turned out to be a little crazy.

                                Comment

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