NBA 2K18 AI Improvements Blog From Scott O’Gallagher

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • BluFu
    MVP
    • May 2012
    • 3596

    #166
    Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

    Originally posted by Baebae32
    Great blog Scott. I have a question. You mentioned that Carmelo has a high solation tendency in the blog. Does that mean that there is an actual "iso" or "go one on one" tendency that differs for each player? Or does it mean that Carmelo's primary play type is isolation therefore giving him the high isolation tendency that you mentioned?

    Also what dictates that steve nash "needs the ball in his hands alot" as mentioned in the blog?

    Thanks for any answers from you Scott or even Big Czar. Looking forward to another great installment
    Curious about this as well. A dedicated ISO tendency would be really cool.

    Comment

    • Impetuous65
      MVP
      • Feb 2015
      • 1451

      #167
      Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

      delete Msg
      Last edited by Impetuous65; 09-29-2017, 12:06 PM.

      Comment

      • TonGunne
        Rookie
        • Nov 2008
        • 296

        #168
        Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

        Originally posted by Smirkin Dirk
        Mike wang told us last year you could turn the difficulty to HOF. Adjust sliders from there and you'd get full ace. It was a nugget buried on the forums that only a few of us saw. It explains why many of us who saw it came away with a more positive experience with the Ai.
        That explains a lot!

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #169
          Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

          Originally posted by GSW
          So does this mean the pick n roll cheese is gone? (AKA calling for a pick, getting the defender stuck in the going over pick animation then darting the other way)


          Personally I would never say anything thing is gone. Simply because people get the game and actively try to break it. We have so many more animations and systems than other games and there is always multiple things that can cause a particular issue.

          So we did our best and like OG said if you feel it is gone then that is up to you to say or not say. We did all we could with the time allotted.

          There was an issue and OG and crew came up with a design they felt would alleviate it but it is still a video game and video game ish is bound to happen.


          Sent from my iPad using Operation Sports
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #170
            Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

            Originally posted by WTF
            From what I heard, Da_Czar is doing a #Czar10for10


            Lol NO I AM NOT. Those were the days though! #SimNation


            Sent from my iPad using Operation Sports
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • OGSPORTS
              NBA 2K Gameplay Producer
              • Dec 2010
              • 170

              #171
              Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

              Originally posted by LorenzoDC
              Scott, first of all, thanks for this detailed blog and all the things you focused on this year. They were the right things! I especially appreciate the greater level of explanation on the user screens for the defensive settings - that will help a lot of people we've been trying to help in previous years with the defensive settings wiki thread.

              Question: most #simnation players have tended to use one approach to PnR defense almost all the time, like catch hedge, because other settings, like hard hedge or ice, were often really ineffective. The problems were because of limitations in the animations around the pick itself and also lack of AI intelligence for help in the paint.

              So my question is, do you think all the PnR defensive strategies will be legitimate situational weapons (rock-paper-scissors) this year and genuinely vary their effectiveness based on defensive player ratings? Will bigs still be able to recover speed unrealistically coming out of PnR plays based on animations again? I'm hoping we don't find again that, in spite of all the efforts, just one or two core strategies become templates for playing all opponents, just maybe varying whether the guy on ball goes over or under.

              Thanks.
              The league has gone so heavy into spread PnR. We had to adapt. The initial level has been improved but situational position changes is the game changer. Now that we are not tied to "one setting" means all, we can do so much more. Now, if guys go to 4-out and 5-out set's and don't have the proper floor or shooting balance, you will see it.
              Twitter: @ScottOGallagher

              Comment

              • ch46647
                MVP
                • Aug 2006
                • 3514

                #172
                Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                Have you tightened up the interior defense? Post defenders leaving their man wide open under the basket for an easy basket was near game breaking for me in 2K17.

                Comment

                • alabamarob
                  MVP
                  • Nov 2010
                  • 3334

                  #173
                  Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                  I personally never felt like there was any user v user pnr cheese. Catch all or bringing an off ball defender to defend the roll man was realistically effective. As long as the off ball cpu defenders defend the paint the defense will be solid and realistic imo.
                  Psn: Alabamarob
                  Xbox: Alabama Rob

                  Youtube: 2k Hawks

                  Settings I play on.
                  Minutes: 12
                  Difficulty: HOF
                  Online or Offline player: Both
                  In a MLO: Yes

                  Comment

                  • Kstat
                    Pro
                    • Sep 2015
                    • 584

                    #174
                    Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                    Originally posted by Da_Czar
                    Personally I would never say anything thing is gone. Simply because people get the game and actively try to break it. We have so many more animations and systems than other games and there is always multiple things that can cause a particular issue.

                    So we did our best and like OG said if you feel it is gone then that is up to you to say or not say. We did all we could with the time allotted.

                    There was an issue and OG and crew came up with a design they felt would alleviate it but it is still a video game and video game ish is bound to happen.


                    Sent from my iPad using Operation Sports
                    I agree no one should ever anticipate perfection out of a video game it's just nice to know which legacy issues have been reasonably addressed. Of course that always opens the door for new ones we don't see coming but like you said that's part of game design.

                    Comment

                    • extremeskins04
                      That's top class!
                      • Aug 2010
                      • 3865

                      #175
                      Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                      OMG System Proficiency is absolutely incredible. Love it. Thank you Scott for this amazing blog!

                      Comment

                      • trekfan
                        Designated Red Shirt
                        • Sep 2009
                        • 5817

                        #176
                        Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                        With the blog and answers here in this thread, as well as the coming information to be released, you have my pre-order gentlemen.

                        Da_Czar, Scott_OG, you are directly responsible for getting my money this year. Hope you guys get a cut.
                        Any comments are welcome.
                        Texas Two-Step (2K20 Alt History)
                        Orange And Blue Forever (NCAA 14 Dynasty)
                        You Don't Know Jack (2K18 Pacers Dynasty - Complete)
                        Second Coming (2K16 Sonics MyLeague - Complete)
                        The Gold Standard (2K13 Dynasty - Complete)

                        Comment

                        • WTF
                          MVP
                          • Aug 2002
                          • 20274

                          #177
                          Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                          Originally posted by Da_Czar
                          Lol NO I AM NOT. Those were the days though! #SimNation


                          Sent from my iPad using Operation Sports
                          Too late man, it's trending on Twitter, lol.
                          Twitter - WTF_OS
                          #DropMeAFollow

                          Comment

                          • extremeskins04
                            That's top class!
                            • Aug 2010
                            • 3865

                            #178
                            Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                            Originally posted by trekfan
                            With the blog and answers here in this thread, as well as the coming information to be released, you have my pre-order gentlemen.

                            Da_Czar, Scott_OG, you are directly responsible for getting my money this year. Hope you guys get a cut.
                            Same. Glad to give them my money. Preordered.

                            Comment

                            • MarkWilliam
                              72-10
                              • Oct 2012
                              • 2325

                              #179
                              Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                              I'm curious about the defenders urgency getting back. To me defenders getting back should be running harder than offensive players in certain situations.

                              I think the offensive AI got so strong that it would penalize defenders getting back too slowly.

                              I noticed this in 2K17 more than anything. Specifically after missed free throws and sometimes directly after tip off.

                              AI would pass to a cutting big for 2 points. Felt helpless.

                              Comment

                              • LorenzoDC
                                MVP
                                • Sep 2010
                                • 1857

                                #180
                                Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                                Originally posted by OGSPORTS
                                The league has gone so heavy into spread PnR. We had to adapt. The initial level has been improved but situational position changes is the game changer. Now that we are not tied to "one setting" means all, we can do so much more. Now, if guys go to 4-out and 5-out set's and don't have the proper floor or shooting balance, you will see it.
                                Thanks for that response. So, if I understand right, the fact that off ball settings are more dynamic (ex.: "moderate" off ball is not static as to how many feet from the offensive player the defender will be, but based on court situation and offensive player ratings) will mean that defenders away from the pick will help guard the PnR more effectively.

                                As a result, defenders away from the pick will assess who has the ball, who's setting the pick and their own man's shooting ability and position themselves and adjust to the play accordingly. The net result will be better team PnR defense, which will make the full range of PnR defensive settings more viable.

                                Is that what you are saying?

                                Much appreciated.

                                Comment

                                Working...