NBA 2K18 AI Improvements Blog From Scott O’Gallagher
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
delete MsgLast edited by Impetuous65; 09-29-2017, 12:06 PM.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Mike wang told us last year you could turn the difficulty to HOF. Adjust sliders from there and you'd get full ace. It was a nugget buried on the forums that only a few of us saw. It explains why many of us who saw it came away with a more positive experience with the Ai.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Personally I would never say anything thing is gone. Simply because people get the game and actively try to break it. We have so many more animations and systems than other games and there is always multiple things that can cause a particular issue.
So we did our best and like OG said if you feel it is gone then that is up to you to say or not say. We did all we could with the time allotted.
There was an issue and OG and crew came up with a design they felt would alleviate it but it is still a video game and video game ish is bound to happen.
Sent from my iPad using Operation SportsCatch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Lol NO I AM NOT. Those were the days though! #SimNation
Sent from my iPad using Operation SportsCatch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Scott, first of all, thanks for this detailed blog and all the things you focused on this year. They were the right things! I especially appreciate the greater level of explanation on the user screens for the defensive settings - that will help a lot of people we've been trying to help in previous years with the defensive settings wiki thread.
Question: most #simnation players have tended to use one approach to PnR defense almost all the time, like catch hedge, because other settings, like hard hedge or ice, were often really ineffective. The problems were because of limitations in the animations around the pick itself and also lack of AI intelligence for help in the paint.
So my question is, do you think all the PnR defensive strategies will be legitimate situational weapons (rock-paper-scissors) this year and genuinely vary their effectiveness based on defensive player ratings? Will bigs still be able to recover speed unrealistically coming out of PnR plays based on animations again? I'm hoping we don't find again that, in spite of all the efforts, just one or two core strategies become templates for playing all opponents, just maybe varying whether the guy on ball goes over or under.
Thanks.Twitter: @ScottOGallagherComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
I personally never felt like there was any user v user pnr cheese. Catch all or bringing an off ball defender to defend the roll man was realistically effective. As long as the off ball cpu defenders defend the paint the defense will be solid and realistic imo.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Personally I would never say anything thing is gone. Simply because people get the game and actively try to break it. We have so many more animations and systems than other games and there is always multiple things that can cause a particular issue.
So we did our best and like OG said if you feel it is gone then that is up to you to say or not say. We did all we could with the time allotted.
There was an issue and OG and crew came up with a design they felt would alleviate it but it is still a video game and video game ish is bound to happen.
Sent from my iPad using Operation SportsComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
OMG System Proficiency is absolutely incredible. Love it. Thank you Scott for this amazing blog!Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
With the blog and answers here in this thread, as well as the coming information to be released, you have my pre-order gentlemen.
Da_Czar, Scott_OG, you are directly responsible for getting my money this year. Hope you guys get a cut.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Twitter - WTF_OS
#DropMeAFollowComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Same. Glad to give them my money. Preordered.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
I'm curious about the defenders urgency getting back. To me defenders getting back should be running harder than offensive players in certain situations.
I think the offensive AI got so strong that it would penalize defenders getting back too slowly.
I noticed this in 2K17 more than anything. Specifically after missed free throws and sometimes directly after tip off.
AI would pass to a cutting big for 2 points. Felt helpless.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
The league has gone so heavy into spread PnR. We had to adapt. The initial level has been improved but situational position changes is the game changer. Now that we are not tied to "one setting" means all, we can do so much more. Now, if guys go to 4-out and 5-out set's and don't have the proper floor or shooting balance, you will see it.
As a result, defenders away from the pick will assess who has the ball, who's setting the pick and their own man's shooting ability and position themselves and adjust to the play accordingly. The net result will be better team PnR defense, which will make the full range of PnR defensive settings more viable.
Is that what you are saying?
Much appreciated.Comment
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