NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Collapse
Recommended Videos
Collapse
X
-
EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure. -
NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
The question I have is what determines when a player is in foul trouble? A lot of time in 2k last year players are left in the game with 4 fouls in the 3rd quarter or 2 fouls in the 1st quarter has there been an ACE update for how players are sub out when in foul trouble? I ask because it made it easy to foul out stars when they got into foul trouble because CPU coaches would leave them in.
*Sorry read the post about subs hope it can get in next year great read tho
Sent from my iPhone using Operation SportsLast edited by KayOtic723; 08-30-2017, 08:03 PM.Comment
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
That entire JJ sequence should go in the Czar blog HOF....amazing stuff man
Sent from my SM-G955U using Operation Sports mobile appComment
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Dear D_Czar,
So, low or high IQ ratings (or any ratings) aren't taken into account for players knowing more than one branch ?
I mean, lets say someone like Dunn faces the same situations presented on the videos of Reddick, is he equally efficient on doing all those reads and actions that Reddick did ?
How does the AI defense adjust and try to counter all those scenarios or is it solely a human task ? If it can, do IQ ratings (or any ratings) are accounted for how well should a player execute a given task or read branches ?Comment
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Aahh so good
Still didnt finish but have a question for Czar
Thoses AI specific change will be seen in MC? I mean if you play with Westbrook as a teammate or as an opponent, will he have the tendancies to Iso and attack hard to score ?
Cause it was something really annoying to see westbrook or others being calm and playing as a facilitator (as a teammate or opponent, both)
Thanks for the job
MC is a different beast fam and honestly a difficult one for me. Some users want the AI to be dominant and others want to live out their fantasy of being dominant. It is a tricky line.
That said we don't turn off the iso tendencies for MC so they should be more aggressive from that alone. I will be interested to hear your feedback once you have played the game awhile on if you feel we did enough for guys like yourself or if you would want more from your AI teammates.
I don't necessarily have a great answer for this.
Sent from my iPad using Operation SportsCatch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Excellent in-game improvements Czar. Couple of questions for the people that play outside of single games and seasons:
How will the engine determine if a team is fast or slow paced years into a MyLeague or if the team composition changes in regard to tempo?
How will ACE take into account those same situations.
How will these AI enhancements play out in tandem with the new coaching philosophies mentioned in the other AI blog?
The "slight improvements" to substitutions; will the AI now sub at more appropriate times within each quarter/half & will the advanced substitution take into account foul count?
The new elements taken into account for each tendency situation; will they be affected by the coaches philosophy (especially if the coach changes) & are they separate tendencies?
Also do any of these new tendencies progress or regress?Last edited by ronyell; 08-30-2017, 08:42 PM.Comment
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Great blog as usual, I love this stuff much more than watching gameplay videos...
Congrats on the effort Mister president, those new tendencies and the Flow Tech looks really dope.Ignorance is Bliss...Comment
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Czar,
Great job on the blog! I have a few ?'s if you can answer
1. When determining the substitutions will the CPU AI take into account player positions when subbing? I ask b/c based on the screenshot guys like James Johnson are listed at SF when they should be subbed as a PF. Will there be an adjustment to player positions to help with that sub pattern etc?
2. How often will the tendencies be updated?
3. Have play types been revised this year? Many bigs last year in 2K17 needed an update of their play type and then they played like themselves. Hopefully you've been able to reconfigure that for this year?
4. Are classic teams getting playbook and tendencies edited too?
5. Will coach points of emphasis have any affect on the AI offense this year? Will those POE be updated this year?
2. There is no defined schedule on that. If someone is playing drastically different than they have historically then we will look at that. For the most part these guys are who they are but new guys on new teams may play differently so we won't be hasty but we will keep an eye on it.
This year I am working with an as yet unnamed tendency master from the community so he will advise me when he feels changes need to be made and I will factor that into my decision.
3. LAst year the ACE system demanded that some players have certain play-types in order for the dynamic post-up and isolations to work. We changed that on the back end so this year they may appear a little different.
One thing though we don't just copy paste synergy values for play-types. When you watch those possession those don't always equal actual plays ran for that type. Also it really depends on what plays we have for a particular team.
Yes classic teams will have tendencies edited and updated the week of release.
I don't understand your last question the AI does not use poe's the AI uses ACE.
Sent from my iPad using Operation SportsCatch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Gotta say this isn't some static run a play thing.. these freelances are the next level in basketball games, and in general all sports games.
I don't think people realize the magnitude of what they bring to the table.
It's akin to just playing another shooter vs one with destructible environments, enterable buildings, non linear paths and more than one way to complete a mission....
This dude deserves a freaking raise! I feel sorry for OG having to keep up with thisComment
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Still diving in but I'm really glad to see sub menu switched back. But one question...
It says we're supposed to choose who we want to sub in via button press but I only see five options on the screenshot. Is it correct to presume the game just gives you the five best sub options for your given position? So subbing for Steph Curry likely wouldn't bring about an option for JaVale McGree by default, correct?
Correct
Livingston
Macaw
Iguodala
N.Young
Casspi
Sent from my iPad using Operation SportsCatch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Hi Da_Czar, quick question:
Will the CPU opponent recognize if one of their players are in foul trouble and sub them out accordingly? Or will the minutes in the Advanced Rotations setting override it again like in 2K17?2018-2019 NBA Champions!Comment
-
NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
The write-up's promising and we all know that Czar does all he can to improve the game for simheads. I think we're going to have to play the game to get a real sense of how much better AI behavior is, in terms of the situational reads as well as the improvements to motion (and, presumably, collision and lack thereof).
On in-game player subs, I'm curious: why do we still not get any indication of player Stamina in the in-game sub menus?
- Is this just oversight? Not thinking players would want this? A UI design issue, thinking it would make things too cluttered?
- Or is this a conscious decision to hide information? If so, what's the rationale? I've theorized that 2K doesn't give us Stamina "readout" in the game menu because they're trying to be realistic: a coach doesn't really know if a player is tired, or how tired, by some sort of quantified metric. He has to infer from visually watching the player's performance.
- It's not unreasonable that, in the Timeout substitution menu, we got coloring indication of fatigue. Maybe this simulates players talking to coaches during timeout...giving them an approximation of how they feel.
- But the problem is, in the Pause menu, we get the exact, quantified Stamina readout. Not just "brownish green," but..."76." Why give us the most precise information in the menu that can be accessed at almost any time, doesn't require a realistic break in play, but which does actually cause a disruptive break in play for the opponent?
I'm really looking forward to, hopefully, a future blog by Czar on plays and freelances.
Specifically, I'd really like to see us being given the ability to manually call for Pick'n'Roll/Fade during plays and freelance actions that will not break the action, if the screener is not involved in at least the first branch of the action.
And all kinds of other things. But, no matter what, very much appreciate all the thought and energy that Czar puts into the game for us.
When you get to menu's and those decisions I really have very little to do with how they look and what is included. So I don't have any good answers for you. My main concern was getting it back to buttons since so many of you disliked the Rstick for subs.
Sent from my iPad using Operation SportsLast edited by Da_Czar; 08-31-2017, 07:59 AM.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
- Is this just oversight? Not thinking players would want this? A UI design issue, thinking it would make things too cluttered?
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
MC is a different beast fam and honestly a difficult one for me. Some users want the AI to be dominant and others want to live out their fantasy of being dominant. It is a tricky line.
That said we don't turn off the iso tendencies for MC so they should be more aggressive from that alone. I will be interested to hear your feedback once you have played the game awhile on if you feel we did enough for guys like yourself or if you would want more from your AI teammates.
I don't necessarily have a great answer for this.
Sent from my iPad using Operation SportsComment
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
I'm not big on X's and O's, but I love me some MyLeague and playing 12 min quarters. While I won't understand or comprehend all these changes it should make each game a completely different experience. I can't wait to find new and different ways to defend and score. Czar and OG's blogs have added exponential value to ML for me.Comment
-
Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
GF: "You ready for some action tonight baby?"
Me: "Yeah but not with you. Czar put enough freelance action in 2K18 to keep me aroused for months. *Pops in 2K18 disc*. I'll call you in a week hun."Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem OlajuwonComment
Comment