NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

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  • Hustle Westbrook
    MVP
    • Jan 2015
    • 3113

    #16
    Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

    So will Flow Tech still work if you're playing online against another human with ACE off?
    Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

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    • Sellaz32
      MVP
      • Dec 2010
      • 2339

      #17
      Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

      Loving the new tendencies!

      Comment

      • BluFu
        MVP
        • May 2012
        • 3596

        #18
        Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

        All roster editors worldwide say a big THANK YOU for these new tendencies

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        • FloorGeneral
          Pro
          • Mar 2004
          • 567

          #19
          Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

          Oh-me-oh-my, that Flow Tech is where it's at. Between that and the new Motion, I can't wait to get my hands on this game.

          Comment

          • WTF
            MVP
            • Aug 2002
            • 20274

            #20
            Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

            Flow Tech looks legit. Absolutely sick. That flare by JJ catching him cheating was excellence.

            I've got to say, this is shaping up to be the best 2k yet. Its all in the execution of course, but everything shown here looks and sounds phenomenal.

            Also, the Bonus clips of Kyrie and Harden, the quickness of the dribbles and moves, looks like we finally have our control back, which has long been one of my major complaints. I may be spending a lot of time with 2k this year finally.
            Twitter - WTF_OS
            #DropMeAFollow

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            • Netsfan76
              Rookie
              • Jul 2017
              • 152

              #21
              Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

              Czar,

              Great job on the blog! I have a few ?'s if you can answer

              1. When determining the substitutions will the CPU AI take into account player positions when subbing? I ask b/c based on the screenshot guys like James Johnson are listed at SF when they should be subbed as a PF. Will there be an adjustment to player positions to help with that sub pattern etc?

              2. How often will the tendencies be updated?

              3. Have play types been revised this year? Many bigs last year in 2K17 needed an update of their play type and then they played like themselves. Hopefully you've been able to reconfigure that for this year?

              4. Are classic teams getting playbook and tendencies edited too?

              5. Will coach points of emphasis have any affect on the AI offense this year? Will those POE be updated this year?

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              • GloGangJay
                Banned
                • Aug 2017
                • 227

                #22
                Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                Èverything sounds amazing. Just hoping 2k doesn't derail the gameplay with patches this year. I want the game that I purchase at launch, to be the same game I play throughout the entire year (like the good ole days)

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                • ffaacc03
                  MVP
                  • Oct 2008
                  • 3482

                  #23
                  Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                  This thread has me now going to re read OGs one, as I am not as clear or sure how does the AI will defend/handle/fare against this new jump on O.

                  Comment

                  • WTF
                    MVP
                    • Aug 2002
                    • 20274

                    #24
                    Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                    Originally posted by ffaacc03
                    This thread has me now going to re read OGs one, as I am not as clear or sure how does the AI will defend/handle/fare against this new jump on O.
                    That's my concern as well. I have faith that OG won't let us down though.

                    Seriously though, watching how quick things develop, and the CPU realizing how you're defending and keeping you on your toes will be a breath of fresh air. No longer playing passing lanes because you know the actions coming will be awesome. You'll have to play honest this year.
                    Twitter - WTF_OS
                    #DropMeAFollow

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                    • whatitisinsports
                      Banned
                      • Mar 2006
                      • 355

                      #25
                      While everyone throws a party as usual for all the hoopla,,nobody and i mean nobody ever talks about the BIG PROBLEM...FOULS..All this stuff sounds good, but  what happens when the game starts,,,you will have Deandre jordan body slamming jordan clarkson who for some reason gets into the lane and attempts a hook shot...WHY,,every game mode, the same freaking game breaking problem happens year after year with not even a glimpse of discussion about it.  It's the insane and unrealistic amount of paint fouls by players who should just be playing D.  And the foul is committed by our A.I. or if you are playing h2h and you are winning, your team will just foul for non good reason other than the game to be kept close, and its utter nonsense.

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                      • thedream2k16
                        Banned
                        • Apr 2015
                        • 651

                        #26
                        Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                        THANK YOU FOR UPDATING PLAYMOTION!!!!!!!!!!!!!!!!!!!!1

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                        • Baebae32
                          Pro
                          • Nov 2015
                          • 880

                          #27
                          Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                          Hello 911. Yes i would like to report an emergency. NBA2K Dev, Da Czar has just burned my house down lol

                          Czar you told me i would like the inclusion of an "isolation" tendency and mannnn did you ever deliver. Strong work

                          Also those catch and shoot vs drive tendencies are game changers in terms of ai player differentiation. Transition pull up vs drive. Transition spot up vs cut. Man i couldnt be more happier as a roster editor

                          I am eager to see the different levels of the first year of Flow Tech as well. JJ reddick was smooth off of those screens. Question...does player IQ have an effect on guys making the right read in those situations? Cause we all know some guys are better at setting up off ball screens than others

                          Cant wait to get my hands on this game

                          Comment

                          • Sitew33
                            Rookie
                            • Sep 2012
                            • 443

                            #28
                            Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                            Everything in the blog is sounding awesome but the new tendencies is what really have me drooling. Great job Da_Czar!!!

                            Comment

                            • harryl
                              MVP
                              • Apr 2015
                              • 2663

                              #29
                              Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                              The write-up's promising and we all know that Czar does all he can to improve the game for simheads. I think we're going to have to play the game to get a real sense of how much better AI behavior is, in terms of the situational reads as well as the improvements to motion (and, presumably, collision and lack thereof).

                              On in-game player subs, I'm curious: why do we still not get any indication of player Stamina in the in-game sub menus?
                              • Is this just oversight? Not thinking players would want this? A UI design issue, thinking it would make things too cluttered?
                              • Or is this a conscious decision to hide information? If so, what's the rationale? I've theorized that 2K doesn't give us Stamina "readout" in the game menu because they're trying to be realistic: a coach doesn't really know if a player is tired, or how tired, by some sort of quantified metric. He has to infer from visually watching the player's performance.
                              • It's not unreasonable that, in the Timeout substitution menu, we got coloring indication of fatigue. Maybe this simulates players talking to coaches during timeout...giving them an approximation of how they feel.
                              • But the problem is, in the Pause menu, we get the exact, quantified Stamina readout. Not just "brownish green," but..."76." Why give us the most precise information in the menu that can be accessed at almost any time, doesn't require a realistic break in play, but which does actually cause a disruptive break in play for the opponent?


                              I'm really looking forward to, hopefully, a future blog by Czar on plays and freelances.

                              Specifically, I'd really like to see us being given the ability to manually call for Pick'n'Roll/Fade during plays and freelance actions that will not break the action, if the screener is not involved in at least the first branch of the action.

                              And all kinds of other things. But, no matter what, very much appreciate all the thought and energy that Czar puts into the game for us.

                              Comment

                              • CMH
                                Making you famous
                                • Oct 2002
                                • 26203

                                #30
                                Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                                I'm curious, why doesn't a player have a pass tendency upon receiving a pass?

                                What determines the decision to pass? The next action in a play or something else?

                                It sounds like players simply decide to either shoot or drive. But that can't be true.

                                Sent from my SAMSUNG-SM-N920A using Tapatalk
                                "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                                "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

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