Layup meter - pool

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  • Pokes404
    MVP
    • Jun 2008
    • 1720

    #31
    Re: Layup meter - pool

    My thing with the layup meter was that you never really knew what layup animation you were going to get. Sure, you knew if you were going to shoot a left/right hand layup, reverse, and/or floater, but there are several different animations within those commands. Trying to time a layup isn't like timing a jumpshot because a player's jumpshot animation is always the same (unless you accidentally triggered a dribble pull-up or fadeaway animation without meaning to), whereas multiple layup animations can trigger for the same player with the same command ... all with different release points. Couple that with the release points not actually matching up to the animation very well, and I never felt like I was actually timing my layups. It felt more like I would just randomly get a perfect on accident every once in a while. I'm fine with the way they're done in The Prelude. If you time it right, you get a slight bump, but overall, the timing doesn't really matter. That's good with me.

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    • Crossover1
      MVP
      • Feb 2009
      • 1925

      #32
      Re: Layup meter - pool

      Originally posted by Pokes404
      My thing with the layup meter was that you never really knew what layup animation you were going to get. Sure, you knew if you were going to shoot a left/right hand layup, reverse, and/or floater, but there are several different animations within those commands. Trying to time a layup isn't like timing a jumpshot because a player's jumpshot animation is always the same (unless you accidentally triggered a dribble pull-up or fadeaway animation without meaning to), whereas multiple layup animations can trigger for the same player with the same command ... all with different release points. Couple that with the release points not actually matching up to the animation very well, and I never felt like I was actually timing my layups. It felt more like I would just randomly get a perfect on accident every once in a while. I'm fine with the way they're done in The Prelude. If you time it right, you get a slight bump, but overall, the timing doesn't really matter. That's good with me.
      This......
      'Only The Strong Survive'

      Comment

      • CaseIH
        MVP
        • Sep 2013
        • 3945

        #33
        Re: Layup meter - pool

        Originally posted by strawberryshortcake
        I voted to bring it back. Simply give us the option.

        For those that don't know. Layup timing is already built into 2k18. If I'm not mistaken, Mike Wang said even though the layup meter is not visible, layups still requires timing. Layup including interior shots is a form of shooting so why wouldn't it make sense to have a meter.

        Options, options, options.
        (a) meter on/off for everything
        (b) meter on for outside shot / meter off for interior shot (current default)
        (c) meter on for interior shot / meter off for outside shot (just for the heck of it)

        Regardless, I'll adjust either way even if they choose not to bring it back. Even with the layup meter, I never really focused on it at all in 2k17.

        I voted yes as well, and I agree with it being a option to use or turn off. Its really not a huge deal to me one way or another, because with the way it worked last yr, I didnt pay a whole lot of attention to it, probably could be done better than they had it.
        TBH, I really wasnt a big fan of how shooting was last yr, thought I would like it better than I did, but just never got use to it.
        Ive not played the prelude, just didnt seem worth it to DL it this yr, so I dont know how well the shooting is, but Ive liked what Ive heard about what they have done this yr with the shooting mechanics.
        Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

        Favorite teams:
        MLB- Reds/ and whoever is playing the Cubs
        NBA- Pacers
        NFL- Dolphins & Colts

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        • jackzagal
          Rookie
          • Oct 2014
          • 218

          #34
          Re: Layup meter - pool

          With the few games I could play on the Prelude, I'm quite happy with how 2k has implemented it this year. I prefer layups and floaters without meter, and make it more or less successful based on attributes and how contested the shot was; last year, I would miss insanely easy layups due to having bad released with that meter.

          I have to say that the meter really close to the head can be a bit distracting, but after a few shots it wasn't that bad and I prefer it there than under the feet. Also, it's not too big and I found it more manageable in general.

          No complains on that aspect so far

          Comment

          • Rockie_Fresh88
            Lockdown Defender
            • Oct 2011
            • 9621

            #35
            Re: Layup meter - pool

            I don't miss the meter one bit .
            #1 Laker fan
            First Team Defense !!!

            Comment

            • JJRuelz
              Pro
              • Mar 2013
              • 686

              #36
              Re: Layup meter - pool

              I don't think you have to time the layups
              Recreate The NBA in NBA 2k18

              Comment

              • MoodMuzik
                Rookie
                • Jul 2013
                • 496

                #37
                Re: Layup meter - pool

                Originally posted by youngfaze01
                There's no shot meter in real life, if there was, everybody would've been a ball player. It's called practice & perfection. I don't think its necessary.
                There's no shot meter in real life?

                Try timing your shot with your feet remaining on the ground and tell me how accurate/comfortable you feel you're going to be during a full 48 minute game shooting like that, from literally anywhere on the court.

                Comment

                • Kushmir
                  MVP
                  • Jun 2003
                  • 2414

                  #38
                  Re: Layup meter - pool

                  I'm def a non-meter guy but I appreciate the effort the devs made to make it more intuitive by adding the rumble and moving it--and especially by removing it from layups.

                  They're really trying to improve it from a design standpoint and compromise.
                  NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                  Comment

                  • rhein77
                    Pro
                    • Aug 2010
                    • 520

                    #39
                    Layup meter - pool

                    The layup meter was not implemented well last year... the timing release was not natural being that the release of it was insanely quick. I would mess up because I would arbitrarily hold the stick longer and release when I wanted him to release the ball.

                    The game has been fine all these years without it and it should be gone. Just something else for someone to complain about. If it ain't broke, don't fix it.

                    1 less thing for them to go under the hood and start tinkering with is a good thing!


                    Sent from my iPhone using Tapatalk
                    Last edited by rhein77; 09-11-2017, 06:44 AM.

                    Comment

                    • Housh123
                      Banned
                      • Jan 2011
                      • 1173

                      #40
                      Re: Layup meter - pool

                      Guys this is a non issue

                      Please remember we're 55 ovrs right now. Max out your layup and you will get more greens


                      Sent from my iPhone using Operation Sports

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                      • BezO
                        MVP
                        • Jul 2004
                        • 4414

                        #41
                        Re: Layup meter - pool

                        Originally posted by Beluba
                        Shots that don't show the meter, with the exception of dunks and putbacks, get a small boost if you release the shot at the right time. Timing on layups was adjusted so that it's closer to the actual release of the ball. If you pay attention to the controller rumble, you'll get an idea for when you should be releasing layups and hooks. This is more of an experienced gamer tip. I don't want to show the meter because it overwhelms casuals.

                        If you completely ignore timing on layups and hooks, you won't be penalized at all. You'll get the same percentage as you would if you set it to real player %

                        Sent from my iPhone using Tapatalk
                        A bit off topic, but as someone that turns off all meters any way, is it similar for jumpers? Are "green releases" timed to the release of the ball for all players consistently?
                        Shout out to The Watcher! Where you at bruh?

                        Comment

                        • 405Cowboy
                          MVP
                          • Aug 2009
                          • 1488

                          #42
                          Re: Layup meter - pool

                          Haven't played since 2k16 hopefully it's easier to drive to the lane even with CPU Defense on 0. In 2k16 even with the help of sliders driving in for a dunk usually resulted in an awkward layup with a defender coming out of nowhere or you get the godawful missed dunk where you throw it off the backboard as seen in the video below.

                          Proud season ticket holder for the Oklahoma City Thunder

                          Comment

                          • Pokes404
                            MVP
                            • Jun 2008
                            • 1720

                            #43
                            Re: Layup meter - pool

                            Originally posted by 405Cowboy
                            Haven't played since 2k16 hopefully it's easier to drive to the lane even with CPU Defense on 0. In 2k16 even with the help of sliders driving in for a dunk usually resulted in an awkward layup with a defender coming out of nowhere or you get the godawful missed dunk where you throw it off the backboard as seen in the video below.

                            https://www.youtube.com/watch?v=EpfTMfv30fA
                            "And the nominees for most off-topic post in a message board are ..."

                            I'm guessing this response was for a different thread.

                            Comment

                            • olajuwon34
                              Pro
                              • Aug 2017
                              • 681

                              #44
                              Re: Layup meter - pool

                              Originally posted by Beluba
                              Shots that don't show the meter, with the exception of dunks and putbacks, get a small boost if you release the shot at the right time. Timing on layups was adjusted so that it's closer to the actual release of the ball. If you pay attention to the controller rumble, you'll get an idea for when you should be releasing layups and hooks. This is more of an experienced gamer tip. I don't want to show the meter because it overwhelms casuals.

                              If you completely ignore timing on layups and hooks, you won't be penalized at all. You'll get the same percentage as you would if you set it to real player %

                              Sent from my iPhone using Tapatalk
                              I just did some testing. I chose the All time Orlando Magic, and used Shaquille o'neal to attempt hook shots, almost every single hook shot was off single coverage no further than 4 feet from the rim, All Star difficulty, heres the results

                              Not trying to time the release(basically real shot player % as Mike Wang said) , i went 2/20 with hook shots

                              Trying to time the release, i went 3/20 with hook shots.

                              And i am using the right stick to shoot the proper hook shot, i also tried shimmy hook shots and went 2/10 off those.

                              So what im questioning, is Shaquille Oneal has a 95 post hook on all time Magic, are these the numbers the game wants off of his hook shots? in real life it was one of his go to moves, and i would imagine good bigs in this game should be hitting more, so 1. Mike wang is telling the truth, 2. Mike wang is not completely sure how this mechanic/feature works right now, 3. Mike wang lied. , because those numbers are pretty poor for one of the most dominant big men to attempt his go to move and shoot that type of percentage. And you could also question, if Shaq with his 95 post hook shoots that bad of a percentage, then what would a guy with say 80 post hook hit, 1 in every 30 attempts? thats just not right.

                              I have been hearing about layups and post moves being a little off right now, i dont know about the layups since i havnt tested , but im a big Post scorer guy, and i immediately noticed the inconsistency when using some of the best bigs in the game. Maybe a fix will come, who knows.

                              Comment

                              • The 24th Letter
                                ERA
                                • Oct 2007
                                • 39373

                                #45
                                Re: Layup meter - pool

                                Originally posted by olajuwon34
                                I just did some testing. I chose the All time Orlando Magic, and used Shaquille o'neal to attempt hook shots, almost every single hook shot was off single coverage no further than 4 feet from the rim, All Star difficulty, heres the results

                                Not trying to time the release(basically real shot player % as Mike Wang said) , i went 2/20 with hook shots

                                Trying to time the release, i went 3/20 with hook shots.

                                And i am using the right stick to shoot the proper hook shot, i also tried shimmy hook shots and went 2/10 off those.

                                So what im questioning, is Shaquille Oneal has a 95 post hook on all time Magic, are these the numbers the game wants off of his hook shots? in real life it was one of his go to moves, and i would imagine good bigs in this game should be hitting more, so 1. Mike wang is telling the truth, 2. Mike wang is not completely sure how this mechanic/feature works right now, 3. Mike wang lied. , because those numbers are pretty poor for one of the most dominant big men to attempt his go to move and shoot that type of percentage. And you could also question, if Shaq with his 95 post hook shoots that bad of a percentage, then what would a guy with say 80 post hook hit, 1 in every 30 attempts? thats just not right.

                                I have been hearing about layups and post moves being a little off right now, i dont know about the layups since i havnt tested , but im a big Post scorer guy, and i immediately noticed the inconsistency when using some of the best bigs in the game. Maybe a fix will come, who knows.
                                If your going to come in here and suggest the person who DESIGNED the system doesnt understand how it works or is lying about the design....you're going to need to come harder than a write up and some numbers. Id like to see this test and all its conditions....

                                Sent from my SM-G955U using Tapatalk
                                Last edited by The 24th Letter; 09-18-2017, 07:59 PM.

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