Layup meter - pool
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Re: Layup meter - pool
Make it optional because it's obviously still in the game but hidden.
I need as much control/visibility of what I'm doing as possible.⛹🏽💀
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I see death around the corner [specialist].Comment
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Re: Layup meter - pool
See if you could do the hook shot without using the bank, and a bit further out from the restricted circle for an entire quarter if possible.
For about 1 hour trying the post game with Olajuwon and then about 30 minutes with Abdul Jabbar. I do see what Olajuwon34 is saying. My shot percentage was incredibly low with both Olajuwon and Jabbar simply doing the hook shot. The interior shot meter (hook shot) seems to move at a much quicker rate than the normal shot meter. I can't exactly tell when to release my shot stick. Sometimes, I would think I'm releasing it early, then the feedback says I'm late. Other times I think I'm releasing it late, and the feedback says early. Other times with good release, it's a lot of misses.
I know contested layups have a much lower percentage of going in than outside contested shots. And I think that's adding to why the hook shot success with Olajuwon and Jabbar isn't really representing their true self. It seems to me like their hook shots are calculated using "contested layups" success.
Between that 1 hour and 30 minute, I really only managed to successfully hit 50% of my hook shots was with Olajuwon one and at most two quarters. I figured with Olajuwon and Abdul that I would be more dominant in the post, but just from my brief 1 hour and 30 minute experiment on Hall of Fame default slider, I would be reluctant to go to either in the post to do any kind of hook shot at this point.
Both of them are still great at shot block, rebounding and everything else, but the interior hook shot (further from from the restricted circle) presents more of a challenge than I expected compared to the ease of hitting outside shots with someone like Curry, Durant, and Klay.
More test and practice with the hook shot outside of the restricted circle will be needed while I pretty much got the hang of Curry/Durant/Klay's outside shot after a couple sessions.Last edited by strawberryshortcake; 09-19-2017, 01:05 AM.Comment
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Re: Layup meter - pool
where you do the set drop step animation, not the first one you did where you bowled your way into and got a contact animation, from the video you posted i saw you do 1 of the hook shots i was talking about, i think it was the last one.Comment
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Re: Layup meter - pool
I definitely agree that hook shots aren't working properly right now, for some reason.
In MyTeam, I have a Shaq card with a 90-something post hook rating, and even in the challenges that are on the lowest available difficulty (Pro), Shaq only makes like 10% of his hook shots.
Also, if there's going to be a good timing bonus in the game for layups and hook shots, then there should at least be an option to turn the shot meter back on for those shot types. It doesn't have to be turned on by default, but at least give us the option to bring it back on screen.
The controller rumbling to indicate good timing on those two shot types isn't a feature that works for me, because prolonged exposure to vibrations gives me a headache. I need the meter on my screen so I have some way of judging those shot types while playing with the rumble feature disabled.Last edited by jyoung; 09-19-2017, 03:07 AM.Comment
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Re: Layup meter - pool
I just labbed hook shots for about an hour in game with Boogie and AD vs Thon Maker, Jabari and Greg Monroe (Superstar difficulty). None of those guys have any defensive badges, and all are poor defenders overall. I flip flopped playing Boogie and AD at PF and C so they would each get shots against all three of those defenders.
On true hook shots, without any contact animation, they were incredibly low percentage shots with Boogie. I'm talking 8/40. I was much more successful with AD, even going 8/14 in a half. Of all the hooks I made, almost every one was the baseline hook shot. The hook shot towards the paint was a miss almost every single time. So I'm trying to figure out if it's an animation thing, a height/weight thing, a contest thing, or a combination of the three. The hook shots towards the paint seem to have a slower animation, which allows greater chance for a contest. The game doesn't give feedback for post shot contests, but based on the eye test and what I've learned about what's considered a contest on jump shots, I missed almost any shot that seemed to have even a light contest.
Boogie's animations seemed slightly slower than AD's and got less clearance from the defender. Even when Jabari was defending him, he struggled mightily. AD was good against all three, especially Jabari and Thon. His baseline hook animation is quick and has a very high release, which might have something to do with my success. Monroe did the best against both AD and Boogie, and he's the biggest of the three defenders.
I haven't come to a clear conclusion at this point, but if I were playing a game that counted I would never take a hook shot with Boogie, who I'm pretty sure has the highest hook rating in the game among current players. I'd take them with AD, but I'd still favor other post moves like fades and up & unders. It just doesn't seem to be a high percentage play, even against poor post defenders. I'll keep labbing in the coming days, but this puts a serious dent into the possibility of me running a Pelicans MyLeague.Last edited by Nickstank; 09-19-2017, 08:33 AM.End Game Lineup: http://2kmtcentral.com/17/lineups/10...ine-end-lineup
All-Time Cavs Lineup (current): http://2kmtcentral.com/17/lineups/1131281/all-time-cavsComment
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Re: Layup meter - pool
Im pretty sure its just they're way of making it so people dont just spam hook shots and do other moves in the post, but in reality a hook shot going into the lane if the defender is giving you that way, is a textbook post move, i dont know if you guys are in tune with how the post fully works, but the technical aspect of the post in this game is not there.Comment
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Re: Layup meter - pool
Im pretty sure its just they're way of making it so people dont just spam hook shots and do other moves in the post, but in reality a hook shot going into the lane if the defender is giving you that way, is a textbook post move, i dont know if you guys are in tune with how the post fully works, but the technical aspect of the post in this game is not there.
It's just the post hooks that have this accuracy problem, regardless of how high the shooter's hook rating is, or how low the difficulty setting is.Comment
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Re: Layup meter - pool
Just labbing with Duncan here after the responses....(quick cut...love the Duncan-esque hooks)
I dont know man...I can only speak from a PNO, Offline quick game perspective....the post game is lovely for me...
Maybe it's because I rarely to a standard jump hook without a set up move unless I'm deep or have a size advantage...but I'm just not struggling with it....what I didnt realize is that it uses the vibration mechanic too...that should sharpen it up even more...
Sent from my SM-G955U using TapatalkLast edited by The 24th Letter; 09-19-2017, 06:31 PM.Comment
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Re: Layup meter - pool
I voted to bring it back, because when your going for a standing dunk/layup you don't know if it's going to be a dunk or layup until it's to late if it ends up being a layup and you throw up a bad releaseComment
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