VC in NBA 2K18: Have We Crossed a Line of Acceptability?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • BaselineBakes
    MVP
    • Dec 2006
    • 1510

    #16
    Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

    All that should be talked about with this game is how phenomenally it plays on the court instead we're stuck worrying about the garbage that is VC.

    I'm patient and I'm fine with working my way up but I won't even step foot in the park or pro am yet because I'm at a severe disadvantage from the jump. It shouldn't be like that and at the rate 2K nickels and dimes you for VC by the time I sniff a 75 they'll be 95s.

    People are free to do what they want with their money, that's not the problem, it's just this get rich quick scheme that 2k placates knowing how much bread they'll make off it. IMO it's BS and leaves me with a sour taste playing this game.

    It plays so beautiful on the court though which is a real shame.


    Sent from my iPhone using Tapatalk

    Comment

    • EveretteWarren
      Rookie
      • Oct 2015
      • 342

      #17
      Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

      Yeah, when I saw that you couldn't even look at the attributes (numbers) when upgrading I was so heated. Then come to find out when the game released I couldn't even preview the hairstyle for myplayer. It sucks man. Then they're also pricey as well. Very disappointing and just like someone else said it does overshadow the great gameplay the dev team gave us.

      Comment

      • Dragn1066
        Rookie
        • Oct 2014
        • 9

        #18
        Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

        Originally posted by Retropyro
        I don't buy into this, "it's amazing that games have kept at $60" line. Games are made on disc, which are very cheap to produce. The age of the game manual are long gone, remember those "books" that use to be packed with every game. And even more, in the last 5 years there has been an increasing shift to digital which eliminates any distribution cost.
        Your not understanding the cost of creating a new game. They need to recoup the entire cost of producing a game, plus extra revenue. Not just the cost distribution. The cost to produce a game from beginning to end has skyrocketed each generation. Destiny cost Activision 500 million. I wouldn't be surprised if 2k18 cost 100 million from beginning to end to produce.

        Comment

        • de5m0n
          Banned
          • Oct 2015
          • 996

          #19
          Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

          Originally posted by Dragn1066
          Your not understanding the cost of creating a new game. They need to recoup the entire cost of producing a game, plus extra revenue. Not just the cost distribution. The cost to produce a game from beginning to end has skyrocketed each generation. Destiny cost Activision 500 million. I wouldn't be surprised if 2k18 cost 100 million from beginning to end to produce.
          dude, this is a sports game. Like 50% or more is recycled from last year. Don't give me this "they want to recoup the cost of producing a game" NO! They want to make 20x more than what they spent on it. There is profit margin and then there is just greediness and shadyness.

          Comment

          • dragon4thQ
            Rookie
            • Feb 2009
            • 477

            #20
            Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

            Originally posted by Dragn1066
            Your not understanding the cost of creating a new game. They need to recoup the entire cost of producing a game, plus extra revenue. Not just the cost distribution. The cost to produce a game from beginning to end has skyrocketed each generation. Destiny cost Activision 500 million. I wouldn't be surprised if 2k18 cost 100 million from beginning to end to produce.

            the last 2 releases of NBA 2K have sold over 8 and 8.5 million copies they get their money back in dev costs. look at Rise of the Tomb Raider that sold 800,000 copies on the XBox One when it had that year long exclusivity money hat deal and that had a 2-3 year dev cycle.
            Arcane
            ArcaneNLSC
            ArcaneApparel
            www.nba-live.com
            ArcaneTeamApparel

            Comment

            • BCJMU99
              MVP
              • Apr 2008
              • 1072

              #21
              Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

              This was a damn good read! I have never really played MyCareer but wanted intrigued by the Run the Neighborhood features in 2k18. I had NO idea how bad this game had gotten with VC. I usually only play MyGM and MyLeague so hadn't noticed. I am not really sure where to go from here b/c I will NOT pay for 100k+ VC and I don't have the time to grind...I guess I'll just roll with it from time to time and stay in the 60s... LOL.
              PSN & Xbox Gamertag - TheCrenshaw
              Eagles - Season ticket holder!!!
              Phillies
              JMU Football season ticket holder
              UVA Football, Basketball & Baseball

              76ers
              Flyers

              Currently playing Madden 23(XBX) and FFXVI , and PGA 2K23(PS5)

              Comment

              • blk5tar5
                Pro
                • Nov 2014
                • 809

                #22
                Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

                I agree the statement above me. 2K is a business and everybody fully knows this. In the article i totally disagree with Mike Love comment about games have remained at $60 for years because of VC HARDLY!!!

                Canada retail price $79.99, Legend Edition $129.99
                England retail price $45.99 pounds - Legend Edition $84.99 that comes out to $60-$76 us to Canadian dollars.

                Australia retail price $99.95, Legend Edition $139.95

                VC will always be part of the game going forward and Game owners will find ways to maximize their profits to get larger.

                Micro transaction should be better manage than this going forward it's unfortunate the game play ends up being good and a solid out despite drop frame rate and lag issues.

                Ever since 2K13 is when they introduce VC is when 2K became pay to win for my career!

                Comment

                • Dragn1066
                  Rookie
                  • Oct 2014
                  • 9

                  #23
                  Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

                  Originally posted by de5m0n
                  dude, this is a sports game. Like 50% or more is recycled from last year. Don't give me this "they want to recoup the cost of producing a game" NO! They want to make 20x more than what they spent on it. There is profit margin and then there is just greediness and shadyness.
                  Dude! The entire engine was redone. Notice how this game doesn't have the canned animations like it did last year? Which is why there is more clipping, because the animations are actually real time and not set to a script. Dude! They arn't using three different player models like last year. Dude! The face scanning tech was improved, the faces look 10 times better then last year. The servers arn't unplayable this year because they rebuilt the entire system from the ground up.

                  I totally hate what they are doing with VC this year. I think it's ridiculous that have to choose between giving my player the hair and beard I want, or stats that I need. But it's also BS to act like there is no production costs and they only need to recoup the distribution costs of the game.

                  Comment

                  • dragon4thQ
                    Rookie
                    • Feb 2009
                    • 477

                    #24
                    Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

                    Originally posted by Dragn1066
                    Dude! The entire engine was redone. Notice how this game doesn't have the canned animations like it did last year? Which is why there is more clipping, because the animations are actually real time and not set to a script. Dude! They arn't using three different player models like last year. Dude! The face scanning tech was improved, the faces look 10 times better then last year. The servers arn't unplayable this year because they rebuilt the entire system from the ground up.

                    I totally hate what they are doing with VC this year. I think it's ridiculous that have to choose between giving my player the hair and beard I want, or stats that I need. But it's also BS to act like there is no production costs and they only need to recoup the distribution costs of the game.
                    There is still canimations in the game a few tweaks adjusted some but still moments where the cpu forces things in directions usually out of bounds.
                    Arcane
                    ArcaneNLSC
                    ArcaneApparel
                    www.nba-live.com
                    ArcaneTeamApparel

                    Comment

                    • Rockie_Fresh88
                      Lockdown Defender
                      • Oct 2011
                      • 9621

                      #25
                      Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

                      Originally posted by Dragn1066
                      Dude! The entire engine was redone. Notice how this game doesn't have the canned animations like it did last year? Which is why there is more clipping, because the animations are actually real time and not set to a script. Dude! They arn't using three different player models like last year. Dude! The face scanning tech was improved, the faces look 10 times better then last year. The servers arn't unplayable this year because they rebuilt the entire system from the ground up.

                      I totally hate what they are doing with VC this year. I think it's ridiculous that have to choose between giving my player the hair and beard I want, or stats that I need. But it's also BS to act like there is no production costs and they only need to recoup the distribution costs of the game.
                      Sorry for being off topic guys but man I really haven't felt a lot of canned animations this year . Just realized that. Props 2k.

                      But yeah the grind is real this year.
                      #1 Laker fan
                      First Team Defense !!!

                      Comment

                      • PsnHitman17
                        Rookie
                        • Aug 2013
                        • 55

                        #26
                        Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

                        Originally posted by blk5tar5
                        I agree the statement above me. 2K is a business and everybody fully knows this. In the article i totally disagree with Mike Love comment about games have remained at $60 for years because of VC HARDLY!!!

                        Canada retail price $79.99, Legend Edition $129.99
                        England retail price $45.99 pounds - Legend Edition $84.99 that comes out to $60-$76 us to Canadian dollars.

                        Australia retail price $99.95, Legend Edition $139.95

                        VC will always be part of the game going forward and Game owners will find ways to maximize their profits to get larger.

                        Micro transaction should be better manage than this going forward it's unfortunate the game play ends up being good and a solid out despite drop frame rate and lag issues.

                        Ever since 2K13 is when they introduce VC is when 2K became pay to win for my career!
                        I laugh at people who bought the expensive legend edition just for the VC, for $160.00 you could have gotten the game plus 450 in VC.
                        Twitch: Mikeateyourkfc

                        Comment

                        • Dragn1066
                          Rookie
                          • Oct 2014
                          • 9

                          #27
                          Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

                          Originally posted by dragon4thQ
                          the last 2 releases of NBA 2K have sold over 8 and 8.5 million copies they get their money back in dev costs. look at Rise of the Tomb Raider that sold 800,000 copies on the XBox One when it had that year long exclusivity money hat deal and that had a 2-3 year dev cycle.
                          Tomb Raider actually took almost a full year to turn a profit and the fact that it flopped at release hurt Square's quarterly and caused a lot of issues.

                          Sure fire games like 2k, and specially games that can be milked for microtransactions are usually used to fund and prop up other projects. Blizzard used WoW and it's subscription costs, plus the mount and pet store, to help get Hearthstone, Heroes of the Storm, and Overwatch off the ground. And now all three of those games turn a greater profit then WoW does, which means more new projects for them to try.

                          FF14, which also has a sub cost and a virtual store, has been used to get the FF15 project back on track, get the FF 7 remake project started, and fund some of the other projects that have been coming out of square lately.

                          It's pretty commonly known if you follow the business side of gaming that microtransactions has helped stem the rising costs of producing a new game. It does suck for us. I hate what they are doing with VC in this release. It's making it really hard to enjoy mycareer. I actually agree with you guys on this. But it's false to act like video games are still being created by 3 guys in a basement with 1 computer. Microtransactions are very much helping to keep the box costs down.

                          Comment

                          • anifiend
                            Rookie
                            • Nov 2008
                            • 28

                            #28
                            Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

                            Once upon a time there were games, that you can just have fun playing.
                            Now we've got Grindfest 2K18.

                            Once upon a time there were games, that did not ask us to spend money in game, from the first moment they load. That had a price you pay and then can enjoy in full. Now we need to pay again and again to use almost all the modes.

                            The way this is going, in 2K21 we will need to pay for every time we enter the court.

                            Comment

                            • MarvellousOne
                              No need for Titles
                              • Sep 2005
                              • 1834

                              #29
                              Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

                              Ever since the introduction of VC, I thought it was a terrible idea. Quite frankly I'm not surprised that it has taken a large part of nba 2k.....it's very sad this is the way 2K has gone and it really does take away from the game. Every year customization that was once free is now being thrown behind a pay wall, which is completely silly, they try to balance it by letting you earn VC just for playing the game but they shouldn't have to do that at all. I get it for things like myTeam in the sense of opening packs cool, I get that concept (it's just like mobile apps) but for something like myCareer it's just too much in my opinion.

                              Comment

                              • etched Chaos
                                Pro
                                • Feb 2010
                                • 800

                                #30
                                Re: VC in NBA 2K18: Have We Crossed a Line of Acceptability?

                                Everything good the devs have done in 2k18 has been ruined by the shameless cash-grab that is VC. There is no reason except greed for not allowing users to preview a customisation option that costs in-game currency. The worst bit is if you purchase a haircut + color and decide you want to change it, you lose your previous cut/color and have to repurchase it if you ever want to go back.

                                If the backlash from 2k18 doesn't reach the ears of those that make the decisions, I dread to think how bad 2k19 will be.

                                Comment

                                Working...